Pages: 1 2 3 [4] 5 6 7 8 9 10 |
61. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Goric Rumis wrote: [quote=Laurent Cazaderon] I see your point. Say Corp A is a major corp with lots of districts, and Corp B is a small corp with only one district but great players. Corp A fights Corp B, loses but manages to kill 150 clones, ...
- by Maximus Stryker - at 2013.04.04 21:05:00
|
62. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Bendtner92 wrote: Kain Spero wrote: This is incorrect. The only ISK you get is from the clones being biomassed. I don't think so. See https://forums.dust514.com/default.aspx?g=posts&m=667036#post667036 This is what you were actual...
- by Maximus Stryker - at 2013.04.04 19:48:00
|
63. Planetary Rush!!!!!!!!!! - in Feedback/Requests [original thread]
DoomLead wrote: I think planetary conquest should work like rush on battlefield 3 (since skirmish is basically conquest from battlefield 3). think about it they drop a couple CRU's as an insertion point and you steadily move up the planet hack...
- by Maximus Stryker - at 2013.04.04 16:47:00
|
64. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
CCP FoxFour wrote: Bendtner92 wrote: I also asked this in another thread, but I recieved no answer, so I'll try here instead. Do we get regular ISK payouts in PC matches as well? Because if everyone is in full proto gear you can easily get 1...
- by Maximus Stryker - at 2013.04.04 16:33:00
|
65. small scale conflicts for new players - in Feedback/Requests [original thread]
also consider a FFA or Free-For-All type mode How this could be consistent with the lore: 1) 6/8/12 mercs are sent to and area to find some "rare" salvage. 2) Each are given 10 clones (if you die 10 times you don't respawn). 3) Whoever has the h...
- by Maximus Stryker - at 2013.03.13 17:20:00
|
66. When IS CCP fixing the controller and KB/M gap. - in Feedback/Requests [original thread]
I can test more thoroughly but I tried this a week or so ago and felt that my KB&M turned (aimed my crosshair) my heavy much faster than my DS3. The thing is that I have only been a console gamer and never played PC FPSs before so I am awful ...
- by Maximus Stryker - at 2013.02.19 21:15:00
|
67. CCP put some corp contracts up for grabs - in Feedback/Requests [original thread]
CCP Eterne wrote: Moving from General Discussions to Feedback/Requests. but then no-one will see it
- by Maximus Stryker - at 2013.02.19 18:55:00
|
68. Why remove default squad allocation!? - in Feedback/Requests [original thread]
I am ok with this change. If it turns out to be a move in the wrong direction, they can switch it back. I personally think it will help the game; people can easily for squads still and you can still join games in squads... Just waiting for them ...
- by Maximus Stryker - at 2013.02.19 15:57:00
|
69. CCP put some corp contracts up for grabs - in Feedback/Requests [original thread]
HowDidThatTaste wrote: Now we are talking this a great idea! Have each corp pick a standing time each week to defend any one who takes the contract. It would be low enough anyone can take it. But the rewards you suggested are the reason you wo...
- by Maximus Stryker - at 2013.02.19 15:46:00
|
70. Top 6 features that made MAG great, that also will fit in well in Dust. - in Feedback/Requests [original thread]
constantly using the term EVEtards = great community building. Great job there.
- by Maximus Stryker - at 2013.02.05 15:21:00
|
71. Give us a nade hotfix already!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
semperfi1999 wrote: I am willing to accept a change in the fuse time (instead of forcing the nade to be selectable and not have the insta nade button) but I really dont want them to mess with the throw mechanics....compared to what we had this ...
- by Maximus Stryker - at 2013.01.17 15:08:00
|
72. UVT/Corp chat compromise (allow non UVT users to listen) - in Feedback/Requests [original thread]
i like the idea but it still probably costs CCP money because they have to pay for the communications either way I presume, which is what they are trying to make up for with charging money for the UVT.
- by Maximus Stryker - at 2013.01.10 20:41:00
|
73. The 'Unofficial' official DS3 layout ideas thread @CCP Wolfman - in Feedback/Requests [original thread]
This still being worked on? Any updates?
- by Maximus Stryker - at 2013.01.10 19:31:00
|
74. SP Roll Back System - in Feedback/Requests [original thread]
why not just forget the cap system? Currently: Passive SP = 24,000 SP per day Active SP Cap = 27,200 per day - Warpoints earned are converted into skillpoints (1 WP = 1 SP) - Time spent in battle grants SP (1 second = 5 SP) Suggestion 1: Passi...
- by Maximus Stryker - at 2013.01.09 21:23:00
|
75. CCP's New SP Cap... - in Feedback/Requests [original thread]
Has this been mentioned or am I thinking about it backwards? Keep the following: *Linear returns to warpoints and time spent GÇô the better you play, the more you earn (until you hit the cap) *Warpoints earned are converted into skillpoints (1 WP...
- by Maximus Stryker - at 2013.01.08 22:11:00
|
76. CCP WTF - in Feedback/Requests [original thread]
Ted Nugget wrote: Cater to the whiney bitches.... One man can make my tank turn around and run because I cant take him out..... I dump my sp into something to spec into and you render it useless thanks for screwing me over on this event I cant ...
- by Maximus Stryker - at 2012.11.21 14:34:00
|
77. CCP WHAT HAVE YOU DONE! - in Feedback/Requests [original thread]
just go play ambush and hope to get a small map.
- by Maximus Stryker - at 2012.11.20 14:51:00
|
78. CCP WHAT HAVE YOU DONE! - in Feedback/Requests [original thread]
a pseudo constructive thread from this guy, interesting. Anyways, this event doesn't really bother me as I assume they are looking for more data/feedback on vehicles to better balance the game in the future. All that is needed to solve the probl...
- by Maximus Stryker - at 2012.11.19 16:48:00
|
79. Squad Size - in Feedback/Requests [original thread]
I disagree and do not want to see larger squads in the "general" / "public" match making. Save the larger squads for corp battle or fraction warfare. Reason: It will become unbalanced too easily if a large group of 8 guys goes into a match with a...
- by Maximus Stryker - at 2012.10.17 16:35:00
|
80. (Feedback) No one wants to play this game - in Feedback/Requests [original thread]
Sandair Mulholy wrote: DarkShadowFox wrote: If they all can just buy everything that makes them better than the average ISK players, and its been proven time and time again if you buy the things from the market place with real life currency,...
- by Maximus Stryker - at 2012.10.17 15:49:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |