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21. Dropsuit's Are Weird - in Feedback/Requests [original thread]
Meee One wrote: Maximus Stryker wrote: STUFF Yeah... you're kinda leaving out the fact that the Amarr logi gets a sidearm... And that Min suits are focused on speed and flexibility over tanking. i understand that, I would just adjust wi...
- by Maximus Stryker - at 2014.03.25 01:04:00
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22. Dropsuit's Are Weird - in Feedback/Requests [original thread]
The Sentinel suit is the only time where Caldari & Gallente mirror each other AND Amarr & Minmitar mirror each other. Cal & Gal mirror each other in all suits except Logistics. Maybe I have some weird type of OCD (obsessive compulsi...
- by Maximus Stryker - at 2014.03.24 17:53:00
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23. Dropsuit's Are Weird - in Feedback/Requests [original thread]
reserved
- by Maximus Stryker - at 2014.03.24 17:53:00
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24. Letting new guys catch up. - in Feedback/Requests [original thread]
Hansei Kaizen wrote: Like it. Clear and simple. My guess is the veteran bias in dust is gonna get worse and worse. This could be somewhat of a solution. Though I would prefer a more "feelable" solution for the noobs. Something that motivates ...
- by Maximus Stryker - at 2014.03.21 20:05:00
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25. Letting new guys catch up. - in Feedback/Requests [original thread]
I have stated this many times. Searching for my previous posts, stand bye.
- by Maximus Stryker - at 2014.03.19 20:29:00
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26. Clone Count Doesn't make Sense - in Feedback/Requests [original thread]
Kristoff Atruin wrote: Maximus Stryker wrote: Kristoff Atruin wrote: The way I think of it you're being delivered to the battlefield alive and kicking instead of spawning out of the reserves deployed for the fight. that may be, but i al...
- by Maximus Stryker - at 2014.03.19 18:22:00
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27. Clone Count Doesn't make Sense - in Feedback/Requests [original thread]
Kristoff Atruin wrote: The way I think of it you're being delivered to the battlefield alive and kicking instead of spawning out of the reserves deployed for the fight. that may be, but i also thought your merc never leaves the merc quarters....
- by Maximus Stryker - at 2014.03.19 02:31:00
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28. Clone Count Doesn't make Sense - in Feedback/Requests [original thread]
Dauth Jenkins wrote: Maximus Stryker wrote: In a Skirmish, clone count starts at 150, yet when an entire team spawns in with 16 clones at the start of the battle. the clone count remains at 150 until someone is killed. So really, each clone ...
- by Maximus Stryker - at 2014.03.18 18:28:00
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29. Clone Count Doesn't make Sense - in Feedback/Requests [original thread]
In a Skirmish, clone count starts at 150, yet when an entire team spawns in with 16 clones at the start of the battle. the clone count remains at 150 until someone is killed. So really, each clone arrives at a battle and then has 150 reserves for ...
- by Maximus Stryker - at 2014.03.18 18:14:00
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30. Orbital Mechanics - in Feedback/Requests [original thread]
I know changes are coming to PC in the future and I had an Idea I wanted to share: In pubs, squads are common and it is reasonable to reward squads with a warbarge strike every 2,500 WP. This makes sense because pubs could be considered "squad ba...
- by Maximus Stryker - at 2014.02.25 04:02:00
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31. Varying MCCs - in Feedback/Requests [original thread]
Has it been explained in "actual" game mechanics why MCCs in Pubs and PC have cannons to conduct warbarge strikes but the MCC in factional warfare cannot? I was thinking about this and came up with the idea of having different types of MCCs: Tank...
- by Maximus Stryker - at 2014.02.25 03:54:00
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32. [Idea] Naming - in Feedback/Requests [original thread]
I know this was done a while ago, it might even have been in closed beta, but it would be great if we could get a list of names for the various maps (terrains), sockets and city structures. It is really annoying when people refer to what "map" th...
- by Maximus Stryker - at 2014.02.07 13:01:00
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33. [Idea] Match ID - in Feedback/Requests [original thread]
Somewhere in the finishing screens when you are tabbing over to see various stats, I think it would be helpful to have a match ID. Maybe in corner of the screen: Match #123456 Thus when players would like to post when a particular glitch or boost...
- by Maximus Stryker - at 2014.02.07 12:48:00
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34. Email Newsletters in 2014 - in Feedback/Requests [original thread]
remember that thing Mint Chip used to due, the week in review, do that as a high level version of that. Link to players more. I bet people will be thrilled to find a surprise mention in the newsletter.
- by Maximus Stryker - at 2014.01.14 04:18:00
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35. [Suggestions] Grenades - in Feedback/Requests [original thread]
CLONE117 wrote: perhaps the grenades are the reason for the heavy suit fashion trend in game? removing the ability to resupply nades from nanohives would be more beneficial for lower tiered nano hives. because what use is a nade when u need b...
- by Maximus Stryker - at 2013.12.02 19:24:00
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36. [Suggestions] Grenades - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Why? Te help prevent spam. Ulysses Knapse wrote: Why not do the sensible thing and prevent the spamming altogether? Add a delay between grenade restocks. Because nanohives should work as intended will all restocki...
- by Maximus Stryker - at 2013.12.02 18:51:00
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37. [Request] Ladder Climbing Skill - in Feedback/Requests [original thread]
I support both a ladder climbing skills and a boost to base movement speed skill. As far as I am concerned, the more skills the better.
- by Maximus Stryker - at 2013.11.29 23:34:00
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38. [Suggestions] Grenades - in Feedback/Requests [original thread]
Lower granade count from 3 to 2. Increase the "Nanite Clusters" each nade "eats up" while resuplying with a nanohive. Time will make the hives not last as long to spam from. Lower each blast radius by 1 meter.
- by Maximus Stryker - at 2013.11.29 23:23:00
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39. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
I support logi side arm only
- by Maximus Stryker - at 2013.11.26 18:16:00
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40. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
My thought is forget roll over SP, forget cap system, forget everything we currently have. Institute a new system that will help/encourage new players and satisfy old vets. My thoughts on how to do this is below. Step One Determine when a merc...
- by Maximus Stryker - at 2013.11.14 20:43:00
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