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121. [Suggestion] @CCP Frame - in Feedback/Requests [original thread]
I hear you cluckin big chicken, just thought it was a way to help them attain what it was they seem to want. No sweat off my back either way.
- by Maximus Stryker - at 2012.09.21 20:43:00
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122. [Suggestion] Repair Tool Markers - in Feedback/Requests [original thread]
not to intentionally harken back to that game that shall not be mentioned but I recall that it displayed next to the players name was a symbol indicating that they could revive you. I think something similar in this game would do well. Maybe a sy...
- by Maximus Stryker - at 2012.09.21 20:06:00
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123. [REQUEST] Controller Mapping and More! - in Feedback/Requests [original thread]
Please go here and reply
- by Maximus Stryker - at 2012.09.21 19:57:00
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124. [Suggestion] @CCP Frame - in Feedback/Requests [original thread]
[quote=CCP Frame] Quote: Hello, Please use search forum function first for your issue. If there is no thread already, please post 1 feedback/suggestion = 1 thread, so we can easily track those. Making a list of feedback and suggestions may prov...
- by Maximus Stryker - at 2012.09.21 19:52:00
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125. (Requests) lots of stuff - in Feedback/Requests [original thread]
Jason Pearson wrote: Gotta be a troll. Obviously, please don't feed into this and let this thread die...
- by Maximus Stryker - at 2012.09.21 19:46:00
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126. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Has anyone considered the option that they don't need to go faster but rather follow the targets longer. It seems like they just stop tracking for no reason and disappear...
- by Maximus Stryker - at 2012.09.21 02:05:00
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127. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
immortal ironhide wrote: just reread OP..it takes load of teamwork to take a tank down...yet i took out a sagaris solo.. by this logic it should take 2 ppl to operate the forge gun then, since it can solo any vehicle in the game and demolishes...
- by Maximus Stryker - at 2012.09.20 22:02:00
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128. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Kyy Seiska wrote: Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like gunner, driver etc. The...
- by Maximus Stryker - at 2012.09.20 16:29:00
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129. [Request] Nanite Injection Gun - in Feedback/Requests [original thread]
I like the animation of going up to someone, the slight pause, the vulnerability of the situation, i wouldn't want to loss that easily with a simple gun. I feel if the detection system works better, it may help this problem. A) Accompany the on ...
- by Maximus Stryker - at 2012.09.20 16:26:00
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130. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Cross Atu wrote: Soleire wrote: This makes sense and should be in. Make something like: Militia : 2 sec hack Normal: 4 Advanced: 5 Proto: 6 We could also have a new variant of hives and uplink: "Firewalled" +50% hacktime Sees-Too-Much w...
- by Maximus Stryker - at 2012.09.20 14:36:00
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131. -----(SUGESTION) TIPS to improving the GAME !----- - in Feedback/Requests [original thread]
Nice
- by Maximus Stryker - at 2012.09.20 03:06:00
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132. My team deliberately causing me to lose a tank.... - in Feedback/Requests [original thread]
LOL --- I don't play EVE but from what I have read/heard about CCP and EVE, it sounds to me like you will just spin your wheels if you complain about this. Good luck to you.
- by Maximus Stryker - at 2012.09.19 21:40:00
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133. [Idea] Station Takeover - in Feedback/Requests [original thread]
Mobius Wyvern wrote: wathak 514 wrote: Mobius Wyvern wrote: Nope. You have to realize how hostile a very vocal portion of the EVE userbase is toward this game. The announcement that Dust will have no effect on space Sovereignty managed to...
- by Maximus Stryker - at 2012.09.19 19:06:00
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134. Cavity Thukker - in Feedback/Requests [original thread]
CCP Wolfman wrote: The blast radius has also been reduced from 5.4 to 2.5. We'll see how that feels and make any further changes if we need to. Cheers CCP Wolfman Excellent, thank you I am sure we will let you know what we think and if ...
- by Maximus Stryker - at 2012.09.19 14:23:00
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135. How to keep the casuals in: Time between games - in Feedback/Requests [original thread]
Also: Maximus Stryker wrote: all they need to do to bring along casuals is launch the game with arena battles ARENA BATTLES -8v8 -Smaller maps / close quarters maps -Capture The Flag / King of The Hill / Team Death Match -Everyone uses Mi...
- by Maximus Stryker - at 2012.09.18 23:06:00
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136. How to keep the casuals in: Time between games - in Feedback/Requests [original thread]
interesting idea, seems like it would help speed things up.
- by Maximus Stryker - at 2012.09.18 20:16:00
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137. [Request] A non-aurum based 'Cavity' Thukker Grenade - in Feedback/Requests [original thread]
Aeon Amadi wrote: Stats don't show direct damage, but we can kinda get the idea of why the hell everyone uses this KDR cop-out. Locus Grenade - Splash: 400 -:- Radius: 6m -:- Ammo: 3 -:- CPU/PG: 9/2 -:- Cost: 1,400 isk M1 Locus Grenade - Splas...
- by Maximus Stryker - at 2012.09.18 14:27:00
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138. ******** Game Balancing - in Feedback/Requests [original thread]
I believe it is part of testing process and that they are aware it is not balanced.
- by Maximus Stryker - at 2012.09.18 02:47:00
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139. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
I like the idea overall. Ability to hack nanohives or drop uplinks is great. I also like the idea of higher meta equipment taking longer to hack. I very much support the idea of awarding WP to hacking equipment or destroying it, although I thi...
- by Maximus Stryker - at 2012.09.17 21:27:00
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140. [Request] Medic of death - in Feedback/Requests [original thread]
maybe +3/5 seconds per level, so: Base re-spawn is 10 seconds if counter injected by enemy w/ lvl 1: 13 second re-spawn if counter injected by enemy w/ lvl 2: 16 second re-spawn if counter injected by enemy w/ lvl 3: 19 second re-spawn if counter...
- by Maximus Stryker - at 2012.09.17 21:11:00
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