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181. [Request] Looting System - in Feedback/Requests [original thread]
I don't like having every player able to loot...how would you explain carrying around extra items/gear/weapons...? I do like the option of having a looting skill & module...so your logi (or anyone else who skills up but likely logi) could use...
- by Maximus Stryker - at 2012.07.18 20:05:00
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182. [request] ccp brewery - in Feedback/Requests [original thread]
uruz7 fish wrote: think of the posibilities, eve pale, dust stout, hilmars special blend. toss it on the eve store and lets get brewing! as long as it is a real brewery and not some e-brewery that only my merc has access to...
- by Maximus Stryker - at 2012.07.18 19:31:00
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183. Tutorial Ideas - in Feedback/Requests [original thread]
agree tutorials are a must for Dust to have staying power. Here is my two cents for a proposal as to how new players should enter Dust 514 for the first time: 1) Player watches an intro video that gives overall background on New Edan and then go...
- by Maximus Stryker - at 2012.07.18 19:30:00
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184. [FEEDBACK] My thoughts after this weekend - in Feedback/Requests [original thread]
nice
- by Maximus Stryker - at 2012.07.16 21:55:00
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185. Remove Explosive abuse hotfix? - in Feedback/Requests [original thread]
RE issues will be fixed once A) the spawn system is fixed (this will be SOONtm) and B) once friendly fire is implemented (not sure when this will be)
- by Maximus Stryker - at 2012.07.16 18:36:00
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186. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
Riggs Tank wrote: Dante Daedrik wrote: To further add on to my Suggestion, in order to satisfy both sides, such as: those who want to drop-in to battle & those who would rather 'teleport' in; it may be plausible to have Drop-Uplinks act ...
- by Maximus Stryker - at 2012.07.16 17:47:00
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187. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
Riggs Tank wrote: i thought dropping in was always the plan for ccp, as well as walking out of a C.R.U. Section 8 was the 1st game i played where u dropped in instead of spawning. but for this game id rather see 'safe zones" for dropping in and...
- by Maximus Stryker - at 2012.07.16 17:46:00
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188. Why does race matter? - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Dewie Cheecham wrote: As stated by others as well, race does matter a little, if only for the initial gear and skills. If you prefer shield tanking, go for Caldari, as you'll get the initial SP's focused on that, I...
- by Maximus Stryker - at 2012.07.16 17:42:00
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189. Weapon Comparison and starting new characters - in Feedback/Requests [original thread]
Pombe Geek wrote: Lt Reddis wrote: There a different weapons at the same meta level such as normal assault riffle and breacher assault riffle. upon reading the infos you can see that the breacher hits harder but less often etc. this is a lit...
- by Maximus Stryker - at 2012.07.16 17:34:00
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190. PVE !! LETS DO IT !!! - in Feedback/Requests [original thread]
zekina zek wrote: just make a match where everyone has to kill a super over powered sagaris. like a gladiator arena battle (See movie Cone Heads for reference)
- by Maximus Stryker - at 2012.07.16 17:18:00
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191. Electronics Upgrades Skillbook... missing? - in Feedback/Requests [original thread]
GM Unicorn wrote: I can assure that you are not the only one who wants it :P It's even more annoying when the problem occurs to our chars as well because we can literally poke (or nerf lol ) the devs. "Sooo, what about the book?" We are working...
- by Maximus Stryker - at 2012.07.16 16:59:00
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192. Feedback for a better game - in Feedback/Requests [original thread]
Azura dark wrote: I think a interactive tutorial instead of just walls of text would be best for us console guys. I like fps games but I don't play them to read for ages. I think MAG and Shadow Run (especially SR) had good interactive tutor...
- by Maximus Stryker - at 2012.07.16 15:19:00
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193. [request] being a Private Military Company and/or Mercenary - in Feedback/Requests [original thread]
only int the beta are you tied to a specific group/corp that is not of your own choosing. Once the game is released, you will be able to join or create any group you want and thus choose to participate in an activity or not based on monetary gain ...
- by Maximus Stryker - at 2012.07.13 19:33:00
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194. [Feedback] Possible CreoDron balance - in Feedback/Requests [original thread]
Bresker Veyne wrote: Does anyone still seriously believe that a more skilled player can beat a Creadron with militia gear? No, did anyone ever believe that?
- by Maximus Stryker - at 2012.07.13 18:08:00
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195. Some little suggestions for the near future: use the loading screens - in Feedback/Requests [original thread]
great idea! Some recommended viewing while we wait: http://wiki.eveonline.com http://www.youtube.com/watch?v=yEmLcoRpCEo http://www.youtube.com/watch?v=c5-b9TioIto&feature=relmfu http://www.youtube.com/watch?v=ZhDNHZDj8bg&featur...
- by Maximus Stryker - at 2012.07.13 18:00:00
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196. Nano hives + explosives - in Feedback/Requests [original thread]
Cyris Fortune wrote: Hey CCP, was going to request if we could have nano hives that replenish your explosives too. Currently we they do ammo for primary and secondary weapons, some also repair armour. They don't however replenish remote explos...
- by Maximus Stryker - at 2012.07.12 21:11:00
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197. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
I agree that purchasing ammo for tanks could be a little bit too deep and bothersome, but as I understood, i thought that was how it worked in EVE and thought it may work in Dust. I see your points. I am against having a nano hive on board perman...
- by Maximus Stryker - at 2012.07.12 20:55:00
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198. [REQ] Movement Speed Buff with Mobility Skill - in Feedback/Requests [original thread]
Aq'sa wrote: This post needed a friendly bump. agreed...and I support your initial argument in that it would be great if they had both a skill that increase based movement speed as well and a module that could be added on at a cost to CPU/PG
- by Maximus Stryker - at 2012.07.12 20:47:00
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199. Spawn points - in Feedback/Requests [original thread]
Abysmal Midget wrote: Hi, I personally believe that the current spawn point areas need to be rearranged, or more random. The way they currently are, an enemy dropship can make it impossible to spawn and live at any of the AA objectives. They ca...
- by Maximus Stryker - at 2012.07.12 19:54:00
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200. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
I have not dove into vehicles yet so please forgive my naivety. I feel tanks should come with some 'militia' type ammo where it is generally weak and plentiful. Players should be able to upgrade their tanks in terms of shields & armor as well...
- by Maximus Stryker - at 2012.07.12 19:35:00
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