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81. Request: Name Change (at least one) - in Feedback/Requests [original thread]
maybe to make both sides happy, in the character information sheet, there could be a category called, Aliases. Basically, it shows you all the previous names of that character. If you cap the limit at 1 per year, it will still be easy to track pe...
- by Maximus Stryker - at 2012.10.17 15:40:00
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82. [Request] Spawn points - in Feedback/Requests [original thread]
you may want to consider this section of the forums Also, check this out
- by Maximus Stryker - at 2012.10.17 15:31:00
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83. Points Over Time for Rep Tool - in Feedback/Requests [original thread]
DarkShadowFox wrote: -1 I dont care about the other stuff but the fact that you guys want reparing only makes the problem of farming worse :U Learn to play the game and dont sit there and repair :U that is all. If you don't understand t...
- by Maximus Stryker - at 2012.10.11 20:57:00
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84. Instead of FFA. Mission suggestion - in Feedback/Requests [original thread]
HERE Maximus Stryker wrote: "Bounty Hunter Mode" where each merc is sent a district/map and must kill all the other "Bounty Hunters" to claim his bounty. His bounty could be that the winner is the only one who receives loot/salvage. (I am ...
- by Maximus Stryker - at 2012.10.11 20:46:00
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85. request - able to go back to main menu - in Feedback/Requests [original thread]
agreed. A Dev hinted at a "bed" to go to sleep in and that would log out your character and you could log in (wake up) with a different one. Although I think this was wishful thinking on the devs part as well. Hopefully one day...
- by Maximus Stryker - at 2012.10.11 20:23:00
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86. (Request) Uplink/homing module for crusader dropsuits - in Feedback/Requests [original thread]
I also would support testing the ability to "shut off" uplinks and hives and reuse them. Their spawn count would remain the same and the nanites used in the hive would not increase, just redeploy somewhere
- by Maximus Stryker - at 2012.10.11 13:40:00
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87. (Request) Uplink/homing module for crusader dropsuits - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Fivetimes Infinity wrote: Something like this is a good idea, but it would need to be a sort of last resort thing. You wouldn't want this to make drop uplinks less useful. So, something like a 30 second respawn time woul...
- by Maximus Stryker - at 2012.10.10 19:07:00
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88. SP hard cap change. - in Feedback/Requests [original thread]
Isis TICK wrote: There should be NO CAP!!!! This is an issue that Battle Match Maker needs to address. CCP needs to formulate a way to place players of the same Skill Point Range in matches together. This should not be applied to Corp vs Corp b...
- by Maximus Stryker - at 2012.10.10 14:38:00
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89. Remove Active SP decay - in Feedback/Requests [original thread]
Maximus Stryker wrote: I also commented this in other threads: Maximus Stryker wrote: my idea from this post: Maximus Stryker wrote: Personally, I would like to try out a 1 million SP per week cap with no/zero/0 degeneration. You sta...
- by Maximus Stryker - at 2012.10.10 14:35:00
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90. Active SP Reset twice a week - in Feedback/Requests [original thread]
Maximus Stryker wrote: I also commented this in other threads: Maximus Stryker wrote: my idea from this post: Maximus Stryker wrote: Personally, I would like to try out a 1 million SP per week cap with no/zero/0 degeneration. You sta...
- by Maximus Stryker - at 2012.10.10 14:34:00
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91. [Suggestion] How to adjust sp cap - in Feedback/Requests [original thread]
Maximus Stryker wrote: I also commented this in other threads: Maximus Stryker wrote: my idea from this post: Maximus Stryker wrote: Personally, I would like to try out a 1 million SP per week cap with no/zero/0 degeneration. You sta...
- by Maximus Stryker - at 2012.10.10 14:34:00
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92. An alternate way of capping skill points. - in Feedback/Requests [original thread]
you can grind all three characters if you so choose
- by Maximus Stryker - at 2012.10.10 14:32:00
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93. Gladiator Arena (E-Sports) suggestion thread - in Feedback/Requests [original thread]
I just hope Gladiator arenas are in the game at the main launch, I feel it will help attack and keep casuals which the community will need in order for the game to survive long term , in my opinion.
- by Maximus Stryker - at 2012.10.10 02:58:00
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94. An alternate way of capping skill points. - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: I think the cap being hit by one character is no problem at all, it gives the hardcore guys time to build up an alt for a different purpose on the battlefield tbh Orin. Agreed, I just think a hard cap without degenerati...
- by Maximus Stryker - at 2012.10.10 01:04:00
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95. [Feedback] What is your skill progression? - in Feedback/Requests [original thread]
HMG 3 Weaponry 5 Mechanics 5 HMG sharp shooter 2 HMG reload 2
- by Maximus Stryker - at 2012.10.09 20:09:00
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96. An alternate way of capping skill points. - in Feedback/Requests [original thread]
Skihids wrote: The rolling cap based on the launch date is interesting. It would achieve CCP's goal of keeping the max skill level down without penalizing players who start later. It would however strongly encourage SP farming, so that would...
- by Maximus Stryker - at 2012.10.09 20:06:00
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97. [Request] Sniper Location Triangulation Equipment - in Feedback/Requests [original thread]
xSniper1982 wrote: Sorry but pointless.... They're so easy to spot as it is, I've killed about 8 snipers in the last 2 games using assault. all you have to do is look around and you will see them. and with the amount of other weapons being ...
- by Maximus Stryker - at 2012.10.09 20:04:00
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98. [Request] Sniper Location Triangulation Equipment - in Feedback/Requests [original thread]
i like but I would want it to be as spot-able for a sniper as I DU or nanohive is for them (not easily view-able...)
- by Maximus Stryker - at 2012.10.09 19:15:00
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99. An alternate way of capping skill points. - in Feedback/Requests [original thread]
I also commented this in other threads: Maximus Stryker wrote: my idea from this post: Maximus Stryker wrote: Personally, I would like to try out a 1 million SP per week cap with no/zero/0 degeneration. You start out with 500,000 SP, --...
- by Maximus Stryker - at 2012.10.09 19:12:00
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100. An alternate way of capping skill points. - in Feedback/Requests [original thread]
A) I think you need to change 2000 ISK to 2000 SP in your original post. B) To simplify it, you are suggesting a per game cap rather than a per day/week cap...
- by Maximus Stryker - at 2012.10.09 19:10:00
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