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KingBabar
Seraphim Initiative. CRONOS.
443
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Posted - 2013.01.17 14:58:00 -
[1] - Quote
No I won't shut up about this issue, ever. Get it fixed or at least give me some form of reply CCP.
1. Give us the 4 sec fuse back.
(I'd also like to see a slight raising of the trajectory, its too steep and loks unnatural.)
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semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.01.17 15:03:00 -
[2] - Quote
I am willing to accept a change in the fuse time (instead of forcing the nade to be selectable and not have the insta nade button) but I really dont want them to mess with the throw mechanics....compared to what we had this throwing mechanic is a work of genius (note I stated the comparable difference between the two) I dont want them to mess up the throwing mechanic again. I would argue more for a 3 second timer personally but I would be willing to accept a 4 if they arent going to make the nade selectable. |
Nightbird Aeon
Brimstone Tactical Covert Intervention
86
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Posted - 2013.01.17 15:05:00 -
[3] - Quote
I've always felt that the number exclamation marks in a thread's title is directly correlated to the thread's importance (and the OP's self-importance) and makes me not want to troll at all.
Nope... not troll at all. |
Vaerana Myshtana
ScIdama Endless Renaissance
205
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Posted - 2013.01.17 15:07:00 -
[4] - Quote
-1
I'm happy with the grenades.
Shoot me from farther away. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2013.01.17 15:08:00 -
[5] - Quote
semperfi1999 wrote:I am willing to accept a change in the fuse time (instead of forcing the nade to be selectable and not have the insta nade button) but I really dont want them to mess with the throw mechanics....compared to what we had this throwing mechanic is a work of genius (note I stated the comparable difference between the two) I dont want them to mess up the throwing mechanic again. I would argue more for a 3 second timer personally but I would be willing to accept a 4 if they arent going to make the nade selectable. i have agreed with you from the beginning that I support switching to a format where you switch through main weapon, side arm and nades to use (like socom).
Also, support 3.5 second fuse |
Guinevere Bravo
SVER True Blood Unclaimed.
140
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Posted - 2013.01.17 15:14:00 -
[6] - Quote
KingBabar wrote:No I won't shut up about this issue, ever. Get it fixed or at least give me some form of reply CCP.
1. Give us the 4 sec fuse back.
(I'd also like to see a slight raising of the trajectory, its too steep and loks unnatural.)
Indeed, either that of half the damage / kill radius to make them survivable. |
DEADPOOL5241
Imperfects Negative-Feedback
235
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Posted - 2013.01.17 15:50:00 -
[7] - Quote
Guinevere Bravo wrote:KingBabar wrote:No I won't shut up about this issue, ever. Get it fixed or at least give me some form of reply CCP.
1. Give us the 4 sec fuse back.
(I'd also like to see a slight raising of the trajectory, its too steep and loks unnatural.)
Indeed, either that of half the damage / kill radius to make them survivable.
I like this and having to spend Skill points into grenades to get damage and radius. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2013.01.17 16:02:00 -
[8] - Quote
Fix nades, make them seek out targets and detonate on contact. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2013.01.17 16:04:00 -
[9] - Quote
KingBabar wrote:No I won't shut up about this issue, ever. Get it fixed or at least give me some form of reply CCP.
1. Give us the 4 sec fuse back.
(I'd also like to see a slight raising of the trajectory, its too steep and loks unnatural.)
This. It's very likely to be an easy and quick fix to make. And it just cant stay that way.
And to those who support that a 2sec fuse on a grenade is ok, go back to your FPS basics please.
Regarding half damage and radius, i say no. Or not half. A decrease of miltia locus nade damage ? Ok. Something like 300 Hp would be good. But, if nades arent 2 sec explosion, then they'll require some skill again and thus should deal damage. |
Daxos Cavaletto
IMPSwarm Negative-Feedback
74
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Posted - 2013.01.17 16:05:00 -
[10] - Quote
KingBabar wrote:No I won't shut up about this issue, ever. Get it fixed or at least give me some form of reply CCP. 1. Give us the 4 sec fuse back. (I'd also like to see a slight raising of the trajectory, its too steep and loks unnatural.)
You are not authorized to create a QQ thread about nades. As it's the sole QQ property of Imperfects. Any and all QQing about QQing will revert back to Imperfects upon posting. Thanks, drive thru |
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Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.01.17 17:20:00 -
[11] - Quote
You can't cut the radius without ruining grenades as a whole. Cut the fuse if you have to, but leave the radius alone. As for the militia grenades, I could see a 0.2~0.4 radius reduction since they are do easily inflammable regardless of the timer length. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
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Posted - 2013.01.17 17:50:00 -
[12] - Quote
Id prefer a Breach AR buff
Im currently seeing 'Exile' or 'GEK' ARs mainly and its boring to see and out of the AR i have no choice anymore
Im on Laser atm and its okay and makes a change from the bland ARs |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.01.17 18:09:00 -
[13] - Quote
Laurent Cazaderon wrote:KingBabar wrote:No I won't shut up about this issue, ever. Get it fixed or at least give me some form of reply CCP.
1. Give us the 4 sec fuse back.
(I'd also like to see a slight raising of the trajectory, its too steep and loks unnatural.)
This. It's very likely to be an easy and quick fix to make. And it just cant stay that way. And to those who support that a 2sec fuse on a grenade is ok, go back to your FPS basics please.Regarding half damage and radius, i say no. Or not half. A decrease of miltia locus nade damage ? Ok. Something like 300 Hp would be good. But, if nades arent 2 sec explosion, then they'll require some skill again and thus should deal damage.
Cut the damage since it says 400hp damage on MILITIA grenades but in a basic heavy suit with mechanics leveled at 3 and shields at 100 and armor at close to 800 and INSTAPOP!! OHK!!
WHY? is the grenade damage so out of whack???????????????? |
Vaerana Myshtana
ScIdama Endless Renaissance
205
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Posted - 2013.01.17 18:21:00 -
[14] - Quote
Tech Ohm Eaven wrote:Cut the damage since it says 400hp damage on MILITIA grenades but in a basic heavy suit with mechanics leveled at 3 and shields at 100 and armor at close to 800 and INSTAPOP!! OHK!!
WHY? is the grenade damage so out of whack????????????????
Because it is a small bomb.
It is designed to kill anything close to it. That's what grenades do. |
Vaerana Myshtana
ScIdama Endless Renaissance
205
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Posted - 2013.01.17 18:23:00 -
[15] - Quote
Laurent Cazaderon wrote:
And to those who support that a 2sec fuse on a grenade is ok, go back to your FPS basics please.
This is not your grandpa's FPS. You're in EVE territory now.
You want FPS basics, go play basic FPSs. Or, as the EVE people would say to the MMORPG people- go back to WOW.
HTFU, plz, thx, k bye. |
Musta Tornius
BetaMax.
265
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Posted - 2013.01.17 18:33:00 -
[16] - Quote
Does anyone know why grenades were changed in the first place? If so would you be so kind so share why. |
Free Beers
Internal Error. Negative-Feedback
1043
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Posted - 2013.01.17 18:40:00 -
[17] - Quote
Musta Tornius wrote:Does anyone know why grenades were changed in the first place? If so would you be so kind so share why.
It has to do with the thukker. Everyone QQ'd about them in the summer because they were aurum. What it really did was mask the issue of what the nade really was which was broken. Fast forward to today where instead of fixing said nade ccp just made it the standard mechanic which is short 2 second fuse and contact grenade. Which has broken any CQC combat in its current form and given us martyrdom.
This is just product of the community complaining (rightfully so btw) of a OP broken item but not having a follow up conversation with ccp about it. CCP did listen and remove thukkers but real issue that is was the mechanics was lost. This is why we beg ccp to communicate with the community about what they identified as the real problem and what they plan to do about it.
Hope that helps |
Musta Tornius
BetaMax.
265
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Posted - 2013.01.17 18:55:00 -
[18] - Quote
Thanks for clarifying that beers. The contact nades were a bit meh but the current nade spam is a bit silly. Let's hope they got 5 min to sort it out even if they just add a few extra seconds after bounce. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.01.17 19:07:00 -
[19] - Quote
Bring back the 4 second fuse so that we can have a better FPS please. Grenades are out of place and it's obvious when people are using them as their primary weapon and using their guns as a last resort. Obviously a grenade should be lethal, but people should have more time to react to them or at least require cooking grenades so that they don't. As it stands right now it blows up so suddenly and with so much power that it's become a viable tactic to throw grenades first and shoot second which is terrible to gameplay in my honest opinion.
Especially fuse grenades, lolwut?... I'm glad I don't run into those too often. IDK the stats on them though. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2013.01.17 19:17:00 -
[20] - Quote
I usually take the stance of simply adapting to whatever it is having changed (iron sights, dropship spam, etc) - but the nade spam is getting kind of ridiculous for infantry. A lot of people don't even shoot anymore. |
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Free Beers
Internal Error. Negative-Feedback
1043
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Posted - 2013.01.17 20:49:00 -
[21] - Quote
fahrenheitM wrote:I usually take the stance of simply adapting to whatever it is having changed (iron sights, dropship spam, etc) - but the nade spam is getting kind of ridiculous for infantry. A lot of people don't even shoot anymore.
In eve after 10 years adapt or die applys. Here in beta when every build is practically a new game simply saying that masks the issues of whats really wrong with game play. I love the QQ about QQ thread scrubs have been posting. I assume because they have no clue on how things work or care too. To them being an interweb tough guy is more important.
I will continue to troll QQ threads that put forth no arguement and support data. If someone trys to have real discussion ill support it even if I disagree with it. I hope every else would have the same perspective |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.01.17 20:54:00 -
[22] - Quote
Best way for us to get it fixed is to stop shooting people and have games consisting of only nade kills.
Oh wait |
Belzeebub Santana
SVER True Blood Unclaimed.
410
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Posted - 2013.01.17 21:29:00 -
[23] - Quote
Ha love the idea of nade only games, maybe make a corp battle that states that nades and nades only are to be used!
Agree with the adapt or die philosophy but there are curtain things that are broken and CCP needs to correct them. Right now it is nades and the 2 sec contact fuse.
We are beta testers, we test and give feedback. Some peoples input are more thought out than others, making them a valuable asset to CCP. If the community didn't care about this game you wouldn't see all the QQ threads, but there are many (some more serious than others) proving that this game has fans that care about what the DEVs are doing. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.17 21:33:00 -
[24] - Quote
I still have 33 fused locus nades that have the same stats as the militia locus nades but blow up on impact, im also getting another merc pack at the end of my 30day active booster which will give me 50 more.
Frankly they need to make these available at the adv or proto level but with the damage and radius level of militia/std that they currently have and move back to 4s timer for everything else.
If you want to nade spam then max out the 4x multiplier on nades and get locus nades if they use my idea at what level they should be made available.
This whole adapt or die mentality is utter nonsense with respect to nade spam. Kill me from far and dont get in CQC is not a reasonable or practical solution in ambush and certainly not in skirmish where many maps have tight spaces where a lot of action is and in skirmish where the object is to capture/defend null cannons there is simply no avoiding CQC. You should not get a panic button to save you if you cant maintain the forces or have the team/squad balance to handle the CQC threats without the OVER-RELIANCE on nades that you DONT HAVE TO COOK!!!
Facts are facts and the fact is the 2s locus nade is a crutch for the utterly unskilled.
I motion that all "skilled" players use their merc pack goodies, and advanced level nades and simply rock nothing but nades and hives and spam everything and everyone into oblivion for the remainder of closed beta and for the entire first week of open beta. Time to simply overwhelm the masses and use this cheap unskilled tactic against anyone and everyone myopic enough to defend it.
If you need a logibro to keep you flush in reps and hives im happy to assist. But this debate has to be settled the only way we might be able to....by flooding the beta with nothing but nade spam.
Seriously nobody fire a single bullet at each other, everyone carry hives and nades... k/d and stats be damned lets flood the server stats with endless shrapnel.
Do i have a second on the motion? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.01.18 06:06:00 -
[25] - Quote
Gunner Visari wrote:I still have 33 fused locus nades that have the same stats as the militia locus nades but blow up on impact, im also getting another merc pack at the end of my 30day active booster which will give me 50 more.
Frankly they need to make these available at the adv or proto level but with the damage and radius level of militia/std that they currently have and move back to 4s timer for everything else.
If you want to nade spam then max out the 4x multiplier on nades and get locus nades if they use my idea at what level they should be made available.
This whole adapt or die mentality is utter nonsense with respect to nade spam. Kill me from far and dont get in CQC is not a reasonable or practical solution in ambush and certainly not in skirmish where many maps have tight spaces where a lot of action is and in skirmish where the object is to capture/defend null cannons there is simply no avoiding CQC. You should not get a panic button to save you if you cant maintain the forces or have the team/squad balance to handle the CQC threats without the OVER-RELIANCE on nades that you DONT HAVE TO COOK!!!
Facts are facts and the fact is the 2s locus nade is a crutch for the utterly unskilled.
I motion that all "skilled" players use their merc pack goodies, and advanced level nades and simply rock nothing but nades and hives and spam everything and everyone into oblivion for the remainder of closed beta and for the entire first week of open beta. Time to simply overwhelm the masses and use this cheap unskilled tactic against anyone and everyone myopic enough to defend it.
If you need a logibro to keep you flush in reps and hives im happy to assist. But this debate has to be settled the only way we might be able to....by flooding the beta with nothing but nade spam.
Seriously nobody fire a single bullet at each other, everyone carry hives and nades... k/d and stats be damned lets flood the server stats with endless shrapnel.
Do i have a second on the motion?
Yeah. Skinweave scout/exile ar/no suit mods except nanohives and militia grenades.
Real tired of CCP breaking things and then waiting a month or more before deciding to fix it.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2013.01.18 08:38:00 -
[26] - Quote
People mention "blow on impact" nades, such as fused locus nades.
Imo, that kind of nade SHOULDNT exist in a FPS. They are a cheap win button. I got a hundred and never used them in codex nor chromosome yet. |
WSixsmith Dust
Ultramarine Corp
2
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Posted - 2013.03.03 17:57:00 -
[27] - Quote
This game is supposed to be about fighting a war. In war you don't fight fair. There aren't any civilians around and there's no Geneva convention or Haugue Convention. Add the fact that Dust bunnies are immortal to the mix and there's no harm done. There shouldn't be anything stopping anyone from picking the meanest nastiest weapon and going to town. From plasma flechettes to acid gas or incendiary it should all be on the table.
Who in their right mind would go into a fight on equal footing. Why wouldn't you throw grenades in first to take care of anyone packed together in a nice tight clump.
This issue is exactly why Mortars and artillery exist in the real world. You want to hit any hardened or defended target with maximum force while limiting you're own risk. Then you move in and take care of whatever is left standing. Also the idea that you can drop Nanohives and spam grenades is not entirely thought through. When you drop a nano you maybe get 4 grenades out of it before it pops. It's not like two nano's are going to let you sit in an area and bombard the objective forever.
One thing that should be considered is that a grenade doesn't kill you by blowing you to pieces unless you are literally laying down on it. It emits thousands of tiny shards moving at incredible velocity. These shards which are millimeters in size, slice through vital organs causing shock and system failure. Nanite injectors should be the perfect tool to pick someone back up when they get hit. However, when a grenade goes off in my vicinity it has always been a permanent death. Considering that my Shields and armor take most of the blast and the fact I'm not laying down on the nade, a revive from a teammate should be an option.
Cheers |
Alderstaz
Mannar Focused Warfare Gallente Federation
5
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Posted - 2013.03.03 19:15:00 -
[28] - Quote
Necro bad, how do you down rate a post.
FYI, I don't think grenades are like this anymore. I have close to 400 shield in my Assault suit, and that is all I lose. Granted I haven't stood on a grenade in forever, they hurt too much. The losing just shield still happens a few times in more chaotic fights.
And you need to cook a grenade forever to throw in someone's face. Just not use able, I tried, most fun kill ever in an FPS. You,d be dead against decent player. |
Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2013.03.03 19:36:00 -
[29] - Quote
If the fuse time goes up the radius must go up as well. Real life grenades are highly damaging at much longer ranges than in Dust, which is why they have a longer fuse (so you don't kill yourself). |
Bojo The Mighty
Bojo's School of the Trades
478
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Posted - 2013.03.03 19:48:00 -
[30] - Quote
Who brought this thread up again? The problem was fixed. |
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