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41. [Feedback] 6v6 Squad Cup - in Feedback/Requests [original thread]
(Disclaimer, if my team wins its first match, we go against the favorites to win the tournament, the Dream Team, and thus will only get to play two matches. I hold a strong belief that our team is very good and could likely at least come in second...
- by Maximus Stryker - at 2013.10.29 23:43:00
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42. my solution to ccps bpo problem - in Feedback/Requests [original thread]
medomai grey wrote: Seems like an interesting proposal. But any change would require the approval of every BPO holder. lol, no Maybe this idea: Maximus Stryker wrote: I think BPOs are important to new characters and a decent way to gene...
- by Maximus Stryker - at 2013.10.23 19:45:00
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43. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
SHANN da MAN wrote: CCP Nullarbor wrote: Flux grenading your whole team just before a big skirmish is pretty lame though, so we'll keep chewing on that problem. A simple solution to this problem is to implement an IFF (Identification Frien...
- by Maximus Stryker - at 2013.10.21 04:15:00
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44. Commando Suit - in Feedback/Requests [original thread]
Seeth Mensch wrote: After playing logi for the last couple of months (the entirety of my Dust life), I am considering hanging onto points to get into a Commando suit. Why? Because I have specced weapons of laser, and MD. That just seems like s...
- by Maximus Stryker - at 2013.09.30 03:12:00
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45. Commando Suit - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: I'd actually recommend this: STD - 1 high, 1 low ADV - 1 high, 2 low or 2 high, 1 low PRO - 2 high, 2 low Oh, and change the commando suit bonus to 3% reduction to Light/Sidearm CPU/PG usage. That's much more fitting fo...
- by Maximus Stryker - at 2013.09.24 14:02:00
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46. Commando Suit - in Feedback/Requests [original thread]
I have an alt with 8m SP and I spent them almost entirely on skills "geared" towards the Commando Suit. A few humble suggestions. Standard slots: 0 high & 0 low Advanced slots: 1 high & 1 low Prototype slots: 2 high & 2 low ***Standa...
- by Maximus Stryker - at 2013.09.23 20:59:00
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47. [Request] Anti-MCC cannon variety: null cannon, laser cannon, railgun cannon, io... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Its kind of disappointing that the anti-MCC cannons we have just shoot boring missiles, and not something more visually spectacular. While being disappointed, I thought of this. What if public battles each came with...
- by Maximus Stryker - at 2013.08.08 18:47:00
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48. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
CCP FoxFour wrote: RESPONSE TIME! DERPITY DERP DERP! :P First and foremost I cannot thank you enough for posting such a well thought out and constructive thread. Truly awesome and amazingly appreciated. :D A WHOLE BUNCH OF STUFF p.s. I re...
- by Maximus Stryker - at 2013.08.08 18:36:00
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49. A MODEST REQUEST: Grenade Type Indicator - in Feedback/Requests [original thread]
cosign
- by Maximus Stryker - at 2013.07.30 19:33:00
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50. Skills That Give No Bonuses Have "Useless" Levels - in Feedback/Requests [original thread]
cosign
- by Maximus Stryker - at 2013.07.30 19:31:00
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51. Bring back old maps - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Principus Shmoof Triariian wrote: OLD MAPS, NEW MAPS, BIGGER MAPS, SMALLER MAPS, OPEN MAPS, CLUTTERED MAPS, CITY MAPS, URBAN MAPS, MOUNTAIN MAPS, PLAIN MAPS, VOLCANIC MAPS, OCEANIC MAPS, FORTRESS MAPS, MINE MAPS, CO...
- by Maximus Stryker - at 2013.07.30 19:30:00
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52. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Maximus Stryker wrote: See the opening tutorial for MAG, how it walks you through things. That would be helpful for fittings as well as in game objectives from hacking to counter hacking to reping to reviving to throwing a nano hive, basically ...
- by Maximus Stryker - at 2013.07.30 19:27:00
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53. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
See the opening tutorial for MAG, how it walks you through things. That would be helpful for fittings as well as in game objectives from hacking to counter hacking to reping to reviving to throwing a nano hive, basically everything you can do. An...
- by Maximus Stryker - at 2013.07.25 20:23:00
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54. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
CCP Remnant wrote: Severance Pay wrote: Can we test them, and tell you what we think? Can I have an account to test server and give you honest feedback? I wish you all could. We currently don't have A SiSi like server for DUST. Wish we d...
- by Maximus Stryker - at 2013.05.28 14:56:00
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55. [IDEA] Team rosters for corporation matches - in Feedback/Requests [original thread]
Nice idea
- by Maximus Stryker - at 2013.05.21 15:10:00
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56. [Feedback] Timers and Lock conditions for PC - in Feedback/Requests [original thread]
support
- by Maximus Stryker - at 2013.05.20 15:42:00
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57. DUST 514 MOBILE APP - in Feedback/Requests [original thread]
Iphone app, yes please.
- by Maximus Stryker - at 2013.05.20 03:43:00
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58. [REQUEST] Squads...aka no squads - in Feedback/Requests [original thread]
better yet: Battle Finder --> Ambush Solo /// Ambush Groups /// Ambush OMS Solo /// Ambush OMS Groups /// Skirmish
- by Maximus Stryker - at 2013.05.10 19:40:00
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59. [REQUEST] Squads...aka no squads - in Feedback/Requests [original thread]
Really, no one else wants this
- by Maximus Stryker - at 2013.05.07 20:55:00
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60. [REQUEST] Squads...aka no squads - in Feedback/Requests [original thread]
Dear CCP, Thank you for the 6 man squads, this is great and enjoyable. Now that we have Faction Warfare and Planetary Conquest, please remove squads from Instant Battle so proto squads of 6 players who each have 10m SP or more don't stomp new pl...
- by Maximus Stryker - at 2013.05.07 18:46:00
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