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421. [Request] Shield repair gun - in Feedback/Requests [original thread]
Ren Ratner wrote: BuTtHuRtPEepZ wrote: Phantom Vaxer wrote: I believe there shouldn't be any shield reppers because shields can already spring back up on their own. I mean shields already have rechargers and regulators to make their alrea...
- by Lynn Beck - at 2013.07.29 05:09:00
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422. [Request] Resistance Plating - in Feedback/Requests [original thread]
Currently i don't think another glow effect would be useful for frame rate, so instead how about making the respective hp bar(shield/armor) a different color like white to show hardening. Also the fact dust doesn't have 'armor has 15% res to EM', ...
- by Lynn Beck - at 2013.07.29 01:28:00
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423. Laser Rifle Needs Buff - in Feedback/Requests [original thread]
Minmatar assault suit with 2 enhanced damage mods and the rawspark viziam, realized the only thing it has is range and 'shots' before overheat, no reason to skill it as it does same damage across the board, however the range is good. That alone as...
- by Lynn Beck - at 2013.07.26 00:41:00
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424. [Feedback] Flaylock Pistol - in Feedback/Requests [original thread]
Flawless Mirage wrote: ladwar wrote: rocket vs grenade. you would think the grenade would win because of size and its launched by the gun rather then the ammo but hey something that is as big a marker beats something larger than a softball i...
- by Lynn Beck - at 2013.07.15 00:00:00
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425. Give Ability to Switch Weapons or Toss Grenades after Weapon Overheat - in Feedback/Requests [original thread]
How about: feedback damage starts off at something low, like 25 dps, but the next second it goes to 50,100,200,400 allowing us to continue to attack, but at the expense of suicide. Tl;dr (never figured out what that means) Allow us to continue to ...
- by Lynn Beck - at 2013.07.14 23:49:00
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426. How to fix the WP gain for Repair Tools (Infantry triage bonus) - in Feedback/Requests [original thread]
On another note, i've been hearing a bit too much about the lock on feature being a trouble. Should we discuss that in this thread as well?
- by Lynn Beck - at 2013.07.11 15:15:00
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427. Power vs. versatility - in Feedback/Requests [original thread]
"Wahh i can't kill proto with militia gear" Fyi all you need to do is run and shoot, giving militia gear thestrength of a proto would once again bring out guys running 25/0 with MILITIA
- by Lynn Beck - at 2013.07.10 17:29:00
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428. [Feedback] Forge guns are still broken OP - in Feedback/Requests [original thread]
Funkmaster Whale wrote: castba wrote: Judge Rhadamanthus wrote: Take Manus peak. Stand in the middle and DOMINATE the whole map. It's so OP it makes me wonder if you ever tested it. Vid or it didn't happen. forge is fine. Big power but...
- by Lynn Beck - at 2013.07.09 04:11:00
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429. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
Tallen Ellecon wrote: Flaylock > Massdriver This is not right. That's like if the scrambler pistol was better than the scrambler rifle, or if the SMG was a better killer than the HMG..... oh wait. Alright so the flaylock doesnt have a lig...
- by Lynn Beck - at 2013.07.09 04:09:00
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430. [Request] 180° turn for dropsuits. - in Feedback/Requests [original thread]
"Wahh people sneak up on my dumb ass and/or get the drop on me, make it so i can instantly win any fight wahh" Its called strafe to side, jump, and turn the way opposite to where you jumped. Stop trying to make this RE where you can take a grenade...
- by Lynn Beck - at 2013.07.08 18:55:00
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431. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
Its a rocket, not a kittening grenade, also: All sidearms are stronger than their full set counterpart- scramblers, smg-hmg, flaylock to mass driver, but they have eztremely reduced range and ammo, scrambler has 1/8 the ammo of its rifle, smg has ...
- by Lynn Beck - at 2013.07.08 18:43:00
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432. [Request] Please remove the free LAV - in Feedback/Requests [original thread]
We still need to let the newbs in academy know that vehicles exist, i think we should give all players 10 copies of ALL starter vehicles, which have been already added to the fittings menu. After those 10 copies are gone, they have to buy their ba...
- by Lynn Beck - at 2013.07.05 06:41:00
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433. War points for destroying enemy equipment - in Feedback/Requests [original thread]
^ this. Need to be able to hack enemy hives for no WP too. Give people a real reason to watch their equipments
- by Lynn Beck - at 2013.05.21 20:52:00
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434. Did dropships get stealth speed buff? Swarms completely ineffective... - in Feedback/Requests [original thread]
I think you mean that dropships were. (hence the name derpship) Those things used to be UNABLE to outrun swarms. Just stop whining and get better with your weapon.
- by Lynn Beck - at 2013.05.21 20:34:00
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435. CCP nerf the tactical AR - in Feedback/Requests [original thread]
If taking an HMG and removing its damage because it can kill TAR users ISN'T a nerf, then i'd say limiting RPM on TAR would be more than acceptable?
- by Lynn Beck - at 2013.05.18 01:46:00
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436. GALLENTE ARE FASTER THAN CALDARI WHY? - in Feedback/Requests [original thread]
By lore, caldari is meant to be the pu$$y sniper people in the back. Missiles/rails with a high RAPIDLY REGENERATING shield buffer. That is the way of the Kalamari. If you want a frontliner, pick Minmatar or Gallente, which are survivability depen...
- by Lynn Beck - at 2013.05.17 14:19:00
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437. Plenetary Conquest Suggestion for the Defenders - in Feedback/Requests [original thread]
Agnoeo wrote: Django Quik wrote: I think the idea is that there aren't mercs stationed there as gaurds 24/7, so everyone turns up to the battle at the same time and battles over the facilities that usually just lie there doing their thing on...
- by Lynn Beck - at 2013.05.17 13:51:00
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438. GALLENTE ARE FASTER THAN CALDARI WHY? - in Feedback/Requests [original thread]
Pretty much yeah. Caldari is the noob race lol. However shields are pretty hard to take down, more or less. Forge guns and flux grenades are the only thing that get you while forges, swarms, av nades and maybe even a Mass Driver can take armor tan...
- by Lynn Beck - at 2013.05.17 13:43:00
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439. [REQUEST] Skill to speed up switching to sidearm - in Feedback/Requests [original thread]
Yes. Increase base swap time, and make the skill -10% per level
- by Lynn Beck - at 2013.05.17 13:41:00
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440. militia scramble rifle, Plasma cannon and flaylok - in Feedback/Requests [original thread]
+1, would like to see updated militia gear. I'd be fine with 2 shot clip flaylock, 25 clip scrambler, and reduced max ammo plasma. ARs shouldn't be the only close-mid range light weapon militia. Seeing as that's theonly thing that's militia for "A...
- by Lynn Beck - at 2013.05.15 15:20:00
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