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21. A formal request of the Ratman. - in Feedback/Requests [original thread]
Pokey Dravon wrote: I'm curious to see how one would throw a strongbox large enough to hold like....a tank......does it do more damage if the contents are heavy? EDIT: I got it, I got it. UnLock-It Launcher. ORE Design. Based off of the Roc...
- by Lynn Beck - at 2015.02.07 01:42:00
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22. A formal request of the Ratman. - in Feedback/Requests [original thread]
Imp Smash wrote: I would be happy with just throwing them at people for 250 damage. Throwing rocks is old school warfare after all ;P Yes yes, if you have no keys, said Strongbox nade should do 250 duncecap damage and tint their screen red f...
- by Lynn Beck - at 2015.02.07 01:00:00
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23. A formal request of the Ratman. - in Feedback/Requests [original thread]
So, I got to thinking, and what does DUST seriously lack? Comon, you know... Fine, i'll say it. Strongboxes as equippable items ^-^ Lemme throw out a situation: Me, with a Minja fitted with a Strongbox and a pair of knives, nothing else, comes ...
- by Lynn Beck - at 2015.02.07 00:29:00
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24. [Feedback] This is a neat idea. - in Feedback/Requests [original thread]
With such a thing coming out, could we -MAYBE- (ever in the future) *Crosses fingers* Have separate MODELS for each specialization? E.G. Basic Minmatar Light has a folded piece of metal on their left shoulder, to signify they are "Tankier" than ...
- by Lynn Beck - at 2015.02.07 00:20:00
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25. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
What if UHAVs got hardener duration for role bonuses, while DHAVs got damage mod efficacy? Like the original proposition for the Minmatar Assault. Make it +10% per level or something
- by Lynn Beck - at 2015.02.06 08:08:00
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26. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
For the Dhav, the general bonus should really be just blanket turret damage. The racial should increase damage application of a specific turret,although i would like (personal feeling) to have each tank bonus 2 turrets... Give each race a CQC and...
- by Lynn Beck - at 2015.02.05 15:17:00
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27. [WARNING] Radical ideas about vehicles inbound - in Feedback/Requests [original thread]
True Adamance wrote: Lynn Beck wrote: Void Echo wrote: True Adamance wrote: Can agree with everything here except for the crews bit. this HAV (Pilot/Main Gunner/Secondary Gunner): 3/1/2 I will never agree to that though, it com...
- by Lynn Beck - at 2014.12.31 22:59:00
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28. [WARNING] Radical ideas about vehicles inbound - in Feedback/Requests [original thread]
Void Echo wrote: True Adamance wrote: Can agree with everything here except for the crews bit. this HAV (Pilot/Main Gunner/Secondary Gunner): 3/1/2 I will never agree to that though, it completely kills the reason to skill into tanks...
- by Lynn Beck - at 2014.12.31 10:46:00
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29. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
@Doctor Day, Tiericide in most (usually correct) cases is, in one way or another, limiting the EXTREME power upgrades you get from moving up the tiers, for example how the original Amarr Logi only had a Sidearm at Proto, or how the Min Logi only h...
- by Lynn Beck - at 2014.12.31 10:37:00
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30. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Zindorak wrote: This is interesting. So i can get a cheap proto suit, awesome Sure, you can have the slots, but Godd Luck fitting 3 Complex Shield Extenders on a M-1 scout, or a Viziam on a A-1 assault. Doing that, you'd both be wasting low...
- by Lynn Beck - at 2014.12.31 10:29:00
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31. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
+50000, i was actually thinking the exact same thing a while back, just never liked throwing numbers around. My frame of view as to why this SERIOUSLY will effect me: As a Minja, you can't just pick the Std suit and do good, you might as well no...
- by Lynn Beck - at 2014.12.31 10:27:00
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32. Tiericide pros/cons. Discussion, not a call to arms. - in Feedback/Requests [original thread]
There is also many varying ways people can propose said Tiericide. We could simply remove basic/adv from the market, and reprice the Basic frames to be like, 13k ISK a pop, while we could also just make every "tier" of suit have the same modules,...
- by Lynn Beck - at 2014.12.29 09:26:00
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33. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Regis Blackbird wrote: I agree with the notion that Warbarge should not give any active (gunplay) bonuses. For that we have the current SP, modules and dropsuites structure. (One exception would be increased available bandwith, which could ...
- by Lynn Beck - at 2014.12.29 09:19:00
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34. logistics and assaults should have different basic suits - in Feedback/Requests [original thread]
Have the basic frame lose a non-tank slot, and gain an equipment. Make amarr/cal logis gain an equipment leading to a 3/3/4 progression. Optional: Keep amarr slot count as is(1 less than assault), keep sidearm, callogi loses TWO slots, gains sid...
- by Lynn Beck - at 2014.12.19 09:27:00
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35. [Feedback Request] How can we fix melee to be a useful tactic in Dus... - in Feedback/Requests [original thread]
Punching IMO should always be a last resort thing you do, never something you can just "throw on a suit and do good with" Sure, you have people going 28/5 with melee now, but they certainly could do better with knives or a shotgun. I'd MUCH rath...
- by Lynn Beck - at 2014.12.19 09:23:00
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36. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
what is with people thinking tanks need to be anti-tank? that's like saying "the only thing that should EVER kill a Logistics is a Logistics." Or Assault/Assault, or Commando/Commando. If tanks are only there to be anti-vehicle, then what purpos...
- by Lynn Beck - at 2014.12.03 10:00:00
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37. new map idea "Wreckage" - in Feedback/Requests [original thread]
Maken Tosch wrote: I don't think we'll be seeing that titan wreckage anymore. It's probably been cleaned up by now by salvage crews and looters. We could always have a Battleship or Cruiser that crashed, mind you doesn't it take like 40 hours...
- by Lynn Beck - at 2014.12.03 08:56:00
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38. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
Yeah I can see where that's coming from now, I thought of "Help NPE" and immediately went for "Noob Friendly fits" or "Cater to the CoD noobs" Which I wouldn't have minded, but this is a lot more elegant. Teach them the ways of the DUST. Although...
- by Lynn Beck - at 2014.11.28 07:54:00
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39. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
Piercing Serenity wrote: Lynn Beck wrote: I think, if this is to help newbros out, then we shouldn't expect them to have 1,3,5 on their cores, note that some people play and spread their SP literally all over the place, gathering all the lv1...
- by Lynn Beck - at 2014.11.27 20:59:00
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40. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
I think, if this is to help newbros out, then we shouldn't expect them to have 1,3,5 on their cores, note that some people play and spread their SP literally all over the place, gathering all the lv1's because they don't want to wait for lv2s, and...
- by Lynn Beck - at 2014.11.27 07:06:00
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