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181. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Minlogi will go from around a 3 secon hack to a 5 second or so hack. Compared to minscout who will hack in about 3.5 seconds.(3 lows as to 4) In the new patch, a Gallogi will beat a minlogi in hacking.
- by Lynn Beck - at 2014.03.08 07:17:00
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182. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Spectral Clone wrote: Or just always refund SP when a change is made. That is bad. Very very Bad. We can't be refunding SP every time a change is made, as that would just exascerbate the FoTM problem, along with any balancing changes: sure,...
- by Lynn Beck - at 2014.03.07 07:29:00
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183. [Mulling] Some Ideas for Logi Vehicles - in Feedback/Requests [original thread]
I think the number 1 no-no CCP did, was giving the LLAV more base HP, AND resistances. Give it an extra slot sure, but make its' base HP lower than its' base. Charby(shield) i'm imagining would fare very badly with this, unless you cycled 2 harde...
- by Lynn Beck - at 2014.03.07 07:24:00
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184. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
From what we've heard so far, medium frames' CPU/pg and slotcounts are staying unchanged, so they're planning on changing them again at a later date. This leads me to conclude a FULL respec in 1.8 would only enrage the medframes down the line if a...
- by Lynn Beck - at 2014.03.07 07:13:00
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185. Can you the Machine Guns alittle - in Feedback/Requests [original thread]
The HMG is useless beyond 30-40 meters. Take advantage of it. He's in a building that forces CQC? He's using his tools efficienctly, like a scout who waits around corners with Nova Knives or Shotty. Try halving his HP instantly by throwing a flux...
- by Lynn Beck - at 2014.03.06 09:54:00
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186. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
The Robot Devil wrote: Tallen Ellecon wrote: When the game first came out everyone wasn't given a large pool of SP to instantly spec into whatever they wanted. Now that new suits are here why should they do that now. I've said it before and ...
- by Lynn Beck - at 2014.03.06 07:33:00
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187. [Weapon Idea] Gallente Neutron Rifle - in Feedback/Requests [original thread]
I don't use gallente weapons that much, but i know i would skill this to 3 right away. Would this gun be intended to 'one shot kill' people or should you take multiple shots/reload to kill one? Should it kill a sentinel being repped in ANY number...
- by Lynn Beck - at 2014.03.04 07:36:00
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188. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
The people arguing against a single respec when 1.8 comes are saying it likr we're going to get respecs every month, and how it devalues SP decisions and such. A SINGLE respec doesn't devalue our decisions. Taking our ferrari and making it an air...
- by Lynn Beck - at 2014.03.01 00:12:00
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189. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
I'm currently a commando, but i use minmatar weaponry. Currently this doesn't matter because the bonus doesn't apply to all amarr weaponry, but in 1.8 half my bonus is going to weapons I DON'T USE. I'm sure there are many amarr healer logis who ...
- by Lynn Beck - at 2014.02.27 17:01:00
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190. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: i would prefer eve capacitors With capacitors, we could hve sommuch more flexibility. Instead of 'cycling' hardeners, we could equip 2, run 1(albeit plz at lower %, like 40 for shield) constantly, activating the...
- by Lynn Beck - at 2014.02.21 09:08:00
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191. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I am against it. Hardeners are supposed to allow vehicles to perform their jobs without worrying about AV killing them. The problem is that the ratio of uptime to downtime is way off kilter. We need all hardeners to have...
- by Lynn Beck - at 2014.02.21 09:01:00
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192. A suggestion for some sort of "Open Market" area - in Feedback/Requests [original thread]
Give us something as simple as an item for item exhange. Player 1 puts item up, player 2 comes aroubd and sees item, goes to the player and opens the trade window, putting 100 proto weapons to trade for the officer weapon/aur Bpc/bpo module.
- by Lynn Beck - at 2014.02.21 08:59:00
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193. A change to shield regen. - in Feedback/Requests [original thread]
Other games did this, but this led to a point where you could sit in a battleship, and tank fire from 10-30 fighters and still have full after a while. I'd rather deal with the current system, where scouts regen at 40-50, but have 100-300 max shi...
- by Lynn Beck - at 2014.02.21 08:55:00
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194. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Just wait till gallente commando ends up with a bug whwre its reload speed bonus is 20% per level instead of 5%, and you're complaining that NS is hacking because they were 'smart' and saved SP for gal commandos, whereas the rest lf is are walking...
- by Lynn Beck - at 2014.02.21 00:19:00
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195. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Haerr wrote: Lynn Beck wrote: And then starve their children by not paying them for thinking they can just 'lol april fools nubs' us all the time.
- by Lynn Beck - at 2014.02.20 08:34:00
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196. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
And then starve their children by not paying them for thinking they can just 'lol april fools nubs' us all the time.
- by Lynn Beck - at 2014.02.20 08:29:00
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197. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
I'd be fine with the 'no moar respecz' people getting their way, IF there weren't so many damn sweeping changes this patch. Say, 3-4 months from now, when they add pilot suits, that's not respec worthy. Say, 4-5 years from now, when racial tanks ...
- by Lynn Beck - at 2014.02.19 22:20:00
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198. Stuff for shield tanked low slots - in Feedback/Requests [original thread]
Make it an effective range mod, and give it like 2-4-5% We could also take damage mods, and make them racially acclimated instead of weapon type. E.g gyros go in lows, effect projectiles.(optimal range/RoF bonus?) Plasma field stabilizers go in hi...
- by Lynn Beck - at 2014.02.19 22:13:00
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199. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
To the people saying 'respec will further the FoTM crowd' WHAT IS THE FOTM??? Cal heavy with scr? Nah, throw a flux and a MD round or 2. Gal heavy with RR? Nah, just throw an HMG/Cr user his way. Please. Tell me what this Fotm will be, and i wi...
- by Lynn Beck - at 2014.02.18 19:38:00
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200. [Request] Change Gallente Assault Suit Bonus for 1.8 - in Feedback/Requests [original thread]
CCP's decided minmatar gets clipsize. I'd personally like for gallente to get Rof bonus on Blaster type guns, but that's only good for AR, and marginally useful for shotties
- by Lynn Beck - at 2014.02.18 16:33:00
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