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121. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Minjas with only knives are severely gimped by this. I'd be fine with simply lowering fitting amounts so they have to sacrifice- the way it was originally. Original proposal was all scouts lost a sidearm in exchange for 2nd equip, but Minja havi...
- by Lynn Beck - at 2014.06.16 23:57:00
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122. Did they ever take the cloak bonus away from Logis? - in Feedback/Requests [original thread]
Honestly i see no problem with logi's cloaking, as een with their 25% bonus, they lack the fitting to damp, tank AND cloak. Scouts are better logi cloakers than logis. If a Gallogi fits a Basic cloak, he needs at least 2-3 damps, leaving him wit...
- by Lynn Beck - at 2014.06.16 18:57:00
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123. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
Adipem Nothi wrote: Lynn Beck wrote: What if we nerfed weapons universally by 1-2%(av excluded) to accomodate for the potential decrease in TTK? Might this further widen the gap further between HMG and non-HMG? Please elaborate. For the...
- by Lynn Beck - at 2014.06.16 18:49:00
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124. Why won't Devs discuss the Amarr scout? - in Feedback/Requests [original thread]
Question then, is the Slicer faster than any other race's 'scout' ship? Not trying to discount any ideas, but i'm curious, as the preconcieved notion is 'amarr is the slowest of each class' If the Slicer is infact, faster than a Rifter or whateve...
- by Lynn Beck - at 2014.06.16 18:43:00
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125. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
What if we nerfed weapons universally by 1-2%(av excluded) to accomodate for the potential decrease in TTK?
- by Lynn Beck - at 2014.06.16 03:32:00
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126. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: My only worry for repper nerf is the sand box, Currently stacking 2 armor hardeners useless, stacking 2 plates just why? it makes you too slow now stacking reps will be pointless so have the same fit 1 Hardener 1 Repairer...
- by Lynn Beck - at 2014.06.16 03:28:00
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127. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
Personally, i find that the major limiting factor is the 'proto or die' mindset with Kincats and Shield extenders With the change to Shield extenders, i might be stacking Enhanced extenders instead of proto, as those save 5 Pg as the loss of 16 H...
- by Lynn Beck - at 2014.06.15 21:53:00
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128. @CCP Rattati RE:Minmatar Tanking - in Feedback/Requests [original thread]
I'm more in favor of Caldari having lower delays, but significantly lower rates, as this supports their high Ehp nature- steadily regen HP. Minmatar i'm in favor of having hugher delays(like 1 second) and +15-20/s regen.
- by Lynn Beck - at 2014.06.15 21:41:00
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129. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
Armor repair efficiency modules- high slot, grants a % bonus to the efficacy to Armor Repair modules- 20% basic, 30% enhanced, 40% prototype. Ammo modules, effective range mods, reload speed(?) and Clipsize(?) Nanofibers for low slots please :) ...
- by Lynn Beck - at 2014.06.15 21:37:00
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130. Why won't Devs discuss the Amarr scout? - in Feedback/Requests [original thread]
Honestly just make it like .3 faster, and give it an extra 10-30 HP, or make it's slot loadout 0-4 at basic, 1/5 at proto.
- by Lynn Beck - at 2014.06.14 16:51:00
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131. [Hotfix Charily?] Swarm Launchers - Closing that gap between Standar... - in Feedback/Requests [original thread]
The only problem with per missile damage, is that a single hardener would block Basic Swarms(?). I, personally donmt find this a problem against higher level tanks, but against militia tanks, i find it vastly annoying.
- by Lynn Beck - at 2014.06.14 16:47:00
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132. Where is the militia HMG? - in Feedback/Requests [original thread]
What if we decreased the Optimal, but kept Effective where it currently is, along with a (small) hipfire accuracy decrease? Doom mode(crouch + ADS(lol)) should make it as accurate as current Doom Mode.
- by Lynn Beck - at 2014.06.14 02:06:00
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133. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
Commandos should have the lowest regen out of all suits(even less than their heavy counterpart) to compensate for their hugher Ehp and long ranged nature(considering they're suppression) Assaults should have higher regen, and lower timers, than t...
- by Lynn Beck - at 2014.06.13 00:06:00
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134. [Hotfix Charily?] Swarm Launchers - Closing that gap between Standar... - in Feedback/Requests [original thread]
Making standard swarms BETTER than proto? I donmt like that idea, although i do see where you're coming from. I'd rather they all shoot 6 missiles but Adv/Pro get per missile damage buff/or lock time reduction.
- by Lynn Beck - at 2014.06.12 16:32:00
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135. [Request] Add Missing Items To Marketplace(s) - in Feedback/Requests [original thread]
May have been a joke Atiim... Gallente are known for using Rail tech, at least in Eve. Just that when Caldari/gallente split, they picked one of the 2 'hybrid' weapons to specialise into, and left at that. However, Rails were invented back when ...
- by Lynn Beck - at 2014.06.12 07:46:00
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136. Breach Scrambler Rifle. - in Feedback/Requests [original thread]
Isn't breach about LONGER range(rifles here, pistols/smg's make no damned sense) Wouldn't a increased headshot modifier go with more range, or would that become Base Scr, while Breach takes the old's headshot? Me rambling, will edit in morning.
- by Lynn Beck - at 2014.06.12 07:19:00
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137. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
Baal Omniscient wrote: Godin Thekiller wrote: 2: making Gal scouts not having to use 3 PROTO damps to hide from a Cal Scout, but 2, as well as making the profile bonus tied to dampeners By this do you mean running damps cuts your scans? ...
- by Lynn Beck - at 2014.06.12 07:16:00
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138. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Does shield dropships have innate resistances as well? Because i find them easier to kill than tanks- especially considering Pythons. If this is specific to Armor Dropships, Why? Shouldn't that be what Armor hardeners are for? It makes no sense t...
- by Lynn Beck - at 2014.06.12 02:11:00
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139. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: Lynn Beck wrote: Make the Frontline the medium suit, the Medic a light, and the Anti-Armor a heavy. No. Give the Medic a needle AND A REP TOOL God damnit. But don't Mlt Lights have 2 slots? Also that was...
- by Lynn Beck - at 2014.06.12 01:18:00
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140. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Logibro wrote: Lynn Beck wrote: Anyways, back to OP, dropships having innate resists means: instead of requiring 80 dmg, even a 25% resist to swarms means the ADS now requires 100 damage to drop(which is a considerable increase to Blaste...
- by Lynn Beck - at 2014.06.12 01:12:00
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