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61. Rattati, please remove ScR turbo controller exploit in Charlie - in Feedback/Requests [original thread]
WHAT THE HELL WAS THAT AT THE END!? You emptied the clip, then charged(having 0 shots remaining) and then reloaded, followed by a full charge. WHY DOES THAT EXIST?! It's like, if my HMG or Flaylock, could be fired, then precharged to a 2.5x alp...
- by Lynn Beck - at 2014.07.17 20:17:00
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62. Please don't make dmg mods the best high slot mod again - in Feedback/Requests [original thread]
I haven't AV'd lately, but 2x hardner 1x extender or 2hardner/rep can tank my Ammo 3, Prof 3, Commando 5(min)'s all 9 shots, requiring a nanohive to kill. Of course, that's tanks. As for DSes, armor dropships are (rightfully) possible to kill, w...
- by Lynn Beck - at 2014.07.17 17:26:00
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63. [Idea] - New high slot module "Armor Repair Overdrive" - in Feedback/Requests [original thread]
All shields need is a PG reduction in Extenders. That, and Minmatar gaining one of Caldari's Regen attributes. For Armor though, they're more or less ORCED to bricktank, as that results in the best use of their high slot, until they hit 1200 HP,...
- by Lynn Beck - at 2014.07.17 16:15:00
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64. Sticky:Hotfix Charlie - Sniper Crosshair change - in Feedback/Requests [original thread]
The Plc is actually brilliant. That little dot on the bottom? Line your target up with it at 40m~, then estimate 'doubling' that distance from the center every 40m past that.
- by Lynn Beck - at 2014.07.17 14:12:00
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65. Precision to Amarr scout is bad Idea. - in Feedback/Requests [original thread]
RendonaSix wrote: My proto amarr has to fit all e war and a kin kat to be a scout............ Oh, I have 1 armour repair for my 195 armour. The changes if precision enhancement: I fit 2 damage mods or two shields (215 shields with two complex...
- by Lynn Beck - at 2014.07.17 13:59:00
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66. Precision to Amarr scout is bad Idea. - in Feedback/Requests [original thread]
Saying 'only 310 shields' like that is funny. Minja MK.0 can hit a maximum of 343, and that's regenning slower, being blind, and having mildly working HD, so i sacrifice ALL of my slots to be 'eh, a little tougher' than an EWAR Calscout. That's ...
- by Lynn Beck - at 2014.07.17 05:28:00
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67. Assault & commando bonus revision proposal - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Lynn Beck wrote: Laser rifles' damage increases based off of shots fired(going up at a steady .1 per shot or something), while heat for all weaponry is based off of time fired. A laser rifle having a Heat bonus of 25%...
- by Lynn Beck - at 2014.07.14 03:25:00
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68. Assault & commando bonus revision proposal - in Feedback/Requests [original thread]
Laser rifles' damage increases based off of shots fired(going up at a steady .1 per shot or something), while heat for all weaponry is based off of time fired. A laser rifle having a Heat bonus of 25% will shoot for longer, but one that has a RoF...
- by Lynn Beck - at 2014.07.14 01:40:00
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69. Assault & commando bonus revision proposal - in Feedback/Requests [original thread]
What if, Gallente Assault had its' recoil/dispersion bonus swapped for a +2% to RoF, while Caldari got a reduction in Kick/Recoil of 5% per level, allowing them better use of their Rr? Oh, and changed (possibly) Commando's bonuses to +20% ammo i...
- by Lynn Beck - at 2014.07.13 22:49:00
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70. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Making knives increase speed in ANY way will simply resupt in Sentinels, brickscouts, and Amarrs just slapping them on for the CQC strafing, or for running away. Currently strafe speed is like, 90%? Make backpedal 90%, or 95%, but it needs to be ...
- by Lynn Beck - at 2014.07.12 21:05:00
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71. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
IMO, adhesion should be a 'if they're in your screen at time of slicing, and they move, it should attempt to chase them' Is it possible to make it such that another scout(even a 2x Cx Plate) isn't just instalocked, while any moderately tanked ass...
- by Lynn Beck - at 2014.07.12 15:27:00
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72. Give Caldari Scouts Scan Precision - in Feedback/Requests [original thread]
Calscouts being able to scan through my Triple Damped Minja was BS, and deserved to be nerf hammered. Although, they're still going to be useful: scan down anybody who tries to get within range of your allies' (racial) rail rifles or (nonracial) ...
- by Lynn Beck - at 2014.07.11 08:00:00
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73. handheld weapon modules - in Feedback/Requests [original thread]
No need to 'invalid' a fitting. If i put Heavy dmg mods on a Logi am i suddenly unable to deploy? Example mods: Effective Range mod: high slot RoF mod: low slot Backup ammo mod: low slot: no fitting costs, has a penalty of 1% to speed Recoil m...
- by Lynn Beck - at 2014.07.11 07:10:00
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74. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Frog sxcout can fit all it damn well pleases. Try fitting even HALF of what your Frog can fit on a Minja, and cry in furious tears ad it crumples at 3 mods and a gun. Minja can fit: 3 kincats 2 extenders 1 damp 1 M1 locus 1 pro knife 1 adv CR ...
- by Lynn Beck - at 2014.07.11 06:24:00
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75. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Removing the sidearm from the Amarr logi IS NOT the end of the world, and it could always be reintroduced as an ALL RACE INCLUDED type II, trading an equipment and maybe a slot for its' sidearm. Same with assaults, we coul.d introduce a Type II w...
- by Lynn Beck - at 2014.07.11 01:24:00
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76. Scrap Skill bonuses - in Feedback/Requests [original thread]
Meee One wrote: Lynn Beck wrote: Proto suits are indeed, way OP (in comparison to Std) Your SP and gungame should make the suit, not thr suit. Although, currently we are stuck with Adv/p pro, so i feel it would be an odd(but cool) idea if:...
- by Lynn Beck - at 2014.07.06 18:00:00
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77. Scrap Skill bonuses - in Feedback/Requests [original thread]
Proto suits are indeed, way OP (in comparison to Std) Your SP and gungame should make the suit, not thr suit. Although, currently we are stuck with Adv/p pro, so i feel it would be an odd(but cool) idea if: Normalise slots across all tiers: 4/4...
- by Lynn Beck - at 2014.07.06 08:03:00
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78. how to remove/fix jihadd jeeping. - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: DUST Fiend wrote: Working as intended. Just fix the damn bug on the large turret rotation skill. If that were applying properly, only the worst of the worst would die to this outside of just getting unlucky. It's...
- by Lynn Beck - at 2014.07.04 21:13:00
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79. In Charlie hotfix - in Feedback/Requests [original thread]
Decrease the PG required for shield extenders. Now we can fit KinCats easier. Reduce the PG/CPU on Codebreakers, then we can actually fit Shield Mods.
- by Lynn Beck - at 2014.07.04 21:10:00
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80. CCP Rattati I am official requesting Min/Amarr Vehicle Concept Art - in Feedback/Requests [original thread]
I'm very curious about how the Minmatar stuff will look. Currently the dropsuits are made from iron bars and retrofitted cargopants. The ships are... Ships. You can make a ship out of garbage cans and make them look like they never came from one...
- by Lynn Beck - at 2014.06.30 08:14:00
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