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41. Can we just remove the trashy apex remote spam now ? - in Feedback/Requests [original thread]
True Adamance wrote: Bradric Banewolf wrote: Yeah, it's a bit ridiculous. But when people are doing this to 600,000 ISK tanks "it's all cool bro" Cry me a river. The infantry JLAV has been created! Suffer it's wrath! I'm gonna compl...
- by Lorhak Gannarsein - at 2015.02.23 23:20:00
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42. Can we just remove the trashy apex remote spam now ? - in Feedback/Requests [original thread]
Jebus McKing wrote: STD REs have an activation timer of what? 5 seconds? To be honest, if someone drops a RE close to your feet, is still alive after 5 seconds, AND you are still in range of the RE, then I'd say 9 out of 10 times you deserved w...
- by Lorhak Gannarsein - at 2015.02.23 23:19:00
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43. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Sgt Kirk wrote: Lorhak Gannarsein wrote: DeathwindRising wrote: if fitting mods are so great, then howcome no one used them on maddys when they had no fitting capacity? its because maddy had other modules that were "better" in terms of us...
- by Lorhak Gannarsein - at 2015.02.18 15:20:00
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44. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
DeathwindRising wrote: if fitting mods are so great, then howcome no one used them on maddys when they had no fitting capacity? its because maddy had other modules that were "better" in terms of use. shield tanks have no other modules that are ...
- by Lorhak Gannarsein - at 2015.02.18 14:54:00
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45. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
right, so I've just built a Cv.0 with just under 5k shields, a hardener, a nitrous (I used to swear by the thing back in Uprising) and a proto railgun. I didn't require any CPU or PG modules like I do right now; instead I've got a complex light ...
- by Lorhak Gannarsein - at 2015.02.18 14:40:00
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46. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tesfa Alem wrote: Breakin Stuff wrote: Oh I found out you can't interrupt shield boosters. they only get one pulse for the listed amount. if you take damage, it just eats part (or all) of that benefit entirely. so i...
- by Lorhak Gannarsein - at 2015.02.18 14:16:00
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47. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Hiding under a bridge doesn't save you, they can drop altitude. The other two implies hat you have to use teamwork to deal with them. What don't you understand about that? Are you a broken record? That's the gist of it, ...
- by Lorhak Gannarsein - at 2015.02.14 10:03:00
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48. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
I die to ADS every now and then, but since they were nerfed I've not been soloed a single time. Not one. single. time. They can't break through my hardened shields before I do haxx0r things like hiding under buildings, or moving next to a turr...
- by Lorhak Gannarsein - at 2015.02.13 07:01:00
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49. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
@Godin, you say 'only `1/3 of fits can deal with DS''. Well, my missiles have no problem either. So that's 2/3rds. Now, blasters have a problem dealing with ADS thanks to dispersion and range, but ADS blasters have a problem dealing with HAV ...
- by Lorhak Gannarsein - at 2015.02.12 14:11:00
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50. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Kallas Hallytyr wrote: Godin Thekiller wrote: Kallas Hallytyr wrote: Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform t...
- by Lorhak Gannarsein - at 2015.02.12 00:45:00
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51. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. It's a waste of time trying to contribute t...
- by Lorhak Gannarsein - at 2015.02.11 07:48:00
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52. ASSAULT DROPSHIP FIX - in Feedback/Requests [original thread]
Jason Pearson wrote: Christ Lorhak, you're so dumb, it's like you think you're capable or something. Who do you think you are? Me?
- by Lorhak Gannarsein - at 2015.02.10 10:08:00
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53. ASSAULT DROPSHIP FIX - in Feedback/Requests [original thread]
Godin Thekiller wrote: Pokey Dravon wrote: Oh god you're just trying to **** Godin off...lol It doesn't work when it's that obvious. Idiots can troll all they want, that doesn't solve ****, and it just makes them look like dicks. To all...
- by Lorhak Gannarsein - at 2015.02.10 08:44:00
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54. ASSAULT DROPSHIP FIX - in Feedback/Requests [original thread]
Finn Colman wrote: Buwaro Draemon wrote: Lol nice try. But ADS were never meant to be Gunships. Take it from someone who has been flying them since they added them to the game. F ucking scrub. Wait... Are you regarding this as a serious...
- by Lorhak Gannarsein - at 2015.02.10 08:42:00
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55. ASSAULT DROPSHIP FIX - in Feedback/Requests [original thread]
So you've got a problem with hovering dropships raining down death and mayhem!? They're transport vehicles, you say? They shouldn't be able to take down a tank in short order, you say? Your tank/swarm/FG/PLC/AR needs to be buffed to lol1shot these...
- by Lorhak Gannarsein - at 2015.02.09 09:46:00
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56. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Mary Sedillo wrote: If you don't get why some tanks are in the redline, you don't get the current issue with AV atm. A bit off topic, but I'm going to have to get you to describe what the 'current issue with AV at the moment" (woah redundancy...
- by Lorhak Gannarsein - at 2015.02.09 09:36:00
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57. [Suggestion] Warlords HF Alpha - in Feedback/Requests [original thread]
At what level of play do heavy blobs appear? I was playing for about two hours today, mainly Skirm and Dom, and pretty much the only heavies I saw had forge guns, and that was only once I'd started running a tank. I'm not sold on swapping medium ...
- by Lorhak Gannarsein - at 2015.02.04 11:07:00
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58. [Important Request] Warbarge Spinning in Warlords 1.1 - in Feedback/Requests [original thread]
"Deeply integral", huh?
- by Lorhak Gannarsein - at 2015.02.04 08:35:00
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59. Issue still stands despite balance efforts and new stuff - in Feedback/Requests [original thread]
Haerr wrote: Scotty the Matchmaking A.I. would work better if: Matches only started every even 5 mins: GÇö That way there will be more players in queue at the same time. 'Blocks' of players were to be balanced against each other: GÇö A squa...
- by Lorhak Gannarsein - at 2015.02.04 08:31:00
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60. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
DeathwindRising wrote: Cavani1EE7 wrote: Here some reasonable and valid tweaks not involving an armor tanking nerf to make Shield Tanking more viable and to actually be a thing on the battlefield Threshold damage to stop the regen - amoun...
- by Lorhak Gannarsein - at 2014.12.14 11:49:00
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