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101. I see that JLAV's are still a thing - in Feedback/Requests [original thread]
Smoky Fingers wrote: Same argument as ramship vs ADS, groundwise . The tools are there, except countering such tactics is tough and require complete attention on the task. Most of the time , vehicle users have infantry kill farming as priority ...
- by Lorhak Gannarsein - at 2014.07.04 03:25:00
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102. I see that JLAV's are still a thing - in Feedback/Requests [original thread]
Zindorak wrote: No i want Jihaad jeeps to stay. Why? because its an effective AV tactic. Before you say use forge guns and Swarms. those are good but tankers just run away and spam their hardeners and that crap but if you use Jihaad Jeeps they ...
- by Lorhak Gannarsein - at 2014.07.04 02:52:00
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103. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Considering AV actually affects vehicles properly (since the proficiency bug was fixed) and since the vehicle changes were made to render them mortal like everything else, JLAVs are entirely uncommon. Are they irritating ...
- by Lorhak Gannarsein - at 2014.07.04 01:43:00
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104. CCP Rattati I am official requesting Min/Amarr Vehicle Concept Art - in Feedback/Requests [original thread]
ohai
- by Lorhak Gannarsein - at 2014.07.04 01:14:00
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105. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
BLOOD Ruler wrote: No you just suck I use it and love dying by it. How much do your fittings cost? I'll tell you what, next time I see you running infantry I'll pull a BPO LAV with a nitrous and an HMG and I'll murder-taxi you. Deal? Or if...
- by Lorhak Gannarsein - at 2014.07.04 01:13:00
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106. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
JLAVs were introduced in 1.7 as an apparently unintended byproduct of the change to REs. At the time the vehicle armour hardeners all but prevented dangerous damage being dealt to HAVs; this left the JLAV, usually stacked with prototype level equi...
- by Lorhak Gannarsein - at 2014.07.04 01:00:00
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107. Caldari assault bonus: charge up time reduction - in Feedback/Requests [original thread]
No more than 5% per level. This would also involve a nerf to the RR, IMO. No matter the end number, though, the spool time should never decrease below .2s. The purpose of the bonus is to mitigate disadvantages in such a way as to improve slayi...
- by Lorhak Gannarsein - at 2014.07.03 17:31:00
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108. how to remove/fix jihadd jeeping. - in Feedback/Requests [original thread]
Mauren NOON wrote: So tankers are now Q_Qing about the only legit AV....good lord. Sadly it's the best anti-tank because it stops all the I win button tankers like Duna from going 50-0 every match....just because it kills you, doesn't mean it n...
- by Lorhak Gannarsein - at 2014.07.03 17:27:00
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109. how to remove/fix jihadd jeeping. - in Feedback/Requests [original thread]
pa ck wrote: Fox Gaden wrote: Why remove Jihadd Jeeps? I ran tanks for over a month (as in I did nothing but tanking in that time) and I only got taken out by Jihadd Jeeps 3 or 4 times. I probably killed 15 to 20 of them in that time, but o...
- by Lorhak Gannarsein - at 2014.07.03 16:36:00
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110. how to remove/fix jihadd jeeping. - in Feedback/Requests [original thread]
DUST Fiend wrote: Working as intended. Just fix the damn bug on the large turret rotation skill. If that were applying properly, only the worst of the worst would die to this outside of just getting unlucky. It's a free kill essentially. W...
- by Lorhak Gannarsein - at 2014.07.03 16:33:00
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111. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
DeathwindRising wrote: You realize the LR has optimal range at 100m and higher dps right? You complain about the RR when it's the weaker weapon at range LR doesn't have higher DPS until 2.5s into firing. Assuming both players pulled the tri...
- by Lorhak Gannarsein - at 2014.07.02 16:29:00
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112. Pro-heavy nerf mercs can you please just... - in Feedback/Requests [original thread]
Powerh8er wrote: People suck and they want you too suck too. They call it "balance". Yeah, that KingBabar. Such a scrub.
- by Lorhak Gannarsein - at 2014.07.01 15:23:00
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113. End Redline Warbarge Strikes - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Roger Cordill wrote: The only thing the redline helps is AFKers and redline snipers/rails. And if your redlined, your ****** anyways. Use logic. Push the redline far enough back: redline snipers dealt with. Impleme...
- by Lorhak Gannarsein - at 2014.07.01 15:17:00
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114. Swarm launcher reserve ammo too low - in Feedback/Requests [original thread]
I agree. I'd like to see the swarms with at least a third magazine (not more than two) if only to bring it in line with a forge as far as potential kills per full capacity is concerned.
- by Lorhak Gannarsein - at 2014.07.01 15:14:00
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115. [Feedback] HAV's - in Feedback/Requests [original thread]
True Adamance wrote: Lorhak Gannarsein wrote: I don't like the way higher tiered HAVs would alter the meta; I have a really nasty feeling we'll end up with Chromosome, where the Marauders were all-consuming monstrosities, or Upising, where t...
- by Lorhak Gannarsein - at 2014.07.01 15:13:00
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116. How to properly fix assaults - in Feedback/Requests [original thread]
Heavies should have 600 EHP and 200 DPS, and scouts should sprint at 4m/s and have a scan profile of 70.
- by Lorhak Gannarsein - at 2014.07.01 15:12:00
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117. Just a thought for assaults... - in Feedback/Requests [original thread]
I don't really see the point in that bonus; I'd prefer simply increasing the base fittings for the suit. Furthermore, at the very outside possible the assault bonus grants 8.5 PG (Viziam ScR and Kaalakiota BP with a total of 34). On the inside w...
- by Lorhak Gannarsein - at 2014.07.01 15:11:00
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118. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
Bojo The Mighty wrote: The current Assault bonuses are supposed to lessen the downsides of their racial weaponry: Gallente Weapons are inaccurate - Gallente Assault increases accuracy Minmatar weapons have small clips - Minmatar Assault increa...
- by Lorhak Gannarsein - at 2014.07.01 06:21:00
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119. [Feedback] HAV's - in Feedback/Requests [original thread]
I don't like the way higher tiered HAVs would alter the meta; I have a really nasty feeling we'll end up with Chromosome, where the Marauders were all-consuming monstrosities, or Upising, where the Enforcers had no real advantages over the basic h...
- by Lorhak Gannarsein - at 2014.07.01 06:18:00
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120. FW - bounty for fighting for a conssistantly losing side - in Feedback/Requests [original thread]
True Adamance wrote: ADAM-OF-EVE wrote: True Adamance wrote: ADAM-OF-EVE wrote: something needs to be done Not really. FW is about loyalty. If you aren't willing to fight for your faction and catapult it to dominance then you don't...
- by Lorhak Gannarsein - at 2014.07.01 06:16:00
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