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21. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Aeon Amadi wrote: Jebus McKing wrote: Working as intended MY ASS! 16 randoms VS full squad is not how balancing teams works. No matter what MU says. Looking at the WPs, I probably was the only one in my team getting SP. I'm not even mad....
- by Lorhak Gannarsein - at 2015.03.03 15:07:00
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22. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
The-Errorist wrote: Based on the data, the assaults who get the most kills in PC use mostly assault variants; what's stopping the Amarr assault from using an aSCR? Nothing, except that Amarr Assault would be better off using an ACR than an AS...
- by Lorhak Gannarsein - at 2015.03.03 14:42:00
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23. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Adipem Nothi wrote: ^ How does this relate to the data? Assuming this data is current (i.e. post-falloff), Scouts have the best odds of ducking GalLogi scans and getting in close enough to the heavy blob to toss REs at it or shotgun it. While ...
- by Lorhak Gannarsein - at 2015.03.03 14:31:00
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24. Assault Speed fits Min OP? - in Feedback/Requests [original thread]
Minmatar also has the combat rifle, which is still extremely powerful in conjunction with the suit bonus, and unlike the scrambler rifle, the assault variant is worthwhile, making it viable in PC far more than the Amarr Assault, which suffers horr...
- by Lorhak Gannarsein - at 2015.03.03 14:16:00
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25. Replace Gallente Research Facility with Communications Socket - in Feedback/Requests [original thread]
CCP Rattati wrote: This is happening. FUUUCKIIIN FINALLYY! But please can we replace it with something other than communications facility? That map is pretty dull.
- by Lorhak Gannarsein - at 2015.03.03 12:22:00
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26. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
I actually am a fan of the idea of being forced to use a pilot suit of an appropriate tier to use a given tier of (enclosed) vehicle (that distinction being made because it would otherwise dramatically cut the utility of LAVs).
- by Lorhak Gannarsein - at 2015.03.03 11:37:00
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27. enable Sentinel diversity - in Feedback/Requests [original thread]
Juno Tristan wrote: Its because of the rep tool, not the bonuses, that affects the usage almost - don't forget Amarr also benefits from the resistance bonus to their main tank as well.
- by Lorhak Gannarsein - at 2015.03.03 11:32:00
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28. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: So I have a serious question, and this is not intended to come off in a snide tone. But in over six months, there have been no less than five serious, well thought threads on addressing HMG dominance in CQC. There has not ...
- by Lorhak Gannarsein - at 2015.03.03 11:03:00
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29. was kicked for defending my assets in a factional - in Feedback/Requests [original thread]
Breakin Stuff wrote: I hate it when a friendly tank deliberately drives over my JLAV in facwar. I get booted and they whine about getting blown up. THOSE REs WERE NOT FOR YOU! Oh and if a facwar troll kills you with his tank for the funzies d...
- by Lorhak Gannarsein - at 2015.03.02 14:31:00
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30. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Even four seconds boggles the mind. That's a more than a total of 2230 DPS or 9000 damage in Alpha! Not many things can achieve this. I simply want to know how you suffered this kind of catastrophic damage within your esta...
- by Lorhak Gannarsein - at 2015.03.02 14:13:00
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31. freedom hmg - in Feedback/Requests [original thread]
"Why am I seeing myofibal jump bonuses? Can someone please explain how in one of the hotfixings you explained it was underperforming and then nerved it on heat build up?! " this sentence doesn't make sense. Especially this bit: "myofibal jump bo...
- by Lorhak Gannarsein - at 2015.02.26 14:45:00
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32. can't find where to put this. plasma launcher like the missile t... - in Feedback/Requests [original thread]
True Adamance wrote: JARREL THOMAS wrote: That is pretty nice, would be a turret that does just as good to gunnlogis as they do to maddies with their rail. But reloads and cycles slightly faster like Blasters in EVE. https://forums.dust...
- by Lorhak Gannarsein - at 2015.02.26 14:43:00
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33. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: True Adamance wrote: I've basically be using the two common Gunnlogi fits since their inception.....half the reason the 5300 one works as well as it does is that it has enough hardened and unhardened tank to survive ...
- by Lorhak Gannarsein - at 2015.02.25 14:54:00
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34. Optional bonus to cal logi idea! - in Feedback/Requests [original thread]
Adipem Nothi wrote: MINA Longstrike wrote: if hives weren't so easily smashed it would be pretty okay I don't understand this one. All EQ is easily destroyed. Why do hives need high hitpoints? mine tend to last about six seconds.
- by Lorhak Gannarsein - at 2015.02.24 13:33:00
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35. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin wrote: PROBLEM: At current, ADS's can easily fly past each turret's optimal, more so for blasters and Rockets, but somewhat of Rails. PROBLEM 2: ADS's don't function as T II DS's designed as a more combat focused DS, more so Gunships, be...
- by Lorhak Gannarsein - at 2015.02.24 08:29:00
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36. Optional bonus to cal logi idea! - in Feedback/Requests [original thread]
does callogi even need a buff? I vomited grenades into domination A in the research facility the other day; was very entertaining. poured like thirty core locus before I ran out of hives, and I'd only used two slots of three.
- by Lorhak Gannarsein - at 2015.02.24 08:16:00
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37. Strongboxes only salvaged by winning teams - in Feedback/Requests [original thread]
Seems pretty solid; taking the ADV gear out of them as well (it's not like it takes a lot of SP to use the AUR proto anyway) and increasing rarity would work out nicely; if we weren't drowned in boxes we wouldn't complain about how it feels like w...
- by Lorhak Gannarsein - at 2015.02.24 08:14:00
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38. [Feedback] How to Fix Ambush - in Feedback/Requests [original thread]
In theory I'm a big fan of both of those changes; my self-interest precludes me from agreeing out of hand with the removal of vehicles (so sue me! :P), though in theory I can see the value. (although I myself have no issues with vehicles in Ambush...
- by Lorhak Gannarsein - at 2015.02.24 08:11:00
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39. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
SirManBoy wrote: Mortishai Belmont wrote: It's never going to happen. Dust 514 is a business. If they helped you in anyway to get more ISK, then their sales on AUR would drop. The main sales aside from boosters are the suits, vehicles, mo...
- by Lorhak Gannarsein - at 2015.02.24 08:07:00
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40. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: For one large boost to work, try to program it as 10 small boosts over 1 second ( 1/10th sec each ) would work around damage bug. maybe the problem there is that every single repair source in the game runs on a per-second basi...
- by Lorhak Gannarsein - at 2015.02.24 07:54:00
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