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181. [FEEDBACK] YOU MISSED THE MLT HEAVY REPPERS!!! - in Feedback/Requests [original thread]
Actually, it looks like you missed ALL the militia mods.
- by Lorhak Gannarsein - at 2014.06.18 11:55:00
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182. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
DeathwindRising wrote: im worried about the AR's range compared to the RR. AR will be supreme in cqc but i feel it range is far too generous. gallente plasma tech should really be micro scale blaster tech. the same tech theyd use for their sh...
- by Lorhak Gannarsein - at 2014.06.17 14:11:00
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183. Hotfix Charlie: Vehicle Varations & old mods with new numbers - in Feedback/Requests [original thread]
SCATTORSHOT RINNEGATE wrote: Bo was too overpriced around 2.980.641 ISK, the reason? is because it must be OP Siege and cru mods can be always implemented if rattati wants to. Scout LAVS were the less used cause of the PG/CPU Set up. Also i wa...
- by Lorhak Gannarsein - at 2014.06.17 13:01:00
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184. Revert vehicles back to pre 1.6 - in Feedback/Requests [original thread]
Dunce Masterson wrote: Keep the cost the same but with more slots and CPU/PG to fully fit it and your looking at over a million isk per proto tank that's going to sting when you loose it. Oh. Not too expensive. I can deal with that. now thos...
- by Lorhak Gannarsein - at 2014.06.17 12:58:00
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185. Revert vehicles back to pre 1.6 - in Feedback/Requests [original thread]
richiesutie 2 wrote: Lorhak Gannarsein wrote: I would like the old tanks with the current costs. And probably a shield buff or two. The current costs are far to low imho for what they can achieve. Wait you just wanted the old tanks wit...
- by Lorhak Gannarsein - at 2014.06.17 07:19:00
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186. Revert vehicles back to pre 1.6 - in Feedback/Requests [original thread]
I would like the old tanks with the current costs. And probably a shield buff or two.
- by Lorhak Gannarsein - at 2014.06.16 16:54:00
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187. FEEDBACK REP-TOOL POINTS - in Feedback/Requests [original thread]
jaksol JAK darnson wrote: shaman oga wrote: Just shoot to someone and you will have your points. true i can rrelie on kills but that is not what i lagi is for its to keep others resuplied and in tip top shape Killing a person resets yo...
- by Lorhak Gannarsein - at 2014.06.16 16:40:00
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188. Change the name already! - in Feedback/Requests [original thread]
m621 zma wrote: I-Shayz-I wrote: The basic answer to this is that there are so many places in the game where the name "Assault Rifle" is used, that trying to track down and find all of these instances (and then changing them in the code), wo...
- by Lorhak Gannarsein - at 2014.06.15 16:35:00
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189. Request: Assign Small Turret Slots to specific Vehicle Positions - in Feedback/Requests [original thread]
PLEASE. Same with dropships. A few of the people I gun for (badly and infrequently) seem to lean their ships in such a way as to obscure my accuracy. A turret on the other side would be incredibly helpful.
- by Lorhak Gannarsein - at 2014.06.15 16:30:00
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190. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
I use a ScR, so I would probably fit two. I don't like bricking my high slots, but there's really nothing else to fit there at the moment; even with the brick my EHP doesn't climb past 800 at proto. There's no real reason for me to use damage mod...
- by Lorhak Gannarsein - at 2014.06.15 11:38:00
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191. Played on Oceania for the first time in months. - in Feedback/Requests [original thread]
I didn't actually know rails were hitscan, or rather that the travel time is near instant. I've been playing with like a third of a second between firing and the round impacting - I might splice together a video on my potato to show you. How a...
- by Lorhak Gannarsein - at 2014.06.15 06:43:00
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192. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
CCP Rattati wrote: YOU GOT DEV'D (okay, I apologise, but I couldn't resist :P) EDIT: looks like I forgot to post actual math in my thing. Apologies again. Usually I just go '60/0.07=857.whatever' though :P
- by Lorhak Gannarsein - at 2014.06.14 11:05:00
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193. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
Grimmiers wrote: I would remove the commando class from legion at launch and work on medium weapons that could fill the role of light machine guns. Then I would have a weapon mount equipment so classes that can't hold a medium weapon can use th...
- by Lorhak Gannarsein - at 2014.06.14 09:11:00
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194. How To f ix The Plasma Cannon; an ODE to Rattati - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Pvt Numnutz wrote: Jesus Christ dude your still going on about this? There a three downsides to having a breach forge gun, your in a fat suit so your slow, you have to wait 6 seconds to charge it and you can't move...
- by Lorhak Gannarsein - at 2014.06.13 16:51:00
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195. Where is the militia HMG? - in Feedback/Requests [original thread]
Also, yes, it would be a war crime. A delicious, delicious war crime that costs 625 ISK for total pwnage.
- by Lorhak Gannarsein - at 2014.06.13 15:57:00
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196. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
Varoth Drac wrote: Lorhak Gannarsein wrote: Amarr suit comparison This is much better. The Amarr assault is gaining a low slot in hot fix bravo which will change things a lot. I use Amarr assaults myself and definitely agree that it nee...
- by Lorhak Gannarsein - at 2014.06.13 15:34:00
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197. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
Varoth Drac wrote: Boot Booter wrote: I frequently see scouts with more hp than my min assault (600 HP at pro usually). Yes assaults CAN out tank a scout, but the point is that the HP scouts can achieve is far to close to the average medium ...
- by Lorhak Gannarsein - at 2014.06.13 11:58:00
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198. [Suggestion] PG Upgrades for Shield balance - in Feedback/Requests [original thread]
Beren Hurin wrote: Lorhak Gannarsein wrote: Regulators are the low slot shield item. I don't really see how adding another module would add much more than SP sink A complex PG mod adds 11% PG at the very minimum to any suit as it it (flat ...
- by Lorhak Gannarsein - at 2014.06.12 16:30:00
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199. [Suggestion] Balancing logi reps...tweak lock-on time - in Feedback/Requests [original thread]
I appreciate the rapid response! I see your argument, and it's pretty solid. I could definitely support a change like this (potentially. I'd need to think about it in the morning). Re: the PC part of your argument, as you said this wouldn't chan...
- by Lorhak Gannarsein - at 2014.06.12 16:19:00
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200. [Hotfix Charily?] Swarm Launchers - Closing that gap between Standar... - in Feedback/Requests [original thread]
Maybe make a graph :P that's really hard on the eyes.
- by Lorhak Gannarsein - at 2014.06.12 16:01:00
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