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1. Large Blasters Need Balancing - in Feedback/Requests [original thread]
The OP is aallmost right, except that thanks to the whole armour v shield thing missile Madrugar was better at killing any kind of Madrugar than Gunnlogi was. Which was stupid, but hey. So fixing blaster to be AV is impossible, because you really...
- by Lorhak Gannarsein - at 2015.06.16 16:52:00
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2. Large Missiles might be a bit underpowered now. - in Feedback/Requests [original thread]
Jason1 Black wrote: Takahiro Kashuken wrote: It doesn't do the DPS. It doesn't have enough damage because it cannot be applied quickly enough so there is more chance of the target moving. If you increase the clip size then you get more c...
- by Lorhak Gannarsein - at 2015.03.16 08:09:00
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3. Large Missiles might be a bit underpowered now. - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: It doesn't do the DPS. It doesn't have enough damage because it cannot be applied quickly enough so there is more chance of the target moving. If you increase the clip size then you get more chances to hit the targe...
- by Lorhak Gannarsein - at 2015.03.14 02:57:00
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4. Large Missiles might be a bit underpowered now. - in Feedback/Requests [original thread]
Earlier (as in yesterday or something) I was running around solo in my Madrugar gv.0; the fitting is about 4000 armour, a hardener and 200 hp/s, as well as a damage mod on an ion cannon. I mess up a few people with my huge DPS and my being experie...
- by Lorhak Gannarsein - at 2015.03.13 16:07:00
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5. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
True Adamance wrote: Lorhak Gannarsein wrote: Spkr4theDead wrote: CCP Rattati wrote: because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree t...
- by Lorhak Gannarsein - at 2015.03.12 07:47:00
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6. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
DarthJT5 wrote: Fizzer XCIV wrote: Spkr4theDead wrote: CCP Rattati wrote: because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complica...
- by Lorhak Gannarsein - at 2015.03.11 14:22:00
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7. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
Spkr4theDead wrote: CCP Rattati wrote: because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional sk...
- by Lorhak Gannarsein - at 2015.03.11 14:20:00
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8. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
duster 35000 wrote: Pokey Dravon wrote: To be fair in this case, the Proto hull is 350% the price of a an Advanced hull. Incidentally, Proto dropsuits are 400% the price of Advanced dropsuits. And? 1 mil for a tank...while we still get sma...
- by Lorhak Gannarsein - at 2015.03.11 07:58:00
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9. Vahicle turrets - in Feedback/Requests [original thread]
Jason1 Black wrote: where is the caldari weapon? caldari already have one you say? well so do the gallente Caldari already have two, actually. Gallente only have one.
- by Lorhak Gannarsein - at 2015.03.11 01:21:00
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10. Large turret balance - in Feedback/Requests [original thread]
High alpha is what railguns do. They are a sniper rifle.
- by Lorhak Gannarsein - at 2015.03.11 01:20:00
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11. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: LudiKure ninda wrote: A fully fited PRO tank should cost around 1 mill isk in my opinion,..and MLT should be at least 150k. Bear in mind that more modules will have to be fit, so even if the hull...
- by Lorhak Gannarsein - at 2015.03.11 01:09:00
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12. blaster damage boost - in Feedback/Requests [original thread]
LudiKure ninda wrote: lucky seven777 wrote: ccp, please don't a serious damage buff for blaster turrets. A millitia blaster with a single damage mod easily destroys my proto gunlogi with 2 hardners. Wait what??? Your double hardend gunny...
- by Lorhak Gannarsein - at 2015.03.11 01:07:00
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13. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
You'd need to change some of the parameters; to burn out 20M in 150 deaths would take some reasonably expensive gear; certainly pricier than most of what I see in matches. 10M seems like a more sensible number, possibly lower. Cool idea, though.
- by Lorhak Gannarsein - at 2015.03.10 16:15:00
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14. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Stop exaggerating , current HAV's can nowhere near fit almost all PRO mods , even if you want to talk about Cal HAV's like most try to bash because their use to roaming around in their Gal HAV's and sma...
- by Lorhak Gannarsein - at 2015.03.10 16:10:00
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15. blaster damage boost - in Feedback/Requests [original thread]
True Adamance wrote: lucky seven777 wrote: ccp, please don't a serious damage buff for blaster turrets. A millitia blaster with a single damage mod easily destroys my proto gunlogi with 2 hardners. I'd then suggest you are simply lacking ...
- by Lorhak Gannarsein - at 2015.03.10 16:07:00
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16. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
True Adamance wrote: CCP Rattati wrote: Pokey Dravon wrote: CCP Rattati wrote: because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too com...
- by Lorhak Gannarsein - at 2015.03.10 16:06:00
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17. Assault HMG viable AV? - in Feedback/Requests [original thread]
It won't be useful against HAVs except as a deterrent - two or three AV-nade wielding AHMG users could do some serious damage, especially now that AV nades have been buffed - the grenades' short range isn't as much of an issue when you've the HMG ...
- by Lorhak Gannarsein - at 2015.03.08 03:29:00
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18. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Out of curiosity, Rattati - why are both of the new vehicle utility modules in high slots? Great, I get access to fitting modules, hooray, I can still fit nothing more than usual because of the catastrophically high costs of the modules. I get a n...
- by Lorhak Gannarsein - at 2015.03.06 13:42:00
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19. Laser/Scrambler rifle operation change - in Feedback/Requests [original thread]
um, no.
- by Lorhak Gannarsein - at 2015.03.04 14:43:00
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20. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
voidfaction wrote: Its funny they are going to nerf the weapon and not the to armor sentinels. I'll point out that the problem isn't the sentinels - get a bricked Sentinel ak.0 by himself and he's meat - slow, big hitbox, poor regen. Put hi...
- by Lorhak Gannarsein - at 2015.03.03 15:13:00
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