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241. Disappointed with Amarr Faction Pack (Where's the Gold?) - in Feedback/Requests [original thread]
Can't let this die. #YOLF
- by Lorhak Gannarsein - at 2014.03.19 15:38:00
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242. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
bamboo x wrote: Balamob wrote: did they remove the +1 ckip to explosive weapons of the minmatar ???? goodbye flaylock build Likely due to swarms and mass driver. CCP doesn't want tankers crying anymore I guess. Swarms are Caldari. B...
- by Lorhak Gannarsein - at 2014.03.10 02:40:00
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243. Battle Wagons - in Feedback/Requests [original thread]
Soooo... MAVs? Yeah, we've been QQing for these for a while now.
- by Lorhak Gannarsein - at 2014.03.05 14:52:00
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244. Disappointed with Amarr Faction Pack (Where's the Gold?) - in Feedback/Requests [original thread]
Minmatar Mercenary 9292 wrote: True Adamance wrote: Minmatar Mercenary 9292 wrote: True Adamance wrote: Can any other Faction Combat Packs confirm alternate vanity colour schemes? Blue Caldari or Red Minmatar? I bought the Minmatar...
- by Lorhak Gannarsein - at 2014.03.02 23:03:00
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245. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
lol@ 'excessive spam'.
- by Lorhak Gannarsein - at 2014.02.27 05:57:00
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246. Missile tanks should not be able to empty their clip in one volley. - in Feedback/Requests [original thread]
Bendtner92 wrote: Proto turret: 12 missiles * 540 damage * 1.3 damage mod = around 8400 damage. Against a Madrugar you will need 1500 of that to punch through the shields, leaving 6900 damage for the armor. 6900 * 1.2 armor damage * 0.6 activ...
- by Lorhak Gannarsein - at 2014.02.23 15:33:00
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247. Remote Scanners, help or hindarence ?? - in Feedback/Requests [original thread]
I don't fit them anymore, as a general rule. It makes general gameplay better, but squad play can get frustrating - for one thing, there's no way to tag points for an orbital or whatever. I think if we had the hexes marked on the overlap I'd never...
- by Lorhak Gannarsein - at 2014.02.14 05:36:00
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248. Request: Reduce sniper rifle damage by 95%.... - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Here we go again (and again and again). You are aware are you not that the red line is for you? The sniper that is shooting you is unable to see your red line. They are operating within their clear zone. Being in their red...
- by Lorhak Gannarsein - at 2014.02.06 12:44:00
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249. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Oh - for what it's worth, headshots don't instantly burn out the clone inherently, it's actually damage based . HMG headshot kills don't burn clones out, probably she to pathetic damage per shot.
- by Lorhak Gannarsein - at 2014.02.03 23:35:00
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250. Others actions costing you warpoints - in Feedback/Requests [original thread]
You are responsible for the kill. You did place it, after all. Let's say I'm running my boundless HMG w/2x complex damage mods and proficiency 3; I'm dealing over 1k DPS. (I think? 19.8*2400/60*1.09*1.187 = 1025?) You are in a scout suit and loo...
- by Lorhak Gannarsein - at 2014.02.01 17:37:00
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251. Others actions costing you warpoints - in Feedback/Requests [original thread]
On the flip side, you are rewarded if an enemy kills themselves with it. For a weapon that is (in this instance) entirely fire-and-forget, it should require careful placement, and in no way should you be able to spam them without penalty. I can...
- by Lorhak Gannarsein - at 2014.02.01 14:59:00
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252. [Request] Replace the Revive Bonus with a Vehicle Assist style Bonus - in Feedback/Requests [original thread]
+1. Also, awesome imagery :P
- by Lorhak Gannarsein - at 2014.02.01 06:03:00
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253. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Big fan of these ideas. Bethhy wrote: Omniscient meaning both players can see each other permanently as soon as it get's to that player count. Allowing for one player to chase the other one down, or both players to go for the win and many othe...
- by Lorhak Gannarsein - at 2014.02.01 06:01:00
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254. Female heavy suits - in Feedback/Requests [original thread]
FOR GREAT JUSTICE!
- by Lorhak Gannarsein - at 2014.01.25 15:33:00
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255. Nano Bikes - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Sole Fenychs wrote: *pathetic moaning* The idea isn't just bad for lore, it's bad for gameplay, too. Vehicles materializing out of nowhere? Yeah, it sounds awesome, but would it benefit the game as a whole? Pret...
- by Lorhak Gannarsein - at 2014.01.24 11:53:00
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256. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Bendtner92 wrote: Lorhak Gannarsein wrote: And I'd just like to point out that heavy resists are in no way going to make up for the loss of 50hp/s. Rail Rifle with proficiency 5 is going to do about 50 damage less per second against a Gall...
- by Lorhak Gannarsein - at 2014.01.22 11:33:00
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257. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
I'm done with logi-ing; dropping that for good unless these equipment changes are drastically rethought. I cannot be bothered with wasting my time on these items. I guess I'm taking nano hives to three, sticking them on an assault suit and calli...
- by Lorhak Gannarsein - at 2014.01.22 11:12:00
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258. Could Character Creation (like EVE) be possible? - in Feedback/Requests [original thread]
Namirial Kensai wrote: Balamob wrote: i think that there could be a character creator like EVE would be awesome (the best there is in my opinion). I wouldnt mind if it is a DLC, comes with the Dust 4 PS4 or somethinglike that. would be dif...
- by Lorhak Gannarsein - at 2014.01.22 06:10:00
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259. Female heavy suits - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: TechMechMeds wrote: Fizzer94 wrote: Best thread on the forums! Seriously, explain... "Ect" isn't enough information. Big t!ts wobbling + hmg= win Even my missus wants to see this Get us some Dead or Alive b...
- by Lorhak Gannarsein - at 2014.01.22 06:08:00
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260. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
What does 'repair (inst)' mean? Wait. Installations? Does this mean a buff for AI installations? And maybe some more sensibly placed supply depots?
- by Lorhak Gannarsein - at 2014.01.22 06:07:00
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