Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bethhy
Ancient Exiles. Renegade Alliance
657
|
Posted - 2014.01.03 03:52:00 -
[31] - Quote
Vicious Minotaur wrote:What about other methods of killing that also negate the possibility of being revived? Like grenades, forge guns... etc?
Should they get 60, like a headshot kill, or just 50 (or a middle ground)? Though extra war points for those methods could increase spam... (Such as for grenades)
And I would very much like a "last clone standing" mechanic, even in skirmish/domination. It would only be used in cases where one team is being cloned out.
IMO AOE should never get rewarded for effort based points. that is a biased opinion however. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
491
|
Posted - 2014.01.03 04:14:00 -
[32] - Quote
I am inclined to agree. I think it would be good to allow for revives in the case of AOE. That would alleviate some peoples issues with grenades, mass drivers, and such.
Then I could ask that I get rewarded [slightly] for getting a direct forge gun hit under the system that you propose. Admittedly, I am biased. I love blapping people while running around, all while in striking distance of light weapons. |
SteelheadPep
SAM-MIK
22
|
Posted - 2014.01.04 17:51:00 -
[33] - Quote
+1, with the 1.7 update pens and reppers are lagging again leading to more unforeseen outcomes.The phantom pickup marker on the field is another issue with this update. Your suggestion would help reduce downed merc anxiety about being picked up, and would have more mercs requesting to be penned rather than being yelled at for trying to sincerely help someone.
|
DJINN Jecture
BurgezzE.T.F Public Disorder.
93
|
Posted - 2014.01.04 21:37:00 -
[34] - Quote
As a long time Logi I see a real value to this proposed change and have a feeling that it would benefit everyone, both when looking at the number of clones left and with keeping track of your own stats for suit loss etc. If you were playing smart and went around with a guy with a needle then you would be rewarded with a higher KDR because instead of dying you were knocked unconscious (battle shock) and revived.
Agent For Hire
|
Scheneighnay McBob
Bojo's School of the Trades
3393
|
Posted - 2014.01.05 00:09:00 -
[35] - Quote
No.
1. KDR is meaningless, anyway 2. The death statistic is there to show that you where the one the logis are risking their asses for.
We used to have a time machine
|
Bethhy
Ancient Exiles. Renegade Alliance
684
|
Posted - 2014.01.05 02:05:00 -
[36] - Quote
Scheneighnay McBob wrote:No.
1. KDR is meaningless, anyway 2. The death statistic is there to show that you where the one the logis are risking their asses for.
KDR is meaningless for some, and then some will invest their ISK actively to increase their personal statistics.
KDR in games like CoD and BF are much worthless as its just a mark on your personal Epeen, In DUST however your KDR shows how successful you are at destroying assets versus loosing them. It's important because a huge premise of the game drives around KDR.
The Death Statistic isn't being actually represented in DUST 514. As none of us truly "Die" until our clone is terminated, giving absolute meaning to this premise in the game is something almost every aspect of DUST is crying for. |
DootDoot
Da Short Buss Legacy Rising
163
|
Posted - 2014.01.05 18:47:00 -
[37] - Quote
Me wants. |
Bethhy
Ancient Exiles. Renegade Alliance
834
|
Posted - 2014.01.15 23:59:00 -
[38] - Quote
Soraya Xel wrote:This would turn people ordinarily obsessed with nothing but K/D into people who valued good logistics. I approve.
Hopefully this is still on the radar for the 1.8 patch it would greatly improve gameplay for logi's and squads. |
Bethhy
Ancient Exiles. Renegade Alliance
850
|
Posted - 2014.01.16 21:19:00 -
[39] - Quote
|
GET ATMESON
Dem Durrty Boyz Renegade Alliance
240
|
Posted - 2014.01.17 01:25:00 -
[40] - Quote
Agreed 100% and backed up. Getting farmed by randoms is annoying ass hell or we should have an option for review that lasts 3 seconds.
Open Beta Fed 16th 2013. Scout fix + Heavy suits + Heavy guns = soonGäó
|
|
VikingKong iBUN
Third Rock From The Sun INTERGALACTIC WARPIGS
18
|
Posted - 2014.01.17 08:56:00 -
[41] - Quote
I concur with the needle thing - its simply real stupid that in one life we can die multiple times. |
Bethhy
Ancient Exiles. Renegade Alliance
871
|
Posted - 2014.01.19 21:17:00 -
[42] - Quote
VikingKong iBUN wrote:I concur with the needle thing - its simply real stupid that in one life we can die multiple times.
|
DootDoot
Da Short Buss Legacy Rising
174
|
Posted - 2014.01.25 23:15:00 -
[43] - Quote
bumping because its needed. |
Henchmen21
Planet Express LLC
458
|
Posted - 2014.01.26 00:20:00 -
[44] - Quote
+1 though I have always wondered if all it took to save a clone was a needle of nanites why wouldn't they just build that into suits to begin with.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
Nothing Certain
Villore Sec Ops Gallente Federation
97
|
Posted - 2014.01.26 00:37:00 -
[45] - Quote
I'm sure some spelling **** has pointed out it is lose, not loose, but just in case... |
Bethhy
Ancient Exiles. Renegade Alliance
947
|
Posted - 2014.01.26 04:00:00 -
[46] - Quote
Nothing Certain wrote:I'm sure some spelling **** has pointed out it is lose, not loose, but just in case...
|
Durza Wolfmord
The Unit 514
1
|
Posted - 2014.01.26 06:18:00 -
[47] - Quote
Henchmen21 wrote:+1 though I have always wondered if all it took to save a clone was a needle of nanites why wouldn't they just build that into suits to begin with.
Bullets put holes into your armor. Reactive plates is already for that. However, having that many Nanites always in your suit could cause problems with the circutry since Nanites eat metal. They are programmed for armor repair and then stored in the needles.
Oh, and bump for this! Please CCP |
Henchmen21
Planet Express LLC
468
|
Posted - 2014.01.26 06:30:00 -
[48] - Quote
Durza Wolfmord wrote:Henchmen21 wrote:+1 though I have always wondered if all it took to save a clone was a needle of nanites why wouldn't they just build that into suits to begin with. Bullets put holes into your armor. Reactive plates is already for that. However, having that many Nanites always in your suit could cause problems with the circutry since Nanites eat metal. They are programmed for armor repair and then stored in the needles. Oh, and bump for this! Please CCP
Still have a tube set to auto inject when downed, it'd have to be cheaper then replacing the suit and the clone. Just because they can hop to another clone doesn't mean any military force would be that wasteful.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
DootDoot
Da Short Buss Legacy Rising
179
|
Posted - 2014.01.31 23:58:00 -
[49] - Quote
needs to be 1st page |
ToRgUe77
Ultramarine Corp
12
|
Posted - 2014.02.01 00:03:00 -
[50] - Quote
+1
mmm creamy creamy beige
|
|
low genius
The Sound Of Freedom Renegade Alliance
1162
|
Posted - 2014.02.01 00:04:00 -
[51] - Quote
couldn't agree more. if the guy doesn't bleed you out, then he didn't get the kill. |
Bethhy
Ancient Exiles. Renegade Alliance
1029
|
Posted - 2014.02.01 03:12:00 -
[52] - Quote
DootDoot wrote:needs to be 1st page
Here is hoping it's on the dev's list of things to do. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
706
|
Posted - 2014.02.01 03:18:00 -
[53] - Quote
A possible solution to the "last man standing problem would be to cut the mission timer short at certain clone counts.
For example something like: 10 minutes left in a match and team B has 10 clones, drop the time down to 5 minutes remaining. 5 clones left, drop the clock to 3 minutes remaining. If it is already below that, no change.
Enough time to clear the map if everyone is fighting but not enough for the match to drag if people are playing cat and mouse. Admittedly some of those cat and mouse moments are fun, but this would largely ramp up the tension of Ambush (which is supposed to be fast paced) and compliment the clone count idea. |
Lorhak Gannarsein
1440
|
Posted - 2014.02.01 06:01:00 -
[54] - Quote
Big fan of these ideas.
Bethhy wrote:Omniscient meaning both players can see each other permanently as soon as it get's to that player count. Allowing for one player to chase the other one down, or both players to go for the win and many other options. Allowing for a lot of different dynamic's but counterable by all parties.
This of course may be more complicated on CCP's developing end then my biased gamer mind could comprehend, but I would hope it do-able.
I would suggest that this happen when both sides are cloned out, rather than with only two persons remaining; otherwise I'd just get two people to run as far away as they could, to ensure the match got timed out.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Bethhy
Ancient Exiles. Renegade Alliance
1041
|
Posted - 2014.02.01 13:15:00 -
[55] - Quote
Moonracer2000 wrote:A possible solution to the "last man standing problem would be to cut the mission timer short at certain clone counts.
For example something like: 10 minutes left in a match and team B has 10 clones, drop the time down to 5 minutes remaining. 5 clones left, drop the clock to 3 minutes remaining. If it is already below that, no change.
Enough time to clear the map if everyone is fighting but not enough for the match to drag if people are playing cat and mouse. Admittedly some of those cat and mouse moments are fun, but this would largely ramp up the tension of Ambush (which is supposed to be fast paced) and compliment the clone count idea.
I Like that |
DootDoot
Da Short Buss Legacy Rising
183
|
Posted - 2014.02.02 03:47:00 -
[56] - Quote
VikingKong iBUN wrote:I concur with the needle thing - its simply real stupid that in one life we can die multiple times.
|
Bethhy
Ancient Exiles. Renegade Alliance
1057
|
Posted - 2014.02.03 15:34:00 -
[57] - Quote
|
al nize mk2
DUST University Ivy League
1
|
Posted - 2014.02.03 17:43:00 -
[58] - Quote
If you are shot down then you should take the death stat even if you're revived. But 5 WP for finishing off a downed clone makes sense. And extra points for total-deaths like the headshot seems fair. Headshots getting 60 WP is good because it's a skill. 55 WP for other kinds of instant finishes would be fair.
Also - I think it's a great idea to keep the match going until the last man standing. To prevent people hiding it would make sense that the radar becomes completlely transparent - or even more fun why not reduce the size of the combat zone in these circumstances? |
Bethhy
Ancient Exiles. Renegade Alliance
1062
|
Posted - 2014.02.03 20:45:00 -
[59] - Quote
-snip- |
Bethhy
Ancient Exiles. Renegade Alliance
1062
|
Posted - 2014.02.03 20:46:00 -
[60] - Quote
al nize mk2 wrote:If you are shot down then you should take the death stat even if you're revived. But 5 WP for finishing off a downed clone makes sense. And extra points for total-deaths like the headshot seems fair. Headshots getting 60 WP is good because it's a skill. 55 WP for other kinds of instant finishes would be fair.
Also - I think it's a great idea to keep the match going until the last man standing. To prevent people hiding it would make sense that the radar becomes completlely transparent - or even more fun why not reduce the size of the combat zone in these circumstances?
Any reason you should take a "death"? for being "shot down" ? |
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |