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201. Grabbing vehicles (and people?) - in Feedback/Requests [original thread]
um wut? okay that's actually kind of neat. How would you counter it? I mean, it seems like you're advocating a way to solo HAVs with little challenge. I mean, it's not like it's hard to catch up to a HAV; the problem is dropping three remotes on...
- by Lorhak Gannarsein - at 2014.06.12 16:00:00
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202. [Request] Add Missing Items To Marketplace(s) - in Feedback/Requests [original thread]
Lynn Beck wrote: May have been a joke Atiim... Gallente are known for using Rail tech, at least in Eve. Just that when Caldari/gallente split, they picked one of the 2 'hybrid' weapons to specialise into, and left at that. However, Rails were...
- by Lorhak Gannarsein - at 2014.06.12 15:56:00
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203. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Small blasters have a fire interval of 0.07, which comes to 857 RPM; at a current damage of 45.6 damage per shot for the Neutron blaster (it's the one I have fitted at the moment) that rounds out to about 651 DPS (disregarding decimals) which come...
- by Lorhak Gannarsein - at 2014.06.12 15:43:00
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204. [Suggestion] Balancing logi reps...tweak lock-on time - in Feedback/Requests [original thread]
Why do they need changing? It's not like a logi can out-DPS incoming damage in the first place, and a second person with a gun will neutralise that heavy-logi pretty efficiently. Especially with buffed Cores. They're also tethered to pretty much...
- by Lorhak Gannarsein - at 2014.06.12 15:35:00
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205. [Suggestion] PG Upgrades for Shield balance - in Feedback/Requests [original thread]
Regulators are the low slot shield item. I don't really see how adding another module would add much more than SP sink A complex PG mod adds 11% PG at the very minimum to any suit as it it (flat increase of 11 on max skilled Logistics w/ 102 tot...
- by Lorhak Gannarsein - at 2014.06.12 13:20:00
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206. [REQUEST] attempted hack - in Feedback/Requests [original thread]
So make sure the area is clear and/or get a friend to help you. This is essentially rewarding reckless play.
- by Lorhak Gannarsein - at 2014.06.12 13:13:00
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207. Change the name already! - in Feedback/Requests [original thread]
Apparently he doesn't want to do it because of potential ripples with skill effects and things like that.
- by Lorhak Gannarsein - at 2014.06.12 13:12:00
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208. A change to hacking: you did not die in vain. - in Feedback/Requests [original thread]
What about hacking bonuses? If I have a total hack time of 2s to your ten, if I get killed 1.5s in does that mean you only need to hack for 2.5s, or 7.5s?
- by Lorhak Gannarsein - at 2014.06.12 09:04:00
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209. Keep RE dmg, lower blast radius - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Ok suggestion. But increasing arming timer is the biggest need of all as genuine traps would be nice to have in gameplay. Nice - although not must have. This. I've been using them as instagib grenades recently, and th...
- by Lorhak Gannarsein - at 2014.06.12 02:58:00
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210. Amarr Assault - Extra Low Slot, Extra Fitting? - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: If you're struggling for PG on an Amarr assault you're doing something insane with it. I'm fitting a proto SCR and complex tanking modules on mine and it fits happily. An extra slot would be a huge boon, and it doesn't ...
- by Lorhak Gannarsein - at 2014.06.12 02:42:00
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211. Scrambler Rifle PG changes? - in Feedback/Requests [original thread]
CCP Rattati wrote: KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: Aisha Ctarl wrote: Omg CCP considering boosting Amarr?! It's the end times!! I would love to dispel this weird myth of CCP racial preferences, once and for all. ...
- by Lorhak Gannarsein - at 2014.06.11 23:11:00
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212. Scrambler Rifle PG changes? - in Feedback/Requests [original thread]
CCP Rattati wrote: One step at a time. The SR is very hard to fit, even with PG reduction. Just enjoy it if gives Amarr a boost. I'm not going to be able to boast about having the second-hardest to fit weapon in the game anymore :( I will e...
- by Lorhak Gannarsein - at 2014.06.11 17:03:00
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213. Scrambler Rifle PG changes? - in Feedback/Requests [original thread]
I was looking through the notes for Bravo, and on the MLT page it shows that you've lowered the PG costs for the Scrambler at STD in the interest of adding an MLT variant with appropriate scaling. Above that, though, it also shows a list of what a...
- by Lorhak Gannarsein - at 2014.06.11 16:37:00
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214. CCP!!!!..first MY Logo Now My tank...STOP IT!!! ENOUGH already Man - in Feedback/Requests [original thread]
This reminds me of that thread of Bane's in the war room.
- by Lorhak Gannarsein - at 2014.06.11 16:23:00
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215. [FEEDBACK] Large Turret Damage Type - in Feedback/Requests [original thread]
Harpyja wrote: CCP Rattati wrote: Lorhak Gannarsein wrote: Two of three large turrets deal an incorrect damage type; railguns deal blaster-type damage (90/110) and missiles deal the old damage type (of 70/135 instead of the current 80/12...
- by Lorhak Gannarsein - at 2014.06.11 14:13:00
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216. a bonus winning reward on matches :) - in Feedback/Requests [original thread]
steadyhand amarr wrote: that might be true but the winnings amount are so low the differnce is barely noticeable and in reality on the MvP on winning side would ever really see the effect It is actually very noticeable. It might be because ...
- by Lorhak Gannarsein - at 2014.06.11 12:08:00
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217. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
The dark cloud wrote: MINA Longstrike wrote: The dark cloud wrote: Look at it from a different perspective: new players jump into ambush and get spawn killed over and over because there are 2 tanks screwing everything up. Would you stick...
- by Lorhak Gannarsein - at 2014.06.11 12:04:00
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218. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
DeathwindRising wrote: Lorhak Gannarsein wrote: PLEASE! If you do nothing else, fix the damage profiles! One of the reasons shields are so marginalised is because rails deal blaster-type damage! Missiles also deal the old damage of 70/135 ...
- by Lorhak Gannarsein - at 2014.06.11 11:56:00
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219. [FEEDBACK] Large Turret Damage Type - in Feedback/Requests [original thread]
CCP Rattati wrote: Lorhak Gannarsein wrote: Two of three large turrets deal an incorrect damage type; railguns deal blaster-type damage (90/110) and missiles deal the old damage type (of 70/135 instead of the current 80/120). Fixing this w...
- by Lorhak Gannarsein - at 2014.06.11 10:32:00
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220. [FEEDBACK] Large Turret Damage Type - in Feedback/Requests [original thread]
Two of three large turrets deal an incorrect damage type; railguns deal blaster-type damage (90/110) and missiles deal the old damage type (of 70/135 instead of the current 80/120). Fixing this would help to improve TTK for shield vehicles, lesse...
- by Lorhak Gannarsein - at 2014.06.11 08:34:00
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