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Bright Cloud
Namtar Elite Gallente Federation
812
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Posted - 2015.02.28 13:28:00 -
[1] - Quote
At the moment using both amarr weapons on non amarr assaults is extremely difficult due to the rampant heat buildup. So instead of the useless cooldown bonus it should reduce the heat build up per lvl. So in that case the weapons should not overheat on a amarr assault and become at the same time viable to use on other suits. And lets be honest here allmost nobody uses the laser rifle due to that drawback.
Bright is the opposite of dark! Who would have thought of that?!
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Nocturnal Soul
5569
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Posted - 2015.02.28 13:44:00 -
[2] - Quote
..... I feel like I should warn you but I'm not.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Georgia Xavier
Y.A.M.A.H
34
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Posted - 2015.02.28 14:48:00 -
[3] - Quote
I love this idea way too much but as I read this glorious idea of yours I can already hear the caldari forum warriors' mating call "NERF! NERF! NERF! NERF! TOO OP! TOO OP! TOO OP!"
In all seriousness though,that is eliminating one of the biggest weakness of the rifle,making it way too op if this were to be implemented, it will cause quite an uproar I tell you
How many amarr does it take to change a light bulb? none. The minmatar do it for them
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7410
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Posted - 2015.02.28 15:53:00 -
[4] - Quote
Given the laser profile efficiency versus shield suits I'm going to say I oppose this. Making the operation skill reduce heat will cause absolute horror when combined with the amarr assault.
Doing this WILL break the game for shield suits.
AV
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Stormblade Green
KnightKiller's inc.
21
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Posted - 2015.02.28 15:58:00 -
[5] - Quote
Georgia Xavier wrote:I love this idea way too much but as I read this glorious idea of yours I can already hear the caldari forum warriors' mating call "NERF! NERF! NERF! NERF! TOO OP! TOO OP! TOO OP!"
In all seriousness though,that is eliminating one of the biggest weakness of the rifle,making it way too op if this were to be implemented, it will cause quite an uproar I tell you
It kinda is OP..... no offense but at level 1 amarr assault operation I can fire a charge shot and then Fire 5 shots right after..... and as for the original topic you can empty half of the clip before over heating.... unless you Fire a charge shot first.
One might say... I'm very skilled... yet I'm his apprentice... So what does that say about my mentor?
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2444
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Posted - 2015.02.28 18:07:00 -
[6] - Quote
The Amarr Assault bonus would have to change if the operation skills were changed to this. There would be effectively no heat for either weapon on Amarr Assault, and they would be OP.
In the interest of keeping the Amarr Assault interesting and useful, Im going to say that this should not be implemented.
Home at Last <3
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1532
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Posted - 2015.02.28 19:35:00 -
[7] - Quote
Bright Cloud wrote: And lets be honest here allmost nobody uses the laser rifle due to that drawback. lol That's not the case.
The gun is useless without the Amarr assault because of the damage curve, not because it actually overheats.
Our lives are nothing but a means to an end.
AIV member.
21 day EVE trial.
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John Demonsbane
Unorganized Ninja Infantry Tactics
5131
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Posted - 2015.03.01 17:28:00 -
[8] - Quote
Bright Cloud wrote:. And lets be honest here almost nobody uses the laser rifle because it requires you to think..
(The godfather of tactical logisticsGäó)
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DeadlyAztec11
Ostrakon Agency
7725
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Posted - 2015.03.01 17:53:00 -
[9] - Quote
Or how about no.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Imp Smash
Molon Labe. General Tso's Alliance
709
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Posted - 2015.03.02 02:44:00 -
[10] - Quote
Yeah, I'm going to have to throw in my nonexistent vote with the other guys as a 'no.'
You want to use Amarr guns, get an amarr suit. And stop talking about changing my laser. The last thing I need is for overheat to not matter when I use it -- its nice being the 1% of people who use skill support guns as opposed to EZmode slayer guns
(that being said -- I still use the CR in closed maps...I feel dirty...) |
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Georgia Xavier
Y.A.M.A.H
38
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Posted - 2015.03.02 03:36:00 -
[11] - Quote
Imp Smash wrote:Yeah, I'm going to have to throw in my nonexistent vote with the other guys as a 'no.'
You want to use Amarr guns, get an amarr suit. And stop talking about changing my laser. The last thing I need is for overheat to not matter when I use it -- its nice being the 1% of people who use skill support guns as opposed to EZmode slayer guns
(that being said -- I still use the CR in closed maps...I feel dirty...)
its fine,we all need to borrow a certain tactic we don't like sometimes. Besides the CR isn't that OP as most people make it out to be
How many amarr does it take to change a light bulb? none. The minmatar do it for them
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
478
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Posted - 2015.03.02 03:49:00 -
[12] - Quote
Bright Cloud wrote:At the moment using both amarr weapons on non amarr assaults is extremely difficult due to the rampant heat buildup. So instead of the useless cooldown bonus it should reduce the heat build up per lvl. So in that case the weapons should not overheat on a amarr assault and become at the same time viable to use on other suits. And lets be honest here allmost nobody uses the laser rifle due to that drawback.
Its already viable on non-amarr suits. |
Racro 01 Arifistan
Simple Minded People Pty. Ltd.
508
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Posted - 2015.03.02 04:55:00 -
[13] - Quote
i don't have amarr assult but I still run the laser rifle and boy is it fun
quafe assault g.1
millita laser rifle blueprint toxin smg
millita light damage mod blueprint
millita armour plate blueprint 2x millita armour rep blueprint
millita nanohive blueprint
the laser rifle is an extremely good weapon. it just takes aiming/skill to use. the laser rifle is perfectly fine to run on any suit just like the scrambler rifle is. the only thing the amarr assult does is allow for increased damage application buy reducing how quickly they overheat.
I see no point in changing how both of those weapons are currently operating....minus the turbo controlled scram users.
still. feel free to throw your self in front of my double complex light damaged moded Vizam laser rifle with prof 3 and see how long you last.
when you can melt a proto heavy from full shield/armour with even the millita (not the vizam that's just too kind to him) laser rifle without overheating it. there is no justification to change how the laser/scrambler rifle work. lets also not forget......the laser rifle deals more damage the closer it is TOO overheating and also how long its been on the target.
Elite Gallenten Soldier
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Imp Smash
Molon Labe. General Tso's Alliance
714
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Posted - 2015.03.03 00:16:00 -
[14] - Quote
Georgia Xavier wrote:Imp Smash wrote:Yeah, I'm going to have to throw in my nonexistent vote with the other guys as a 'no.'
You want to use Amarr guns, get an amarr suit. And stop talking about changing my laser. The last thing I need is for overheat to not matter when I use it -- its nice being the 1% of people who use skill support guns as opposed to EZmode slayer guns
(that being said -- I still use the CR in closed maps...I feel dirty...) its fine,we all need to borrow a certain tactic we don't like sometimes. Besides the CR isn't that OP as most people make it out to be
I have to disagree. I'd say the CR is the best gun in the game. The fact it gets outranged by the scrambler, RR and Laser is the only thing that keeps it from being the most used gun imo. |
PLAYSTTION
Corrosive Synergy RISE of LEGION
599
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Posted - 2015.03.03 02:33:00 -
[15] - Quote
Bright Cloud wrote:At the moment using both amarr weapons on non amarr assaults is extremely difficult due to the rampant heat buildup. So instead of the useless cooldown bonus it should reduce the heat build up per lvl. So in that case the weapons should not overheat on a amarr assault and become at the same time viable to use on other suits. And lets be honest here allmost nobody uses the laser rifle due to that drawback. the heat on the laser is what makes it good! You know the heat buildup multiplies damage?
Gassault Calogi and more. Respec Pending.
- Open Beta Vet - 37.5 mil sp -
- Director of Corrosive Synergy -
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2461
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Posted - 2015.03.03 05:09:00 -
[16] - Quote
PLAYSTTION wrote:Bright Cloud wrote:At the moment using both amarr weapons on non amarr assaults is extremely difficult due to the rampant heat buildup. So instead of the useless cooldown bonus it should reduce the heat build up per lvl. So in that case the weapons should not overheat on a amarr assault and become at the same time viable to use on other suits. And lets be honest here allmost nobody uses the laser rifle due to that drawback. the heat on the laser is what makes it good! You know the heat buildup multiplies damage? Damage buildup is over time, not governed by the heat level of the weapon. Damage slowly builds up the longer the trigger is depressed, and resets conpletely if the weapon stops firing.
This is why Laser Rifles are better on Amarr Assaults than on Amarr Commandos.
Home at Last <3
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
972
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Posted - 2015.03.03 12:42:00 -
[17] - Quote
Although I can't comment on the laser rifle, as an avid scrambler rifle user, I think it is in the sweet spot. It requires skill to use, you need to count your shots or else you overheat.
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Kierkegaard Soren
Corrosive Synergy RISE of LEGION
724
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Posted - 2015.03.03 20:30:00 -
[18] - Quote
The thing about the scram is that with the assault bonus working for it its exceptionally strong, without it its as much a liability to the owner as it is to the opposition. Twinning the suit bonus to an operation-based cool down could make it terrifying to behold, and generally bad for game balance. But I do think the operation skill should be cool down based. Perhaps the suit bonus can reduce the overheat damage and seizure time instead? It's a very Amarr thing to keep firing even though your weapon will burn you, resolute in the knowledge that you'll burn the enemy twice as harsh.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17433
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Posted - 2015.03.03 20:49:00 -
[19] - Quote
Kierkegaard Soren wrote:The thing about the scram is that with the assault bonus working for it its exceptionally strong, without it its as much a liability to the owner as it is to the opposition. Twinning the suit bonus to an operation-based cool down could make it terrifying to behold, and generally bad for game balance. But I do think the operation skill should be cool down based. Perhaps the suit bonus can reduce the overheat damage and seizure time instead? It's a very Amarr thing to keep firing even though your weapon will burn you, resolute in the knowledge that you'll burn the enemy twice as harsh.
Also bear in mind I think CCP drew upon the typical EVE side bonuses when thinking of the Amarr Assault bonus. Agressive Laser boats in EVE have bonuses to reduce capacitor consumption of laser weapons (as laser turrets don't use ammunition) to keep them firing longer/more often.
If you gave everyone the duration bonus I feel like the Amarr Assault would lose a lot of its character, arguably all you really need on it is the duration bonus and the weapon becomes more than it normally is, a shortening of the seize duration or more rapid cooling cycle is also less than optimal since the Amarr assault simply be mitigating the traits that keep the ScR somewhat balanced while already having the benefits they currently have.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Imp Smash
Molon Labe. General Tso's Alliance
718
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Posted - 2015.03.04 04:53:00 -
[20] - Quote
I really don't get why people are trying to fix something that isn't broken.
Laser weaponry isn't as good on other suits as Amarr. Same as EVE. Not that they can't be used -- just that other guns perform better. Isn't that the point behind Dust, Eve, New Eden? |
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Lorhak Gannarsein
Nos Nothi
4384
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Posted - 2015.03.04 14:43:00 -
[21] - Quote
um, no.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
27
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Posted - 2015.03.04 16:48:00 -
[22] - Quote
Imp Smash wrote:I really don't get why people are trying to fix something that isn't broken.
Laser weaponry isn't as good on other suits as Amarr. Same as EVE. Not that they can't be used -- just that other guns perform better. Isn't that the point behind Dust, Eve, New Eden?
Apparently so..... unfortunately the same doesn't apply to nearly the same extent for other weapon suit combos across the board, hence all the cries to improve Cal, Gal bonus'.
I wouldn't be adverse to seeing this coupled with weapons being harder to operate off their ideal suit too. i.e using a rail on an Amarr suit should be as tricky as a laser on a Cal suit. Easily doable but needs a little bit more thought/skill. |
Imp Smash
Molon Labe. General Tso's Alliance
720
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Posted - 2015.03.05 00:26:00 -
[23] - Quote
Edgar Reinhart wrote:Imp Smash wrote:I really don't get why people are trying to fix something that isn't broken.
Laser weaponry isn't as good on other suits as Amarr. Same as EVE. Not that they can't be used -- just that other guns perform better. Isn't that the point behind Dust, Eve, New Eden? Apparently so..... unfortunately the same doesn't apply to nearly the same extent for other weapon suit combos across the board, hence all the cries to improve Cal, Gal bonus'. I wouldn't be adverse to seeing this coupled with weapons being harder to operate off their ideal suit too. i.e using a rail on an Amarr suit should be as tricky as a laser on a Cal suit. Easily doable but needs a little bit more thought/skill.
Ah, I see.
Well, I've never gotten into the discussions about the Cal and Gal bonuses. Seems to me everyone thinks the Amarr Ass bonus is awesome. It lessens the mechanic that limits their race's guns. So, why not have every race do that?
What's the major mechanic limiting Caldari guns? I hear recoil a lot. If that is so, then assault bonus to rail tech recoil. What about Gal? Etc...
I'm no expert on this or anything on this so take this off the cuff banter with a whole bag of salt. it's probably a bad idea. |
Loyal Glasses
G.L.O.R.Y General Tso's Alliance
42
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Posted - 2015.03.05 03:53:00 -
[24] - Quote
Wasn't the original ScR operations heat build up reduction? I think I remember CCP changing it to cool down after the (third?) Hotfix. I could be wrong. :/
"Glasses of the Loyal Variety"
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Nocturnal Soul
5660
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Posted - 2015.03.05 04:06:00 -
[25] - Quote
Loyal Glasses wrote:Wasn't the original ScR operations heat build up reduction? I think I remember CCP changing it to cool down after the (third?) Hotfix. I could be wrong. :/ Charge up reduction... After some feedback due to the bonus being useless for the assault it was change to cool down
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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