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201. Certificate System, Teaching Players to Play better and rewarding them a bit. No... - in Feedback/Requests [original thread]
I always thought certificates would be very welcome in Dust as they were very VERY usefull to me in EVE. Offering some small rewards is a good idea even though i believe it wouldnt even be needed so people take interest in them. Another thing tha...
- by Laurent Cazaderon - at 2013.01.29 11:44:00
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202. [Request] Strategizing possibilities in Warbarge - in Feedback/Requests [original thread]
Mavado V Noriega wrote: So to those that actually do FW corporation battles this topic concerns the 10min wait we got in the warbarge. Seeing as corp matches happen on a number of different maps let us use that big ass table in the middle duri...
- by Laurent Cazaderon - at 2013.01.25 07:10:00
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203. Demand of team/corp deployment now (alot likes= high demand) - in Feedback/Requests [original thread]
I may hate blueberries as much as the next guy but i'm not really for having full corp deploy in pub matches. Mag suffered a lot from that and scared away a lot of new players. Let's not forget that today's blueberries are the trained soldiers of...
- by Laurent Cazaderon - at 2013.01.24 15:30:00
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204. [Request] Add a mirror to the merc quarter - in Feedback/Requests [original thread]
Hello there. Small funny suggestion from a corpmate. Add a mirror to the merc quarters so we can finally see our suits from the front
- by Laurent Cazaderon - at 2013.01.22 20:47:00
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205. There should be extra damage for aiming down sights - in Feedback/Requests [original thread]
BattleCry1791 wrote: Vyzion Eyri wrote: This guys suggestion isn't completely unreasonable. When we hit open beta, you will know the meaning of unreasonable suggestions. Post of the day. I would like to see less recoil on ADS or more re...
- by Laurent Cazaderon - at 2013.01.22 11:47:00
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206. Ambush Spawn Mechanics - FIX IT! - in Feedback/Requests [original thread]
meh... just use freakin drop uplinks. that's what they're for.
- by Laurent Cazaderon - at 2013.01.21 11:07:00
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207. New Map - in Feedback/Requests [original thread]
Reverand Axeman wrote: I get that you guys built a new map, which is actually an old map from previous builds, but you guys are jamming this one down our throats! In the past two days I have played for about 20 plus hours and out of that I migh...
- by Laurent Cazaderon - at 2013.01.21 11:05:00
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208. [Request] Passive SP on all characters - in Feedback/Requests [original thread]
Bendtner92 wrote: First off, what was the reason for removing this in the first place? Since you can easily work around it by creating two other PSN accounts, what's the point in not having passive SP on all characters? You can still only use...
- by Laurent Cazaderon - at 2013.01.21 11:04:00
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209. [Feedback\questions] 01/21 Grenade fix - in Feedback/Requests [original thread]
I-Shayz-I wrote: The old grenades had a shorter fuse time that made them go off in the air when you cooked them. The grenades now have a longer timer for cooking and a timer for when they land on the ground meaning that if the grenade lands on...
- by Laurent Cazaderon - at 2013.01.21 11:01:00
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210. [Feedback\questions] 01/21 Grenade fix - in Feedback/Requests [original thread]
So, i guess you guys all saw that today's DT will be extended in order to fix the grenade fuse time (yay !) Use this threads to give feedback, ask questions to dev, and answer people's general inquiries on the matter. What i wonder is if this gre...
- by Laurent Cazaderon - at 2013.01.21 10:32:00
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211. [Feedback] High End Heavies need more Armor - in Feedback/Requests [original thread]
More HP for heavies ? Or more efficient self repair ? Another low slot ? Come on.... A decent logi with a few repair tool skills can fully heal a heavy in less than a minute... If heavies suddenly become self reliable for repairing their armo...
- by Laurent Cazaderon - at 2013.01.21 10:09:00
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212. [SUGGESTION] A modest proposal to fix ALL balancing issues once and for all - in Feedback/Requests [original thread]
Arramakaian Eka wrote: Quote: The point is to direct attention away from perceived imbalances which are actually game mechanics working as designed. Your post is all nice and fun. But saying that everything is a game mechanics working...
- by Laurent Cazaderon - at 2013.01.18 13:39:00
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213. Give us a nade hotfix already!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
People mention "blow on impact" nades, such as fused locus nades. Imo, that kind of nade SHOULDNT exist in a FPS. They are a cheap win button. I got a hundred and never used them in codex nor chromosome yet.
- by Laurent Cazaderon - at 2013.01.18 08:38:00
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214. Give us a nade hotfix already!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
KingBabar wrote: No I won't shut up about this issue, ever. Get it fixed or at least give me some form of reply CCP. 1. Give us the 4 sec fuse back. (I'd also like to see a slight raising of the trajectory, its too steep and loks unnatural...
- by Laurent Cazaderon - at 2013.01.17 16:04:00
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215. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
I get what you mean Bendtner. But would it be relevant for us to judge changes before effectively testing them ? I guess if it had worked this way in the past, maybe we could have avoided some unpleasant changes like the 2sec timer. That and other...
- by Laurent Cazaderon - at 2013.01.17 13:36:00
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216. [Request] Easier squad creation - in Feedback/Requests [original thread]
asked numerous times. Always good to ask once more. +1
- by Laurent Cazaderon - at 2013.01.17 11:14:00
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217. [Request] Quick squad commands button - in Feedback/Requests [original thread]
Akuma Fumetsu wrote: I have been using squad commands more and more, the commands them self are fine it's just the way we have to access, having to press start and select a target is fine if your no where near the target and no enemies are arou...
- by Laurent Cazaderon - at 2013.01.17 11:13:00
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218. re: Cmdr Wangs post about heavies - in Feedback/Requests [original thread]
Drommy Hood wrote: If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots A boost ? cut the crap. At 50m, your HMG...
- by Laurent Cazaderon - at 2013.01.17 10:10:00
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219. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
I never had any trouble with those weekly updates. They're meant to be pointers, notes on what is discussed in dev meetings and not full report. Also, someone mentioned how worse those forums would be if they were actually saying "hey, we discuss...
- by Laurent Cazaderon - at 2013.01.17 09:15:00
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220. orbital strikes in red zone - in Feedback/Requests [original thread]
Dull idea.
- by Laurent Cazaderon - at 2013.01.17 08:50:00
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