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Sgt Kirk
ZionTCD Legacy Rising
351
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Posted - 2013.01.17 03:11:00 -
[61] - Quote
Milk |
Tibolin Wargan
HavoK Core
12
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Posted - 2013.01.17 03:17:00 -
[62] - Quote
Shake ;) |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2013.01.17 03:18:00 -
[63] - Quote
Not for those with lactose intolerance. |
Sgt Kirk
ZionTCD Legacy Rising
351
|
Posted - 2013.01.17 03:19:00 -
[64] - Quote
Elijah Sol' Dzusaki wrote:Not for those with lactose intolerance. I have QQ intolerance |
DJINN leukoplast
Hellstorm Inc League of Infamy
289
|
Posted - 2013.01.17 03:34:00 -
[65] - Quote
Heavy suits don't need a nerf, the HMG does.
Heavies IMO should be the infantry based tanks to take on vehicles and take a severe beating from those vehicles. But as it is now, the HMG is just too powerful for such a high-health suit going up against other significantly weaker infantry players. Heavies ought to be mainly used against vehicles, but not much more than that. Their role against other infantry players should be very minor (only as a support role) and not nearly as effective as it is now.
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KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
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Posted - 2013.01.17 04:25:00 -
[66] - Quote
DJINN leukoplast wrote:Heavy suits don't need a nerf, the HMG does.
Heavies IMO should be the infantry based tanks to take on vehicles and take a severe beating from those vehicles. But as it is now, the HMG is just too powerful for such a high-health suit going up against other significantly weaker infantry players. Heavies ought to be mainly used against vehicles, but not much more than that. Their role against other infantry players should be very minor (only as a support role) and not nearly as effective as it is now.
The MH 82 already has the lowest DPS of every weapon in the game. Even the the officer version (the Gaston) has less than a Toxin SMG. The assault and burst equivalents even less DPS. Rate of fire marginally makes up for this due to accuracy. Yes, its a powerfull weapon when used properly. So is a shotgun on a scout suit with kinetic catalysers and profile dampners. They kill heavys all the time. We dont yell OP over it. We cuss at the t.v. and then respawn. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 04:30:00 -
[67] - Quote
KripnawtiQ Prime wrote:
The MH 82 already has the lowest DPS of every weapon in the game. Even the the officer version (the Gaston) has less than a Toxin SMG. The assault and burst equivalents even less DPS. Rate of fire marginally makes up for this due to accuracy. Yes, its a powerfull weapon when used properly. So is a shotgun on a scout suit with kinetic catalysers and profile dampners. They kill heavys all the time. We dont yell OP over it. We cuss at the t.v. and then respawn.
this is really the only thing you can do about it. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
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Posted - 2013.01.17 04:35:00 -
[68] - Quote
KripnawtiQ Prime wrote:DJINN leukoplast wrote:Heavy suits don't need a nerf, the HMG does.
Heavies IMO should be the infantry based tanks to take on vehicles and take a severe beating from those vehicles. But as it is now, the HMG is just too powerful for such a high-health suit going up against other significantly weaker infantry players. Heavies ought to be mainly used against vehicles, but not much more than that. Their role against other infantry players should be very minor (only as a support role) and not nearly as effective as it is now.
The MH 82 already has the lowest DPS of every weapon in the game. Even the the officer version (the Gaston) has less than a Toxin SMG. The assault and burst equivalents even less DPS. Rate of fire marginally makes up for this due to accuracy. Yes, its a powerfull weapon when used properly. So is a shotgun on a scout suit with kinetic catalysers and profile dampners. They kill heavys all the time. We dont yell OP over it. We cuss at the t.v. and then respawn. Actually it has higher DPS. Damage per second. It has the higher because of the rof. More rof = more DPS.
I think you mean pure DPB... Damage per bullet. And it has the lowest damage simply because the HMG would be OP if it spit out 30 dmg bullets with a 2k rof. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2013.01.17 04:46:00 -
[69] - Quote
KripnawtiQ Prime wrote:
The MH 82 already has the lowest DPS of every weapon in the game. Even the the officer version (the Gaston) has less than a Toxin SMG. The assault and burst equivalents even less DPS. Rate of fire marginally makes up for this due to accuracy. Yes, its a powerfull weapon when used properly. So is a shotgun on a scout suit with kinetic catalysers and profile dampners. They kill heavys all the time. We dont yell OP over it. We cuss at the t.v. and then respawn.
Oh the cussing we do when we here that distinct shotgun sound of death, hoping its friendly fire while turning in slow motion to catch a glimpse of the lady like blur jump over our head!
Spinning around like a dog that has poo stuck to his tail. We start doing the moon walk in hopes of a lucky spray before...... the cussing begins. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
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Posted - 2013.01.17 04:47:00 -
[70] - Quote
DJINN Marauder wrote:KripnawtiQ Prime wrote:DJINN leukoplast wrote:Heavy suits don't need a nerf, the HMG does.
Heavies IMO should be the infantry based tanks to take on vehicles and take a severe beating from those vehicles. But as it is now, the HMG is just too powerful for such a high-health suit going up against other significantly weaker infantry players. Heavies ought to be mainly used against vehicles, but not much more than that. Their role against other infantry players should be very minor (only as a support role) and not nearly as effective as it is now.
The MH 82 already has the lowest DPS of every weapon in the game. Even the the officer version (the Gaston) has less than a Toxin SMG. The assault and burst equivalents even less DPS. Rate of fire marginally makes up for this due to accuracy. Yes, its a powerfull weapon when used properly. So is a shotgun on a scout suit with kinetic catalysers and profile dampners. They kill heavys all the time. We dont yell OP over it. We cuss at the t.v. and then respawn. Actually it has higher DPS. Damage per second. It has the higher because of the rof. More rof = more DPS. I think you mean pure DPB... Damage per bullet. And it has the lowest damage simply because the HMG would be OP if it spit out 30 dmg bullets with a 2k rof.
DPS=Damage Per Shot. ROF=Rate Of Fire
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Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.17 04:53:00 -
[71] - Quote
KripnawtiQ Prime wrote:
DPS=Damage Per Shot. ROF=Rate Of Fire
No. the common use of DPS is Damage per Second.
Damage per bullet is largely irrelevant in CQC for a heavy, and a source of intense rage and frustration at greater than 30 meters, kinda like a reverse laser.
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Kiiran-B
Seraphim Initiative. CRONOS.
46
|
Posted - 2013.01.17 05:06:00 -
[72] - Quote
DJINN leukoplast wrote:Heavy suits don't need a nerf, the HMG does.
Heavies IMO should be the infantry based tanks to take on vehicles and take a severe beating from those vehicles. But as it is now, the HMG is just too powerful for such a high-health suit going up against other significantly weaker infantry players. Heavies ought to be mainly used against vehicles, but not much more than that. Their role against other infantry players should be very minor (only as a support role) and not nearly as effective as it is now.
I agree. I say give heavies double armor half range.
EDIT: They would need to be limited to HMG and forge gun though. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 05:09:00 -
[73] - Quote
no. double armor half range wouldn't solve the problem. it'd simply make them more ineffective. |
Kiiran-B
Seraphim Initiative. CRONOS.
46
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Posted - 2013.01.17 05:18:00 -
[74] - Quote
Breakin Stuff wrote:no. double armor half range wouldn't solve the problem. it'd simply make them more ineffective.
Not for the point he made. Withstand more damage from vehicles and infantry fire but prevents them from killing from long range. My experiences from heavies so far is that they shoot for long distances and kill me as I retreat. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 05:25:00 -
[75] - Quote
you run from heavies by bolting behind cover. If I had a nickel for every person who complained about HMGs being overpowered and a dime for every time I've seen a heavy absolutely annihilate everyone on the field, I'd Have a 10-1 ratio of nickels to dimes.
How is a class that requires 50% more expensive in SP and 400% as expensive per fit in ISK being dangerous on the field and capable of doing significant destruction unfair? Heavies must pay very dearly in order to be effective. Because in three weeks from now we're going to see heavies absolutely get their asses used as everyone's punch dummy. Unless they stay with two specific suits. In which case they break even.
If you nerf heavies further, the SP cost and ISK cost needs to drop sharply. |
Kiiran-B
Seraphim Initiative. CRONOS.
46
|
Posted - 2013.01.17 05:36:00 -
[76] - Quote
Breakin Stuff wrote:you run from heavies by bolting behind cover. If I had a nickel for every person who complained about HMGs being overpowered and a dime for every time I've seen a heavy absolutely annihilate everyone on the field, I'd Have a 10-1 ratio of nickels to dimes.
How is a class that requires 50% more expensive in SP and 400% as expensive per fit in ISK being dangerous on the field and capable of doing significant destruction unfair? Heavies must pay very dearly in order to be effective. Because in three weeks from now we're going to see heavies absolutely get their asses used as everyone's punch dummy. Unless they stay with two specific suits. In which case they break even.
If you nerf heavies further, the SP cost and ISK cost needs to drop sharply.
I do, but that scenario isn't always the present one. I don't think they're OP, just that the range is a bit high.
I never said it was unfair.
Who said anything about nerfing them? My idea doubles their HP and makes them more effective at close range. If anything surely I'm balancing them. HMG is supposed to be a close range weapon, used to hold defensive points (or attack them) while being effective against infantry.
It just seems a bit pointless that most of the time they come out of a mid range fire fight killing the enemy but is left with hardly any health. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.17 05:42:00 -
[77] - Quote
Huh... I've never thought of the heavies as weak in this build, I always find them extremely overwhelming unless they're militia fits. They take so much to kill and HMGs kill in an instant when in the right range and still have good range. I'm mainly an assault player but made a heavy today and capped it out on SP and after getting the type I suit I felt extremely OP lol. A bit slow, but eh, it's easy to keep within HMGs distance unless I spawn on the outskirts of a map.
Diggin it, I could get used to being a walking tank. Fuse grenades are such a hard counter that it's ridiculous though. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.17 06:53:00 -
[78] - Quote
James-5955 wrote:Huh... I've never thought of the heavies as weak in this build, I always find them extremely overwhelming unless they're militia fits. They take so much to kill and HMGs kill in an instant when in the right range and still have good range. I'm mainly an assault player but made a heavy today and capped it out on SP and after getting the type I suit I felt extremely OP lol. A bit slow, but eh, it's easy to keep within HMGs distance unless I spawn on the outskirts of a map.
Diggin it, I could get used to being a walking tank. Fuse grenades are such a hard counter that it's ridiculous though.
At your level, they may be a bit OP to others in militia gear, but the point is that it wont get much better as you advance. Just wait until you're level 5 with a few skills and see which gear you're still using. So if ccp decides to "balance" us in a negative way, then they will likely not be able to serve the role that they are intended. They've essentially said that the heavy suit is going to change for balance, so I'm curious what they're thoughts are about it. I know that I just have to wait, but i'm not sure that I want to skill further into it.
Heavies kill. I don't understand why that upsets so many others. If you want some extra war points, throw a repair nanohive at my feet and I'll happily fill up. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 08:12:00 -
[79] - Quote
Stinker Butt wrote:James-5955 wrote:Huh... I've never thought of the heavies as weak in this build, I always find them extremely overwhelming unless they're militia fits. They take so much to kill and HMGs kill in an instant when in the right range and still have good range. I'm mainly an assault player but made a heavy today and capped it out on SP and after getting the type I suit I felt extremely OP lol. A bit slow, but eh, it's easy to keep within HMGs distance unless I spawn on the outskirts of a map.
Diggin it, I could get used to being a walking tank. Fuse grenades are such a hard counter that it's ridiculous though. At your level, they may be a bit OP to others in militia gear, but the point is that it wont get much better as you advance. Just wait until you're level 5 with a few skills and see which gear you're still using. So if ccp decides to "balance" us in a negative way, then they will likely not be able to serve the role that they are intended. They've essentially said that the heavy suit is going to change for balance, so I'm curious what they're thoughts are about it. I know that I just have to wait, but i'm not sure that I want to skill further into it. Heavies kill. I don't understand why that upsets so many others. If you want some extra war points, throw a repair nanohive at my feet and I'll happily fill up.
think of prototype gear with proto mods as 100% efficiency. Level 1 heavy is 70% Type 2 is 85%, level 3 is 93% and the rest drops sharply from there when you consider heavies.
assault get linear gains. The heavies gain very little after type 2 armor, which you need amarr heavy dropsuits at 2 for.
This is about as good as the heavy game gets. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.17 08:57:00 -
[80] - Quote
Breakin Stuff wrote:Stinker Butt wrote:James-5955 wrote:Huh... I've never thought of the heavies as weak in this build, I always find them extremely overwhelming unless they're militia fits. They take so much to kill and HMGs kill in an instant when in the right range and still have good range. I'm mainly an assault player but made a heavy today and capped it out on SP and after getting the type I suit I felt extremely OP lol. A bit slow, but eh, it's easy to keep within HMGs distance unless I spawn on the outskirts of a map.
Diggin it, I could get used to being a walking tank. Fuse grenades are such a hard counter that it's ridiculous though. At your level, they may be a bit OP to others in militia gear, but the point is that it wont get much better as you advance. Just wait until you're level 5 with a few skills and see which gear you're still using. So if ccp decides to "balance" us in a negative way, then they will likely not be able to serve the role that they are intended. They've essentially said that the heavy suit is going to change for balance, so I'm curious what they're thoughts are about it. I know that I just have to wait, but i'm not sure that I want to skill further into it. Heavies kill. I don't understand why that upsets so many others. If you want some extra war points, throw a repair nanohive at my feet and I'll happily fill up. think of prototype gear with proto mods as 100% efficiency. Level 1 heavy is 70% Type 2 is 85%, level 3 is 93% and the rest drops sharply from there when you consider heavies. assault get linear gains. The heavies gain very little after type 2 armor, which you need amarr heavy dropsuits at 2 for. This is about as good as the heavy game gets.
Yep and thats why I am playing heavy since its fun with the HMG but my Skill Points are going into a shotgun scout build or a pistol build or a dual pistol build called "007"
I am playing heavy but its kind of sad that two assaults in militia gear can lolsterkill a heavy in CQC. And when the assaults are running better suits like A or B series or better? Then a SINGLE assault will KILL a HEAVY no problem in CQC.
Thats messed up and kind of sad and most of the reason that once you get a heavy T1 basic suit that going any higher is pointless. |
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Snagman 313
Carbon 7
41
|
Posted - 2013.01.17 09:03:00 -
[81] - Quote
I wouldn't worry about the QQing my heavy brothers once the Ass guys get their Duvolles back they'll be happy again. I got more hate mail last night, some blueberry couldn't kill me. I laughed because he 1 stood still, 2 didn't throw grenades and 3 though I was cheating!!! No afraid not but over the last few builds I have been mapping a dedicated skill progression for my heavy and the key thing I have found to get early on is field mechanics to level 5 early on to give you a longer life expectancy IMHO. But we'll just need to see where CCP go with the heavy, how i miss the early days with 25 damage per shot and 3000 RPM HMG, good times...
Regards Snag |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.17 09:07:00 -
[82] - Quote
Breakin Stuff wrote:Stinker Butt wrote:James-5955 wrote:Huh... I've never thought of the heavies as weak in this build, I always find them extremely overwhelming unless they're militia fits. They take so much to kill and HMGs kill in an instant when in the right range and still have good range. I'm mainly an assault player but made a heavy today and capped it out on SP and after getting the type I suit I felt extremely OP lol. A bit slow, but eh, it's easy to keep within HMGs distance unless I spawn on the outskirts of a map.
Diggin it, I could get used to being a walking tank. Fuse grenades are such a hard counter that it's ridiculous though. At your level, they may be a bit OP to others in militia gear, but the point is that it wont get much better as you advance. Just wait until you're level 5 with a few skills and see which gear you're still using. So if ccp decides to "balance" us in a negative way, then they will likely not be able to serve the role that they are intended. They've essentially said that the heavy suit is going to change for balance, so I'm curious what they're thoughts are about it. I know that I just have to wait, but i'm not sure that I want to skill further into it. Heavies kill. I don't understand why that upsets so many others. If you want some extra war points, throw a repair nanohive at my feet and I'll happily fill up. think of prototype gear with proto mods as 100% efficiency. Level 1 heavy is 70% Type 2 is 85%, level 3 is 93% and the rest drops sharply from there when you consider heavies. assault get linear gains. The heavies gain very little after type 2 armor, which you need amarr heavy dropsuits at 2 for. This is about as good as the heavy game gets. Which is why I skilled for type 2 on the first day lol.
Tbh the type 2 is the most cost effective heavy suit to run. B series is great.. But it's basically the type 2 with more repping. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
|
Posted - 2013.01.17 09:14:00 -
[83] - Quote
Snagman 313 wrote:I wouldn't worry about the QQing my heavy brothers once the Ass guys get their Duvolles back they'll be happy again. I got more hate mail last night, some blueberry couldn't kill me. I laughed because he 1 stood still, 2 didn't throw grenades and 3 though I was cheating!!! No afraid not but over the last few builds I have been mapping a dedicated skill progression for my heavy and the key thing I have found to get early on is field mechanics to level 5 early on to give you a longer life expectancy IMHO. But we'll just need to see where CCP go with the heavy, how i miss the early days with 25 damage per shot and 3000 RPM HMG, good times...
Regards Snag
Why was a blueberry trying to kill you? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.17 09:16:00 -
[84] - Quote
Snagman 313 wrote:I wouldn't worry about the QQing my heavy brothers once the Ass guys get their Duvolles back they'll be happy again. I got more hate mail last night, some blueberry couldn't kill me. I laughed because he 1 stood still, 2 didn't throw grenades and 3 though I was cheating!!! No afraid not but over the last few builds I have been mapping a dedicated skill progression for my heavy and the key thing I have found to get early on is field mechanics to level 5 early on to give you a longer life expectancy IMHO. But we'll just need to see where CCP go with the heavy, how i miss the early days with 25 damage per shot and 3000 RPM HMG, good times...
Regards Snag
If CCP nerfs either the heavy suit or the HMG or both then I guess that a lot of folks will just give up on the heavy build and this in turn will lead to CCP looking at server data and deciding that it was too extreme of a nerf.
Not to mention many threads that will say the heavy is garbage.
Anywho no worries as all my points are going into upgradeing CPU production and PG production along with shield recharge to go scout suits or assault suit but then that will make me sad as it will just be a generic assault suit fest on the battlefield since fewer heavys will mean whats the need for logibros??
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.17 10:10:00 -
[85] - Quote
Drommy Hood wrote:If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots
A boost ? cut the crap. At 50m, your HMG shouldnt be accurate... HMG range has already been boosted way too much since codex. Or at least the accuracy\range ratio. In fact, the specificity of the HMG that required the HMG to fire shots and get accurate over time is now gone. And that's just bad. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.17 10:28:00 -
[86] - Quote
Laurent Cazaderon wrote:Drommy Hood wrote:If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots A boost ? cut the crap. At 50m, your HMG shouldnt be accurate... HMG range has already been boosted way too much since codex. Or at least the accuracy\range ratio. In fact, the specificity of the HMG that required the HMG to fire shots and get accurate over time is now gone. And that's just bad.
My beef is that two assaults in militia fits can kill a heavy in CQC. Why is the heavy suit HP so low and the HMG damage so low that this is common in CQC.??
And when better assault suits are common then a SINGLE assault kills a heavy in CQC. WHY???
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Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2013.01.17 11:53:00 -
[87] - Quote
Personally, the heavy suit needs a bit of an HP buff to go with a new reason to spend the 260, 000 ISK on Proto Vk. 1. The fact that the shield based Type 2 series and up have no incentive beyond the redistribution of HP to more being in shields, which in turn makes the suit a bit faster. There is no difference in slots, PG, or CPU on the suit. I figure IF i give up some of the armor and replace it with shields, it would make sense to have a slightly expanded CPU and PG, and possibly an equipment slot (would be great for my Heavy Glass fit) or possibly one more high or low slot on the suit to really differentiate the roles each suit plays currently.
What about some different weapons that would also help define the potential roles of the heavy? And how is this going to work when more racially focused variants of the suits become available? Will they have to go through a huge rebalancing issue again? |
Snagman 313
Carbon 7
41
|
Posted - 2013.01.17 12:15:00 -
[88] - Quote
KripnawtiQ Prime wrote:Snagman 313 wrote:I wouldn't worry about the QQing my heavy brothers once the Ass guys get their Duvolles back they'll be happy again. I got more hate mail last night, some blueberry couldn't kill me. I laughed because he 1 stood still, 2 didn't throw grenades and 3 though I was cheating!!! No afraid not but over the last few builds I have been mapping a dedicated skill progression for my heavy and the key thing I have found to get early on is field mechanics to level 5 early on to give you a longer life expectancy IMHO. But we'll just need to see where CCP go with the heavy, how i miss the early days with 25 damage per shot and 3000 RPM HMG, good times...
Regards Snag Why was a blueberry trying to kill you?
Sorry my bad meant red dot still hungover.
Regards Snag |
Yay Adski
Imperfects Negative-Feedback
133
|
Posted - 2013.01.17 12:22:00 -
[89] - Quote
Kazeno Rannaa wrote:Personally, the heavy suit needs a bit of an HP buff to go with a new reason to spend the 260, 000 ISK on Proto Vk. 1. The fact that the shield based Type 2 series and up have no incentive beyond the redistribution of HP to more being in shields, which in turn makes the suit a bit faster. There is no difference in slots, PG, or CPU on the suit. I figure IF i give up some of the armor and replace it with shields, it would make sense to have a slightly expanded CPU and PG, and possibly an equipment slot (would be great for my Heavy Glass fit) or possibly one more high or low slot on the suit to really differentiate the roles each suit plays currently.
What about some different weapons that would also help define the potential roles of the heavy? And how is this going to work when more racially focused variants of the suits become available? Will they have to go through a huge rebalancing issue again? Every suit should have a HP buff in the higher tiers, but due to people complaining they nerfed the hell outta them. |
Thranx1231
CowTek
90
|
Posted - 2013.01.17 13:16:00 -
[90] - Quote
I don't trust them.
I didn't trust them much before but after all Nerfing with wild abandon and their SP Cap shenanigans I trust them less.
I will wait and see if they push me out of their Beta with this. |
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