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Dominus Fatali
Nox Aeterna Security
347
|
Posted - 2013.10.08 22:25:00 -
[1] - Quote
I love the SMG of Dust, and use one on every one of my fittings. Currently, I have Operation V, Proficiency IV, Sharpshooter V, Reload III, and Ammo Capacity III. However, I feel that there are a few slight issues that could be improved. The first is the Fitting Optimization (or whatever it is called) Skill. The 5% Reduction of PG per level is very small, equating a negligible difference, even at maximum skill. This could be remedied by either increasing the percentage per level, or making it affect both CPU and PGU, a change that would be applied across all applicable weapons (i.e. not the Plasma Cannon).
Another aspect of the SMG I would like to see improved is the reload speed. As of now, it is 3 seconds, equal to that of the Assault Rifle. In my opinion, sidearms should generally reload faster than main weapons. Therefore, I propose the the SMG reload time to be reduced 10% to 2.7 seconds base, and a corresponding reduction in Scrambler/Flaylock Pistol reload time, from the current 2.53 to 2.2 seconds.
A final thing I would like to see changed is the Breach Variant. In my opinion, it is a poor weapon. However, this feedback is from my personal inability to get kills with it. In the right hands, I feel that it is probably a good weapon, but I just can never do well with it. In addition, I rarely see them used or die to them, though they are fairly good at killing Scouts. Higher damage and/or a higher rate of fire would help to make it viable, or it could be completely reworked, i.e. removing it in lieu of a Burst Variant, with a crazy rate of fire in each burst but a measurable delay between bursts, less damage per round, smaller magazine, better range, and less recoil, for a more precise weapon. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
263
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Posted - 2013.10.08 22:30:00 -
[2] - Quote
For burst weapons something with a fast ROF but low recoil doesnt make much sense unless you want to lower the caliber of the round which would lower the damage per round. |
Dominus Fatali
Nox Aeterna Security
349
|
Posted - 2013.10.08 22:54:00 -
[3] - Quote
Thurak1 wrote:For burst weapons something with a fast ROF but low recoil doesnt make much sense unless you want to lower the caliber of the round which would lower the damage per round. Well, yes, the lower damage would be a part of it. Fast firing, lower damage, accurate, longer range, as I said originally... now that I think of it, the MagSec SMG might be a weapon along these lines. So I guess the Burst SMG idea should be put on hold for now. |
Dominus Fatali
Nox Aeterna Security
368
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Posted - 2013.10.17 01:35:00 -
[4] - Quote
Also, I think that the Officer Variant could be made more interesting, though that only applies to the Cala's. I have no idea what the Balac's is like, as I don't think they are anywhere yet, though they are prizes for the Squad Cup. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2252
|
Posted - 2013.10.17 02:06:00 -
[5] - Quote
Don't you dare touch the SMG!
That -snip- is perfect. |
Dominus Fatali
Nox Aeterna Security
371
|
Posted - 2013.10.17 02:19:00 -
[6] - Quote
DeadlyAztec11 wrote:Don't you dare touch the SMG!
That -snip- is perfect. I agree that they are excellent weapons. More than anything, I would like the reload time decreased slightly. And if that proves to make SMG OP and needing of a nerf, they can change it back. But it is silly for them to reload at the same speed as an Assault Rifle in my opinion. |
Dominus Fatali
Nox Aeterna Security
402
|
Posted - 2013.10.18 21:05:00 -
[7] - Quote
Bonk. |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
131
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Posted - 2013.10.18 22:12:00 -
[8] - Quote
CPU and PG need to be lowered as well. A back up weapon should not require close to the same as a main weapon. It is the jack of all trades as far as a sidearm goes, but compare it to any other sidearm and wtf runs through my mind. As a Login I liked the idea of skilling into a sidearm as my main to save on cpu/pg, and the sub is the only true choice to be used for a sole weapon, but it takes getting to proto level until there is a slight cpu saving, for a massive dps loss. |
Dominus Fatali
Nox Aeterna Security
467
|
Posted - 2013.10.22 04:31:00 -
[9] - Quote
Doshneil Antaro wrote:CPU and PG need to be lowered as well. A back up weapon should not require close to the same as a main weapon. It is the jack of all trades as far as a sidearm goes, but compare it to any other sidearm and wtf runs through my mind. As a Login I liked the idea of skilling into a sidearm as my main to save on cpu/pg, and the sub is the only true choice to be used for a sole weapon, but it takes getting to proto level until there is a slight cpu saving, for a massive dps loss. To be honest, I've never had a problem with the fittings, but it could be tweaked. Any change for the better is fine by me. |
Dominus Fatali
Nox Aeterna Security
505
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Posted - 2013.10.25 21:50:00 -
[10] - Quote
Bump. |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
453
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Posted - 2013.10.25 22:09:00 -
[11] - Quote
Dominus Fatali wrote:A final thing I would like to see changed is the Breach Variant. In my opinion, it is a poor weapon. However, this feedback is from my personal inability to get kills with it. In the right hands, I feel that it is probably a good weapon, but I just can never do well with it. In addition, I rarely see them used or die to them, though they are fairly good at killing Scouts. Higher damage and/or a higher rate of fire would help to make it viable, or it could be completely reworked, i.e. removing it in lieu of a Burst Variant, with a crazy rate of fire in each burst but a measurable delay between bursts, less damage per round, smaller magazine, better range, and less recoil, for a more precise weapon.
Stay away from my Breach SMG! |
Dominus Fatali
Nox Aeterna Security
506
|
Posted - 2013.10.26 01:39:00 -
[12] - Quote
Krom Ganesh wrote:Dominus Fatali wrote:A final thing I would like to see changed is the Breach Variant. In my opinion, it is a poor weapon. However, this feedback is from my personal inability to get kills with it. In the right hands, I feel that it is probably a good weapon, but I just can never do well with it. In addition, I rarely see them used or die to them, though they are fairly good at killing Scouts. Higher damage and/or a higher rate of fire would help to make it viable, or it could be completely reworked, i.e. removing it in lieu of a Burst Variant, with a crazy rate of fire in each burst but a measurable delay between bursts, less damage per round, smaller magazine, better range, and less recoil, for a more precise weapon. Stay away from my Breach SMG! I was just reflecting personal failure. It actually seems to be a fine weapon in the right hands. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
33
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Posted - 2013.10.26 02:10:00 -
[13] - Quote
Dominus Fatali wrote:I love the SMG of Dust, and use one on every one of my fittings. A final thing I would like to see changed is the Breach Variant. In my opinion, it is a poor weapon. However, this feedback is from my personal inability to get kills with it. In the right hands, I feel that it is probably a good weapon, but I just can never do well with it. In addition, I rarely see them used or die to them, though they are fairly good at killing Scouts. Higher damage and/or a higher rate of fire would help to make it viable, or it could be completely reworked, i.e. removing it in lieu of a Burst Variant, with a crazy rate of fire in each burst but a measurable delay between bursts, less damage per round, smaller magazine, better range, and less recoil, for a more precise weapon. EDIT: Looking at the Combat Rifle stats, the reload time is 2.6 seconds. Based on the concept art I've seen, it appears that the Combat Rifle is a modified SMG. I feel, therefore, the reload time of SMGs should be readressed to reflect this.
I too love the SMG's and think that they are key in all my fittings and with that being said , I'm sure you have tried SK9M , it's a good weapon and the thing that you have to remember about breach weapons ( which I love about them ) is that they are stopping weapons , hence the high rate of HP's that they take off when using them. Since your experience is so high , maybe you should go with the boundless breach and see how that works for you.
I'm not to where your at in expertise but my SK9M get me kills a lot. I use it as a finishing weapon and save my Assault ammo after softening the enemy up with it. I'm at level three in my dispersion. Your way ahead of me but give me a week and I will have level five in two weapons and level two at least in their proficiency. I've been saving. |
Cass Caul
Namtar Elite Gallente Federation
173
|
Posted - 2013.10.26 02:20:00 -
[14] - Quote
I'm all abou tthe Toxin SMG. Really didn't use it until Uprising. Sharpshooter IV Proficiency III, I take out Prototype suits with it on my dragonfly scout all day long.
lol, there is no reason and SMG needs a buff in any sense. DPS on it is ridiculous. |
Dominus Fatali
Nox Aeterna Security
509
|
Posted - 2013.10.26 02:59:00 -
[15] - Quote
Cass Caul wrote:I'm all abou tthe Toxin SMG. Really didn't use it until Uprising. Sharpshooter IV Proficiency III, I take out Prototype suits with it on my dragonfly scout all day long.
lol, there is no reason and SMG needs a buff in any sense. DPS on it is ridiculous. After thinking about it a bit, they don't need really anything done to them. But I still feel that it would make sense for them to have a faster reload speed than they do currently. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
194
|
Posted - 2013.10.26 04:43:00 -
[16] - Quote
I prefer to use the breach SMG, just because it makes a cool sound. |
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