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![shaman oga shaman oga](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
802
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Posted - 2013.10.23 11:19:00 -
[1] - Quote
There should be a flux grenade with a wider range but less power, it would be very good to destroy equipments especially if spammed in a wide area, but it would not be very much effective on dropsuit shields, i would like to call it: Low Frequency Flux Grenade. |
![KalOfTheRathi KalOfTheRathi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
KalOfTheRathi
Nec Tributis
842
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Posted - 2013.10.23 11:23:00 -
[2] - Quote
Flux grenades already work on equipment. Throw more of them and carry a K-2 Hive. |
![shaman oga shaman oga](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
803
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Posted - 2013.10.23 11:31:00 -
[3] - Quote
KalOfTheRathi wrote:Flux grenades already work on equipment. Throw more of them and carry a K-2 Hive. Only for variety |
![Garth Mandra Garth Mandra](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Garth Mandra
The Southern Legion The Umbra Combine
171
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Posted - 2013.10.23 11:39:00 -
[4] - Quote
What if they could go through walls?
I have a lot of trouble with flux nades and little bumps in the terrain. |
![Sana Rayya Sana Rayya](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
256
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Posted - 2013.10.23 12:41:00 -
[5] - Quote
Fluxes already go through walls and terrain. Locus don't. |
![mordiby mordiby](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
mordiby
G.R.A.V.E
19
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Posted - 2013.10.23 16:03:00 -
[6] - Quote
I think of equipment as bugs and we need our own pestilences, this would be great. |
![Happy Jack SD Happy Jack SD](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Happy Jack SD
Ahrendee Mercenaries EoN.
7
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Posted - 2013.10.23 16:23:00 -
[7] - Quote
The only issue I see is that equipment, especially at proto tiers, has upwards of 400 HP. If your suggested varient was implemented it would still be very effective against infantry, especially with an increased range. I like the idea though, maybe CCP could program a passive resistance for Dropsuits and Vehicles without breaking something else... |
![Krom Ganesh Krom Ganesh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Krom Ganesh
Holdfast Syndicate Amarr Empire
438
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Posted - 2013.10.23 17:04:00 -
[8] - Quote
Happy Jack SD wrote:The only issue I see is that equipment, especially at proto tiers, has upwards of 400 HP. If your suggested varient was implemented it would still be very effective against infantry, especially with an increased range. I like the idea though, maybe CCP could program a passive resistance for Dropsuits and Vehicles without breaking something else...
They could make it so that flux damage gets a multiplier on equipment. |
![shaman oga shaman oga](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
808
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Posted - 2013.10.23 18:26:00 -
[9] - Quote
Krom Ganesh wrote:Happy Jack SD wrote:The only issue I see is that equipment, especially at proto tiers, has upwards of 400 HP. If your suggested varient was implemented it would still be very effective against infantry, especially with an increased range. I like the idea though, maybe CCP could program a passive resistance for Dropsuits and Vehicles without breaking something else... They could make it so that flux damage gets a multiplier on equipment. Of course, this nade would be specifically designed to take out equipments on wider area than the normal flux, this behavior have his downside in a very reduced efficiency on dropsuit, vehicles and installations. |
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