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Krom Ganesh
Holdfast Syndicate Amarr Empire
71
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Posted - 2013.07.05 09:51:00 -
[31] - Quote
Matticus Monk wrote: - Increase base scan range to 15m Only beneficial to CQC scouts. Caldari and Amarr are theorized to have a more ranged focus - Add 15-20 CPU per suit tier (this assumes no extra modules) - Add .2 or .3 to base & sprint speed I fear this is too little. Someone mentioned some where that since heavies have ~1.3 less speed than mediums, lights should have ~1.3 more than mediums. That seems like it might work - Increase jump height by foot or two Sounds cool, but might make bunny hopping better (which I think is bad). Would need field testing. - Fix stamina 1.2 downgrade I actually like the downgrade. It makes stamina conservation mroe important - Add another high slot to Gallente pro, Low to Min @ pro (adjust CPU/PG to accomodate) As I said earlier, I fear this would push scouts to be more like assaults.
The-Errorist wrote:Krom Ganesh wrote:I actually really like the idea of having the basic frame being quite a bit of difference from the specialized versions. This means basic lights might actually fill some sort of niche instead of being a poor man's scout suit. Actually basic frames are more expensive than specialized dropsuits.
Really? That seems odd...
Anyways I was meaning a SP poor man |
Arkena Wyrnspire
Turalyon Plus
1700
|
Posted - 2013.07.05 13:15:00 -
[32] - Quote
KAGEHOSHI Horned Wolf wrote:[u][center] [b][Conclusion]
Gallente light loses 80 HP, loses 2 module slots / gains 0.5 movement speed, gains 0.6 sprint speed, gains better and faster shield recharge: not worth it IMO.
Minmatar ight loses 115 HP, loses 2 module slots / gains 0.4 movement speed, gains 0.5 sprint speed, and gains better and faster shield recharge.
Also note that it's very difficult to fit modules in the slots that you do have due to a lack of CPU/PG which isn't found on the medium frames. |
Oso Peresoso
RisingSuns
120
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Posted - 2013.07.05 13:22:00 -
[33] - Quote
yeah the cuts to base HP are significant, but the lack of slots more often than not leads to even less HP. However, would be fine getting an equipment slot and more fittings/speed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4706
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Posted - 2013.07.06 00:24:00 -
[34] - Quote
Buff them pew pew |
Matticus Monk
Ordus Trismegistus
171
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Posted - 2013.07.06 08:43:00 -
[35] - Quote
Krom Ganesh wrote:Matticus Monk wrote: - Increase base scan range to 15m Only beneficial to CQC scouts. Caldari and Amarr are theorized to have a more ranged focus - Add 15-20 CPU per suit tier (this assumes no extra modules) - Add .2 or .3 to base & sprint speed I fear this is too little. Someone mentioned some where that since heavies have ~1.3 less speed than mediums, lights should have ~1.3 more than mediums. That seems like it might work - Increase jump height by foot or two Sounds cool, but might make bunny hopping better (which I think is bad). Would need field testing. - Fix stamina 1.2 downgrade I actually like the downgrade. It makes stamina conservation more important, but I wouldn't complain if it was changed back - Add another high slot to Gallente pro, Low to Min @ pro (adjust CPU/PG to accomodate) As I said earlier, I fear this would push scouts to be more like assaults.
Valid points in bold.....
I agree the range extension benefits ranged scouts less, however that is no reason not to correct this (in my opinion) un-desreved nerf. Additionally, added passive scan range helps ranged scouts see those sneaking up on them sooner. Maybe not as beneficial as a buff to a ranged scout focused skill, but not entirely useless. I would appreciate this as a ranged scout, I hate when someone catches me unawares.
I'm not in favor of having scouts 1.3 M/S faster than assaults. I think it would make scouts overly and unbearably fast when compared with heavies. But, as a speed fiend, I would still gladly accept this additional speed!
Yeah, jumping... could go either way. I like the mobility personally. Same w/ the stamina, again I prefer more mobility.
Also, I'm definitely okay with an additional EQ slot instead of a high/low slot. This would provide scouts more versatility and the more I think on this idea, the more I like it (provided I can still keep a side-arm). |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
54
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Posted - 2013.07.07 14:56:00 -
[36] - Quote
It's the endurance nerf I'm telling you!, running jumping turning corners is gone now |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4719
|
Posted - 2013.07.07 15:22:00 -
[37] - Quote
OZAROW wrote:It's the endurance nerf I'm telling you!, running jumping turning corners is gone now They also need to undo the stamina nerf |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
57
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Posted - 2013.07.07 15:49:00 -
[38] - Quote
Same thing lol |
Krom Ganesh
Holdfast Syndicate Amarr Empire
75
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Posted - 2013.07.07 16:15:00 -
[39] - Quote
What all did they do in the Stamina nerf? I have only noticed the delay when you empty the stamina bar. (Is the delay still there when it isn't emptied?) It's hard for me to tell the extent of it since I switched to my scout sniper fit which has two adv cardiac regulators right after 1.2 occurred. |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
54
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Posted - 2013.07.07 17:41:00 -
[40] - Quote
I think it be better if medium suits were slower cause scouts are like 5% faster while heavys are 30% slower and if there medium suits they should be in the medium in between the suits. |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
144
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Posted - 2013.07.07 17:55:00 -
[41] - Quote
DRDEEZENUTSZ TWOpointo wrote:I think it be better if medium suits were slower cause scouts are like 5% faster while heavys are 30% slower and if there medium suits they should be in the medium in between the suits. The problem with just decreasing medium move/sprint speed is that the scout's speed isn't just for out running other suits, it is also our best method tanking. Speed tanking worked well enough pre-1.2 because of lousy hit detection and us out running the frame rate. Now that hit detection is (mostly) fixed and everyone's fps has improved, we can't rely on our speed to dodge bullets. If you just decrease medium's move/sprint speed, scouts will be just as easy to kill and mediums will be unhappy. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
144
|
Posted - 2013.07.08 23:58:00 -
[42] - Quote
Bump.
Krom Ganesh wrote:What all did they do in the Stamina nerf? I have only noticed the delay when you empty the stamina bar. (Is the delay still there when it isn't emptied?) It's hard for me to tell the extent of it since I switched to my scout sniper fit which has two adv cardiac regulators right after 1.2 occurred.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
306
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Posted - 2013.07.09 00:24:00 -
[43] - Quote
@ KAGEHOSHI Horned Wolf
+1
Its pretty much what i posted but more elaborated, shame on me but i JUST stumbled upon this post.
My short post: https://forums.dust514.com/default.aspx?g=posts&m=1031655#post1031655
The thing is lower scan profile by 5 plus as you said, higher shield recharge rate are not worth the trade, what does shield recharge rate help you if you are DEAD? Plus Radars and profile dampening are broken ATM so besides a little speed and a smaller hitbox you are really not gaining anything, and more slots and more PG/CPU do mark the difference between being protected or being dead, SCOUT dead... |
Niuvo
The Phoenix Federation
122
|
Posted - 2013.07.09 11:14:00 -
[44] - Quote
CCp, make us full-fledged scouts. I infiltrate all the time in skirmish, gets the ol' ticker pumping. Scouts can win wars.
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
22
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Posted - 2013.07.09 21:39:00 -
[45] - Quote
this stamina nerf is driving me crazy, i have to double think before trying to assassinate someone, as probably i cant run away, i mean, a scout that avoids detection by radar and visual detection, gets close to you, waits, practically preys on you, when the time to kill strikes, boom, lousy hit detection, or something happens, or they have enoght health to tank 2 shotgun shells at pointblank range, the risk/reward balance for us is competedly off, honestly on the WP and ISK front we are better off just hacking and planting drop uplinks, which is ridicoulous for our predominant assassin style |
Hagintora
Chatelain Rapid Response Gallente Federation
127
|
Posted - 2013.07.09 22:16:00 -
[46] - Quote
Phazoid wrote:this stamina nerf is driving me crazy, i have to double think before trying to assassinate someone, as probably i cant run away, i mean, a scout that avoids detection by radar and visual detection, gets close to you, waits, practically preys on you, when the time to kill strikes, boom, lousy hit detection, or something happens, or they have enoght health to tank 2 shotgun shells at pointblank range, the risk/reward balance for us is competedly off, honestly on the WP and ISK front we are better off just hacking and planting drop uplinks, which is ridicoulous for our predominant assassin style
Maybe give Scouts a 10% bonus to CQC damage, since "in your face" is where most of us fight from. I don't think it would really give us an advantage so much as put us back on even footing. |
AnALogginS
S.e.V.e.N.
15
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Posted - 2013.07.09 23:30:00 -
[47] - Quote
They shouldent be touched until the hitboxes are fixed...
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4995
|
Posted - 2013.07.16 04:13:00 -
[48] - Quote
pew pew buff buff |
Niuvo
The Phoenix Federation
260
|
Posted - 2013.07.17 05:01:00 -
[49] - Quote
as soon as the dragon fly or valor suit and the smg go on sale I'll totally buy t, I'm skilling into a killer smg. with range and reload speed lol They need to bring the old mercpack when the scout gets fixed!!!! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5064
|
Posted - 2013.07.20 05:32:00 -
[50] - Quote
Still would be nice |
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Pugnacious Turtle
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.07.27 03:00:00 -
[51] - Quote
Bump...
This definitely needs to be addressed over and over again until it's fixed. As of now, the scout suit is completely non-competitive.
I would honestly like to see them get a small speed buff (ever so small... they should be able to easily out perform any medium suit without it being massive), make their hit boxes smaller as their only real tank at the moment is the difficulty to hit them... with the new hit detection that is better I die as soon as something farts on me. In addition an extra tank slot (be it a high for Minny or a low for Gallente). With all of that they would be competitive.
I may be going a bit over board but that is why I am not a DEV... they get paid to do this stuff. Just hurry up on the scout suit please! |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5211
|
Posted - 2013.07.31 08:44:00 -
[52] - Quote
Still UP |
Sinboto Simmons
SVER True Blood
824
|
Posted - 2013.07.31 08:52:00 -
[53] - Quote
Liking the idea of extra equipment would give the scout an advantage over medium frames because we sure as hell need one |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5244
|
Posted - 2013.08.03 11:20:00 -
[54] - Quote
Buff still needed, lights/scouts still not worth is compared to mediums. |
Chilled Pill
Pro Hic Immortalis League of Infamy
145
|
Posted - 2013.08.03 13:01:00 -
[55] - Quote
Dust needs a buff!! |
Scottie MaCallan
Krusual Covert Operators Minmatar Republic
37
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Posted - 2013.08.03 14:45:00 -
[56] - Quote
also, I'd just like to note that currently, the Minmatar scout needs about 21 more CPU on the proto level. not sure what percentages that works out to on the ADV/STD level. but right now, gallente proto scout can fit a full set of proto modules, plus a proto sidearm & light weapon, and ADV grenades & a compact nanohive. Minmatar proto scout has to fit a specialist proto weapon to even be able to fit the ADV. GN-20 flaylock (the low fitting variant of the easiest to fit sidearm), and even then, it can't fit a full set of proto modules, and is limited to STD. grenades & a compact nano. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5405
|
Posted - 2013.08.16 07:14:00 -
[57] - Quote
Make them viable |
Niuvo
The Phoenix Federation
349
|
Posted - 2013.08.16 11:49:00 -
[58] - Quote
I think one of the new suits will have a precision mod bonus. That's my guess. I hope they look sweet too! |
Jimthefighter
Ostrakon Agency Gallente Federation
10
|
Posted - 2013.08.16 14:45:00 -
[59] - Quote
I'd like it so that jumping took a solid number of stamina off. What it does now is use a percentage, making cardiac regs not as useful as they could be. If it took a solid number of stamina points, if you stacked cardiac regs and/or were a scout, you could jump more often. The number would have to be low enough that heavies can jump at least twice or so with their stamina.
Anyone want to give base stamina numbers for the suits? |
Stile451
Red Star. EoN.
188
|
Posted - 2013.08.16 18:06:00 -
[60] - Quote
It's not really the amount of stamina that you have that determines the amount of jumping you can do. I have noticed that for every subsequent jump twice the amount of stamina is used. On my minmatar logi I can get 4 jumps out of my stamina before it's completely empty. |
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