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1761. [SUGGESTION] Laser rifle dmg multiplyer - in Feedback/Requests [original thread]
If I remember right this has been suggested a few times before and I agree I would love to have this as well. Shooting in the ground to heat up the weapon always seemed silly to me.
- by Korvin Lomont - at 2013.03.08 12:40:00
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1762. During Match L1 Triggered Neocom Instead of Scope - in Technical Support/Bugs [original thread]
Bring up the neocom by pressing start and quiting it should solve that problem. Still an annoying bug
- by Korvin Lomont - at 2013.03.08 11:41:00
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1763. Portable Shield Generator - in Feedback/Requests [original thread]
I would love to have these but you should not be able to shoot through that could cause a lot of balance issues. But a deployable defense would make the life of a logi so much easier and useful. You could run to a downed teammate deploy your shie...
- by Korvin Lomont - at 2013.03.08 11:22:00
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1764. Announcement:Dev Blog: Visual Effects Design in DUST 514 - in Announcement and Events [original thread]
I just want to have these effects they are great
- by Korvin Lomont - at 2013.03.08 11:14:00
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1765. Drop Uplinks - in Technical Support/Bugs [original thread]
TODDSTER024 wrote: Mithridates VI wrote: Working as intended. How do you figure? My whole team should be able to spawn from the uplinks and not just my squad. The biggest problem is that sometimes the hole Team can use your uplink eve...
- by Korvin Lomont - at 2013.03.08 11:13:00
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1766. (Request) Spotter - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Any time you can see an enemy and your scanners are good enough to light them up (or you keep your crosshairs on them to keep them lit up), you're marking that enemy for the entire team to see on their HUDs and minimaps...
- by Korvin Lomont - at 2013.03.08 10:56:00
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1767. Can't respawn cause dropsuit loadout doesnt load - in Technical Support/Bugs [original thread]
GM Hercules wrote: I'm afraid that this is a known issue... come across to many times now with this bug that the solution is just leave the battle; big deal if your stats are like : 10/1 I'm afraid leaving the battle is not enough. I alway...
- by Korvin Lomont - at 2013.03.07 14:18:00
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1768. Missile Buff (turret) - in Feedback/Requests [original thread]
Ulysses Knapse wrote: CCP once planned for Missile Turrets to be some sort of Anti-Air. Now, they are probably the worst turret for Anti-Air. Giving Missile Turrets some homing, holmes! Better yet, they can make two separate Missile Turrets: ...
- by Korvin Lomont - at 2013.03.07 12:05:00
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1769. Restock Salvage - in General Discussions [original thread]
douch169 wrote: I was curious if anyone new if you can restock salvage equipment or weapons that you can not get in the market? You cannot restock anything thats not in the market. So basicly no you can't. Once the player market is in place ...
- by Korvin Lomont - at 2013.03.07 09:10:00
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1770. Skill Point's Reset - in General Discussions [original thread]
Well a (onetime) respec option would make sense as you now are forced to spec into things that you normally would not just because the game gives you no other option. But it should not be a buyable option...
- by Korvin Lomont - at 2013.03.06 11:45:00
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1771. Black Eagle Scout? - in General Discussions [original thread]
Suit looks great sad that's only a limited number of BC's as it seems. A militia or T1 BPO would be cool just for the design
- by Korvin Lomont - at 2013.03.06 11:43:00
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1772. Why does revive still count as death? - in Feedback/Requests [original thread]
Rekon Syport wrote: How about a revived stat. . . I see a full side of negatives for it, but at the same time. Some people like useless screens full of stats. Gives Logi's something to do running around sticking needle junkies. And the purpose...
- by Korvin Lomont - at 2013.03.05 13:14:00
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1773. Why does revive still count as death? - in Feedback/Requests [original thread]
Ronan Elsword wrote: You died, get over it. Well I really don't care whether I get a death or not when revived. But according to your statement the team has to loose a clone regardless if someone gets revived or not. If it would cost a clone...
- by Korvin Lomont - at 2013.03.05 12:43:00
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1774. [Request] Enemy tagging - in Feedback/Requests [original thread]
Agree we really need this. It could give scouts a new use well as scouts . +1
- by Korvin Lomont - at 2013.03.05 12:30:00
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1775. Dev Post today - in Feedback/Requests [original thread]
The part regarding the limited time refers to a limited time offer, so you can only buy them in the time from 5th to 12th of march. I will link the DEV post here as soon I have found it again.
- by Korvin Lomont - at 2013.03.04 12:16:00
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1776. Earning ISK and SP mid match - in Feedback/Requests [original thread]
At least SP/WP and KDR get updated I don't know for the ISK as I have never checked this. But as said don't expect the statupdate right after you quit the match.
- by Korvin Lomont - at 2013.03.04 10:57:00
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1777. Earning ISK and SP mid match - in Feedback/Requests [original thread]
Apart from that your stats get updated. You get no screen but all the rewards, the game just needs some time to display the update on your stats and on rare occasions you may have to restart dust for a proper update.
- by Korvin Lomont - at 2013.03.04 10:12:00
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1778. Regarding the Active Omega-Booster - in General Discussions [original thread]
I just wonder how this will work with current equiped active boosters
- by Korvin Lomont - at 2013.03.04 09:30:00
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1779. Last game... Imbalanced. Was this intended? - in Feedback/Requests [original thread]
Chances Ghost wrote: Tanks are going to be a reality in this game, they are going to be a very big part of the picture. People really need to stop trying to change the game, and start trying to change their playstyles to match the metagame. It...
- by Korvin Lomont - at 2013.03.01 13:22:00
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1780. [Feedback] Suicide... - in Feedback/Requests [original thread]
The funny thing is it seems to be possible I already saw a killfeed for someone commiting suicide in the warbage
- by Korvin Lomont - at 2013.03.01 13:06:00
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