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1601. A proposal for ending AFK in the MCC - in Feedback/Requests [original thread]
Zeylon Rho wrote: If you penalize SP gain in general inside the redline, you've effectively screwed over every player that bothers to try to fight back on a redlined team (remember proto-stomping). The people on the losing side effectively get...
- by Korvin Lomont - at 2013.08.08 14:15:00
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1602. [FEEDBACK] SP new system AFKing - in Feedback/Requests [original thread]
When you remove the passive SP from matches CCP would need to implement a lot more WP bonusses for actions to give the non frontline shooters (or the new shooters) ways to gain SP. And the matchmaking needs to get fixed...if thats done I am with you.
- by Korvin Lomont - at 2013.08.08 14:07:00
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1603. The real OP problem - in General Discussions [original thread]
Panther Alpha wrote: A weapon is a tool and is only as effective as the person that uses it, an Elite Special Forces soldier will be deadly with any weapon, and will have the ability of making ANY weapon an Over Powered killing machine. In the ...
- by Korvin Lomont - at 2013.08.08 11:27:00
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1604. [Request] Buff Sentinel, Scout, and Commando Slots - in Feedback/Requests [original thread]
Bojo The Mighty wrote: hmmm, I honestly can't say....That would mean the jump from ADV Gal scout to PRO Gal Scout adds two low spot modules Loosing a slot from advanced to Proto makes absolutely no sense and thats whats happening right now (...
- by Korvin Lomont - at 2013.08.08 10:25:00
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1605. Why don't you guys think the scrambler rifle is as good as the assault rifle? - in General Discussions [original thread]
FATPrincess - XOXO wrote: Because it isn't. Lower DPS and % 80 damage to armor. Sure shield damage is nice but AR will kill you faster. No sidearm needed. PS. Scrambler rifle user. -XOXO The ASR has nearly the same DPS as an standard Assa...
- by Korvin Lomont - at 2013.08.08 10:06:00
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1606. Forum Poll: Mass Driver OP or not? - in General Discussions [original thread]
FLAYLOCK Steve wrote: Nosid Katona wrote: I'll vote op; for those who actually wanna read my reasoning here is why. I'm an armor tanker and I know massholes are supposed to be the bane of my existence but they are a bit too effective if I'm...
- by Korvin Lomont - at 2013.08.08 10:02:00
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1607. CCP is like a child - in General Discussions [original thread]
Iron Wolf Saber wrote: I dunno how does !@#holes who constantly roll alts to pwn noobs in BA justified either? The current system testing means they're out of the BA in one fight most of the time. Making BA much longer helps these jerks much mo...
- by Korvin Lomont - at 2013.08.08 09:30:00
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1608. CCP is like a child - in General Discussions [original thread]
Iron Wolf Saber wrote: We could delete battle academy and go back to the days of not having it :P Either way the original 20k was apparently too much as well having new unique players quitting during that period. Honestly with only 400 WP y...
- by Korvin Lomont - at 2013.08.08 07:47:00
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1609. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
A good way to simulate customizeable weapons +1
- by Korvin Lomont - at 2013.08.06 14:14:00
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1610. Make the 2x SP permanent - in General Discussions [original thread]
Maybe CCP could make this bonus permanent for the winning side (or at least 25 to 50% bonus to SP gained from WP) so winning does matter more...
- by Korvin Lomont - at 2013.08.06 14:12:00
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1611. What do we want AV nade changes to be like in 1.5? - in General Discussions [original thread]
AV nades should be a counter to LAVS and therefore the homing ability makes sense (otherwiese you wouldn't hit LAVs) but what works fine for the fast LAVs makes them somewhat OP aganist tanks. I think they should get a damage Boost against LAVs an...
- by Korvin Lomont - at 2013.08.06 14:08:00
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1612. Balancing the AR - in Feedback/Requests [original thread]
Cat Merc wrote: Now, about the AR itself. It's supposed to be a high DPS low range weapon. However, compared to the Assault Scrambler rifle, the DPS is identical, the range is identical, pretty much everything is identical except for the SCR d...
- by Korvin Lomont - at 2013.08.06 13:56:00
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1613. Make sniping more challenging - in Feedback/Requests [original thread]
Sniping isn't that hard in DUST and it should be a bit more challanging but in reasonable way. IMHO Bulletdrop on a Rail gun makes absolutly no sense. I would rather go with constant scope sway and a hold breath button (to stabilize the scope) tha...
- by Korvin Lomont - at 2013.08.06 09:54:00
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1614. New X2 SP event from the 7th to the 14th - in General Discussions [original thread]
dustwaffle wrote: Slickeeboy wrote: So ...... If I get 4k SP regular without an active booster for a game of Skirmish will that then become 8k? If I use and active booster will that then become 12k? Some clarity would be nice. As explai...
- by Korvin Lomont - at 2013.08.06 09:41:00
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1615. Heavy range and officer weapons - in Feedback/Requests [original thread]
God Anpu TheImmortal wrote: The range of the hmg needs to match that if the AR'S PERIOD. Why is that the AR can still hit at 70 plus meters hit at full damage and the heavy even having and assault machine gun can barely scrape someone. Also u g...
- by Korvin Lomont - at 2013.08.05 08:03:00
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1616. ARs are OP, why nerfing everything is not the right way to balance - in Feedback/Requests [original thread]
Buster Friently wrote: Draco Cerberus wrote: I find that with equal levels of skill the guns are balanced. We need to move our focuses from the nerf/buff mode to what we need in game that would improve gameplay not just which gun hits hardes...
- by Korvin Lomont - at 2013.08.04 09:37:00
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1617. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
If you judge by such numbers if a weapon is op then we should start to nerf every single weapon...hell I have seen people going 25-2 with the plasma cannon and I would'nt say the Plasma cannon is OP. These numbers can be achieved with nearly every...
- by Korvin Lomont - at 2013.08.01 12:35:00
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1618. A (Temporary) Fix for Scouts - in General Discussions [original thread]
Especially the gallente scout is weak, he looses on high slot from advanced to proto . With only one high he is unable to damage or shield tank so everything that leaves is armor tanking but who in hell would accept a penalty to speed on a sco...
- by Korvin Lomont - at 2013.08.01 09:44:00
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1619. Progressive skills bonus - in Feedback/Requests [original thread]
Well maybe a small "finishing" bonus would do the same, nothing all that great but a small incentive for going to Level five on a skill
- by Korvin Lomont - at 2013.08.01 08:18:00
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1620. [Feedback] Nanite Injector Latency and Strange Revive Animations. - in Feedback/Requests [original thread]
Yes I can confirm the delay is very annoying I had to press circle several times to revive someone.
- by Korvin Lomont - at 2013.08.01 08:16:00
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