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semperfi1999
Internal Error. Negative-Feedback
711
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Posted - 2013.08.02 20:46:00 -
[31] - Quote
RECON BY FIRE wrote:semperfi1999 wrote:RECON BY FIRE wrote:Heres what you need to know, theres two ways to play this game: Caldari suit with AR and shields or Caldari suit with AR and damage mods. Deciding to play outside of these roles guarantees an unenjoyable gaming experience. Unless you have a question or suggestion on how to make these roles doucheyer, please sit down and keep your mouth shut, htfu, and all that other nonsense. Oh Recon.......you just wont give up will you. I mean I am all for you calling the weapon I use weaker than the AR but honestly I have all of the advantages vs the AR. Every ASCR stat is either better than or equal to the AR. Thats all fine and well, but when I can post better or equal scores with a barely skilled Exile as I can with a fully skilled Carthum Assault, theres something wrong dude. Just cause the "stats" are equal does not mean it performs as well, whether it be because of bugs or some other reason.
That has more to do with a bad playerbase than the weapon itself. I can post similar status with exile, prot AR, prot ASCR, SCR, |
RECON BY FIRE
Ancient Exiles Negative-Feedback
232
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Posted - 2013.08.02 20:50:00 -
[32] - Quote
semperfi1999 wrote:RECON BY FIRE wrote:semperfi1999 wrote:RECON BY FIRE wrote:Heres what you need to know, theres two ways to play this game: Caldari suit with AR and shields or Caldari suit with AR and damage mods. Deciding to play outside of these roles guarantees an unenjoyable gaming experience. Unless you have a question or suggestion on how to make these roles doucheyer, please sit down and keep your mouth shut, htfu, and all that other nonsense. Oh Recon.......you just wont give up will you. I mean I am all for you calling the weapon I use weaker than the AR but honestly I have all of the advantages vs the AR. Every ASCR stat is either better than or equal to the AR. Thats all fine and well, but when I can post better or equal scores with a barely skilled Exile as I can with a fully skilled Carthum Assault, theres something wrong dude. Just cause the "stats" are equal does not mean it performs as well, whether it be because of bugs or some other reason. That has more to do with a bad playerbase than the weapon itself. I can post similar status with exile, prot AR, prot ASCR, SCR,
So theres nothing wrong with a barely skilled Exile (no proficiency, ect) killing someone just as quickly or quicker than my Carthum Assault (with proficiency 3 as well as higher base damage)? Come on dude, get off the kool aid already. I want other weapons outside of the AR to be viable too, hell Im using a Laser mostly right now, but its just not happening outside of maybe the Mass Driver, for the moment, until it gets nerfed into oblivion. |
dday3six
Ahrendee Mercenaries EoN.
153
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Posted - 2013.08.02 20:57:00 -
[33] - Quote
Depends on which AR and ScR we're comparing. For the vanilla ScR vs the Tac AR I say the ScR is better because of it's higher RoF and ability to charge. For the Assault ScR vs the vanilla AR, the AR is better due to having less kick from it's operation skill and less dispersion from sharpshooter. |
Vin Vicious
Capital Acquisitions LLC
209
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Posted - 2013.08.02 21:03:00 -
[34] - Quote
Mamertine Son wrote:I believe he's referring to when they are planning to finally 'fix' the scr. From what I heard ccp forgot to adjust its damage against armor since they intended it to only be mainly an anti shield weapon. .... F THEM
Is there proof of this? So you're telling me the single shot SCR is also getting a nerf?
I would like to see the dev post on this
The reduced damage on Charge SCR is blatantly obvious and if they plan on reducing it any further I'm donezo and getting my money back will be a breeze considering my SP |
Heimdallr69
Imperfects Negative-Feedback
420
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Posted - 2013.08.02 21:18:00 -
[35] - Quote
If the assault version gets nerfed I want my sp back..the ar is already superior soo |
Marc Rime
Zumari Force Projection Caldari State
113
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Posted - 2013.08.02 21:27:00 -
[36] - Quote
I like the assault SR but only when the lighting conditions are right. When they aren't the muzzle flash is like getting bombarded by miniature flashbangs...
AR have less kick, don't they?
The over heating is infrequent enough for me not to pay attention to it -- which naturally means that I do over heat it now and then, always at the worst possible time ;). |
Nocturnal Soul
Immortal Retribution
320
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Posted - 2013.08.02 22:33:00 -
[37] - Quote
ehh they just need to fix the operation bonus because the ascr doesnt benefit from it maybe less kick or muzzle flash idk but something other than the current one |
Ark Angel Clone-A
Fenrir's Wolves RUST415
17
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Posted - 2013.08.02 22:44:00 -
[38] - Quote
the SR isn't getting nerfed because for 1 the over-heat keeps it from being abused and 2 it is the only and best counter to AR's right now. so if CCP nerf this than they don't know what there doing |
Scheneighnay McBob
Bojo's School of the Trades
2619
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Posted - 2013.08.02 22:51:00 -
[39] - Quote
I use it because it's not the AR.
I don't like it because it doesn't have the range advantage over ARs that it should, and it's too easy to lose track of heat- I like the old idea of a heat indicator built into the sight. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
564
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Posted - 2013.08.02 22:58:00 -
[40] - Quote
Good a place to ask it as any: how much does a charged shot amplify damage? Also, how many regular shots is the heat build up equivalent to, roughly? |
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THEAMAZING POTHEAD
Pure Innocence. EoN.
165
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Posted - 2013.08.02 23:14:00 -
[41] - Quote
Well most people don't have the amarr assault proto to effectively use the standard SCRs, so they don't use them, however even the assault variant can't touch a duvolle, its simply too difficult and unreliable against moving targets, ya it'll melt a target standing still or slow, but so will an AR. Mainly it comes down to SP cost for effectiveness: The SCR needs proficiencys, an amarr assault dropsuit, and damage mods to perform really well and in only certain situations, whereas the duvolle, can be used as is, yet shines in a much larger variety of situations. |
Ark Angel Clone-A
Fenrir's Wolves RUST415
18
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Posted - 2013.08.02 23:49:00 -
[42] - Quote
Poplo Furuya wrote:Good a place to ask it as any: how much does a charged shot amplify damage? Also, how many regular shots is the heat build up equivalent to, roughly?
it atleast has 7-9 shots before you over heat and the charged shots are double or tripled the dmg but im not sure though but I do know if you use the charged shot on a MLT suit it will kill it with that one shot |
Ark Angel Clone-A
Fenrir's Wolves RUST415
18
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Posted - 2013.08.02 23:54:00 -
[43] - Quote
THEAMAZING POTHEAD wrote:Well most people don't have the amarr assault proto to effectively use the standard SCRs, so they don't use them, however even the assault variant can't touch a duvolle, its simply too difficult and unreliable against moving targets, ya it'll melt a target standing still or slow, but so will an AR. Mainly it comes down to SP cost for effectiveness: The SCR needs proficiencys, an amarr assault dropsuit, and damage mods to perform really well and in only certain situations, whereas the duvolle, can be used as is, yet shines in a much larger variety of situations.
I use all types of Scr effectively and in any situation depending on who im fighting against. I use the single fir with my assault and the assault variants with my amarr logi's and it works out well because the assault bonus gives me less overheat and I can dish out more dmg and my logi's survive longer because it does a lot of dmg to shields and a lot of dmg to armor so as long as I use my SR the way I am now then I am using them effectively to my terms. |
Deluxe Edition
TeamPlayers EoN.
679
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Posted - 2013.08.03 00:19:00 -
[44] - Quote
imho the ASCR is better than the AR... the only reason I havn't made the switch is the fact I have AR Proficiency 5 |
Deluxe Edition
TeamPlayers EoN.
679
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Posted - 2013.08.03 00:20:00 -
[45] - Quote
THEAMAZING POTHEAD wrote:Well most people don't have the amarr assault proto to effectively use the standard SCRs, so they don't use them, however even the assault variant can't touch a duvolle, its simply too difficult and unreliable against moving targets, ya it'll melt a target standing still or slow, but so will an AR. Mainly it comes down to SP cost for effectiveness: The SCR needs proficiencys, an amarr assault dropsuit, and damage mods to perform really well and in only certain situations, whereas the duvolle, can be used as is, yet shines in a much larger variety of situations.
The duvolle faces the same issue, hip fire is comeplete rng these days with a massive kick compared to the ASCR
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
984
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Posted - 2013.08.03 00:20:00 -
[46] - Quote
Tectonic Fusion wrote:All you need is an advanced auto SCR and a prototype smg to own anyone. Tactic: Take down their shields with the SCR and insta kill them with the smg. Also, this works for most situations. SMG for heavies, SCR for Shield tankers, etc... Just give it a try. The Amarr make things right |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
92
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Posted - 2013.08.03 02:04:00 -
[47] - Quote
Deluxe Edition wrote:imho the ASCR is better than the AR... the only reason I havn't made the switch is the fact I have AR Proficiency 5 I feel sorry for you. |
Spectre-M
The Generals EoN.
25
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Posted - 2013.08.08 07:24:00 -
[48] - Quote
Have been a solid AR user since I started. Got lvl 4 sharp, Lvl 3 pro and Duvolle. Started trying the Scr and absolutely LOVE it. The overheat is fine and you can reload while it's heated. The versatility in its firing speed is awesome and the charge shot is good for slow moving targets. With an smg its ridiculously effective.
The AR is so Damn reliable and does well in close quarters, as well as no drawbacks for firing. Don't really need a sidearm so more room for better mods/equipment.
Really hard choice but the AR versatility makes it a better weapon in most cases, but the scrambler is so efficient in med to long range, that with a cqc sidearm, it becomes a super combo. |
Cobra CLUTCH79
OVERLORDS OF THE ONI SERPENT
27
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Posted - 2013.08.08 07:49:00 -
[49] - Quote
FATPrincess - XOXO wrote:Because it isn't. Lower DPS and % 80 damage to armor. Sure shield damage is nice but AR will kill you faster. No sidearm needed.
PS. Scrambler rifle user. +1 -XOXO
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Young-tree
Planetary Response Organization Test Friends Please Ignore
25
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Posted - 2013.08.08 08:25:00 -
[50] - Quote
Awwhhh ****! Keep it quiet all.. if more people start using our beloved Scrambler Rifle then it will become the new AR because its an awesome suppression weapon at a superior range.
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Korvin Lomont
United Pwnage Service RISE of LEGION
88
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Posted - 2013.08.08 10:06:00 -
[51] - Quote
FATPrincess - XOXO wrote:Because it isn't. Lower DPS and % 80 damage to armor. Sure shield damage is nice but AR will kill you faster. No sidearm needed.
PS. Scrambler rifle user.
-XOXO
The ASR has nearly the same DPS as an standard Assault Rifle while having better accuracy, (slightly) better Range and smoother damage falloff. In theory its far better than the AR but it does not benefit from Skills the way the AR does. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
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Posted - 2013.08.08 19:39:00 -
[52] - Quote
Cobra CLUTCH79 wrote:FATPrincess - XOXO wrote:Because it isn't. Lower DPS and % 80 damage to armor. Sure shield damage is nice but AR will kill you faster. No sidearm needed.
PS. Scrambler rifle user. +1 -XOXO That's if you don't use a SIX KIN SMG |
Cosgar
ParagonX
4049
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Posted - 2013.08.08 19:43:00 -
[53] - Quote
Been playing around with the ScR and AScR. Fun to use weapons, but are nothing but kill assist farmers until you really invest in them. They need to do something about the AScR's muzzle flash, I think I almost had a seizure. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
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Posted - 2013.08.08 19:45:00 -
[54] - Quote
Cosgar wrote:Been playing around with the ScR and AScR. Fun to use weapons, but are nothing but kill assist farmers until you really invest in them. They need to do something about the AScR's muzzle flash, I think I almost had a seizure. Don't use the scope. Strafe around the CalLogi and take out it's shields. Then switch to your smg while it's reloading. |
Cosgar
ParagonX
4049
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Posted - 2013.08.08 19:50:00 -
[55] - Quote
Tectonic Fusion wrote:Cosgar wrote:Been playing around with the ScR and AScR. Fun to use weapons, but are nothing but kill assist farmers until you really invest in them. They need to do something about the AScR's muzzle flash, I think I almost had a seizure. Don't use the scope. Strafe around the CalLogi and take out it's shields. Then switch to your smg while it's reloading. It's kind of a meh weapon for me anyway. I'd rather wait for the combat rifle since the burst AR always fit my play style when the damn thing worked. |
sammus420
Goonfeet Top Men.
257
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Posted - 2013.08.08 20:00:00 -
[56] - Quote
If I had an ASR BPO i'd skill into them immediately. |
Meeko Fent
Seituoda Taskforce Command Caldari State
543
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Posted - 2013.08.08 20:17:00 -
[57] - Quote
I don't use the ScR for 2 Reasons.
It OHs right as I'm about to drop someone, just cause the gun likes laughing at me
The Tact Has Longer Range.
Oh, and The Gun ends up mauling your arm off if your in a Firefight with it. That's coupled with the fact that it Locks the Gun Up makes it unusable in my Playstyle. Once Aiming is Patched, and HD is fixed, Shotgun/SMG combo for me! |
Bob Teller
Red Star. EoN.
57
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Posted - 2013.08.08 20:33:00 -
[58] - Quote
RECON BY FIRE wrote:semperfi1999 wrote:RECON BY FIRE wrote:Heres what you need to know, theres two ways to play this game: Caldari suit with AR and shields or Caldari suit with AR and damage mods. Deciding to play outside of these roles guarantees an unenjoyable gaming experience. Unless you have a question or suggestion on how to make these roles doucheyer, please sit down and keep your mouth shut, htfu, and all that other nonsense. Oh Recon.......you just wont give up will you. I mean I am all for you calling the weapon I use weaker than the AR but honestly I have all of the advantages vs the AR. Every ASCR stat is either better than or equal to the AR. Thats all fine and well, but when I can post better or equal scores with a barely skilled Exile as I can with a fully skilled Carthum Assault, theres something wrong dude. Just cause the "stats" are equal does not mean it performs as well, whether it be because of bugs or some other reason. Fully skilled carthum is weaker then barely skilled exile? |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
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Posted - 2013.08.09 01:59:00 -
[59] - Quote
Cosgar wrote:Tectonic Fusion wrote:Cosgar wrote:Been playing around with the ScR and AScR. Fun to use weapons, but are nothing but kill assist farmers until you really invest in them. They need to do something about the AScR's muzzle flash, I think I almost had a seizure. Don't use the scope. Strafe around the CalLogi and take out it's shields. Then switch to your smg while it's reloading. It's kind of a meh weapon for me anyway. I'd rather wait for the combat rifle since the burst AR always fit my play style when the damn thing worked. I still use it. I'm better with it than with the GEK-38. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
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Posted - 2013.08.09 02:01:00 -
[60] - Quote
Meeko Fent wrote:I don't use the ScR for 2 Reasons.
It OHs right as I'm about to drop someone, just cause the gun likes laughing at me
The Tact Has Longer Range.
Oh, and The Gun ends up mauling your arm off if your in a Firefight with it. That's coupled with the fact that it Locks the Gun Up makes it unusable in my Playstyle. Once Aiming is Patched, and HD is fixed, Shotgun/SMG combo for me! Assault Scrambler Rifle dude... although they work equally effective for me, the fully auto one is more noob friendly. Try it out! |
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