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RA Drahcir
Psygod9 RISE of LEGION
82
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Posted - 2013.08.07 20:57:00 -
[1] - Quote
Sentinel +1 High, Gallente Scout +1 High, Min Scout +1 Low, Commando +1 Low
All are referring to the Proto level. |
Bojo The Mighty
Zanzibar Concept
1401
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Posted - 2013.08.07 21:05:00 -
[2] - Quote
hmmm, I honestly can't say....That would mean the jump from ADV Gal scout to PRO Gal Scout adds two low spot modules |
RA Drahcir
Psygod9 RISE of LEGION
82
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Posted - 2013.08.08 01:37:00 -
[3] - Quote
make the jump worth the ~2 mill SP |
Killar-12
Molon Labe. League of Infamy
436
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Posted - 2013.08.08 02:03:00 -
[4] - Quote
Teiricide... |
Meeko Fent
Seituoda Taskforce Command Caldari State
538
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Posted - 2013.08.08 02:05:00 -
[5] - Quote
Killar-12 wrote:Teiricide... Indeed... |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
64
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Posted - 2013.08.08 09:11:00 -
[6] - Quote
RA Drahcir wrote:Sentinel +1 High, Gallente Scout +1 High, Min Scout +1 Low, Commando +1 Low
All are referring to the Proto level.
Commando does need some sort of love. Although I would prefer a grenade slot myself. If the commando doesn't get a grenade slot then it needs 1 extra low slot at adv and proto level and 1 extra high slot at proto level. All commando suits (basic, adv, proto) need more sprint speed and shield recharge rates
(if sprint speed and shield recharge rate are not buffed: then more high and low slots need to be added to all commando suits (basic, adv, proto) and all commando suits need a CPU and PG buff as well instead of going over board with extra slots) |
Sinboto Simmons
SVER True Blood
925
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Posted - 2013.08.08 09:22:00 -
[7] - Quote
Support the NMFP (non medium frame players) |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
239
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Posted - 2013.08.08 09:23:00 -
[8] - Quote
wow this would make scouts even more dangerous at there roles... Thanks O.O
@WepondigitX Yea I agree that the commando needs help. Seeing them is like finding the missing link at times. It's so surprising that when in the war barge, EVERYBODY huddles around the guy and talks about 'em (not always bad words but still).
`Sigh. Just another fun game of DUST. |
Korvin Lomont
United Pwnage Service RISE of LEGION
88
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Posted - 2013.08.08 10:25:00 -
[9] - Quote
Bojo The Mighty wrote:hmmm, I honestly can't say....That would mean the jump from ADV Gal scout to PRO Gal Scout adds two low spot modules
Loosing a slot from advanced to Proto makes absolutely no sense and thats whats happening right now (for the Gal Scout). BTW scouts could need the buff. Due to the llow CPU/PG values the additional slots gets somewhat balanced as well |
X7 lion
Swamp Marines Kleenex Inc.
5
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Posted - 2013.08.08 11:07:00 -
[10] - Quote
i play gallente scout i would love the extra slot on my proto suit for just an extra shield extender or some thing to give me a chance to get around and corner and not die :/ (may have gotten high and low confused i do it all the time so dont mind me) |
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Sinboto Simmons
SVER True Blood
926
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Posted - 2013.08.08 15:26:00 -
[11] - Quote
if i could get a shield/cardiac regular and a kin cat on one suit i'd be the happiest minja alive |
RA Drahcir
Psygod9 RISE of LEGION
89
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Posted - 2013.08.08 15:49:00 -
[12] - Quote
CCP: "Why is everyone choosing to be logis?" Well, look at the slot outputs on proto dropsuits. Noobs will see that no stats increase with higher tier suits except for slots for modules. Heavies and Lights get 5 slots? Assaults get more, and logis get even more. Mediums can tanks HP to mirror a heavy, or biotics to match lights. So why bother digging yourself into a hole when you can get the best of both worlds? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1106
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Posted - 2013.08.08 16:13:00 -
[13] - Quote
I never understood why CCP believed that the medium frame is at such a disadvantage compared to the light and heavy frame that is the only one that needs a large amount of mod slots. |
RA Drahcir
Psygod9 RISE of LEGION
94
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Posted - 2013.08.09 00:01:00 -
[14] - Quote
Aero Yassavi wrote:I never understood why CCP believed that the medium frame is at such a disadvantage compared to the light and heavy frame that is the only one that needs a large amount of mod slots.
After I get my proto sentinel, I will get a few more dropsuit upgrades and then move towards MinLogi until heavies and lights get some love. |
KING CHECKMATE
Bragian Order Amarr Empire
457
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Posted - 2013.08.09 00:16:00 -
[15] - Quote
RA Drahcir wrote:Sentinel +1 High, Gallente Scout +1 High, Min Scout +1 Low, Commando +1 Low
All are referring to the Proto level. And they all need a little CPU - PG buff.
I agree with u except on the commando. Commando DOES NOT NEED ANOTHER SLOT. Of course it WOULD HELP but Its designed for weapon flexibility,not dropsuit module flexibility. -What it needs is more PG and CPU to be able to actually use the slots it has . -And it needs 50 more shields and 50 more armor by default. Making it 300 and 300 for a total of 600 and the right to be under the ''HEAVY'' class. |
castba
Penguin's March
69
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Posted - 2013.08.09 00:49:00 -
[16] - Quote
RA Drahcir wrote:CCP: "Why is everyone choosing to be logis?" Well, look at the slot outputs on proto dropsuits. Noobs will see that no stats increase with higher tier suits except for slots for modules. Heavies and Lights get 5 slots? Assaults get more, and logis get even more. Mediums can tanks HP to mirror a heavy, or biotics to match lights. So why bother digging yourself into a hole when you can get the best of both worlds? Yep, I've never understood why logis need more high and low slots than other suits. Scouts I can understand because they are supposed to be light and nimble suits that specialise in surveillance or stealth kills. Assaults should get a decent amount of high and low slots due to the nature of their role so no confusion with them Heavies - well being that it is an Amarr suit which seem to have one less slot across the board I'd imagine that the other racial variants would have one additional high or low slot, so no confusion there (although I would love another high slot on my sentinel :P)
but
Logis are the healer/handymen. Why would they need the most high and low slots out of all the suits? Equipment slots, of course they should have heaps, but more high and low slots than any of the combat orientated suits?
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Abe Foster
XCOM ENEMY UNKNOWN
4
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Posted - 2013.08.09 01:43:00 -
[17] - Quote
i use the commando and it was a pain to get 350K SP to get the Adv commando with just get 1 high powered and 1 low powered also it cost way more isk |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
336
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Posted - 2013.08.09 17:15:00 -
[18] - Quote
Re: buffing scouts: this is sorely needed.
My thoughts on this are like this: mix and match from list below until scout is balanced relative to other suits:
1) Increase stamina and it's regen 2) Make jumps consume less stamina for scouts (i.e. one scout jump should not be 25% of stamina bar). Let scouts bunny hop. 3) Increase jump height for scout: let us clear that 3 foot wall when we are escaping/chasing prey 4) Go back to Chromosome mechanics for radar/ scanning. I am tired of not seeing things that are happening immediately behind my back or planning an attack that fails because there is a second red dot 10 steps away that did not light up on my HUD until too late 5) Increase CPU and PG. It's dumb that the suit with fewest slots has !LEAST CPU/PG per slot. 6) Finally give us an extra low slot for minja and high slot for ganja.
I am not saying implement the whole list. Just mix and match these until the scout is combat worthy again. You can slowly titrate these things up one by one in patches. |
RA Drahcir
Psygod9 RISE of LEGION
97
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Posted - 2013.08.09 20:57:00 -
[19] - Quote
Ludvig Enraga wrote:Re: buffing scouts: this is sorely needed.
My thoughts on this are like this: mix and match from list below until scout is balanced relative to other suits:
1) Increase stamina and it's regen 2) Make jumps consume less stamina for scouts (i.e. one scout jump should not be 25% of stamina bar). Let scouts bunny hop. 3) Increase jump height for scout: let us clear that 3 foot wall when we are escaping/chasing prey 4) Go back to Chromosome mechanics for radar/ scanning. I am tired of not seeing things that are happening immediately behind my back or planning an attack that fails because there is a second red dot 10 steps away that did not light up on my HUD until too late 5) Increase CPU and PG. It's dumb that the suit with fewest slots has !LEAST CPU/PG per slot. 6) Finally give us an extra low slot for minja and high slot for ganja.
I am not saying implement the whole list. Just mix and match these until the scout is combat worthy again. You can slowly titrate these things up one by one in patches.
You're asking for a lot. Let's start with at least one slot and more CPU/PG and work from there. With the extra slot you can add a stamina booster. |
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