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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
147
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Posted - 2014.04.25 19:50:00 -
[61] - Quote
A recent Recruit wrote:When an Amarr Scout with a standard CR can brazenly solo a 27million. SP Amarr Heavy with 1100 EHP and a completely maxed out basic HMG with 3% Damage Mod at close range, you know something is wrong, especially as strafing as a heavy isnt even an option.
If this happened to you, you're bad, and you should feel bad.
Ishukone loyalist and Caldari Scout enthusiast.
Nerf the CR so I can justify using something else!
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Master Smurf
Nos Nothi
379
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Posted - 2014.04.25 20:22:00 -
[62] - Quote
Magnus - what is a charged trigger pull from an ScR? - Your pull trigger pull stat is misleading as weapons are used differently
What is 90 x .95? (CR vs Shield) - This is actually 29.7 x 3 x 0.95 = 84.645 What is 71 x 1.2? (ScR vs Shield) - This is actually 71.5 x 1.2 = 85.8
With Proficiency you can increase that number 15% to 98.67
The ScR used as a tactical weapon triples that number on fully charged shots (or at least x2.5, not sure) That is 247 to 296 That is how the weapon is supposed to be used.
Even if you spam it you are getting the hardest hitting rifle but yes it has a balancing mechanic which the CR probably needs.
You make some great points but there is no need to add more stuff that isnt true to go over the top on the argument.
I also dont like the fitting requirements argument (not sure if I said this already or scrapped that post). The CR needs to be easy to fit or the Minmatar are going to be even further at a disadvantage. At the moment non minmatar benefit more from using them than Minnies (except Assault and Commando).
Now CCP can make up whatever fiction they want to justify it but they should make non minnie suits only fire them at 900 - 1000 RPM
"Shine bright like a diamond"
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Autoaim Bot514
The Hetairoi
82
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Posted - 2014.04.25 20:43:00 -
[63] - Quote
Lets just add overheat/locking to all weapons. Projectile weapons will jam like the HMG, hybrids can overheat like the Krins AR and laser can overheat.
Now, stop QQing. |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
911
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Posted - 2014.04.25 20:55:00 -
[64] - Quote
Sorry if I mess up some of the points here, I am a bit confused by what you are trying to say.
Master Smurf wrote:Magnus - what is a charged trigger pull from an ScR? - Your pull trigger pull stat is misleading as weapons are used differently
What is 90 x .95? (CR vs Shield) - This is actually 29.7 x 3 x 0.95 = 84.645 What is 71 x 1.2? (ScR vs Shield) - This is actually 71.5 x 1.2 = 85.8
With Proficiency you can increase that number 15% to 98.67
Trigger pull states show that for every time you press R1, such and such damage comes out. It is also why I included the rest of the stats, so you didn't need to take any one by themselves. There is no inherent bias when comparing how much damage one press of R1 gets you.
No you are the one trying to be misleading, why not give the numbers for armor as well?
89.1 x 1.1 (CR vs Armor) = 98.01 71.5 x 0.8 (ScR vs Armor) = 57.2
So what we have established is the CR is just as good as the ScR versus shield(98% damage), and completely dominates it versus armor(171%damage).
w/ proficiency that is 85% of the damage of the ScR to shields and 197% of the damage of the ScR to armor. Still no contest at all.
What was your point again?
Master Smurf wrote:
The ScR used as a tactical weapon triples that number on fully charged shots (or at least x2.5, not sure) That is 247 to 296 That is how the weapon is supposed to be used.
Once again misleading. The damage to shields would be 296, the damage to armor would be 171, plus now you have ~ 9 shots left before you are completely helpless for 5 seconds. The CR? it does 112.7 damage to armor every time you pull the trigger, it never overheats.
Master Smurf wrote: Even if you spam it you are getting the hardest hitting rifle but yes it has a balancing mechanic which the CR probably needs.
You make some great points but there is no need to add more stuff that isnt true to go over the top on the argument.
I also dont like the fitting requirements argument (not sure if I said this already or scrapped that post). The CR needs to be easy to fit or the Minmatar are going to be even further at a disadvantage. At the moment non minmatar benefit more from using them than Minnies (except Assault and Commando).
Now CCP can make up whatever fiction they want to justify it but they should make non minnie suits only fire them at 900 - 1000 RPM
None of what i have said it untrue. The CR will do WAY more averaged out damage than the ScR every time you pull the trigger. The CR is the easiest weapon to fit, the CR has the best damage profile, the CR will still do 270 DPS (with no skills or dmg mods) at 65 meters, the CR doesn't overheat.
I do like my fitting requirements argument and here is why. The amarr suits do NOT get a bonus to fitting because of our rediculously expensive to fit weapons. ONE suit has more than normal CPU/PG (the assault), the rest have the 3rd most CPU and the 2nd most PG.
The minmatar suits have the most CPU and least PG, yet their weapon takes 7 less CPU than the scrambler and the least of all rifles. Here is the PG numbers for the rifles: AR = 23/3 PG CR = 22/2 PG RR = 26/6 PG ScR = 29/11 PG
Obviously something is wrong here. #1, the race with the most PG has a weapon that takes nearly no PG, and the race with nearly no CPU has the weapon that takes the most CPU....
Also, as far as what you wrote about the suits.... there is only one suit that the ScR actually works decently on, that is the assault. The CR works brilliantly on all suits, and only gets better on the minmatar assault/commando.
Fixing swarms
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Master Smurf
Nos Nothi
379
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Posted - 2014.04.25 21:06:00 -
[65] - Quote
I only did that first part because you said the CR does more damage to Shields than ScR. I never argued damage profile. And I only responded to so that people reading get clarity about what is stated.
Many times people like to point out the CR vs Armor like shield based weapons dont have any advantage at all.
That is all.
"Shine bright like a diamond"
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NAV HIV
The Generals General Tso's Alliance
1616
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Posted - 2014.04.28 12:29:00 -
[66] - Quote
Magnus Amadeuss wrote:So I guess this is self-apparent, but I think without a doubt NAV HIV is just a troll, or a 10 year old. Welcome back to ignore land.
Anyway, these are the FACTS about the CR:
Most DPS (without turbo controller) (125% more than the next closest) Most sustained damage Most damage per trigger pull {125% of the next closest) Best damage profile (102.5% avg damage, lol 5% penalty to shields) Easiest to fit Only 10 M less range at standard (meaning it does almost as much damage @ 65M as the RR)
These are undeniable. If you can honestly look at that and say it isn't OP.... well you don not care about balance at all, only your crutch.
it's apparent that you are just a SCRUB... Get the SP and and spec into the weapon if you hate it so much... I'm sure even with spraying and praying with all the bullets, you can barely get any kills... Must be nice crunching numbers from Lalala land... |
KingBabar
The Rainbow Effect
2264
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Posted - 2014.04.28 12:59:00 -
[67] - Quote
The CR needs a flat out damage reduction, not a ROF reduction.
A damage reduction will be less of a burden for the skilled players that are great at fast fireing while still keeping their aim on target. If you reduce the ROF however, it will only work as an equilizer helping the less skilled compete with the skilled sinse the DPS will vary less between the fast fireing and slow fireing guys. In effect you will "dumb it Down" as much as I hate that expression....
I've actually tried this and other Dust guns with a borrowed modded controller, a fancy one where you could pre programme the ROF. The short story is that I didn't like it at all. Yes it could be very nice in some head on engegements, but its total lack of finesse lost me my groove and the ability to vary my rof to compensate for lag. movement or whatnot. The tiny ROF difference betwen it and what I normally can fire at was nothing more than negliable.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Korvin Lomont
United Pwnage Service RISE of LEGION
940
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Posted - 2014.04.28 13:05:00 -
[68] - Quote
NAV HIV wrote:Magnus Amadeuss wrote:So I guess this is self-apparent, but I think without a doubt NAV HIV is just a troll, or a 10 year old. Welcome back to ignore land.
Anyway, these are the FACTS about the CR:
Most DPS (without turbo controller) (125% more than the next closest) Most sustained damage Most damage per trigger pull {125% of the next closest) Best damage profile (102.5% avg damage, lol 5% penalty to shields) Easiest to fit Only 10 M less range at standard (meaning it does almost as much damage @ 65M as the RR)
These are undeniable. If you can honestly look at that and say it isn't OP.... well you don not care about balance at all, only your crutch. it's apparent that you are just a SCRUB... Get the SP and and spec into the weapon if you hate it so much... I'm sure even with spraying and praying with all the bullets, you can barely get any kills... Must be nice crunching numbers from Lalala land...
Are you REALLY saying its hard to get kills with the CR??? The CR is currently the best rifle and its easy to fit and not even hard to use.
Sure its a semi automatic weapon but there is no fixed delay between bursts like with the Burst AR. The only drawback the CR may have is damage per clip its sometimes hard to bring down a heavy with a single clip (unless you are scoring lots of head shots) but that's it.
Even if you cant get the full potential dps out of the gun (which in fact is a matter of training and timing) it will still deliver more dps than most rifles.
Before you ask I have most Rifles on prof 3 or 5 in regard to the CR prof 3 is more than enough to deal with any rifle...and I love the CR I have used it all through 1.7 and still love using it...
Its is just sad that CCP seems to love to break some well established balancing rules when it comes to range and dps.
If you give high dps to high range weapons what is the point of lower range weapons with the same or even less dps? |
Joel II X
Dah Gods O Bacon
2443
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Posted - 2014.04.28 16:38:00 -
[69] - Quote
calisk galern wrote:not all guns should be engaged equally.
for example if you are facing a shot gun you DO not engage in close range.
like wise you do not engage a combat rifle in medium range.
a rail rifle at medium long
stand in the open against sniper rifle
run at an hmg
hide behind a box against a mass driver
hack with a knife around
chase a scout with re's
shoot a tank with your assault rifle
etc.
combat rifle is a pretty strong gun right now, but it's nothing compared to the guns we've had in the past, it's fine as it is.
also it's an anti armor and everyone and their dog armor tanks, when I shield tank I pretty near always beat combat rifles. What about when an AR faces a CR at the AR's optimal? It'll still lose. Even against a shield tanker. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2422
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Posted - 2014.04.28 16:59:00 -
[70] - Quote
Joel II X wrote:calisk galern wrote:not all guns should be engaged equally.
for example if you are facing a shot gun you DO not engage in close range.
like wise you do not engage a combat rifle in medium range.
a rail rifle at medium long
stand in the open against sniper rifle
run at an hmg
hide behind a box against a mass driver
hack with a knife around
chase a scout with re's
shoot a tank with your assault rifle
etc.
combat rifle is a pretty strong gun right now, but it's nothing compared to the guns we've had in the past, it's fine as it is.
also it's an anti armor and everyone and their dog armor tanks, when I shield tank I pretty near always beat combat rifles. What about when an AR faces a CR at the AR's optimal? It'll still lose. Even against a shield tanker.
yep the AR could do with a buff, it's designed as a well rounded weapon that can be useful in multiple situations , a jack of all trades type of weapon, as such it ends up not being the best weapon to bring in ANY scenario, just a decent one to bring to all scenarios.
does it need to change, eh I could see why you would leave it alone weapons like these tend to exist and are good weapons for newbs to try before picking a role focus, but I tend to think every weapon and tool should have a scenario that it is the best at, and in this way I think the AR should get a buff.
AR and CR have similar combat roles and range, AR is anti shield but SCR is better at that, and the CR is better at the mid range fight, though I prefer the AR for close range engagements, of course the shot gun wins those engagements.
the AR has a better clip then the CR so lasts a little longer during sustained fire and multiple targets, but the rail rifle has it beat their and in range. the AR just has nothing it's best at. |
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
806
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Posted - 2014.04.28 17:07:00 -
[71] - Quote
Mordecai Sanguine wrote:Sev Alcatraz wrote:I for one am sick of being insta-died by these combat rifles, doesn't matter what suit it is always the same outcome.... im walking along going to kill a few reds and *blap* dead eather it is a RS-90, BK-42 or a proto variant of these, the gun needs to be toned down...Allot It just stomps out the AR and will almost out preform the RR and SCR in there optimum range and the DPS output is just ridiculous The problem is the Damage penality. Only 5 % damage penality on shield (Almost nothing) but 25% bonus on Armor (A quarter !!) with prof V 25% Damage bonus, i don't know what CPP was thinking at this moment but this is just crazy.
Yes. this. It's damage profile needs to be changed. |
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