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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9863
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Posted - 2014.04.29 00:29:00 -
[61] - Quote
Alena Ventrallis wrote:Alaika Arbosa wrote:True Adamance wrote:Alaika Arbosa wrote: Ok, so what if it was made so that the controls for both were in the hands of the "Main Operator", though they were only allowed to do one or the other at any given time.
Do you want to move? Yes? Well, then you can't shoot.
Do you want to shoot? Yes? Well, then you can't move.
Main Operator can do both, though can only do one at a time, not both at the same time.
A valid suggestion....but that simply does relegate combat to "I saw you first so please die for me". I am simply for a Tank Model that removes Anti Infantry turrets, especially the large blaster. How? If you're moving, you can continue to move out of the LOS of the firing tank. If you're firing, you can shoot at the moving HAV and hope you can kill him before he can swap and kill you. I don't understand how you feel that it relegates combat to "first see, first kill" though I do agree with you that Large Turrets should be totally incapable of AP fire (except for really obvious cases like "He was standing on my HAV right in front of my Turret"). Large turrets shouldn't be incapable of AP. Small turrets should just be better at it.
Of course not......no one survives a 80Gj Rail slug to the chest......or a Siege Cannon Shell, or a Ball of Plasma, or a High Output energy beam. It just shouldn't be easy to engage and target such small units however.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1940
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Posted - 2014.04.29 00:31:00 -
[62] - Quote
Alena Ventrallis wrote:Alaika Arbosa wrote:True Adamance wrote:Alaika Arbosa wrote: Ok, so what if it was made so that the controls for both were in the hands of the "Main Operator", though they were only allowed to do one or the other at any given time.
Do you want to move? Yes? Well, then you can't shoot.
Do you want to shoot? Yes? Well, then you can't move.
Main Operator can do both, though can only do one at a time, not both at the same time.
A valid suggestion....but that simply does relegate combat to "I saw you first so please die for me". I am simply for a Tank Model that removes Anti Infantry turrets, especially the large blaster. How? If you're moving, you can continue to move out of the LOS of the firing tank. If you're firing, you can shoot at the moving HAV and hope you can kill him before he can swap and kill you. I don't understand how you feel that it relegates combat to "first see, first kill" though I do agree with you that Large Turrets should be totally incapable of AP fire (except for really obvious cases like "He was standing on my HAV right in front of my Turret"). Large turrets shouldn't be incapable of AP. Small turrets should just be better at it. Ok, so poor choice in words on my part, but I do think it should be exceedingly easier to get AP kills with Small Turrets.
EDIT: True summed it up nicely.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Doctor Day
EoN Minmatar
151
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Posted - 2014.04.29 00:31:00 -
[63] - Quote
**** this,we need a Assault Lav,300K (just like ADS)
Obvious troll is Obvious
TROLOLOLOLOL HEAR MY MIGHTY TROLOLOLOL
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Clone D
330
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Posted - 2014.04.29 00:37:00 -
[64] - Quote
Thurak1 wrote:Supernus Gigas wrote:... Teamwork should be recommended, but NEVER required just to play a role. YES And i would say the same for the ANTI vehicle roles! why should it take multiple AV players to counter 1 tank effectively? If you want to survive against a proto AV player of any type it should require good fittings on the tank AND smart driving. Right now it does not require either 1 AV player vs 1 tank = 1 laughing tanker.
Agreed.
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Rusty Shallows
Caldari State
1703
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Posted - 2014.04.29 00:40:00 -
[65] - Quote
R F Gyro wrote:Tanks are clearly too strong at the moment; this is evident from the need to arbitrarily limit them in Ambush. At some point CCP will nerf them and they'll become too weak. Then the cycle will begin again. The HAV / AV balance will swing back and forth forever, as far as I can tell, because it is simply impossible for CCP to find a middle ground that both sides are happy with. snipEnjoy the merry-go-round Pretty much this. CCP painted themselves in a corner with the crazy political-nerfing last December. Any Infantry AV changes now would make it look like they admitted to being wrong which leaves them their last tool, nerfing. My hope is it is incremental and cautious until they are down to the current AV.
I find the whole matter very depressing since CCP advertised Uprising 1.7 as a major update that was being carefully prepared. It was two updates late and didn't fix anything.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Atikali Havendoorr
Mannar Focused Warfare Gallente Federation
58
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Posted - 2014.04.29 00:47:00 -
[66] - Quote
Awry Barux wrote:This has been suggested 1000 times. CCP has already said that they do not intend to implement this.
inb4tankerrage. Did they mention why they think so? |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
664
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Posted - 2014.04.29 00:56:00 -
[67] - Quote
Clone D wrote: It would still serve as a protective sheath by which no harm can come to you.
This is what the community thinks about tankers anyway so this would just reinforce that type of mind state .
Tankers do not tank because of this but for the reason that is their love for vehicle usage and the support factor .
I don't need to list the positives that tankers provide on the battlefield , seeing as how most of you play the same game and see how a good tanker would be a great benefit to any squad .
No other role and I mean no other , has to deal with the crap and constant barrage of the community like tankers do .
That's a dam shame because you just don't hear any CPM 's speaking up on behalf of tankers and it's part of the reason seeing as how they are suppose to be player rep's but in this case they are doing more harm than good .
They can create threads defending scouts because most play that role , they can make little side comments to increase the flame of fire in this one sided event , the one side being the community for the most part against tankers but they are doing nothing for those who are operating vehicle's .
They need to be replaced and a new set of CPM's who will fight for the right's of players to play and use whatever role that suits them and not just the one's that most play .
We need CPM's who are not biased and who will jump up and quell matters like such , where it is clear that matters have been and are overblown and propagated in the forums on a daily basis .
They can't tell others what to do but they can uphold the values that are suppose to be a part of the game that are not being done or enforced at the moment . They do nothing unless it effects them personally and they are trying to push their own agenda's like tiericide and others but never have I seen them come out to the defense of a role that they do not play and they read the forums and say and do nothing like they are in agreement and this is why it's so one sided .
This game is so biased and it's beginning to wear on my patients .
No real desire to address the real issues but increasing desire to create them out of thin air to disrupt and kill roles and ultimately the game .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Clone D
338
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Posted - 2014.04.29 01:09:00 -
[68] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Clone D wrote: It would still serve as a protective sheath by which no harm can come to you. Tankers do not tank because of this but for the reason that is their love for vehicle usage and the support factor . The tank is the shark of the land. In no way is it a support role. It is a massive hunter killer, which happens to have stealth properties in this game.
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calisk galern
BurgezzE.T.F General Tso's Alliance
2425
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Posted - 2014.04.29 01:12:00 -
[69] - Quote
just so you know the reason some of you don't experience tank spam in matches is not because tankers don't spam tanks, but because a few dedicated tankers like myself go out of our way to eliminate them before most of you even notice them.
trust me I kill 10+ tanks a game every game. consistently without fail.
tank spam is a thing but some of you are lucky enough to be able to ignore it. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9868
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Posted - 2014.04.29 01:12:00 -
[70] - Quote
Clone D wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Clone D wrote: It would still serve as a protective sheath by which no harm can come to you. Tankers do not tank because of this but for the reason that is their love for vehicle usage and the support factor . The tank is the shark of the land. In no way is it a support role. It is a massive hunter killer, which happens to have stealth properties in this game. That depends how you use it.
My tank is fitted out to operate with a dedicated crew of 3.
Myself operating the HAV as a gun platform, anti vehicle platform, mobile scan device, APC, and mobile cover.
I arrive at a location, scan down the area, deploy my crewmen, and provide overwatch until they are ready to leave, at which point we pack up shop, re-embark, and redeploy.
My HAV fit is entirely designed to provide support to the squad as a whole.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Clone D
338
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Posted - 2014.04.29 01:15:00 -
[71] - Quote
calisk galern wrote:trust me I kill 10+ tanks a game every game. consistently without fail.
I am a proud supporter of this behavior! My best regards to you.
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Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
97
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Posted - 2014.04.29 04:11:00 -
[72] - Quote
Alaika Arbosa wrote:Alena Ventrallis wrote:Alaika Arbosa wrote:True Adamance wrote:Alaika Arbosa wrote: Ok, so what if it was made so that the controls for both were in the hands of the "Main Operator", though they were only allowed to do one or the other at any given time.
Do you want to move? Yes? Well, then you can't shoot.
Do you want to shoot? Yes? Well, then you can't move.
Main Operator can do both, though can only do one at a time, not both at the same time.
A valid suggestion....but that simply does relegate combat to "I saw you first so please die for me". I am simply for a Tank Model that removes Anti Infantry turrets, especially the large blaster. How? If you're moving, you can continue to move out of the LOS of the firing tank. If you're firing, you can shoot at the moving HAV and hope you can kill him before he can swap and kill you. I don't understand how you feel that it relegates combat to "first see, first kill" though I do agree with you that Large Turrets should be totally incapable of AP fire (except for really obvious cases like "He was standing on my HAV right in front of my Turret"). Large turrets shouldn't be incapable of AP. Small turrets should just be better at it. Ok, so poor choice in words on my part, but I do think it should be exceedingly easier to get AP kills with Small Turrets. EDIT: True summed it up nicely.
Easier to get AP kills? You are already swatting us away like flies. Not everybody should have to skill into Swarm Launchers or Forge Guns to fight back against vehicles. Personally, I think LAVS should be able to attack HAVs, LAVs and Infantry. They should make it so a HAV can only attack HAV's and LAV's, NOT attack infantry. You want to attack the guy with the swarm launcher, jump out of your shell and take him 1 on 1 outside the safety of your tank.
I'm sick and tired of getting lit up by f***ing Magruders 3,4,5 times in a match because he is rolling around in a mobile fort I can't do anything to with my pea-shooter. At least with LAV's the driver is in the open so I can kill the driver. If someone is in a tank, I have absolutely no defense or recourse to him shooting me over and over and over, other than having to, as I said, skill into AV and waste it on something I have no desire to do. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9883
|
Posted - 2014.04.29 04:32:00 -
[73] - Quote
Thokk Nightshade wrote:
Easier to get AP kills? You are already swatting us away like flies. Not everybody should have to skill into Swarm Launchers or Forge Guns to fight back against vehicles. Personally, I think LAVS should be able to attack HAVs, LAVs and Infantry. They should make it so a HAV can only attack HAV's and LAV's, NOT attack infantry. You want to attack the guy with the swarm launcher, jump out of your shell and take him 1 on 1 outside the safety of your tank.
I'm sick and tired of getting lit up by f***ing Magruders 3,4,5 times in a match because he is rolling around in a mobile fort I can't do anything to with my pea-shooter. At least with LAV's the driver is in the open so I can kill the driver. If someone is in a tank, I have absolutely no defense or recourse to him shooting me over and over and over, other than having to, as I said, skill into AV and waste it on something I have no desire to do.
You wish to be able to defeat the purpose of heavy armour on vehicles by being able to destroy vehicles with small arms......thus not only defeating the purpose of the vehicle.....but also of all AV everywhere.........
Why don't you invest in AV..... I'm a bloody tanker and I have AV options....if you don't have AV at this stage in the game, and you aren't new...... then you are doing something wrong.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
97
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Posted - 2014.04.29 04:58:00 -
[74] - Quote
True Adamance wrote:Thokk Nightshade wrote:
Easier to get AP kills? You are already swatting us away like flies. Not everybody should have to skill into Swarm Launchers or Forge Guns to fight back against vehicles. Personally, I think LAVS should be able to attack HAVs, LAVs and Infantry. They should make it so a HAV can only attack HAV's and LAV's, NOT attack infantry. You want to attack the guy with the swarm launcher, jump out of your shell and take him 1 on 1 outside the safety of your tank.
I'm sick and tired of getting lit up by f***ing Magruders 3,4,5 times in a match because he is rolling around in a mobile fort I can't do anything to with my pea-shooter. At least with LAV's the driver is in the open so I can kill the driver. If someone is in a tank, I have absolutely no defense or recourse to him shooting me over and over and over, other than having to, as I said, skill into AV and waste it on something I have no desire to do.
You wish to be able to defeat the purpose of heavy armour on vehicles by being able to destroy vehicles with small arms......thus not only defeating the purpose of the vehicle.....but also of all AV everywhere......... Why don't you invest in AV..... I'm a bloody tanker and I have AV options....if you don't have AV at this stage in the game, and you aren't new...... then you are doing something wrong.
Nope. I never suggested that in any way shape or form. Small arms should not be able to damage vehicles in any way, as they are now. There is no way a CR, RR, LR, etc. should do any damage to a tank. The idea is ridiculous. I'm not suggesting that in any way. What I'm saying is I'm tired of someone rolling around in an inpenetrable fortress blowing the **** out of me and going 25-0 killing infantry people who don't have the ability to do anything to fight back.
Again, why should I be FORCED to skill into something I have no desire to do just to be a minimal threat? This is liking telling a baby gazelle to grow pointy hooves to defend itself against a lion. You are still absolutely and completely outmatched and outgunned and stand basically no shot. I don't want to be a vehicle hunter. I want to run my logi, support my team, and not have to worry about equipping a weapon that is effective only against vehicles (Swarm) and give me absolutely no way of defending against other infantry. The other option is throwing a ****-ton of SP into heavy weapons to get to whatever level I need in order to run a forge. In doing this, I'm not able to invest into my armor, shields, Combat Rifle etc. so I'm not increasing my ability to kill infantry while others are so actually I'm becoming less effective on that front and, after skilling into Sentinel, heavy weapons, and forge, I'm still getting a basic weapon that is still practically worthless against a triple rep magruder.
I know it's not going to happen. I'm just sick of tankers rolling around in Ambush racking up 25 kills in a 50 kill match while not dying once because nothing on the battlefield can do anything to it. Or, if there is someone who can, he gets hit a couple of times, retreats for 20 seconds, reps back up, and goes right back to the center of the action. I'm just not for the fastest, heaviest, most armored, most DPS weapon on the battlefield being able to completely control a match so it no longer becomes fun for either team (because his own team isn't able to really do anything because the tanker is stealing all his kills.) |
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
502
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Posted - 2014.04.29 05:13:00 -
[75] - Quote
Why is it when I suggest the same thing I get all the hate and no likes and here you got all the likes..
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9884
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Posted - 2014.04.29 05:23:00 -
[76] - Quote
Thokk Nightshade wrote:True Adamance wrote:Thokk Nightshade wrote:
Easier to get AP kills? You are already swatting us away like flies. Not everybody should have to skill into Swarm Launchers or Forge Guns to fight back against vehicles. Personally, I think LAVS should be able to attack HAVs, LAVs and Infantry. They should make it so a HAV can only attack HAV's and LAV's, NOT attack infantry. You want to attack the guy with the swarm launcher, jump out of your shell and take him 1 on 1 outside the safety of your tank.
I'm sick and tired of getting lit up by f***ing Magruders 3,4,5 times in a match because he is rolling around in a mobile fort I can't do anything to with my pea-shooter. At least with LAV's the driver is in the open so I can kill the driver. If someone is in a tank, I have absolutely no defense or recourse to him shooting me over and over and over, other than having to, as I said, skill into AV and waste it on something I have no desire to do.
You wish to be able to defeat the purpose of heavy armour on vehicles by being able to destroy vehicles with small arms......thus not only defeating the purpose of the vehicle.....but also of all AV everywhere......... Why don't you invest in AV..... I'm a bloody tanker and I have AV options....if you don't have AV at this stage in the game, and you aren't new...... then you are doing something wrong. Nope. I never suggested that in any way shape or form. Small arms should not be able to damage vehicles in any way, as they are now. There is no way a CR, RR, LR, etc. should do any damage to a tank. The idea is ridiculous. I'm not suggesting that in any way. What I'm saying is I'm tired of someone rolling around in an inpenetrable fortress blowing the **** out of me and going 25-0 killing infantry people who don't have the ability to do anything to fight back. Again, why should I be FORCED to skill into something I have no desire to do just to be a minimal threat? This is liking telling a baby gazelle to grow pointy hooves to defend itself against a lion. You are still absolutely and completely outmatched and outgunned and stand basically no shot. I don't want to be a vehicle hunter. I want to run my logi, support my team, and not have to worry about equipping a weapon that is effective only against vehicles (Swarm) and give me absolutely no way of defending against other infantry. The other option is throwing a ****-ton of SP into heavy weapons to get to whatever level I need in order to run a forge. In doing this, I'm not able to invest into my armor, shields, Combat Rifle etc. so I'm not increasing my ability to kill infantry while others are so actually I'm becoming less effective on that front and, after skilling into Sentinel, heavy weapons, and forge, I'm still getting a basic weapon that is still practically worthless against a triple rep magruder. I know it's not going to happen. I'm just sick of tankers rolling around in Ambush racking up 25 kills in a 50 kill match while not dying once because nothing on the battlefield can do anything to it. Or, if there is someone who can, he gets hit a couple of times, retreats for 20 seconds, reps back up, and goes right back to the center of the action. I'm just not for the fastest, heaviest, most armored, most DPS weapon on the battlefield being able to completely control a match so it no longer becomes fun for either team (because his own team isn't able to really do anything because the tanker is stealing all his kills.)
Then basically you are placing you well being the hands of strangers or squad mates.
If I then go and annihilate you all you have no one but yourself to blame for not even trying.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1943
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Posted - 2014.04.29 06:13:00 -
[77] - Quote
Thokk Nightshade wrote:Alaika Arbosa wrote: Ok, so poor choice in words on my part, but I do think it should be exceedingly easier to get AP kills with Small Turrets (than it is to get them with Large Turrets).
EDIT: True summed it up nicely.
Easier to get AP kills? You are already swatting us away like flies. Not everybody should have to skill into Swarm Launchers or Forge Guns to fight back against vehicles. Personally, I think LAVS should be able to attack HAVs, LAVs and Infantry. They should make it so a HAV can only attack HAV's and LAV's, NOT attack infantry. You want to attack the guy with the swarm launcher, jump out of your shell and take him 1 on 1 outside the safety of your tank. I'm sick and tired of getting lit up by f***ing Magruders 3,4,5 times in a match because he is rolling around in a mobile fort I can't do anything to with my pea-shooter. At least with LAV's the driver is in the open so I can kill the driver. If someone is in a tank, I have absolutely no defense or recourse to him shooting me over and over and over, other than having to, as I said, skill into AV and waste it on something I have no desire to do.
Fixed for Clarity (change above in parens).
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Void Echo
Total Extinction
2475
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Posted - 2014.04.29 07:28:00 -
[78] - Quote
If this were ever implemented, the Tanker class would literally go extinct because of several reasons.
Most notably:
1. Nobody who invests SP in tanks wants to be driven around by some random idiot who will get them both killed by charging into the enemy because; Random Player- "OH LOOK I'M DRIVING A TANK, IM INVINCABLE!!!!!!" Vehicle Owner- "NO YOUR NOT YOU ******* IDIOT!!! STOP, STOP, YOUR DRIVING US STRAIGHT INTO THE ENEMY, WERE GOING TO DIE!!!". 5 seconds later....... *Boom, Tank is destroyed and both players are killed, the vehicle owner loses the ISK while the random player loses nothing.
2. Nobody who invests SP in tanks wants to drive someone else around while the other person gets all the kills and points and the driver gets nothing; Random Player- "WEE THIS IS SO FUN, I"M KILLING THEM ALL AND I CAN'T BE HURT!!!" Vehicle Owner- "....omg this is so ******* boring, I'm leaving this game and never coming back until my SP is refunded so I don't have to drive idiots around and get nothing while they take everything, **** this I'm out." 5 seconds later, the vehicle owner quits the game, uninstalls Dust514 and the random player dies because of nobody driving.
3. There is the issue of who pays for the price of the tank with both SP and ISK. Who pays for what? Who skills for what? Who gets their assets taken away when the vehicle is destroyed? And what gets taken away?
The reason why you cannot compare LAVs to HAVs- is that with an HAV the point of owning one is having the main gun, you can hardly ever kill anyone by running them over because of their speed and infantry's ability to run out of the way. With LAVs the turret is rarely ever used by anyone that knows about them mainly because; A- They are inaccurate at high speeds on the ground. B- They can be removed from all vehicle types. C- They are not mandatory and are pretty much worthless on any vehicle that doesn't fly.; And you can run people over with LAV with much ease than you can with an HAV.
LAVs are used mainly for ground transport when dropships cant survive and are quick enough to avoid tank fire if the driver is skilled or lucky enough. HAVs are used to fight everything in sight, you can use them for transport but there is nothing that encourages that.
The main cannon of the HAV is what separates it from the other vehicles. The dropship can come with up to 2 Small Turrets or 3 if you go with the ADS only, there are no Main cannons on the dropship nor can there be (Yet), the LAV can come with only a single Small Turret that is now removable, thus making its use even more of a liability, there is also no room for a Main Cannon on an LAV (Yet), the HAV can have up to 2 Small turrets of the users choice and one Main Cannon, the Small Turrets can be removed now which makes them almost worthless yet we cannot remove the Main Cannon, the Main Cannon is the most power user weapon in Dust514 or it should be because of it's size and can be fitted ONLY on HAVs and nothing else.
Conclusion: To Separate the Main Cannon from the Driver seat of the HAV would be to completely kill off the HAV class, it would be extinct because it's practical use would be non existent and its worth would go down to nothing.
Any Questions?
Youtube
Closed Beta Vet
CEO: Total Extinction
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Jack McReady
DUST University Ivy League
1369
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Posted - 2014.04.29 07:43:00 -
[79] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Why wont a CPM make a post about the poison that is in the community and stop trying to push their agenda's ??? here is a tissue... for your whiny vag. why dont you finally git gud and stop posting useless scrub stuff? he has all right to express his feelings and post suggestions. if you do not like it, well, COD is that way =>>>>>>>
Supernus Gigas wrote:I don't speak for those tankers, but the fact of the matter is if you can't solo a tank, that's you being ****** at AV. if a tank driver get solod in a tank the he is simply a scrub, lost all credibiltiy and have no business in talkinga bout anything tank related
I havent lost a single MLT tank to AV since the tank "overhaul" and I have zero SP in tanks. the only thing that gets me are other tanks.
Godin Thekiller wrote:Stupid Blueberry wrote:Clone D wrote:The tank driver and main gunner should be two distinct functions and therefore two separate positions inside of a tank. So a single operator would either drive or use the main gun, but not both simultaneously. Thus to drive and fire the main gun simultaneously would require two crew members. Capsuleers perform the jobs of whole crews when operating their ships. That is only for Frigates. Doing the entire process of a Titan would kill a Cap (probably). actually ships in eve have crews, even frigates. you just dont have access to them and they are not relevant anyway because they are just disposable. |
Athena Sentinel
SOE Knights Templar
291
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Posted - 2014.04.29 07:55:00 -
[80] - Quote
Clone D wrote:The tank driver and main gunner should be two distinct functions and therefore two separate positions inside of a tank. So a single operator would either drive or use the main gun, but not both simultaneously. Thus to drive and fire the main gun simultaneously would require two crew members.
Why does an LAV require a separate driver and gunner, yet an HAV does not?
Good point. |
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R F Gyro
Clones 4u
1337
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Posted - 2014.04.29 09:25:00 -
[81] - Quote
True Adamance wrote:Alaika Arbosa wrote:True Adamance wrote:Alaika Arbosa wrote: Ok, so what if it was made so that the controls for both were in the hands of the "Main Operator", though they were only allowed to do one or the other at any given time.
Do you want to move? Yes? Well, then you can't shoot.
Do you want to shoot? Yes? Well, then you can't move.
Main Operator can do both, though can only do one at a time, not both at the same time.
A valid suggestion....but that simply does relegate combat to "I saw you first so please die for me". I am simply for a Tank Model that removes Anti Infantry turrets, especially the large blaster. How? If you're moving, you can continue to move out of the LOS of the firing tank. If you're firing, you can shoot at the moving HAV and hope you can kill him before he can swap and kill you. I don't understand how you feel that it relegates combat to "first see, first kill" though I do agree with you that Large Turrets should be totally incapable of AP fire (except for really obvious cases like "He was standing on my HAV right in front of my Turret"). Can you honestly tell me this stop start combat would be enjoyable? This is one of the most constructive HAV-AV conversations I've ever seen on these forums. There's some fundamental disagreement, but a willingness on both sides to keep the debate rational. Keep going guys.
Personally I think the game needs both solo and crew-only assault vehicles. I'd go with crew-only HAVs and solo MAVs, but there are other viable options. I'd suggest that the skills required to operate the MAV (for solo play) form the basis for HAV work so tankers don't need to make a fundamental choice between the two. I assume it would be important to have the choice, in each battle, of whether to call in a solo or crewed vehicle.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9890
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Posted - 2014.04.29 09:32:00 -
[82] - Quote
Jack McReady wrote:Supernus Gigas wrote:I don't speak for those tankers, but the fact of the matter is if you can't solo a tank, that's you being ****** at AV. if a tank driver get solod in a tank the he is simply a scrub, lost all credibiltiy and have no business in talkinga bout anything tank related I havent lost a single MLT tank to AV since the tank "overhaul" and I have zero SP in tanks. the only thing that gets me are other tanks. I don't necessarily think that is true my friend.
When I do play Dust I almost always tank, as opposed to you sir who happens to be a relative Johnny Come Lately to tanking.
I typically am exposed to vastly more and frequently different and creative strategies.
Being Soloed is as simple as being Jihad Jeeped, Remoted, blown up by another HAV.
All of that is being "Soloed" and despite your claims I doubt you either deploy that tank frequently enough to have a this sense of entitlement you seem to possess, nor are you being truthful when you say you have never been soled.
Even if you statement held some validity....and trust me it doesn't as MLT Tanks essentially and fundamentally in their current form invalidate massive amounts of tank based SP through MLT Modules reflecting already potent modules for low ISK value and 0 SP as you stated, you yourself admit to not being a tanker through lack of SP allocation.....I am highly inclined to simply disregard you assertions and a predisposed bias and frustration with the current meta.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9890
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Posted - 2014.04.29 09:35:00 -
[83] - Quote
R F Gyro wrote:True Adamance wrote:Alaika Arbosa wrote:True Adamance wrote:Alaika Arbosa wrote: Ok, so what if it was made so that the controls for both were in the hands of the "Main Operator", though they were only allowed to do one or the other at any given time.
Do you want to move? Yes? Well, then you can't shoot.
Do you want to shoot? Yes? Well, then you can't move.
Main Operator can do both, though can only do one at a time, not both at the same time.
A valid suggestion....but that simply does relegate combat to "I saw you first so please die for me". I am simply for a Tank Model that removes Anti Infantry turrets, especially the large blaster. How? If you're moving, you can continue to move out of the LOS of the firing tank. If you're firing, you can shoot at the moving HAV and hope you can kill him before he can swap and kill you. I don't understand how you feel that it relegates combat to "first see, first kill" though I do agree with you that Large Turrets should be totally incapable of AP fire (except for really obvious cases like "He was standing on my HAV right in front of my Turret"). Can you honestly tell me this stop start combat would be enjoyable? This is one of the most constructive HAV-AV conversations I've ever seen on these forums. There's some fundamental disagreement, but a willingness on both sides to keep the debate rational. Keep going guys. Personally I think the game needs both solo and crew-only assault vehicles. I'd go with crew-only HAVs and solo MAVs, but there are other viable options. I'd suggest that the skills required to operate the MAV (for solo play) form the basis for HAV work so tankers don't need to make a fundamental choice between the two. I assume it would be important to have the choice, in each battle, of whether to call in a solo or crewed vehicle.
No a bad suggestion at all.... however I am still inclined to champion single pilot HAV until such a time as a better reasoned or phrased argument....however as always I will try as best I can to remain open to suggestions, and try to respond in an unbiased manner....which admittedly is not always easy.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Korvin Lomont
United Pwnage Service RISE of LEGION
942
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Posted - 2014.04.29 09:46:00 -
[84] - Quote
Supernus Gigas wrote:No. I mean come on seriously? Do people even think about the complications of their convoluted ideas? ******* Christ.
edit:: Let me elaborate on why this a a terrible idea.
What does this solve? Nothing. Now in order for a tank to work it needs too people to operate at the minimum. So what? All you've done is make it so two coordinating people with mics are needed to operate a tank. It's still the same tank. Still the same level of difficulty to take down. It solves nothing.
"But tank spam!"
But shut the **** up. Tank spam is so overblown it's ******* ridiculous. In the past MONTH of playing Dust I have encountered tank spam literally three times. THREE matches out of several hundred had tank spam. The average for me is around ZERO to TWO tanks per match.
Not to mention lone wolf tankers are ******. People without a mic are ******.
Teamwork should be recommended, but NEVER required just to play a role.
Well this would even the playing field a bit in the numerical balance between av vs Hav. That's all, to be honest Havs have are unique in that regard as LAV's have the driver separated from the gunner as well as most dropships so this would bring havs more in line with the other vehicles in theory.
The problem I see with this is the lack of roles Havs have..the LAV is more a fast transport than an attack vehicle (even if i can be used as such) and the same is true for a dropship.
But a Hav...
And that's the main problem Hav's have no real role besides slaughtering infantry and maybe Av if there is another Hav. With the Railgun nerf they are not even that effective vs dropships.
So basically Havs are there to fight other Havs or to fight infantry and this is not good at all at least for the second part. They need a role that is important but does not rely on slaughtering infantry and currently I don't see such a role. So I am afraid the current problems will stay. With favoring one side and then the other side depending on who cries the loudest.
But I doubt CCP is able to solve this issue in the near future... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9891
|
Posted - 2014.04.29 10:03:00 -
[85] - Quote
Korvin Lomont wrote:Supernus Gigas wrote:No. I mean come on seriously? Do people even think about the complications of their convoluted ideas? ******* Christ.
edit:: Let me elaborate on why this a a terrible idea.
What does this solve? Nothing. Now in order for a tank to work it needs too people to operate at the minimum. So what? All you've done is make it so two coordinating people with mics are needed to operate a tank. It's still the same tank. Still the same level of difficulty to take down. It solves nothing.
"But tank spam!"
But shut the **** up. Tank spam is so overblown it's ******* ridiculous. In the past MONTH of playing Dust I have encountered tank spam literally three times. THREE matches out of several hundred had tank spam. The average for me is around ZERO to TWO tanks per match.
Not to mention lone wolf tankers are ******. People without a mic are ******.
Teamwork should be recommended, but NEVER required just to play a role. Well this would even the playing field a bit in the numerical balance between av vs Hav. That's all, to be honest Havs have are unique in that regard as LAV's have the driver separated from the gunner as well as most dropships so this would bring havs more in line with the other vehicles in theory. The problem I see with this is the lack of roles Havs have..the LAV is more a fast transport than an attack vehicle (even if i can be used as such) and the same is true for a dropship. But a Hav... And that's the main problem Hav's have no real role besides slaughtering infantry and maybe Av if there is another Hav. With the Railgun nerf they are not even that effective vs dropships. So basically Havs are there to fight other Havs or to fight infantry and this is not good at all at least for the second part. They need a role that is important but does not rely on slaughtering infantry and currently I don't see such a role. So I am afraid the current problems will stay. With favoring one side and then the other side depending on who cries the loudest. But I doubt CCP is able to solve this issue in the near future...
What would you say if the purpose of HAV was just what you said it was....to combat any and all other ground based vehicles of equal or lesser size? To compensate for this HAV would have trouble engaging mobile units like infantry, not impossible, but no easy.
Under this model HAV would become the top tier ground units, the hardest, most expensive units that ground based vehicle users could skill into, designed to take down emplacements, enemy vehicles, and anchor the line.
However they would be susceptible to infantry and to a greater extent AV fire, which would require HAV to equip turrets or work with friendly infantry if they wanted to survive against enemy infantry.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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R F Gyro
Clones 4u
1337
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Posted - 2014.04.29 10:37:00 -
[86] - Quote
True Adamance wrote:R F Gyro wrote:This is one of the most constructive HAV-AV conversations I've ever seen on these forums. There's some fundamental disagreement, but a willingness on both sides to keep the debate rational. Keep going guys.
Personally I think the game needs both solo and crew-only assault vehicles. I'd go with crew-only HAVs and solo MAVs, but there are other viable options. I'd suggest that the skills required to operate the MAV (for solo play) form the basis for HAV work so tankers don't need to make a fundamental choice between the two. I assume it would be important to have the choice, in each battle, of whether to call in a solo or crewed vehicle. No a bad suggestion at all.... however I am still inclined to champion single pilot HAV until such a time as a better reasoned or phrased argument....however as always I will try as best I can to remain open to suggestions, and try to respond in an unbiased manner....which admittedly is not always easy. Do you have any specific objections to the solo-MAV, crewed-HAV model, or does it just need more elaboration?
Here's a brief outline anyway:-
I'd go with two MAVs initially, the Amarr mobile gun platform and the Minmatar squad transport. The squad transport has driver, top (small) turret and 4 extra seats; its almost as fast as a LAV, and has high EHP. The Amarr Mobile Gun Platform is single-seat, is as fast as HAVs are now, mounts a single large turret (only) but doesn't have much EHP.
For HAVs, the driver would get the front (small) turret, along with its field of view. The large turret would get a small field of view. The third-person field-of-view would go to the top (small) turret - this would be for the tank commander, who would run the tank, issuing orders to the driver and main gunner. HAVs would get a slight speed nerf, the guns would remain roughly unchanged, and they could probably get an EHP buff to compensate for the requirement for 3 players.
As for AV, the ISK cost of swarms and forges should be increased significantly, so that a decent fully-fitted AV suit costs about a third of what a decent fully-fitted HAV costs. AV vs HAV should be balanced around 3 competent players each side, both spending as much as they can, and then scaling down from there.
AV vs MAV (gun platform) should be balanced around 1v1, with the MAV being tougher but the AV being able to hide and use cover more effectively. Balance around the AV player winning if he can get into a decent firing position, but getting slaughtered if he can't.
When MAVs are introduced, all players should get the basic MAV skill and as many levels as they have in their best HAV skill.
Oh, and introduce an Amarr laser cannon large turret to go with that MAV :-)
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9892
|
Posted - 2014.04.29 11:10:00 -
[87] - Quote
R F Gyro wrote:True Adamance wrote:R F Gyro wrote:This is one of the most constructive HAV-AV conversations I've ever seen on these forums. There's some fundamental disagreement, but a willingness on both sides to keep the debate rational. Keep going guys.
Personally I think the game needs both solo and crew-only assault vehicles. I'd go with crew-only HAVs and solo MAVs, but there are other viable options. I'd suggest that the skills required to operate the MAV (for solo play) form the basis for HAV work so tankers don't need to make a fundamental choice between the two. I assume it would be important to have the choice, in each battle, of whether to call in a solo or crewed vehicle. No a bad suggestion at all.... however I am still inclined to champion single pilot HAV until such a time as a better reasoned or phrased argument....however as always I will try as best I can to remain open to suggestions, and try to respond in an unbiased manner....which admittedly is not always easy. Do you have any specific objections to the solo-MAV, crewed-HAV model, or does it just need more elaboration? Here's a brief outline anyway:- I'd go with two MAVs initially, the Amarr mobile gun platform and the Minmatar squad transport. The squad transport has driver, top (small) turret and 4 extra seats; its almost as fast as a LAV, and has high EHP. The Amarr Mobile Gun Platform is single-seat, is as fast as HAVs are now, mounts a single large turret (only) but doesn't have much EHP. For HAVs, the driver would get the front (small) turret, along with its field of view. The large turret would get a small field of view. The third-person field-of-view would go to the top (small) turret - this would be for the tank commander, who would run the tank, issuing orders to the driver and main gunner. HAVs would get a slight speed nerf, the guns would remain roughly unchanged, and they could probably get an EHP buff to compensate for the requirement for 3 players. As for AV, the ISK cost of swarms and forges should be increased significantly, so that a decent fully-fitted AV suit costs about a third of what a decent fully-fitted HAV costs. AV vs HAV should be balanced around 3 competent players each side, both spending as much as they can, and then scaling down from there. AV vs MAV (gun platform) should be balanced around 1v1, with the MAV being tougher but the AV being able to hide and use cover more effectively. Balance around the AV player winning if he can get into a decent firing position, but getting slaughtered if he can't. When MAVs are introduced, all players should get the basic MAV skill and as many levels as they have in their best HAV skill. Oh, and introduce an Amarr laser cannon large turret to go with that MAV :-)
It is that I am against it, I simply feel that if seats need to be broken down then any vehicle than can both pilot and provide a strong anti vehicle presence should be broken up.
But I stand by my suggest that HAV don't need to necessarily provide pilots with a strong durable frame and AI capacity. A strong frame an powerful AV capacity would suffice, reducing the detrimental effect that HAV can have on infantry gameplay, while still allowing the main pilot to enjoy a specific and active role, at the same time encouraging multiple crew members, and reinforcing the role of the MAV as a troop transport and support vehicle.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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BDiD
HEAVY LOGISTIC OPERATIONS
0
|
Posted - 2014.04.29 11:48:00 -
[88] - Quote
Holyyy, I've seen everything since beta. Ill be honest. Before there was a milkman. Noob tankers are easy to blow up. The only people that qq are the ones who can't figure out what the crazy builds that won't die are... Or someone who has proto swarms and they won't work... Proto forge and crazzzzyyy good scouts can one man tanks. Im not fully tanker, but when i have over 5,000,000 sp into tanks, turrets, passive reps, allll the good stuff... NO you should not be able to kill me or anyone else easily. It should take coordinated effort. Forge, remotes, and swarms. That's the way it is and has been for 15 + months. That's why there called tanks and take millions of SP to be half decent. If you get killed my Milita gear tanks, then well. You suck. An yes i know milt tanks can kill almost as well. BESIDES that....
Possibly solution... Just cut damage in half 50% to infantry Only 100% damage to other vehicles. I'm ok with that. I have more fun killing other tanks not infantry. This will cut down on tank spam in Amb. If a mil tank only did 52.5 hp a shot with mil turrets, (no dmg mods at milt level need to be put in) people would feel safer trying to kill them while on the ground. |
R F Gyro
Clones 4u
1337
|
Posted - 2014.04.29 11:50:00 -
[89] - Quote
True Adamance wrote:It is that I am against it, I simply feel that if seats need to be broken down then any vehicle than can both pilot and provide a strong anti vehicle presence should be broken up. Not sure I understand this, could you clarify? Are you worried about dropships?
Quote:But I stand by my suggest that HAV don't need to necessarily provide pilots with a strong durable frame and AI capacity. A strong frame an powerful AV capacity would suffice, reducing the detrimental effect that HAV can have on infantry gameplay, while still allowing the main pilot to enjoy a specific and active role, at the same time encouraging multiple crew members, and reinforcing the role of the MAV as a troop transport and support vehicle. I'd probably be willing to support this, but I'd be worried that it would lead to largely independent infantry and tank battles, with infantry and tanks each fighting their own battles (on the same map) and largely ignoring each other.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Takahiro Kashuken
Red Star. EoN.
3505
|
Posted - 2014.04.29 12:10:00 -
[90] - Quote
This bad idea once again pops up
In comparision to a LAV lolfail the turret is at the back of the LAV
Also who skills up what? who pays for what? who fits up the vehicle? who calls it in? do i have to use 2ppl for my playstyle all the time? do our skills stacking together? do we get a stronger vehicle since it takes 2 to operate it? will it require 2 AV to kill a 2man vehicle?
This idea doesnt allow soloing as a vehicle pilot, you are punished and are forced to always have to work with someone
Maybe we should do this to infantry, 2 ppl to a dropsuit, 1 person controls the legs and the other controls the gun |
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