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Thread Statistics | Show CCP posts - 5 post(s) |
jerrmy12 kahoalii
Proficiency V.
1304
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Posted - 2014.04.28 08:45:00 -
[31] - Quote
CCP Rattati wrote:Adding revives count as minus deaths to my "SirComplains-A-Lot" list While I am at it, what about sum of assists count as kills, I thought I noticed that in BF4 the other day Good And really multiple assists=kill? My m416 just got happy
I <3 girl gamers
Tears, sweet delicious tears
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The dark cloud
The Rainbow Effect
2921
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Posted - 2014.04.28 08:48:00 -
[32] - Quote
Mossellia Delt wrote:The dark cloud wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Quite simple. People prefer nanohives over injectors because they are selfish and want to have the ability to carry more ammo. in my opinion there should be a ammo expansion equipment so that those people dont need to carry nanohives. Something like +100% max ammo carried on proto lvl. Ya know something like the vehicles have to increase their ammo bay. Funny, iv seen maybe a handful of people run hives in 1.8. Wish more people would run them. Blueberrys dont count, they barely even know how to shot their gun. Well on ambush you mainly see twatts throwing uplinks to increase their WP. I hate that i really hate it when some tard throws a uplink out at the spot where we started instead of a usefull place. And if people run nanohives they usually use the compact hive cause it requires the least amount of PG+CPU. Well maybe it has something to do with it that 95% of the players dont live long enough to get trough their ammo.
Head of public relations from The Rainbow Effect.
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Syeven Reed
G0DS AM0NG MEN Dirt Nap Squad.
522
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Posted - 2014.04.28 08:52:00 -
[33] - Quote
CCP Rattati wrote:Adding revives count as minus deaths to my "SirComplains-A-Lot" list While I am at it, what about sum of assists count as kills, I thought I noticed that in BF4 the other day Yes! every two/three assists counts as one kill, came from a match to find myself with about 16 assists which do nothing other than say to myself i didn't kill them quick enough.
Gÿé Syeven 514
Application for CPM1
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Lorhak Gannarsein
Science For Death
3054
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Posted - 2014.04.28 09:06:00 -
[34] - Quote
The dark cloud wrote:Mossellia Delt wrote:The dark cloud wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Quite simple. People prefer nanohives over injectors because they are selfish and want to have the ability to carry more ammo. in my opinion there should be a ammo expansion equipment so that those people dont need to carry nanohives. Something like +100% max ammo carried on proto lvl. Ya know something like the vehicles have to increase their ammo bay. Funny, iv seen maybe a handful of people run hives in 1.8. Wish more people would run them. Blueberrys dont count, they barely even know how to shot their gun. Well on ambush you mainly see twatts throwing uplinks to increase their WP. I hate that i really hate it when some tard throws a uplink out at the spot where we started instead of a usefull place. And if people run nanohives they usually use the compact hive cause it requires the least amount of PG+CPU. Well maybe it has something to do with it that 95% of the players dont live long enough to get trough their ammo.
I wish K-17D didn't have such low ammo regen :( I can't fit an Allotek on my Logistics A/1 after the uplinks :(
ak.0 // 4 LYFE
I am the Lorhak // I speak for the trees.
Jillic gave me my 3000th like!
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CCP Rattati
C C P C C P Alliance
879
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Posted - 2014.04.28 09:09:00 -
[35] - Quote
Justicar Karnellia wrote:Viktor Hadah Jr wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
WHO ARE YOU, WHAT DO YOU DO! He does "Finance" or something not related to the game... he also plays in the dev invasions sometimes... I have good memories of him running me over in a murder taxi!
My finest hour, I remember thinking "running a player over in a murder taxi on Twitch.tv is something I will tell my grandchildren"
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Korvin Lomont
United Pwnage Service RISE of LEGION
940
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Posted - 2014.04.28 09:09:00 -
[36] - Quote
Mossellia Delt wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
Getting stuck when you Res someone Blueberries spamming them Getting stuck on the needle and not being able to switch back to your weapon Finding the actual spot where the body is The annoying needle icon sticking around after the person gets terminated The animation playing over and over again not allowing you to move
Not to forget
Sometimes you are unable to move or use your weapon after being revived. The silliest thing is when you stuck in a wall becasue you died close to one after a revive... |
The Eristic
Sad Panda Solutions
424
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Posted - 2014.04.28 09:18:00 -
[37] - Quote
CCP Rattati wrote:While I am at it, what about sum of assists count as kills, I thought I noticed that in BF4 the other day
I'd rather just see the assists listed on the end of match board. Seeing that someone went 10/25/5 is much more useful than 15/5, assuming, say, 5 assists = 1 kill. It tells me they may be an able suppressor or useful force multiplier or that with a little more SP or skill, they could become a quality slayer. |
Mossellia Delt
Militaires Sans Jeux
1296
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Posted - 2014.04.28 09:21:00 -
[38] - Quote
The Eristic wrote:CCP Rattati wrote:While I am at it, what about sum of assists count as kills, I thought I noticed that in BF4 the other day I'd rather just see the assists listed on the end of match board. Seeing that someone went 10/25/5 is much more useful than 15/5, assuming, say, 5 assists = 1 kill. It tells me they may be an able suppressor or useful force multiplier or that with a little more SP or skill, they could become a quality slayer.
So much this
Had one game with only 3 kills, but had 68 assists.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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CCP Logibro
C C P C C P Alliance
6859
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Posted - 2014.04.28 09:24:00 -
[39] - Quote
It makes me sad when people throw away their Nanite Injectors
CCP Logibro // Distributor of Nanites // Patron Saint of Logistics
(a¦á_a¦á)
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shaman oga
Nexus Balusa Horizon
1951
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Posted - 2014.04.28 10:20:00 -
[40] - Quote
CCP Logibro wrote:It makes me sad when people throw away their Nanite Injectors If it only was faster to revive someone...
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9840
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Posted - 2014.04.28 10:35:00 -
[41] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
I all honesty I see no fault with Needles, our personal corp/ squad doctrine favours needles over hives.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
140
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Posted - 2014.04.28 10:44:00 -
[42] - Quote
No one waits for a needle. I spam X when I see that little needle picture getting closer and closer. I would wait if it didn't count as a death. Hell, I'd wait if it didn't count as a death if I immediately got shot back down but still counted the first.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Litany 0f Fury
Revolution of Evil Henchmen
14
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Posted - 2014.04.28 10:49:00 -
[43] - Quote
It would go a long way to have a drag feature for downed clones so that you can safely revive them. That or have a crawl feature so you can get back into cover where the logi's are.
Commando 'till i die... then another commando
Beta / / Stephenius
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Supacharjed
Alpha Response Command
72
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Posted - 2014.04.28 11:03:00 -
[44] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
In BF4 you get more points the longer you charge the defibs before reviving. Q.Q
The problem with the needles are "Ghost revives" where you see the revive symbols and there is no one to rez.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
209
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Posted - 2014.04.28 11:20:00 -
[45] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
I don't really think there are any faults of the needles themselves, I think the real problem comes with not being able to accept or deny the revive as the downed player. I LOVE how the BF series handles this feature (I think Killzone may also do the same thing) and I think Dust could really benefit from a feature like this.
In short, add a feature where the "revivee" can get needled, and wait to accept the revive for a short period of time to make sure the area is somewhat clear so he doesn't get revived and instantly killed multiple times in a row by WP hungry noobs. |
BIind Shot
Dirt Nap Squad Dirt Nap Squad.
140
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Posted - 2014.04.28 11:26:00 -
[46] - Quote
I feel like such a **** admitting this but when I see a guy going for a needle.. I stop shooting. Just yesterday me and a squad mate were 10m from a guy we were in a gun fight when this guy decided it was more important to get the wp from the needle on the first guy we killed before he died than it was to keep fighting. Me and my squad mate both just stopped shooting and watched. Then killed them both.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Thang Bausch
Pierrot Le Fou Industries
115
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Posted - 2014.04.28 12:00:00 -
[47] - Quote
Taeryn Frost wrote:"Deny revive" that's all I want
Typically, why do you not want to be revived? I play a medic logi frequently and am trying to improve when I revive people.
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Thang Bausch
Pierrot Le Fou Industries
115
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Posted - 2014.04.28 12:05:00 -
[48] - Quote
I'd like to see WP scale based on amount of armor replenished. Reviving with a basic/militia tool should get way less WP than reviving at 100% with Cal Loyalty Proto injector. That might decrease the amount of spamming. |
TechMechMeds
SWAMPERIUM
3143
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Posted - 2014.04.28 12:08:00 -
[49] - Quote
Talisman 80 needle because I'm an aurum abusing, isk saving scrub.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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TechMechMeds
SWAMPERIUM
3143
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Posted - 2014.04.28 12:10:00 -
[50] - Quote
Thang Bausch wrote:I'd like to see WP scale based on amount of armor replenished. Reviving with a basic/militia tool should get way less WP than reviving at 100% with Cal Loyalty Proto injector. That might decrease the amount of spamming.
This I like. I want sprinkles for running my equipment swag a notch higher than the average Joe.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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Thang Bausch
Pierrot Le Fou Industries
116
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Posted - 2014.04.28 12:11:00 -
[51] - Quote
Mikey The Bandaid wrote:CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
I don't really think there are any faults of the needles themselves, I think the real problem comes with not being able to accept or deny the revive as the downed player. I LOVE how the BF series handles this feature (I think Killzone may also do the same thing) and I think Dust could really benefit from a feature like this. In short, add a feature where the "revivee" can get needled, and wait to accept the revive for a short period of time to make sure the area is somewhat clear so he doesn't get revived and instantly killed multiple times in a row by WP hungry noobs.
I'd prefer that the player has to actively request a revive for the icon to come up. I never try to revive a body unless it has the icon (and I can't imagine other people doing differently). If I run over to revive someone and they decline even though the situation is under control, I'd be really pissed. Sometimes the squad is moving the line forward with the push, leaving me with no other teammates in the area while I am reviving. I depend on the person I revive (and immediately rep) to team up with me while we move back into the group in case the enemy runs into me while they are trying to flank the group.
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TechMechMeds
SWAMPERIUM
3143
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Posted - 2014.04.28 12:15:00 -
[52] - Quote
And while we are at it, those fake revives could do with, you know.........fking off lol.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2728
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Posted - 2014.04.28 12:17:00 -
[53] - Quote
CCP Logibro wrote:It makes me sad when people throw away their Nanite Injectors
Then, uh, maybe fix them?
I try to use needles, I really do, but either I get stuck with the needle (even if using o, rattati, nobody competent uses the wheel for that, silly dev), or it flat out just doesn't work.
The lack of incentive to using higher tier needles is also really lame. I still use them, but many do not.
Add thet to the tryhards who b!tch and b!tch and b!tch about my misguided attempt to actually help the team (*gasp*) harming their precious KDR and boy, sticking REs or a scanner on there instead sounds pretty good...
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Django Quik
Dust2Dust.
3023
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Posted - 2014.04.28 12:20:00 -
[54] - Quote
Thang Bausch wrote:Taeryn Frost wrote:"Deny revive" that's all I want Typically, why do you not want to be revived? I play a medic logi frequently and am trying to improve when I revive people. Never revive someone when there are still enemies around, especially if they're shooting anywhere near the body. Even more so if you're carrying the needle and they're shooting at you!
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Thang Bausch
Pierrot Le Fou Industries
119
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Posted - 2014.04.28 12:22:00 -
[55] - Quote
John Demonsbane wrote:CCP Logibro wrote:It makes me sad when people throw away their Nanite Injectors Then, uh, maybe fix them? I try to use needles, I really do, but either I get stuck with the needle (even if using o, rattati, nobody competent uses the wheel for that, silly dev), or it flat out just doesn't work. The lack of incentive to using higher tier needles is also really lame. I still use them, but many do not. Add thet to the tryhards who b!tch and b!tch and b!tch about my misguided attempt to actually help the team (*gasp*) harming their precious KDR and boy, sticking REs or a scanner on there instead sounds pretty good...
Yeah, the KDR obsession annoys me too. Some people care more about saving the money on their suit, others on their KDR. I can't know before I revive which kind of person they are and reviving with anything less than a Cal loyalty proto injector is risky because there could be a sniper that you don't know about or a scout could pop around a corner and uncloak.
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
141
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Posted - 2014.04.28 12:26:00 -
[56] - Quote
At least we can all agree that the revive system as it stands could use some work.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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TechMechMeds
SWAMPERIUM
3143
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Posted - 2014.04.28 12:31:00 -
[57] - Quote
John Demonsbane wrote:CCP Logibro wrote:It makes me sad when people throw away their Nanite Injectors Then, uh, maybe fix them? I try to use needles, I really do, but either I get stuck with the needle (even if using o, rattati, nobody competent uses the wheel for that, silly dev), or it flat out just doesn't work. The lack of incentive to using higher tier needles is also really lame. I still use them, but many do not. Add thet to the tryhards who b!tch and b!tch and b!tch about my misguided attempt to actually help the team (*gasp*) harming their precious KDR and boy, sticking REs or a scanner on there instead sounds pretty good...
It is fking ridiculous aye lol.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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jordy mack
The Southern Legion Final Resolution.
232
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Posted - 2014.04.28 12:51:00 -
[58] - Quote
there is really only 2 things wrong with needles.
1. ghost revive symbols luring me to my death
2. recently ppl i pick up will appear behind me and often miss reps :(
Less QQ more PewPew
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Thang Bausch
Pierrot Le Fou Industries
120
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Posted - 2014.04.28 12:54:00 -
[59] - Quote
Django Quik wrote:Thang Bausch wrote:Taeryn Frost wrote:"Deny revive" that's all I want Typically, why do you not want to be revived? I play a medic logi frequently and am trying to improve when I revive people. Never revive someone when there are still enemies around, especially if they're shooting anywhere near the body. Even more so if you're carrying the needle and they're shooting at you!
this generally makes sense and I generally try do wait until the fighting has died down. But absolutely no enemies around seems unrealistic. There are situations where I rep before all enemies are cleared out: - There are maps where if the immediate enemies are down and there is still some fighting going on down the corridor or around the corner, I still revive and immediately rep. A lot of the time, I can revive and rep them to full health or at least enough for them to get into cover (if they come under fire). This sometimes backfires on me, but it's a calculated risk. - When a good portion of my team is popping in and out of a piece of cover during an ambush match, I will run out revive and bring them into cover with my rep tool if there are a number of other team mates out of cover that are taking and giving fire. This is more risky, but I run with an adv injector so 50% shield and health on revive and its ambush so the win is all about clone count and I never dual revive. My success rate is lower on this one compared to the last scenario. - The other night I was playing a dom match and my team was successfully holding the position but the enemy was constantly flanking us and eating through our clones. I revived people here if there were no visible enemies that I could engage with using my CR and the body and me were not under fire (If I'm under fire, I get to cover or engage: I don't play the martyr). The majority of my revives were successful, but there were still a significant number that resulted in the patient dying.
With all that said, I sadly have been switching to my needle before I run over rather than run over with my gun and use the circle button; never thought about that making me a target. I'll have to change that habit. Little ashamed I never thought about this before.
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Thang Bausch
Pierrot Le Fou Industries
120
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Posted - 2014.04.28 13:00:00 -
[60] - Quote
The Eristic wrote:CCP Rattati wrote:While I am at it, what about sum of assists count as kills, I thought I noticed that in BF4 the other day I'd rather just see the assists listed on the end of match board. Seeing that someone went 10/25/5 is much more useful than 15/5, assuming, say, 5 assists = 1 kill. It tells me they may be an able suppressor or useful force multiplier or that with a little more SP or skill, they could become a quality slayer.
It'd be nice if kill assists contributed to KRD somehow. I don't care much about KDR (I pay attention to it to some degree but don't obsess on it), but it would more accurately reflect the team nature of this game.
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