Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
1161. [Suggestion] Give Assaults Racial Bonuses Toward Their Racial AR - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Cosgar wrote: Alena Ventrallis wrote: We are mercenaries. Our gear is not. Gear should be made with that races weapons and defenses in mind. To that end, make bonuses that can apply to all weapons, but are better...
- by Korvin Lomont - at 2013.12.03 11:57:00
|
1162. red line rail tanks - in General Discussions [original thread]
Sgt Buttscratch wrote: How dare a long range attack vehicle, obviously designed to only kill other vehicles at range kill a vehicle at range!!! He hould have driven into the center of the map, got out his tank a tried using AV nades on your pyt...
- by Korvin Lomont - at 2013.12.03 08:29:00
|
1163. Fat guys holding light weapons? - in General Discussions [original thread]
Honestly I believe that every suit should get a H weapon slot, just give heavies a great bonus to wielding heavy weapons or a penalty to the other suits when they wield a heavy weapon...as this is currently the only slot that has some sort of effe...
- by Korvin Lomont - at 2013.12.02 15:50:00
|
1164. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Pokey Dravon wrote: I've always found it strange that weapon damage modules are high slot items. Shield tanks are supposed to be hit and run, high damage, low HP units designed to do burst DPS then take cover to regenerate their HP quickly. Th...
- by Korvin Lomont - at 2013.12.02 13:39:00
|
1165. Why infantry doesn't want tankers to get a full respec - in General Discussions [original thread]
Hmm vehicle users get a refund on evry skill that gets changes or removed thats more than infantry got for a while. So I don't see the problem here.... So basicly you are upset because you have spent SP into Infantry skills and want to put those ...
- by Korvin Lomont - at 2013.12.02 13:02:00
|
1166. Need Militia Assault Scrambler Rifle - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Militia Scrambler Rifle? Yes. Assault Scrambler Rifle? No. This
- by Korvin Lomont - at 2013.12.02 12:03:00
|
1167. Feedback - WP potential is far too unbalanced. - in Feedback/Requests [original thread]
We definitely need more sorts of WP rewards that benefits certain roles (regardless of suits). There sooo many ways we could reward players for doing what they should do.
- by Korvin Lomont - at 2013.12.02 10:47:00
|
1168. Better Idea: Don't nerf logi, buff (Fix) assault. - in Feedback/Requests [original thread]
I reall don't get it the assault suit is the best or second best suit in the game. And just because there is ONE suit that can partly outplay the assault every assaultplayer cries for nerfs... Just imagine how scouts must feel having clearly the ...
- by Korvin Lomont - at 2013.12.02 09:08:00
|
1169. Rail rifle and combat rifle. Do they have/use sharpshooter skill ? - in General Discussions [original thread]
PADDEHATPIGEN wrote: Do they ? Or is it still only the Gallante AR and Minmatar SMG that have/use it ? Rail Rifle: No Combat Rifle: Yes
- by Korvin Lomont - at 2013.11.29 11:16:00
|
1170. [Suggestion] Add more Barrel Climb - in Feedback/Requests [original thread]
There are good chances CCP will implement something like this, to soleve the issue with modded controllers totally denying barrel climb and dispersion with the AR. I just hope they fix this for ALL ARs not just the Plasma Assault Rifle aka Gallent...
- by Korvin Lomont - at 2013.11.29 08:25:00
|
1171. [Request/Idea] Make racial bonusses well racial... - in Feedback/Requests [original thread]
Talos Vagheitan wrote: But strange/unusual combinations are what we want. Dust is a game of customization, not cookie cutter loadouts. Also, once loyalty points come out, players will only be able to buy top-of-the-line equipment from the rac...
- by Korvin Lomont - at 2013.11.29 08:21:00
|
1172. Logi Nerf Question - in General Discussions [original thread]
Well we have some exerience on how CCP "fixes" things the community is complaining about...so we always expect the worst and hope for the best. But just in case we try to fight the worst ^^
- by Korvin Lomont - at 2013.11.28 16:00:00
|
1173. Mathmatically Calulating Skills - in General Discussions [original thread]
ThePlayerkyle13 wrote: Korvin Lomont wrote: gbh08 wrote: The complex armor rep is 5 hp/s 50 % of 5 is 2.5, so now complex reps should do 7.5 hp/s (i presume that .5 gets included) To be precise it would be 5 x 1.25 x 1.25 and therefor...
- by Korvin Lomont - at 2013.11.28 15:43:00
|
1174. Mathmatically Calulating Skills - in General Discussions [original thread]
gbh08 wrote: The complex armor rep is 5 hp/s 50 % of 5 is 2.5, so now complex reps should do 7.5 hp/s (i presume that .5 gets included) To be precise it would be 5 x 1.25 x 1.25 and therefore it should give ~7,81 HP/s you could easily check...
- by Korvin Lomont - at 2013.11.28 13:55:00
|
1175. Announcement:New Dev Blog: A Revealing Look at In-game Events for DUST 514 - in Announcement and Events [original thread]
Leithe Askarii wrote: Yet still events are boring and stale and have no meaning in New Eden. Where are the planet side interventions between empires, pirate groups, and such we came to expect post Caldari Prime. No current even has been as go...
- by Korvin Lomont - at 2013.11.28 13:22:00
|
1176. [Suggestion] Don't give points for destroying neutral turrets and other inst... - in Feedback/Requests [original thread]
Keri Starlight wrote: I hate installations. I will destroy them everytime I have the chance, WP or not! Meow. Yeah I feel the same some times I feel like I am on a crusade against those beasty turrets lol.
- by Korvin Lomont - at 2013.11.28 13:15:00
|
1177. [Suggestion] Varying corp tax for different people - in Feedback/Requests [original thread]
This is a really good idea, this could help fresh characters as well as those who have to bring in expensive gear. Maybe let CEO's define tax groups where they than can put in the members? I gues doing it on individual members could be a little ...
- by Korvin Lomont - at 2013.11.28 13:13:00
|
1178. [Suggestion] Don't give points for destroying neutral turrets and other inst... - in Feedback/Requests [original thread]
Cat Merc wrote: Korvin Lomont wrote: Cat Merc wrote: Don't give points for destroying neutral turrets and other installations. The majority get destroyed at the start of the match because people see free points when they see those turrets...
- by Korvin Lomont - at 2013.11.28 13:08:00
|
1179. [Suggestion] Don't give points for destroying neutral turrets and other inst... - in Feedback/Requests [original thread]
Cat Merc wrote: Don't give points for destroying neutral turrets and other installations. The majority get destroyed at the start of the match because people see free points when they see those turrets How about using them as a strategic ass...
- by Korvin Lomont - at 2013.11.28 12:52:00
|
1180. Scout Warfare and Where it Should Go - in General Discussions [original thread]
Oswald Rehnquist wrote: Essentially scouts should be 2 fold, and hold these as legitimate strengths Flanking unit - From shotgun/knife skirmishers, to pistol stalkers, to rolling snipers Beyond dressing themselves as light assault units by fo...
- by Korvin Lomont - at 2013.11.28 12:24:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |