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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Denidil Taureran
Turalyon 514 Turalyon Alliance
55
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Posted - 2013.11.29 16:02:00 -
[1] - Quote
Do i really need to type more than the subject? |
Spectral Clone
Dust2Dust. Top Men.
700
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Posted - 2013.11.29 16:05:00 -
[2] - Quote
Sorry. Logi has to lose high and low slots.
KDR > ALL
ME > KDR
ME > ALL
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Denidil Taureran
Turalyon 514 Turalyon Alliance
55
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Posted - 2013.11.29 16:09:00 -
[3] - Quote
Spectral Clone wrote:Sorry. Logi has to lose high and low slots.
Who died and made you a CCP employee, or even an expert in game dev?
Let me respond to your suggestion: NO.
Fix Assualt instead - give them all useful combat bonuses (Amarr assault already has a great one, the others just need one). |
Talos Vagheitan
Ancient Exiles. Renegade Alliance
250
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Posted - 2013.11.29 16:11:00 -
[4] - Quote
Spectral Clone wrote:Sorry. Logi has to lose high and low slots.
Not gonna happen
Who cares what some sniper has to say
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Dunce Masterson
Savage Bullet
0
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Posted - 2013.11.29 16:37:00 -
[5] - Quote
Spectral Clone wrote:Sorry. Logi has to lose high and low slots.
yes the Caldari Gallente and minmatar need to loose a a high and low slot so that it will free up more CPU/PG for equipment they need to support their team.
has for the Asault yes i do agree they do need a buff here is my suggestion.
Amarr Assault dropsuit
Shield HP 175 Armor HP 250 med slots 2 low slots 5
Amarr assault dropsuit bonuses:
Amarr Assault dropsuit bonus: 5% reduction to laser weapon heat buildup per level Amarr Assault dropsuit bonus: 5% bonus to Armor module effectiveness per level
Caldari Assault dropsuit
Shield HP 250 armor HP 175 med slot 4 low slots 3
Caldari assault dropsuit bonus: 5% bonus to hybrid weapon reload speed per level Caldari Assault dropsuit bonus: 5% bonus to shield modules effectiveness per level
Gallente Assault dropsuit
Sheild HP 200 Armor HP 226 med slots 3 low slots 4
Gallente Assault dropsuit bonus: 5% reduction to hybrid weapon CPU/PG usage per level Gallente Assault dropsuit bonus: 5% bonus to Armor repairer effectiveness per level
Minmatar Assault dropsuit
Shield HP 213 Armor HP 213 med slots 5 low slots 2
Minmatar Assault drosuit bonus: 5% bonus to Projectile weapon magazine size per level Minmatar Assault drosuit bonus: 5% bonus to shield modules effectiveness per level
and remove the passive 1 armor repair it has built in.
Look only 2 generic skill bonuses and they say there faction has to not confuse any one and they support the kind of tank and slot layout they have and every one gets buffed and every one has the same number of module slots so every one wins. |
Rich o
United Pwnage Service RISE of LEGION
103
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Posted - 2013.11.29 16:43:00 -
[6] - Quote
Great idea. Give us scouts a bit more of a challenge. It's so boring out there for us
2nd place in EU squad cup
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Denidil Taureran
Turalyon 514 Turalyon Alliance
55
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Posted - 2013.11.29 16:53:00 -
[7] - Quote
Dunce Masterson wrote:
yes the Caldari Gallente and minmatar need to loose a a high and low slot so that it will free up more CPU/PG for equipment they need to support their team.
no they don't. if you have CPU problems on a logi suit... you're doing it wrong. |
TechMechMeds
Swamp Marines Kleenex Inc.
1534
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Posted - 2013.11.29 17:39:00 -
[8] - Quote
Dunce Masterson wrote:Spectral Clone wrote:Sorry. Logi has to lose high and low slots. yes the Caldari Gallente and minmatar need to loose a a high and low slot so that it will free up more CPU/PG for equipment they need to support their team. has for the Asault yes i do agree they do need a buff here is my suggestion. Amarr Assault dropsuit Shield HP 175 Armor HP 250 med slots 2 low slots 5 Amarr assault dropsuit bonuses: Amarr Assault dropsuit bonus: 5% reduction to laser weapon heat buildup per level Amarr Assault dropsuit bonus: 5% bonus to Armor module effectiveness per level Caldari Assault dropsuit Shield HP 250 armor HP 175 med slot 4 low slots 3 Caldari assault dropsuit bonus: 5% bonus to hybrid weapon reload speed per level Caldari Assault dropsuit bonus: 5% bonus to shield modules effectiveness per level Gallente Assault dropsuit Sheild HP 200 Armor HP 226 med slots 3 low slots 4 Gallente Assault dropsuit bonus: 5% reduction to hybrid weapon CPU/PG usage per level Gallente Assault dropsuit bonus: 5% bonus to Armor repairer effectiveness per level Minmatar Assault dropsuit Shield HP 213 Armor HP 213 med slots 5 low slots 2 Minmatar Assault drosuit bonus: 5% bonus to Projectile weapon magazine size per level Minmatar Assault drosuit bonus: 5% bonus to shield modules effectiveness per level and remove the passive 1 armor repair it has built in. Look only 2 generic skill bonuses and they say there faction has to not confuse any one and they support the kind of tank and slot layout they have and every one gets buffed and every one has the same number of module slots so every one wins.
A pile of fking trash seriously.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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TechMechMeds
Swamp Marines Kleenex Inc.
1534
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Posted - 2013.11.29 17:41:00 -
[9] - Quote
Spectral Clone wrote:Sorry. Logi has to lose high and low slots.
Or buff assault? How can a logi support a team with less hp? Do you even neuron bro?
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Mordecai Sanguine
What The French
181
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Posted - 2013.11.29 17:54:00 -
[10] - Quote
Denidil Taureran wrote:Do i really need to type more than the subject?
Assaults are supposed to be way more squishy than Logi. In fact assaults have more HP than Logi. (If the logi fit at least 2-3 STD equipements which is the Minimum.).
That's totally Broken.
In fact Assaults should make more damage than now ( should add 2% per level damage for assaults suits.) but should also have less Hp than current Logi (A skilled proto should be 700-850hp MAX.). Assaults never was supposed to have a lot of Hp. But they was supposed to make damage so.....
Logi should lose some PG/CPU but win PG/CPU reduction on equipements. So they can fit equipements as they want and still be a good soldier (not a slave) but can't make slayers suits. |
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SteelheadPep
SAM-MIK
4
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Posted - 2013.11.29 19:52:00 -
[11] - Quote
Crawl back into the shadow from whence you came. After they finish nerfing the logis who will be around to keep you alive, rep, etc. The smell from this witch hunt is enough to make even a merc not want to reclone. |
Cosgar
ParagonX
8085
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Posted - 2013.11.29 21:33:00 -
[12] - Quote
If they nerf logi, everyone is going to want the assault nerfed next since it'll be the "best" suit in the game by default.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Draco Cerberus
Hell's Gate Inc
555
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Posted - 2013.11.30 00:02:00 -
[13] - Quote
Spectral Clone wrote:Sorry. Logi has to lose high and low slots. If you want you can go back to COD...
One Universe...with friendly fire and Open World Game Play for all!
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maeth-01 2501
Seituoda Taskforce Command Caldari State
9
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Posted - 2013.12.02 07:32:00 -
[14] - Quote
Rich o wrote:Great idea. Give us scouts a bit more of a challenge. It's so boring out there for us
Made me chuckle..... im not a scout but when I am, its hard going when your seen....
Laugh, and the world laughs with you;Weep, and you weep alone.............
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Korvin Lomont
United Pwnage Service RISE of LEGION
297
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Posted - 2013.12.02 09:08:00 -
[15] - Quote
I reall don't get it the assault suit is the best or second best suit in the game. And just because there is ONE suit that can partly outplay the assault every assaultplayer cries for nerfs...
Just imagine how scouts must feel having clearly the weakest suit (maybe despite the commando) for their role. Using Assaultplayers logic assaultplayers have to loose speed, slots etc.
Because they can do the same that a scout can do but better. They have more health, more slots...
I do not say everything is fine between logis and assaults (still think the logi should be "lighter" and faster than assault and not slower but able to tank better) but I think the problem is by far not as big as many want it to be. |
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