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441. Unnecessary Nerf Bat - in General Discussions [original thread]
Kaughst wrote: The thing is, there are no variants i.e Tactical Rail Rifle or Breach Scrambler Rifle to compare the AR variants to, while announced they would fall in line with appropriate ranges, damages and shortcomings. Arguably if you adjus...
- by Korvin Lomont - at 2014.03.17 09:15:00
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442. So how much worth does stamina have? - in General Discussions [original thread]
Magnus Amadeuss wrote: Now of course large differences in stamina and recovery do make appreciable differences, this can be seen when going from a heavy suit to a scout suit (aside from the raw speed difference.) The question is though, among s...
- by Korvin Lomont - at 2014.03.17 09:09:00
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443. Amar scout keep the stamina add ......... - in General Discussions [original thread]
Kaughst wrote: This is a odd idea considering that CCP was planning to implement a reduction to armor plate speed for gallente but did not have the tools to do so at the time. I know that giving more base HP from mods to amarr medium suits migh...
- by Korvin Lomont - at 2014.03.17 09:04:00
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444. which scout will run faster with module and bonus? - in General Discussions [original thread]
Bendtner92 wrote: Gallente will be fastest. Minmatar with 2 reds and 1 green = 10.38 m/sec. Gallente with 3 reds and 1 green = 10.73 m/sec. Sure you can use 3 reds on Minmatar to get 11.12 m/sec, but then you'll be lacking some stamina. M...
- by Korvin Lomont - at 2014.03.17 09:03:00
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445. Stamina cost mechanic of jumping? - in General Discussions [original thread]
Spectral Clone wrote: Is the stamina cost of jumping a % value, or is it a fixed value? I really want to know this before 1.8 hits. The minmatar assault with its sick stamina regen, but low stamina pool, might be a great suit after all? You ...
- by Korvin Lomont - at 2014.03.17 08:44:00
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446. Amar scout keep the stamina add ......... - in General Discussions [original thread]
DEZKA DIABLO wrote: No cuz then every assault player is gonna go scr scout and ohk cloaks an charge shots, f that sorry You cant switch to your weapon while cloaked so how in gods name do you want to charge your rifle?
- by Korvin Lomont - at 2014.03.17 08:42:00
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447. Cloak in FW - in Feedback/Requests [original thread]
KalOfTheRathi wrote: ALPHA DECRIPTER wrote: It just occurred to me that if your chevron and health gauge are removed while cloaked then your team won't be able to tell if that really fast moving outline is friend or foe. One can expect a lot...
- by Korvin Lomont - at 2014.03.16 19:17:00
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448. Caldari Assault questions - in General Discussions [original thread]
Scott Knight wrote: Its not just about the shield numbers. You have to account for the fact that if you run armor you can also run damage mods, if you run shields you can't run damage mods. The imbalance between shields and armor occurs for thi...
- by Korvin Lomont - at 2014.03.16 16:09:00
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449. No Place for the Medium Frames [1.8 QQ] - in General Discussions [original thread]
Minmatar and Amarr assaults will be fine gallente and caldari are somewhat screwed but at least the caldari suit is great. Invisible scouts will hardly hunt it will take a few days but then people will apept to the decloking effects just like HA...
- by Korvin Lomont - at 2014.03.16 16:04:00
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450. Amar scout keep the stamina add ......... - in General Discussions [original thread]
Sole Fenychs wrote: So you want to make the plates with the lower speed penalties, which exist specifically for this exact situation, redundant. You know what the bonus should be? Infinite stamina at lvl 5. Stamina is not valuable enough to se...
- by Korvin Lomont - at 2014.03.16 15:56:00
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451. Proto stompers...STOP COMING BACK! - in General Discussions [original thread]
Luna Angelo wrote: The people who protostomp have Isk farms called districts. In other words, no, they don't care, they have billions of Isk. Sad but true...and cpp still thinks BPO's are gamebreaking for the economy
- by Korvin Lomont - at 2014.03.16 15:53:00
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452. Your View on the Cloak? - in General Discussions [original thread]
Beck Weathers wrote: Most people will make the mistake of using the cloak to attack when its best suited for an escape after you already alerted the enwmy of your presance by killing a few. Really the cloak will most usefull for basic moveme...
- by Korvin Lomont - at 2014.03.16 15:51:00
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453. The reason Amarr Scout might be viable. - in General Discussions [original thread]
Cat Merc wrote: N1ck Comeau wrote: People seem to forget that stamina is important not just for sprinting, but for jumping and melee. People underestimate stamina quite a bit. Thast sadly true, stamina is the one thing I use every game ...
- by Korvin Lomont - at 2014.03.16 15:48:00
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454. And when do us vehicleers get our pilot suits? - in General Discussions [original thread]
Lorhak Gannarsein wrote: PRO AV has to be balanced around STD tanks, which cannot have sinks of tens of millions of SP to be effective and capable of surviving, and any variant vehicles must make significant sacrifices in the name of their ch...
- by Korvin Lomont - at 2014.03.16 14:41:00
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455. And when do us vehicleers get our pilot suits? - in General Discussions [original thread]
Takahiro Kashuken wrote: Cat Merc wrote: Takahiro Kashuken wrote: Prob at the same time when we get adv/proto hulls Well then, have fun waiting forever because with tiercide, there is no such thing as proto hulls. Vehicles are very obv...
- by Korvin Lomont - at 2014.03.16 14:36:00
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456. When CCP Finally fix shields and balance them v armor - in General Discussions [original thread]
DeadlyAztec11 wrote: smh. You guys are doing it wrong. Shield tankers expect to just be able to stand and deliver like armor tankers do, but that's not what they're meant for. Shields are meant for fast strafing, and out maneuvering the enemy...
- by Korvin Lomont - at 2014.03.16 14:35:00
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457. How are you going to spend your event SP? - in General Discussions [original thread]
I will finish biotics and scan precision and leave most of it on bank, maybe I will max HMG and a Heavy suit not sure about that as I prefere scoout play way more...maybe I will give the cal scout a try its a nice looking suit...but its caldari...
- by Korvin Lomont - at 2014.03.16 11:37:00
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458. Cloak in FW - in Feedback/Requests [original thread]
I expect those who thinkd cloak will be OP willbe pretty upset as sonn as they realise they have to spent a ton of SP PG and CPU for a highly situational piece of equipment...only real scouts will make good use of cloaks not because the cloak is o...
- by Korvin Lomont - at 2014.03.16 11:33:00
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459. Heavy Sentinels Light Weapons - in Feedback/Requests [original thread]
Shadow Archeus wrote: I'm getting really tired of saying this......... Until there are more heavy weapons things should stay as is The problem with doing what you propose is that it totally gimps sentinals and basics at mid/long range.... I...
- by Korvin Lomont - at 2014.03.16 11:29:00
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460. [request] remove red retucule when aiming at cloaked person - in Feedback/Requests [original thread]
LittleCuteBunny wrote: NO Removing the Red Reticule will promote corner camping, just take a look at Killzone 3 and how awful it was when everybody was using sniper's cloak. If you want to camp and be untouchable go play other game But you...
- by Korvin Lomont - at 2014.03.16 11:23:00
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