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Soldner VonKuechle
SAM-MIK General Tso's Alliance
380
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Posted - 2014.03.15 20:41:00 -
[31] - Quote
Proto Annihilator wrote:Foundation Seldon wrote:Proto Annihilator wrote:Foundation Seldon wrote:The Robot Devil wrote:
They are not punished for carrying different equipment types they are rewarded for using their races equipment. The stats of the equipment doesn't go down when on a logi so it isn't a punishment but the stats for certain equipment goes up and that is the reward for specialization.
Ding ding ding! In no way does the addition of specializations and (slight) nerfing of other equipment somehow make the other equipment not worth using on anything other than the specialized frame. Cmon guys, quit the hyperbole. have you seen the equipment nerfs? Uplinks will still be good, Nanite Injectors will still be good, Repair Tools will still be good. The only piece of equipment that was heavily nerfed was the Scanner. on a specialized suit they will perform as good as they do now. Every other suit will take a hit. I don't care much but at least know the facts when you come to argue.
Equipment got a blanket 15% efficacy nerf, specialization gives at +25% efficacy over base at proto level.
Specialized equipment will perform a true 8-9% better than current level.
Death to logis.
If you don't understand politics or pulling triggers, I have no use for you.
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RKKR
The Southern Legion League of Infamy
819
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Posted - 2014.03.15 20:47:00 -
[32] - Quote
The Robot Devil wrote:Charlotte O'Dell wrote:Logis should not be punished for running other equipment types. Reconsider how much of a nerf equipment is getting. This much of a nerf is not warranted, but the bonuses are a good idea.
They are not punished for carrying different equipment types they are rewarded for using their races equipment. The stats of the equipment doesn't go down when on a logi so it isn't a punishment but the stats for certain equipment goes up and that is the reward for specialization.
You ever noticed how quick a proto nanohive can be depleted? I'm going to laugh at the logis that aren't specced into Caldari Logi.
You ever noticed how quick a heavy can go down while being repper with a proto reptool? You ever noticed how logis use the range on reptools to avoid nadespam,... or catch up with idiots who run off with no armor? You ever noticed that 1.8 is going to have more shield based suits?
Scanners deserved the change, who ever invented those? There was nothing wrong with the old TacNet system. (Just like cloaking LOL, most players are already blind if you run right past them)
Yeah...the changes in equipment are not a punishment . |
Defy Gravity
Knights of Eternal Darkness League of Infamy
274
|
Posted - 2014.03.15 21:02:00 -
[33] - Quote
Charlotte O'Dell wrote:CQC is will be dominated by heavies. Open battlefields will be dominated by tanks. Anywhere else will be the hunting grounds for imvisible scouts.
Where does the medium frame fit in, here? Logis can only run one type of equipment, really. Assaults are confined to one type of weapon and their bonus is laughable compared to the commandos.
It's funny how 1.8 is going to be the exact opposite of most of Uprising. The niche roles will get their revenge, but I still want a good balance.
Logis should not be punished for running other equipment types. Reconsider how much of a nerf equipment is getting. This much of a nerf is not warranted, but the bonuses are a good idea.
Assaults should be better than they are. Honestly, they should have a damage bonus, too that is 1% less/level than the commandos. I feel their hp regen and speed make up for this. And reduce the prices of all suits, weap., and equipment across the board. And increase tank prices 10 fold!
Why are you reading my bio? Stalker......
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Toby Flenderson
research lab
341
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Posted - 2014.03.15 21:47:00 -
[34] - Quote
Proto Annihilator wrote:Foundation Seldon wrote:The Robot Devil wrote:Charlotte O'Dell wrote:Logis should not be punished for running other equipment types. Reconsider how much of a nerf equipment is getting. This much of a nerf is not warranted, but the bonuses are a good idea.
They are not punished for carrying different equipment types they are rewarded for using their races equipment. The stats of the equipment doesn't go down when on a logi so it isn't a punishment but the stats for certain equipment goes up and that is the reward for specialization. Ding ding ding! In no way does the addition of specializations and (slight) nerfing of other equipment somehow make the other equipment not worth using on anything other than the specialized frame. Cmon guys, quit the hyperbole. have you seen the equipment nerfs?
I have and I think it's a good thing. Look at how much spam there is now. Hopefully people won't be so tempted to throw down random hives/links everywhere. Even if they do, Mass Drivers will be able to clean them up haha.
I was disappointed how easily I could keep equipment restocked in multiple parts of the field. One person should not be able to take care of the whole team in every way they need to. IMO this is a good step in rewarding dedication to roles and teamwork. |
bamboo x
Eternal Beings Proficiency V.
233
|
Posted - 2014.03.15 21:56:00 -
[35] - Quote
I hope you realize Logis are going to be more important than ever. Corps will be looking to recruit the missing race of logi they don't have.
I was thinking about this when I was in my heavy suit. Then I realized "****, an objective got hacked and I can't instantly run over there like I do in my medium suit."
Their balance between HP and speed is still going to be their niche. They won't be walking ragdolls like scouts but they'll still be fast. Plus they'll get a useful skill for their racial weapon.
Someone suggested recently that they add a module slot or two to the assault suits. I think that would be fair.
hackable ladders ftw
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HYENAKILLER X
Kang Lo Directorate Gallente Federation
668
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Posted - 2014.03.15 23:29:00 -
[36] - Quote
The thing I dont get about the op is that scouts are truly 1 dimensional. They cannot multi task well at all. If you go scan and profile dampen you lose hp. how people think scouts will have it so good compared to medium suits is kind of funny.
Just remember this: I need only get under 28 db to be unscannable with active scanners. for scouts to remain undetected and catch me with passive they will have to sacrifice a lot and really focus on patience and cover. No run and gun at all.
Thats really hard to do.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Spike Slania
CREATURES OF THE NIGHT
0
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Posted - 2014.03.16 00:01:00 -
[37] - Quote
I don't know about you guys, but I am happy with my new Assault Bonus. CPU/PG reduction to my light weapon!? Now Gallente doesn't hog all the reduction. My Amarr Assault didn't get nerfed at all, I think it got upgraded. Well, other then the fact I'm no longer going to run a scanner on it. Use the cpu/pg from that for a side arm. The one thing I think the Assault Suit could probably use to more unique from the other suits is a second grenade slot. From what I've seen on here Grenades are already getting a nerf, so why not let Assaults be able to carry more? |
Bayeth Mal
OSG Planetary Operations Covert Intervention
213
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Posted - 2014.03.16 00:19:00 -
[38] - Quote
A quick couple of things:
1. Mediums will get a buff, it's inevitable. After suffering all through uprising as a Heavy and Scout if you have to wait a couple of months to get your buffs consider yourself lucky. You have had the run of the place this entire time. Consider it having to eat your vegetables before dessert. They probably don't have the time/manpower to do all the necessary design work to buff all the suits at once in the one update, and if they buffed assault/logi first before Sentinel/Commando/Scout I think it would've been the final straw for a lot of players who had managed to stay through the Duvolle Cal Logi and latterly the Duvolle Gal Logi debacle.
2. The concerns about >900hp Scouts running around is kind to strange IMO, I can already run a >900hp suit, it's just a stupid build and a poor mans Assault (in 1.8 Gal scout gets 1 more high slot). The nerf to nano hives for quick self reps will make that build even less preferable (a fully armour tanked scout will take 2 full minutes to self rep back from half). Cloaks will be interesting and may change the field up somewhat, but I think people will adapt their play-style. When you walk into a room, look around, your reticule will still turn red if the scout is there, it'll make for an easy kill, and if the scout switches to their weapon to fire back they'll decloak. You should be concerned about Logis running with cloaks. As expensive as the cloak will be fittings wise you could still do it. |
HYENAKILLER X
Kang Lo Directorate Gallente Federation
668
|
Posted - 2014.03.16 00:55:00 -
[39] - Quote
Spike Slania wrote:I don't know about you guys, but I am happy with my new Assault Bonus. CPU/PG reduction to my light weapon!? Now Gallente doesn't hog all the reduction. My Amarr Assault didn't get nerfed at all, I think it got upgraded. Well, other then the fact I'm no longer going to run a scanner on it. Use the cpu/pg from that for a side arm. The one thing I think the Assault Suit could probably use to more unique from the other suits is a second grenade slot. From what I've seen on here Grenades are already getting a nerf, so why not let Assaults be able to carry more? Amarr assault is my future goal. I must master the scrambler rifle. Working on the rail rifle first.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Asha Starwind
DUST University Ivy League
488
|
Posted - 2014.03.16 00:59:00 -
[40] - Quote
It won't be that bad, Skirmish will be relatively unaffected
Ambush -- Tank Spam Dom -- Heavy Spam
32db Mad Bomber.
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General12912
Gallente Marine Corps
118
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Posted - 2014.03.16 01:06:00 -
[41] - Quote
Charlotte O'Dell wrote:CQC is will be dominated by heavies. Open battlefields will be dominated by tanks. Anywhere else will be the hunting grounds for imvisible scouts.
Where does the medium frame fit in, here? Logis can only run one type of equipment, really. Assaults are confined to one type of weapon and their bonus is laughable compared to the commandos.
It's funny how 1.8 is going to be the exact opposite of most of Uprising. The niche roles will get their revenge, but I still want a good balance.
Logis should not be punished for running other equipment types. Reconsider how much of a nerf equipment is getting. This much of a nerf is not warranted, but the bonuses are a good idea.
Assaults should be better than they are. Honestly, they should have a damage bonus, too that is 1% less/level than the commandos. I feel their hp regen and speed make up for this.
medium frames are the all-around suits as far a movement goes. they are faster than a heavy, slower than a light, have less hp than a heavy, but more hp than a light. therefore, mediums are made simply for adapting at a moment's notice. just like that description says for the assault.
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
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Roy Ventus
Axis of Chaos
1370
|
Posted - 2014.03.16 01:07:00 -
[42] - Quote
I still think the Assaults will fill their role. Come 1.8 we'll see.
Assaults will be the main force while Commandos will be the speciality. Assaults are more versatile and costs less while Commandos will cost more and be strictly offensive(who would run a Commando over a Sentinel for defensive purposes?).
I also like the idea of Factional Advantages but of course if there's another way of doing it that's better I'd prefer it.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Charlotte O'Dell
Sooper Speshul Ponee Fors
2161
|
Posted - 2014.03.16 01:11:00 -
[43] - Quote
Funkmaster Whale wrote:WTF? No room for Medium Frames?
Dude, if you seriously think Assaults and Logis are not gonna have a role you must be either (a) bad, (b) awful, (c) absolutely terrible, or (d) all of the above.
Seriously, L2P before posting nonsense like this. This game isn't Rock-Paper-Scissors. Heavy suits will die just as often to scouts as scouts to heavies, as much as heavies to assaults and logis to heavies. There's this little thing called "skill".
I know you've been a vet for a long time Charlotte, but all I've ever seen from you is QQ on the forums and never anything to back it up in game.
well all i do is tank and i do it well. infantry is just a hobby for me.
Charlotte O'Dell is the highest level unicorn!
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JARREL THOMAS
Dead Man's Game
189
|
Posted - 2014.03.16 05:59:00 -
[44] - Quote
Could you guys at least wait for1.8 to air first before judging it?!
Caldari Loyalist
I speak for the rabbits
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
380
|
Posted - 2014.03.16 13:42:00 -
[45] - Quote
JARREL THOMAS wrote:Could you guys at least wait for1.8 to air first before judging it?!
No, speculation is what we do here, and we do it well. Comes with years of practice
If you don't understand politics or pulling triggers, I have no use for you.
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RydogV
Shadow Company HQ Lokun Listamenn
686
|
Posted - 2014.03.16 14:29:00 -
[46] - Quote
Charlotte O'Dell wrote: Logis can only run one type of equipment, really. Assaults are confined to one type of weapon and their bonus is laughable compared to the commandos.
Logis should not be punished for running other equipment types. Reconsider how much of a nerf equipment is getting. This much of a nerf is not warranted, but the bonuses are a good idea.
As a Logistics player, I am very happy with the approach they are taking with the role in-game. Specialization should be the focus. The changes obviously remove the Logi-Slayer options but they also limit the jack-of-all trades that Logi's are even within their own role.
If you want to be a Triage-based Logi then go Minmatar. With a Repair Tool and Injector. There is room for other equipment but it just won't be as effective. Heck maybe even carry two Repair Tools...one for Infantry and one for Vehicles/Installations.
Want to be the Supply specialist, then go Caldari. You can still revive with Injector and also carry Nanohives and Repair-Nanohives. Shield-tanking and a Rail Rifle make you a great designated marksman for the Squad as you hang back a bit from the action.
Need a Pathfinder, then call on Amarr. Uplinks, uplinks, uplinks. Good offensive balance so you can hold your own close to the front after you have dropped them.
For me, I am interested in the Pointman role and that means Gallente. Good scanning bonus that I will pair with an Injector and probably Remotes/Prox Mines to help defend objectives.
You said you want balance. This is a step in the right direction. For the Assault class it is not about damage output, but matching the right weapon with the right dropsuit for maximum effectiveness. This game becomes a lot more fun in 1.8.
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
209
|
Posted - 2014.03.16 15:21:00 -
[47] - Quote
Charlotte O'Dell wrote:CQC is will be dominated by heavies. Open battlefields will be dominated by tanks. Anywhere else will be the hunting grounds for imvisible scouts.
Where does the medium frame fit in, here? Logis can only run one type of equipment, really. Assaults are confined to one type of weapon and their bonus is laughable compared to the commandos.
It's funny how 1.8 is going to be the exact opposite of most of Uprising. The niche roles will get their revenge, but I still want a good balance.
Logis should not be punished for running other equipment types. Reconsider how much of a nerf equipment is getting. This much of a nerf is not warranted, but the bonuses are a good idea.
Assaults should be better than they are. Honestly, they should have a damage bonus, too that is 1% less/level than the commandos. I feel their hp regen and speed make up for this.
Why do people think equipment is going to be useless on anything but the race specified in the bonus? The drop uplinks are barely getting touched, and if that's anything to go by, I doubt the rest of the equipment will get more than a small nerf. All this means for logis is that using the suit specified for the roll will make that equipment nearly OP (Basic uplinks on an amarr will have 20 spawns with a spawn time of 7.5 seconds These nerfs aren't going to be that big of a deal in the long run. Logis will still be needed on the battlefield, and assaults... well, some people want their roll specific weapons to be insanely good. The minmatar bonus is sweet, and the Gallente bonus when combined with the sharpshooter on the rifles will turn your weapon into a hipfire laser of death. No more having to ADS in close range... heck, you could probably take people out at effective range with something like that.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Korvin Lomont
United Pwnage Service RISE of LEGION
743
|
Posted - 2014.03.16 16:04:00 -
[48] - Quote
Minmatar and Amarr assaults will be fine gallente and caldari are somewhat screwed but at least the caldari suit is great.
Invisible scouts will hardly hunt it will take a few days but then people will apept to the decloking effects just like HAV pilots adaptet to the RE placing noise.
Sure bad players may fall to cloaked scouts but those already fall to stealthy scouts do you know how many reds ran past me just because I don't appear on their scanner?.
This is the only good thing scanner did they made the majority of players really bad at situational awareness and that's the only reason scouts still perform decent... |
Texs Red
DUST University Ivy League
296
|
Posted - 2014.03.16 16:24:00 -
[49] - Quote
I think medium suits will be unpopular for two reasons: 1) They lack the stealth of scout suits and 2) They lack either the raw eHP of a sentinel or mix of eHP and damage like a commando
Result: 1) Scouts will be able to easily see most medium and heavy suits. With the reduction in TTK and the increase in sentinel eHP, they would rather attack a medium frame because they will go down quickly to a surprise attack. A heavy, especially running into the wrong sentinel, could mean they have enough eHP to tank your surprise attack and still have enough time to turn and kill you. and 2) Unable to easily find scouts, due to cloak and naturally low scan profile, heavy suits will be forced to either fight among themselves or any medium frames they come across or scan down (who have less eHP and possibly less DPS as well).
Skill does play a factor so obviously this is far from absolute but I have watched the rise and fall of many FOTM fits, and this is what makes my FOTM senses tingle. |
Murt Lesp
Hydra's Wraiths
38
|
Posted - 2014.03.16 16:26:00 -
[50] - Quote
Texs Red wrote:I think medium suits will be unpopular for two reasons: 1) They lack the stealth of scout suits and 2) They lack either the raw eHP of a sentinel or mix of eHP and damage like a commando
Result: 1) Scouts will be able to easily see most medium and heavy suits. With the reduction in TTK and the increase in sentinel eHP, they would rather attack a medium frame because they will go down quickly to a surprise attack. A heavy, especially running into the wrong sentinel, could mean they have enough eHP to tank your surprise attack and still have enough time to turn and kill you. and 2) Unable to easily find scouts, due to cloak and naturally low scan profile, heavy suits will be forced to either fight among themselves or any medium frames they come across or scan down (who have less eHP and possibly less DPS as well).
Skill does play a factor so obviously this is far from absolute but I have watched the rise and fall of many FOTM fits, and this is what makes my FOTM senses tingle.
You are not wrong, but Medium suits will fill a versatile role: Moderate mobility and health. Effective in squads and able to adapt.
Sincerely,
A Happy Medium
It's time for MILLITA MONTH!!!
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Mad Syringe
ReDust Inc.
194
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Posted - 2014.03.16 16:31:00 -
[51] - Quote
Kristoff Atruin wrote:This also means that overall, equipment spam won't be as much of a dominant tactic. In particular with uplinks. The slower spawn times will mean you can't be absurdly aggressive with the placement, because you can't rely on the guys spawning to keep it alive. This is going to have a pretty big impact on the pace and feel of the game, and I think it's going to be a lot of fun.
I agree on the uplinks here, but I think especially the hives are nerfed in the wrong way. Let me elaborate.
The basic hives are untouched. This means, the compact hive, which is the go to equipment every assault is using, works as before. All the logi hives (advanced upwards) are nerfed by roughly 33% (nanite capacity). The problem with hives however was never the amount of nanites, but the amount of hives deployed! To compensate for this, we will probably see even more hive spam...
My proposal for this situation would have been to reduce the amount of Max active hives to 1 and keep the amount of carried hives as is. The caldari could get an additional active hive, to bring him back to current stats. The amount of deployed hives would be dependent on the current active suit. (So changing suits wouldnt help). Same rule for uplinks by the way (uplinks get downgraded if the suit gets changed to non Amarr logi).
This would prevent opportunistic Suit changes to different races.
Another important anti equipment spam function would be the fact that all equipment that is deployed gets taken out of the assets, even if the suit is not killed but only switched to another. So all equipment that get's deployed costs money.
The problem with the minmatar beeing the squishiest suit to get the repping bonus is another fail, since the only chance is to brick tank it to oblivion, negating all the speed advanteges the minmatar has... I think a range bonus with the old base ranges would have been a better match for the minmatar logi. And it would have made it more viable for other logis to use the rep tool. |
Texs Red
DUST University Ivy League
296
|
Posted - 2014.03.16 17:17:00 -
[52] - Quote
Mad Syringe wrote: My proposal for this situation would have been to reduce the amount of Max active hives to 1 and keep the amount of carried hives as is. The caldari could get an additional active hive, to bring him back to current stats. The amount of deployed hives would be dependent on the current active suit. (So changing suits wouldnt help). Same rule for uplinks by the way (uplinks get downgraded if the suit gets changed to non Amarr logi).
This would prevent opportunistic Suit changes to different races.
Another important anti equipment spam function would be the fact that all equipment that is deployed gets taken out of the assets, even if the suit is not killed but only switched to another. So all equipment that get's deployed costs money.
The problem with the minmatar beeing the squishiest suit to get the repping bonus is another fail, since the only chance is to brick tank it to oblivion, negating all the speed advanteges the minmatar has... I think a range bonus with the old base ranges would have been a better match for the minmatar logi. And it would have made it more viable for other logis to use the rep tool.
I disagree here, only being able to put down a single hive is just irritating and, while okay for a quick refill of ammo, does not support the stand-your-ground type of combat that is it's Caldari origin (entrench and long-range combat). Here is a simple change that works with the current mechanics and requires very little effort. The currently listed amount that is max deployable is no longer specific to the equipment, instead that is how many other equipment of it's kind (that you have deployed) it can cooperate with, including itself. Therefore the max amount of nanohives you can deploy is 3 and 3 uplinks, although they can be mixed and matched with others of their kind, but will always require a "gauged" variant to achieve 3 otherwise the limit is 2. Currently I think I can get around 20 nanohives down and probably close to that in uplinks as well. Ex: 1 Stable Uplink 1 R-9 Uplink 1 Gauged Uplink OR 1 Visiam 1 Quantum
And
1 K-2 nanohive 1 Quantum nanohive 1 Gauged nanohive
Result: Flexibility but not spammable. |
Mad Syringe
ReDust Inc.
195
|
Posted - 2014.03.16 17:47:00 -
[53] - Quote
Texs Red wrote:
I disagree here, only being able to put down a single hive is just irritating and, while okay for a quick refill of ammo, does not support the stand-your-ground type of combat that is it's Caldari origin (entrench and long-range combat). Here is a simple change that works with the current mechanics and requires very little effort. The currently listed amount that is max deployable is no longer specific to the equipment, instead that is how many other equipment of it's kind (that you have deployed) it can cooperate with, including itself. Therefore the max amount of nanohives you can deploy is 3 and 3 uplinks, although they can be mixed and matched with others of their kind, but will always require a "gauged" variant to achieve 3 otherwise the limit is 2. Currently I think I can get around 20 nanohives down and probably close to that in uplinks as well. Ex: 1 Stable Uplink 1 R-9 Uplink 1 Gauged Uplink OR 1 Visiam 1 Quantum
And
1 K-2 nanohive 1 Quantum nanohive 1 Gauged nanohive
Result: Flexibility but not spammable.
Just to clarify, one active hive per type would have been my change, and caldari being able to deploy as many as now.
But i kind of like your aproach of having a limited number of hives in general instead of specific hives. Caldari would be able to put down more then... Same would be the case with uplinks, having like a limit of 2-3 and maybe 5 for amarr logis.
I agree on the way the min rep tool is completely off the eve way of things. Are Minmatar doing a lot of electronic warfare? Or is that pure Gallente and Caldari stuff? I think the scanner would fit much better in the hit and run scheme of the Minmatar... Gallente are the better heavy supports though.
Edit: by the way, in EVE you never mix shield and armor in a fleet, so why o why are we supposed to do that in Dust??? |
NextDark Knight
Hellstorm Inc League of Infamy
291
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Posted - 2014.03.16 18:08:00 -
[54] - Quote
Whatever way you try and spin this, The equipment bonuses are horrible. Why, Because just having a different suit does not change my skills or magically change the way I deploy it. It's not as if I was a starship built specifically to wield this piece of equipment.
I believe that this was a attempt at curving equipment spam or a attempt a curving the assault logi. If it was curving equipment spam it hasn't been that big of a problem anymore. If it was to curve the assault logi then you should have gave a reload penalty. I mean seriously why have so many equipment slots if your gonna have gimped equipment and gimped uplinks. No one in a right mind is going to want to spawn in on a 20 second uplink. I freak out already when I spawn in on 7 second uplinks enough already.
Why allow more people to troll with crappy uplinks? I could see if the amarr suit would all you to carry more uplinks or the ability to throw them into location. The Caldari logi to carry and deploy more uplinks, The gallente scanner bonus is ok just hurts the other logis, the minitar one is bad cause the mini logi is already bonused cause it can keep up with the people they are repping unlike the amarr suit.
Anyways!
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Mad Syringe
ReDust Inc.
196
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Posted - 2014.03.16 18:16:00 -
[55] - Quote
If it wasn't for all the SP I put into equipment, I'd probably dump my logi suit!
But as is, I'll try to fill that crappy role, and skill into heavy or scout as secondary option. What I can't really see me doing is sitting behind heavies or assaults and sticking a repper up their arse, while wearing the weakest med suit in game... That's just stupid.
So I'll put on the logi when needed, and switch to a different suit the rest of the time. |
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