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221. A simple fix to the Logistic suits bonus - in Feedback/Requests [original thread]
Keri Starlight wrote: Make the "+1 HP armor repair bonus" actually a bonus . If you don't fit any armor repairer or reactive plate, you shouldn't receive any bonus to your non-existent armor regeneration. This would prevent Logi's from tanki...
- by Korvin Lomont - at 2013.11.27 12:51:00
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222. [Feedback] Assaults suits aren't worth the SP investment - in Feedback/Requests [original thread]
Cosgar wrote: Basic Medium => Logistics +2~4 equipment slots +1~2 module slots +CPU/PG +1HP/s per level suit bonus +1 racial bonus -Base stats -Sidearm (except Amarr logi) Basic Medium => Assault +5% shield recharge rate per level suit b...
- by Korvin Lomont - at 2013.11.27 11:20:00
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223. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Summ Dude wrote: I was under the impression that logis gave up assault suit qualities in exchange for being extra good at supporting other suits. I still see no reason why the support character should out-tank or out-...
- by Korvin Lomont - at 2013.11.27 10:56:00
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224. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Actually I really like the idea of removing the 10 % weapon buff and giving this bonus to assaults this would also help with the TTK situation a bit.
- by Korvin Lomont - at 2013.11.26 18:37:00
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225. [Request] About Logi. (Again) - in Feedback/Requests [original thread]
Jastad wrote: Ecshon Autorez wrote: CUT. That is the whole thing: you are using your suit FIRST for fight and on a side note, to help your team. your point crumble on itself: Why use a Proto LOGI if you don't have PROTO equip to carry? ...
- by Korvin Lomont - at 2013.11.25 12:59:00
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226. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Why not just remove 1 low slot and 1 high slot Or change the armor rep bonus, that's why people prefer they don't have to waste armor slots on a repper Also it makes far more sense to make dmg mods incompatible in...
- by Korvin Lomont - at 2013.11.25 10:51:00
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227. [Request] faces - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: SOONGäó Was in a trailer very early on. Although it was shown in the trailer CCP unfortunately said they have currently no plans on implementing faces anytime soon. Source
- by Korvin Lomont - at 2013.11.24 13:17:00
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228. Logistics Rebalance - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Shadow Archeus wrote: I'm in favor of doing something to the logi that will end them being used as beefed up assaults....... Here's what I think Give them only a sidearm but give them two sidearm slots...in theory y...
- by Korvin Lomont - at 2013.11.24 13:09:00
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229. [Feedback] ASCR vs AR in CQC/vs Armor - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Aeon Amadi wrote: This isn't to say it's over-powered, no. There's a lot of issues with TTK and DPS values (assault variants of all the rifles are too similar in the DPS department IMO) but this is just a personal st...
- by Korvin Lomont - at 2013.11.22 19:56:00
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230. Gravity changes on different planets to spice up gameplay - in Feedback/Requests [original thread]
Ulysses Knapse wrote: CCP already stated, a long time ago, that this is something they wanted to add to Dust 514 eventually. Yepp at fanfest its on their long time roadmap (well at least it was on that roadmap)
- by Korvin Lomont - at 2013.11.22 11:29:00
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231. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
I would rather see a complete change of the Logi Suit. The Logi should be more fragile than a assault (so current eHP) The Logi should be at least as fast as an assault ( I think a bit faster is ok) because we need to be fast to get where the act...
- by Korvin Lomont - at 2013.11.22 09:38:00
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232. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Meeko Fent wrote: Mirror Assault and Logi stats+Slots and replace dumb rep bonus for Equipment based bonus. Logis being able to fit 1100 HP while still keeping 3 advanced equipment ain't balanced. Particularly when the other 2 med frames max ...
- by Korvin Lomont - at 2013.11.22 09:14:00
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233. How I think the Commando should be changed. - in Feedback/Requests [original thread]
Cosgar wrote: Make it a light frame. Agreed never understood why they made it a heavy suit
- by Korvin Lomont - at 2013.11.20 09:01:00
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234. [Request] Idea to improve Nanite Injectors - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Right now nobody uses the prototype or even advanced injectors. It earns a Logi more points to use a basic injector, then get extra triage points healing them with the rep tool. I know how to fix this! Two step process 1...
- by Korvin Lomont - at 2013.11.19 12:42:00
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235. BUFF the laser. - in Feedback/Requests [original thread]
Joel II X wrote: The laser is fine. People kill me faster than a duvolle in the right hands. Perhaps it needs tweaking, but perhaps more variety between the tiers. You are right I can easily kill a Duvolle User with a Laser Rifle in my optim...
- by Korvin Lomont - at 2013.11.19 12:26:00
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236. [Suggestion] Cat Merc's AR rebalance - in Feedback/Requests [original thread]
Cat Merc wrote: Well, the AR I invision has even lower DPS at range, because slow and steady brusts. And about your LR, it really needs a buff Yes I know my beloved LR will most likely get obliberated by the RR what a shame :/
- by Korvin Lomont - at 2013.11.18 14:51:00
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237. [Request] Carbines for sidearms - in Feedback/Requests [original thread]
Leithe Askarii wrote: Cosgar wrote: DeadlyAztec11 wrote: abarkrishna wrote: Double PG/ CPU for everything but logis. You mean the AMARR logi. No other logi suits have a side arm. Making a gun that is only practical to use for one rac...
- by Korvin Lomont - at 2013.11.18 14:47:00
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238. Snipers head glitching is back. - in Feedback/Requests [original thread]
TechMechMeds wrote: Yes its back, you already know the problem. Do you want people to play your game or exploit it? This and snipers sitting on top of the MCC that cant be hit because of that glitch :/
- by Korvin Lomont - at 2013.11.18 14:36:00
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239. [Suggestion] Cat Merc's AR rebalance - in Feedback/Requests [original thread]
Cat Merc wrote: Korvin Lomont wrote: Cat Merc wrote: If Rail Rifle gets to be effective in CQC then AR gets to be effective at long range. Besides, 70m might seem like a lot, but try to take a weapon, look at something and see at the low...
- by Korvin Lomont - at 2013.11.18 13:06:00
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240. [Suggestion] Cat Merc's AR rebalance - in Feedback/Requests [original thread]
Cat Merc wrote: If Rail Rifle gets to be effective in CQC then AR gets to be effective at long range. Besides, 70m might seem like a lot, but try to take a weapon, look at something and see at the lower left corner what's the range. It's usual...
- by Korvin Lomont - at 2013.11.18 09:15:00
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