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Michael Arck
Onuoto Uakan Huogaatsu
2977
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Posted - 2014.02.01 21:10:00 -
[151] - Quote
Passive farming ISK...problem that creates monopoly preventing corps from actually penetrating PC
Clone Packs...highly laughable when a corp entering PC only gets 100 clones. Meanwhile defender has 300 clones. The odds are stacked high.
PFC...it shows why corp battles are needed. Something that is done by CCP not PFC which was basically a joke through and through. A whole bunch of political crap surrounded by the boys club who claims to dictate and over watch it. It's confusing and no one completely understand how it runs besides the folks who just pop every now and then to chastise players for wrong decisions in PFC
In the most extreme, PC needs to be locked down and only brought back when PVE comes into play. PC has become a circle jerk. Folks are getting bored there because its the same group of guys fighting each other.
It's like the cartoons, where you see two characters fighting and its nothing but a ball of smoke rolling around. Some passerby is interested in the fight, stands there peculiar on how to get into the brawl and be victorious. The ball of smoke rolls in his direction and his dragged in, only to be spat back out with a confused look on his face.
So many corps have been destroyed and players has left because PC was supposed to be the end game for now. They couldn't break into it and they finally gave up and left Dust.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Abron Garr
Amarr Templars Amarr Empire
697
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Posted - 2014.02.01 21:31:00 -
[152] - Quote
Sgt Kirk wrote:CCP Logibro wrote:It's something we're aware of, and we're working on fixing it. Can't give a date as Chinese New Year means most of Shanghai is on holidays starting about now. Why is it that whenever I here a Dev speak of CCP Shanghai they are always on vacation.
A large portion of CCP's posts are reminders that they are going on vacation and won't be able to post. |
Bendtner92
Imperfects Negative-Feedback
1603
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Posted - 2014.02.02 08:18:00 -
[153] - Quote
Aeon Amadi wrote:It's not just he 200k isk per clone; there's usually a baseline 1,000,000 per player active. Fielding a 16 man team and killing off all 120 clones would net you a 4m ISK profit.
And yes, the attacking district can always be attacked by anyone else - including your dummy corp that you're using to lock up the districts in the first place.
There's no easy way out of this, you can't just up and remove ISK generation without giving some other reason for having territory in the first place. Two million a day would cover the losses of perhaps three, maybe four people who took the time out of their day to defend it. The entire reason the ISK generation was increased to begin with was because people were losing more ISK than they were gaining, which I usually don't have much of a problem with but the band-aid proposed doesn't give any incentive to do PC at all. Corporations would be exhausting more effort to keep the districts than they were worth.
It's been eight months. At this point, we're long overdue for the meaningful interaction PC was supposed to provide; so it's not out of the realm of belief to want to see that happen. I'm a patient guy though, and I know PC 2.0 likely isn't going to come for at least another few months - on the other hand, the band aid applied shouldn't be yet another knee jerk reaction to people getting riled up and screaming "remove" or "nerf". This needs to be handled with a scalpel and none of the solutions proposed here are scalpel changes. 1. There isn't a baseline million ISK per player active. You are aware that all clones killed, including your own teams, is a part of the payout to the winning team? Thus, if you kill 150 clones and lose 100 yourself the winning team will get 25 million ISK or around 1.5 million per player. There is no more ISK than what comes from clones killed.
2. If people was losing ISK even if they were winning you increase active ISK generation (ISK payouts for winning), not pump passive ISK generation to insane levels. Passive ISK generation shouldn't cover your losses, winning should, so there would be no problem with removing passive ISK generation altogether or reduce it to a symbolic value of 2 million or less ISK per district per day.
3. If you're farming active ISK generation from attacking yourself from another district, the attacking district can always be attacked by anyone else. I have no idea why you're talking about a dummy corp attacking the attacking district, because if you're locking the attacking district up with a clone pack you just threw the profit you wanted to make completely out of the window.
4. Removing passive ISK generation would not remove all incentives to have districts. You would want to have districts to be able to attack others without the use of clone packs. The incentive in PC is about getting districts to be able to attack and make ISK from winning those matches.
5. I don't want CCP to allocate resources to try and improve PC. That would be entirely pointless. Let them work on other aspects that sorely needs the work, and give PC these few bandaids to keep it running. Removing ISK generation and fixing the refunding exploit would do exactly that.
Edit: Not to mention that redesigns of PC would take a while to be implemented, meanwhile PC corps are making billions of ISK EVERY day with NO risk. Removing ISK generation and fixing the refunding exploit would put a stop to that right now.
Edit2: Passive ISK generation should never even have been implemented, so I really have no idea why you're even defending it now. Passive ISK generation is insanely stupid and just needs to be deleted and forgotten about.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Killar-12
The Corporate Raiders Top Men.
2141
|
Posted - 2014.02.02 08:34:00 -
[154] - Quote
Bendtner92 wrote:Aeon Amadi wrote:It's not just he 200k isk per clone; there's usually a baseline 1,000,000 per player active. Fielding a 16 man team and killing off all 120 clones would net you a 4m ISK profit.
And yes, the attacking district can always be attacked by anyone else - including your dummy corp that you're using to lock up the districts in the first place.
There's no easy way out of this, you can't just up and remove ISK generation without giving some other reason for having territory in the first place. Two million a day would cover the losses of perhaps three, maybe four people who took the time out of their day to defend it. The entire reason the ISK generation was increased to begin with was because people were losing more ISK than they were gaining, which I usually don't have much of a problem with but the band-aid proposed doesn't give any incentive to do PC at all. Corporations would be exhausting more effort to keep the districts than they were worth.
It's been eight months. At this point, we're long overdue for the meaningful interaction PC was supposed to provide; so it's not out of the realm of belief to want to see that happen. I'm a patient guy though, and I know PC 2.0 likely isn't going to come for at least another few months - on the other hand, the band aid applied shouldn't be yet another knee jerk reaction to people getting riled up and screaming "remove" or "nerf". This needs to be handled with a scalpel and none of the solutions proposed here are scalpel changes. 1. There isn't a baseline million ISK per player active. You are aware that all clones killed, including your own teams, is a part of the payout to the winning team? Thus, if you kill 150 clones and lose 100 yourself the winning team will get 25 million ISK or around 1.5 million per player. There is no more ISK than what comes from clones killed. 2. If people was losing ISK even if they were winning you increase active ISK generation (ISK payouts for winning), not pump passive ISK generation to insane levels. Passive ISK generation shouldn't cover your losses, winning should, so there would be no problem with removing passive ISK generation altogether or reduce it to a symbolic value of 2 million or less ISK per district per day. 3. If you're farming active ISK generation from attacking yourself from another district, the attacking district can always be attacked by anyone else. I have no idea why you're talking about a dummy corp attacking the attacking district, because if you're locking the attacking district up with a clone pack you just threw the profit you wanted to make completely out of the window. 4. Removing passive ISK generation would not remove all incentives to have districts. You would want to have districts to be able to attack others without the use of clone packs. The incentive in PC is about getting districts to be able to attack and make ISK from winning those matches. 5. I don't want CCP to allocate resources to try and improve PC. That would be entirely pointless. Let them work on other aspects that sorely needs the work, and give PC these few bandaids to keep it running. Removing ISK generation and fixing the refunding exploit would do exactly that. Edit: Not to mention that redesigns of PC would take a while to be implemented, meanwhile PC corps are making billions of ISK EVERY day with NO risk. Removing ISK generation and fixing the refunding exploit would put a stop to that right now. Edit2: Passive ISK generation should never even have been implemented, so I really have no idea why you're even defending it now. Passive ISK generation is insanely stupid and just needs to be deleted and forgotten about. This^
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
65
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Posted - 2014.02.02 08:36:00 -
[155] - Quote
bring back Corp battles bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!! bring back Corp battles !!!
yes i scream KA-ME-HA-MEHAAAAAA when i forge muthafuckas
the Turtle Hermit: Professional Heavy
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NobIesse Oblige
Fatal Absolution
133
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Posted - 2014.02.02 09:09:00 -
[156] - Quote
Killar-12 wrote:Bendtner92 wrote: 1. There isn't a baseline million ISK per player active. You are aware that all clones killed, including your own teams, is a part of the payout to the winning team? Thus, if you kill 150 clones and lose 100 yourself the winning team will get 25 million ISK or around 1.5 million per player. There is no more ISK than what comes from clones killed.
You're suggesting vehicles killed don't affect isk payouts?
2. If people was losing ISK even if they were winning you increase active ISK generation (ISK payouts for winning), not pump passive ISK generation to insane levels. Passive ISK generation shouldn't cover your losses, winning should, so there would be no problem with removing passive ISK generation altogether or reduce it to a symbolic value of 2 million or less ISK per district per day.
Agreed
3. If you're farming active ISK generation from attacking yourself from another district, the attacking district can always be attacked by anyone else. I have no idea why you're talking about a dummy corp attacking the attacking district, because if you're locking the attacking district up with a clone pack you just threw the profit you wanted to make completely out of the window. currently clone pack attacks that you do not show to are refunded...if that was fixed then yeah.
4. Removing passive ISK generation would not remove all incentives to have districts. You would want to have districts to be able to attack others without the use of clone packs. The incentive in PC is about getting districts to be able to attack and make ISK from winning those matches.
My idea after removing passive isk generation is to make districts drop % drops of salvage on a timer. different district = different salvage. Thus say a district located on Ennur drops 10x Balacs on a 5% chance daily? That district would be quite contested. If you own the plane you get a modifier affecting the %
Swapping the installation would simply affect eve bonuses and the map.
5. I don't want CCP to allocate resources to try and improve PC. That would be entirely pointless. Let them work on other aspects that sorely needs the work, and give PC these few bandaids to keep it running. Removing ISK generation and fixing the refunding exploit would do exactly that.
I DO! Endgame and NPE = most important to me because that will affect the playerbase.
Edit: Not to mention that redesigns of PC would take a while to be implemented, meanwhile PC corps are making billions of ISK EVERY day with NO risk. Removing ISK generation and fixing the refunding exploit would put a stop to that right now.
Edit2: Passive ISK generation should never even have been implemented, so I really have no idea why you're even defending it now. Passive ISK generation is insanely stupid and just needs to be deleted and forgotten about.
This^
I'm CEO, Bitch
Incentivizing n00bs to carry me cir.12/13
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Bendtner92
Imperfects Negative-Feedback
1604
|
Posted - 2014.02.02 09:21:00 -
[157] - Quote
NobIesse Oblige wrote:You're suggesting vehicles killed don't affect isk payouts? Yes, the only thing that affects ISK payout in PC is the amount of clones killed on both teams. The losing team will always lose 150 clones even if less was killed, unless they had less than 150 clones at the start of the match or used a clone pack (120 clones).
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4785
|
Posted - 2014.02.02 12:46:00 -
[158] - Quote
Bendtner92 wrote:Aeon Amadi wrote:It's not just he 200k isk per clone; there's usually a baseline 1,000,000 per player active. Fielding a 16 man team and killing off all 120 clones would net you a 4m ISK profit.
And yes, the attacking district can always be attacked by anyone else - including your dummy corp that you're using to lock up the districts in the first place.
There's no easy way out of this, you can't just up and remove ISK generation without giving some other reason for having territory in the first place. Two million a day would cover the losses of perhaps three, maybe four people who took the time out of their day to defend it. The entire reason the ISK generation was increased to begin with was because people were losing more ISK than they were gaining, which I usually don't have much of a problem with but the band-aid proposed doesn't give any incentive to do PC at all. Corporations would be exhausting more effort to keep the districts than they were worth.
It's been eight months. At this point, we're long overdue for the meaningful interaction PC was supposed to provide; so it's not out of the realm of belief to want to see that happen. I'm a patient guy though, and I know PC 2.0 likely isn't going to come for at least another few months - on the other hand, the band aid applied shouldn't be yet another knee jerk reaction to people getting riled up and screaming "remove" or "nerf". This needs to be handled with a scalpel and none of the solutions proposed here are scalpel changes. 1. There isn't a baseline million ISK per player active. You are aware that all clones killed, including your own teams, is a part of the payout to the winning team? Thus, if you kill 150 clones and lose 100 yourself the winning team will get 25 million ISK or around 1.5 million per player. There is no more ISK than what comes from clones killed. 2. If people was losing ISK even if they were winning you increase active ISK generation (ISK payouts for winning), not pump passive ISK generation to insane levels. Passive ISK generation shouldn't cover your losses, winning should, so there would be no problem with removing passive ISK generation altogether or reduce it to a symbolic value of 2 million or less ISK per district per day. 3. If you're farming active ISK generation from attacking yourself from another district, the attacking district can always be attacked by anyone else. I have no idea why you're talking about a dummy corp attacking the attacking district, because if you're locking the attacking district up with a clone pack you just threw the profit you wanted to make completely out of the window. 4. Removing passive ISK generation would not remove all incentives to have districts. You would want to have districts to be able to attack others without the use of clone packs. The incentive in PC is about getting districts to be able to attack and make ISK from winning those matches. 5. I don't want CCP to allocate resources to try and improve PC. That would be entirely pointless. Let them work on other aspects that sorely needs the work, and give PC these few bandaids to keep it running. Removing ISK generation and fixing the refunding exploit would do exactly that. Edit: Not to mention that redesigns of PC would take a while to be implemented, meanwhile PC corps are making billions of ISK EVERY day with NO risk. Removing ISK generation and fixing the refunding exploit would put a stop to that right now. Edit2: Passive ISK generation should never even have been implemented, so I really have no idea why you're even defending it now. Passive ISK generation is insanely stupid and just needs to be deleted and forgotten about.
Brosef, I've been doing PC for months now - I know how much I make when the other team no-shows with a clone pack. You still get paid a hefty amount. And the whole bit about attacking the attacking district with a dummy corp is just... I don't understand how you could -not- foresee that as a problem. You increase the payout from the win and you're just refunding them the money anyway because you -already- get plenty of ISK from a no-show on a clone pack as it is.
Removing passive ISK Generation would be a bad idea. It's nice when you have people to attack and when people are attacking you but a lot of good it's going to do you when you don't, you'll just have this block in space with your name on it being worthless. It's basically forcing corporations and alliances to fight unnecessarily, there's no reason to do it other than "for the **** of it", that doesn't make any sense at all and there is no system in Eve Online or Dust 514 that goes off of that system.
Passive ISK Generation isn't "insanely stupid", it's actually rather smart considering that you don't want them to spend extra time on PC. It gives corporations a -reason- to do PC and a reason to have districts while we wait for a way to make ISK with work involved (PvE in Null-sec Sovereignty being a primary example). Band-aids need to be applied, sure, but the band-aid your suggesting just turns PC into pub-matches where you have to start your own battles and wait a day or two before they happen.
"Edit2: Passive ISK generation should never even have been implemented, so I really have no idea why you're even defending it now."
^ This is personal incredulity.
Useful Links
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Mad Greasemonkey
NervousMoment.
8
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Posted - 2014.02.02 12:55:00 -
[159] - Quote
Dandeth Adloth wrote:I have to quote myself from a post in oktober...: Dandeth Adloth wrote:Can you please take PC out of the game!
It serves no pupose.
Please take note that all players of this game are waiting since forever for completion of the basics!
So give us the remaining racial suits and weapons. Do not do anything else before that!
Give us the market to sell all the crap that has accumulated in our locker.
Then, work on meaningful game variants like protect the digger:
Have Eve Players own districts with the possibility to deploy surface assets (factories, mining facilities, etc.) Then let these Eve players fight over these assets using us Dust players (we are Mercs right).
Please spare us all this spreadsheet bs nobody wants in a shooter. Give us diverse battles with different map loadouts depending on assets that are to be protected.
Give us 1 Headquarter for the corp, where we are based and can walk around to show of our favourite suits and train for battle on a Map with deployable structures.
CCP You do not get that shooter players are NOT interested in spreadsheet immersion, we are interested in fps immersion! We need diverse battles and maybe a hangout, that's it! You will not get us more interested in this letdown of a game with those pathetic adjustments. Investments in the battles themselves is the only thing that will generate interest...
Cheers That's pretty much it, remove PC assets out of Dust and into EVE. Let us Mercs fight over those assets. The Eggsters can provide OB support, and all the hassle with districts is a thing of the past. Most corps need to have EVE CEOs anyway, so no harm done if the whole district ownership goes to the Podsters. They can build the warbarges, all the gear and so on, we just do the fighting. And give them EVE dudes some real bonusses for owning districts, so far they don't give a flying Fxxx for districts... The only guys givin' a crap eve side, are pirates who just fly along and pod you for sitting on a friggin district sattelite that has a shoot me sign on it... Cheers ps. and by the way, the time until you have managed to implement a meaningful PC 2.0 is best used giving us PVE. That would be a chance for new players to get used to the game and generate isk without being slaughtered by Proto Squads...
Exactly this!
Since EVE has all the industry in it anyway, give them the land too. We are mercenaries, so we'll work for whoever pays the most. Make it so that there is a ranking for each player/corp, that is related to their isk effectiveness. So that you get the job not only for your kdr but for the isk destroyed for isk invested ratio. The EVE corporations would make contracts with set suit compensation schemes. So you would get your invested suit value, plus a bonus for winning. You would obviously not loose, but only gain if you win. EVE corporations have shitloads of isk, so they could afford to build the barges the mcc's and all the vehicles and provide them. Mercs would have to preorder their stuff for the corps to manufacture it in advance, or you have to provide the skillset to use the provided material (as is in eve most of the time).
This would relieve the dust side of the stupid district mechanics. And we could concentrate on refining our tactics. Corps would work on a specific skillset (providing pilots for example) or providing whole Squads/Teams with complete skillsets. There would be a ranking system and a customer satisfaction display which is used by the eve corps to find the right mercenaries for the job.
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Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
281
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Posted - 2014.02.02 13:32:00 -
[160] - Quote
Alaika Arbosa wrote:True Adamance wrote:Alaika Arbosa wrote:Baal Omniscient wrote:Alaika Arbosa wrote:@regynum
Actually, you're wrong.
New Eden is all about being an antisocial capitalist sociopath filled with impotent rage until you can gather X(X+X) allies together so you can blob the cause of your impotent rage. X == the number of allies that the source of your impotent rage has.
FYI, zerg rush would be the translation of blob that you would understand. Not to be... ya know, a downer.... but ISK is money, money buys good allies, good allies buys wins, wins = power... so.... I think he's got a bit of a point..... Allies bought are not allies at all. If you bought them, so can anyone else so how can you ever truly trust that they will remain loyal? You cant and that's exactly why you can trust them. Money is money, a mercenary is a mercenary, they go where the most money is. If you have it you can trust they will stick by you, if you don't you can trust they are against you. If they can be swayed by money, how can you know that they can't be swayed by the mere suggestion of more money? This is New Eden after all, it isn't like betrayal is some unheard of practice.
Regy's point exactly homes...money = power |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1481
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Posted - 2014.02.02 14:10:00 -
[161] - Quote
@DrapedUp DrippedOut
No, you are failing to see my point.
Money is nothing more than an illusion, perception is power.
I could be some broke ass cardboard box living hobo, but if I can make you think I've got the goods, you'll do as I say until it becomes readily apparent that I don't.
By that time, it very well may be too late for your previous employer.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Canari Elphus
Ancient Exiles. Renegade Alliance
1081
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Posted - 2014.02.02 15:39:00 -
[162] - Quote
The issue with PC right now is that it shows off just how limited this game is as far as complexity. Right now the only thing that drives players is the accumulation of wealth to buy dropsuits. This leads to protostomping because it is the ONLY thing you can do with the money you make. There is no 'next level' that a corp can aspire to once they have gained their districts.
PC is limited to such a small part of EVE space that it barely factors into the lives of players who play both games.
The timers are a cheap fix so that CCP could release PC in such a crude state.
If CCP would allow corps to do something with the ISK generated then people would complain a lot less.
1 - Remove the idea of clones being readily available on all districts. Require that a corp hold a 'home district' where the biomass is sent for processing to be able to be used as a clone. Once processed, the biomass can be sent to districts to garrison it but it does not auto-replenish. If clones drop in a district due to conflict, the processed biomass needs to be sent via an EVE pilot for reinforcement.
2 - Allow Dust corporations to build defense structures around their districts or planets (if they hold the entire planet) which would act as the 'timer' for the district. To do this, you add in PVE and specifically, drones. To wear down the defenses of a district, the attacker would go through a PVE mode to take out the defending drones/structures so that they could get to the district. The district holder would be responsible for purchasing what 'defenses' they deem necessary. Once a planet is held, defenses can be added to protect the planet from enemies landing in the first place which would create more 'safe time' before an enemy could reach the district. Besides defensive structures, there are many other things that can be added via district ISK to make this more interesting. As someone mentioned, being able to build research, industry, repair, med or whichever slots for EVE players to be able to use the district. You could also start building other structures once you have taken a system. These would be the same structures that 0.0 pilots can once they hold a system. The building of jump points would allow corps to be able to transfer biomass more easily to reinforce other districts.
What this game is sorely missing right now is:
- A sense of physical distance. It doesnt matter where your districts are, they will always have clones generated on them and you will always be able to instantly get to them with no risk. There is no logistics strategy involved in deciding to take one district versus another.
- Something to build towards. Once you have a district and can keep it, all you really are doing is watching the isk counter tick up. There is no 'empire' to build with your winnings or anything to occupy your time other than endless pub matches in between a couple PC's a week. PC should be the opening to a much more complex DUST experience, not just a shiny veil over the same old pub matches.
- A more meaningful EVE experience. A pilot going through MH has no clue who might own a particular planet or maybe even the entire system. It has zero impact on him or her. The owning of districts/planets/systems should be seen as a benefit or threat to EVE pilots depending on whether they are blue/grey/red to the corps owning the districts.
These two games could be so much better by adding complexity and truly building the integrated experience but the reason it hasnt is pretty simple. CCP doesnt want to risk their cash cow which is EVE by fully integrating it with the half finished DUST. To have FPS players actually impacting their pilots might be a little to risky for them.
Proud Sponsor of the United Lamp Post Defense Fund. "Protecting Our Skies For A Better Tomorrow"
¯¯¯¦¬¯`GÇó.__Gÿ+
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Gelhad Thremyr
Quebec United The CORVOS
44
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Posted - 2014.02.02 16:35:00 -
[163] - Quote
Iron Wolf Saber wrote:If you have any creative solutions (as in within current rule sets) the CPM still have an open ear.
CPM knows this has been (and for a long while knew) a problem and are trying to work with CCP and the community on a favorable solution.
Very easy to fix with a database. Which ccp has for sure for dust. Leave the current refund for the first no show, because there is uses politically for that. Any subsequent attacks are not reimbursed for 5 to 7 days.
For the timers differences attackers should have the ability to do [timer - 6 hours ; timer + 6 hours] attack configurations. This still requires to have teams in different time zones but will help with the different time zone attack defence.
Or remove the 24 hour delay for attacks within 1 hour once taken over districts could be locked for 2 days and then could be retaken. |
Bethhy
Ancient Exiles. Renegade Alliance
1049
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Posted - 2014.02.02 16:59:00 -
[164] - Quote
They are more worried and debating on what amount of man hours they are going to invest into this immediately.
CCP Has been working on PC 2.0 Since Uprising 1.4(September)
By the name 2.0 a lot of people have been speculating that it is to come with the DUST 2.0 Expansion what ever they deem to name it (Probably won't be Uprising)
I Really do hope they take their time and make sure it's finely polished this time. The Under Delivery of the Planetary Conquest Mechanic in DUST 514 is largely what killed the player counts from Beta to Uprising launch. Most aspiring Corporations and gaming groups where very interested but it was one debacle after another.
So right now they are debating whether to just hotfix PC and give it some simplistic fix and what should it be and who to take off another project to do it.... Or whether to do a partial implementation of PC upgrades...
Or whether to just say screw it and wait... (depends on if they can hotfix it... or forced to do it in the 1.8 patch)
Decisions Decisions... |
Heathen Bastard
The Bastard Brigade
840
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Posted - 2014.02.02 17:14:00 -
[165] - Quote
Honestly, they should just scrap it for now and reintroduce it when they're willing to actually open it up. As it stands, it exists solely to fund protostomps and farm SP with preplanned "fights"
Where's the feeling of actually controlling a district? where's the integration to eve?
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
408
|
Posted - 2014.02.02 17:20:00 -
[166] - Quote
Bethhy wrote:They are more worried and debating on what amount of man hours they are going to invest into this immediately.
CCP Has been working on PC 2.0 Since Uprising 1.4(September)
By the name 2.0 a lot of people have been speculating that it is to come with the DUST 2.0 Expansion what ever they deem to name it (Probably won't be Uprising)
I Really do hope they take their time and make sure it's finely polished this time. The Under Delivery of the Planetary Conquest Mechanic in DUST 514 is largely what killed the player counts from Beta to Uprising launch. Most aspiring Corporations and gaming groups where very interested but it was one debacle after another.
So right now they are debating whether to just hotfix PC and give it some simplistic fix and what should it be and who to take off another project to do it.... Or whether to do a partial implementation of PC upgrades...
Or whether to just say screw it and wait... (depends on if they can hotfix it... or forced to do it in the 1.8 patch)
Decisions Decisions...
This is the type of logic that leads to CCP making mistake after mistake. You CAN NOT leave a broken mechanic in a game for an extended period of time. It alienates your player base leading to a lack of confidence in CCP and frustration in the user experience. Turning off a no show clone pack refunds is such a simple bandaid to implement that it's illogical they have not done it. Reducing the amount of ISK generated is another simple configuration change they have previously hot fixed. Not acknowledging these issues in a timely mater and resolving them is an enormous failing on CCPs part. The same can be said of their stance on OP weapons and vehicles. Letting us get frustrated day after day while we wait months for a full solution is ridiculous. There is a time and a place for a quick change and CCPs inability to recognize this is their greatest failing IMO.
Let us all hope that one day they learn from their repeated failings on this type of issue.
Please fix the mic bubble bug...
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Himiko Kuronaga
Fatal Absolution
2890
|
Posted - 2014.02.02 17:29:00 -
[167] - Quote
There needs to be a way to bottle neck engagements. I mean using one district to defend a cluster of districts and keep things manageable. This is needed sorely because people are all about conquest, but can't stand the idea of alarm clocking a million different districts. It's not fun, period.
And attacking a shield district needs to be costly. Costly enough that it isn't worth locking it down, even for three other districts.
In fact, I submit that shield districts shouldn't even generate clones. They should have to have them moved from the districts it is protecting. |
Korvin Lomont
United Pwnage Service RISE of LEGION
564
|
Posted - 2014.02.02 17:35:00 -
[168] - Quote
Ares 514 wrote:Bethhy wrote:They are more worried and debating on what amount of man hours they are going to invest into this immediately.
CCP Has been working on PC 2.0 Since Uprising 1.4(September)
By the name 2.0 a lot of people have been speculating that it is to come with the DUST 2.0 Expansion what ever they deem to name it (Probably won't be Uprising)
I Really do hope they take their time and make sure it's finely polished this time. The Under Delivery of the Planetary Conquest Mechanic in DUST 514 is largely what killed the player counts from Beta to Uprising launch. Most aspiring Corporations and gaming groups where very interested but it was one debacle after another.
So right now they are debating whether to just hotfix PC and give it some simplistic fix and what should it be and who to take off another project to do it.... Or whether to do a partial implementation of PC upgrades...
Or whether to just say screw it and wait... (depends on if they can hotfix it... or forced to do it in the 1.8 patch)
Decisions Decisions... This is the type of logic that leads to CCP making mistake after mistake. You CAN NOT leave a broken mechanic in a game for an extended period of time. It alienates your player base leading to a lack of confidence in CCP and frustration in the user experience. Turning off a no show clone pack refunds is such a simple bandaid to implement that it's illogical they have not done it. Reducing the amount of ISK generated is another simple configuration change they have previously hot fixed. Not acknowledging these issues in a timely mater and resolving them is an enormous failing on CCPs part. The same can be said of their stance on OP weapons and vehicles. Letting us get frustrated day after day while we wait months for a full solution is ridiculous. There is a time and a place for a quick change and CCPs inability to recognize this is their greatest failing IMO. Let us all hope that one day they learn from their repeated failings on this type of issue.
This a thousand times this
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
192
|
Posted - 2014.02.02 18:12:00 -
[169] - Quote
ReGnYuM wrote:The only issue right now with PC is the locking. Once this is fixed I see no problem.
If you honestly have a problem with corps farming ISK then make a PC team and do something about it. The point is, getting established in PC is very hard and 90% of the people who complain in this thread neither have the ability or dedication to thrive in Molden Heath.
We earned ISK unlike players who run BPO's and farm pubs with no risk
You cant because all the districts are locked
Moron
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Gelhad Thremyr
Quebec United The CORVOS
44
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Posted - 2014.02.02 18:14:00 -
[170] - Quote
Ares 514 wrote:Bethhy wrote:They are more worried and debating on what amount of man hours they are going to invest into this immediately.
CCP Has been working on PC 2.0 Since Uprising 1.4(September)
By the name 2.0 a lot of people have been speculating that it is to come with the DUST 2.0 Expansion what ever they deem to name it (Probably won't be Uprising)
I Really do hope they take their time and make sure it's finely polished this time. The Under Delivery of the Planetary Conquest Mechanic in DUST 514 is largely what killed the player counts from Beta to Uprising launch. Most aspiring Corporations and gaming groups where very interested but it was one debacle after another.
So right now they are debating whether to just hotfix PC and give it some simplistic fix and what should it be and who to take off another project to do it.... Or whether to do a partial implementation of PC upgrades...
Or whether to just say screw it and wait... (depends on if they can hotfix it... or forced to do it in the 1.8 patch)
Decisions Decisions... This is the type of logic that leads to CCP making mistake after mistake. You CAN NOT leave a broken mechanic in a game for an extended period of time. It alienates your player base leading to a lack of confidence in CCP and frustration in the user experience. Turning off a no show clone pack refunds is such a simple bandaid to implement that it's illogical they have not done it. Reducing the amount of ISK generated is another simple configuration change they have previously hot fixed. Not acknowledging these issues in a timely mater and resolving them is an enormous failing on CCPs part. The same can be said of their stance on OP weapons and vehicles. Letting us get frustrated day after day while we wait months for a full solution is ridiculous. There is a time and a place for a quick change and CCPs inability to recognize this is their greatest failing IMO. Let us all hope that one day they learn from their repeated failings on this type of issue.
What some consider simple fix must always end up being checked by Sony for Quality Assurance. They have just started to enhance their work processes to accomodate MMO's, trust me I am certain they wish things would go quicker for fixes. There is only a certain amount of data that they can hot fix without coming to meddle with client data stored on the PS3 and that triggers an automatic QA on sony's part. There are other factors than simply CCP's willingness to go quicker, so maybe you should send Sony some letters so they let developpers do their things on their platform. But all in all sony is way slacker than Microsoft.
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DJINN Stephani
Villore Sec Ops Gallente Federation
207
|
Posted - 2014.02.02 18:19:00 -
[171] - Quote
Zerus Ni'Kator wrote:ReGnYuM wrote:The only issue right now with PC is the locking. Once this is fixed I see no problem.
If you honestly have a problem with corps farming ISK then make a PC team and do something about it. The point is, getting established in PC is very hard and 90% of the people who complain in this thread neither have the ability or dedication to thrive in Molden Heath.
We earned ISK unlike players who run BPO's and farm pubs with no risk You cant because all the districts are locked Moron
Moron |
Canari Elphus
Ancient Exiles. Renegade Alliance
1082
|
Posted - 2014.02.02 18:25:00 -
[172] - Quote
Zerus Ni'Kator wrote:ReGnYuM wrote:The only issue right now with PC is the locking. Once this is fixed I see no problem.
If you honestly have a problem with corps farming ISK then make a PC team and do something about it. The point is, getting established in PC is very hard and 90% of the people who complain in this thread neither have the ability or dedication to thrive in Molden Heath.
We earned ISK unlike players who run BPO's and farm pubs with no risk You cant because all the districts are locked Moron
It would be best to read the first sentence in his post rather than just highlighting what you want to argue about.
The first step is removing the profit from locking the districts and then you can form all the teams you want.
CCP needs to expand PC so that it allows room for smaller corps to gain a foothold. That is why I think it is best to have distance mean something as far as districts. It allows security behind a line of friendlies for a corp to build up its presence. I also feel that there needs to be better EVE integration so that having an EVE component means something in the battles.
Proud Sponsor of the United Lamp Post Defense Fund. "Protecting Our Skies For A Better Tomorrow"
¯¯¯¦¬¯`GÇó.__Gÿ+
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Herman Hardon
The Rainbow Effect
31
|
Posted - 2014.02.02 18:42:00 -
[173] - Quote
LOL u guys are pissed about this ? What about the ppl that bought the bundle packs that were labeled for 1 aur . They got a ton of proto gear and loads of boosters . I know a guy that has over a million proto suits and 20,000 active boosters. I haven't seen **** about how ccp will fix that . In fact anyone that post about it gets takin down . |
richiesutie 2
The Rainbow Effect
717
|
Posted - 2014.02.02 18:45:00 -
[174] - Quote
Herman Hardon wrote:LOL u guys are pissed about this ? What about the ppl that bought the bundle packs that were labeled for 1 aur . They got a ton of proto gear and loads of boosters . I know a guy that has over a million proto suits and 20,000 active boosters. I haven't seen **** about how ccp will fix that . In fact anyone that post about it gets takin down . They removed it Herman, and that guy now has all those boosters activated so he's set for the next 1500 years.
compilation of Patch/build notes
Check it out! :)
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Herman Hardon
The Rainbow Effect
31
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Posted - 2014.02.02 18:53:00 -
[175] - Quote
richiesutie 2 wrote:Herman Hardon wrote:LOL u guys are pissed about this ? What about the ppl that bought the bundle packs that were labeled for 1 aur . They got a ton of proto gear and loads of boosters . I know a guy that has over a million proto suits and 20,000 active boosters. I haven't seen **** about how ccp will fix that . In fact anyone that post about it gets takin down . They removed it Herman, and that guy now has all those boosters activated so he's set for the next 1500 years. They removed it from market ? Or they removed the inventory ? U got a link to how ccp handled the issue ?
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Killar-12
The Corporate Raiders Top Men.
2142
|
Posted - 2014.02.02 19:01:00 -
[176] - Quote
Aeon Amadi wrote:Bendtner92 wrote: 1. There isn't a baseline million ISK per player active. You are aware that all clones killed, including your own teams, is a part of the payout to the winning team? Thus, if you kill 150 clones and lose 100 yourself the winning team will get 25 million ISK or around 1.5 million per player. There is no more ISK than what comes from clones killed.
2. If people was losing ISK even if they were winning you increase active ISK generation (ISK payouts for winning), not pump passive ISK generation to insane levels. Passive ISK generation shouldn't cover your losses, winning should, so there would be no problem with removing passive ISK generation altogether or reduce it to a symbolic value of 2 million or less ISK per district per day.
3. If you're farming active ISK generation from attacking yourself from another district, the attacking district can always be attacked by anyone else. I have no idea why you're talking about a dummy corp attacking the attacking district, because if you're locking the attacking district up with a clone pack you just threw the profit you wanted to make completely out of the window.
4. Removing passive ISK generation would not remove all incentives to have districts. You would want to have districts to be able to attack others without the use of clone packs. The incentive in PC is about getting districts to be able to attack and make ISK from winning those matches.
5. I don't want CCP to allocate resources to try and improve PC. That would be entirely pointless. Let them work on other aspects that sorely needs the work, and give PC these few bandaids to keep it running. Removing ISK generation and fixing the refunding exploit would do exactly that.
Edit: Not to mention that redesigns of PC would take a while to be implemented, meanwhile PC corps are making billions of ISK EVERY day with NO risk. Removing ISK generation and fixing the refunding exploit would put a stop to that right now.
Edit2: Passive ISK generation should never even have been implemented, so I really have no idea why you're even defending it now. Passive ISK generation is insanely stupid and just needs to be deleted and forgotten about.
Brosef, I've been doing PC for months now - I know how much I make when the other team no-shows with a clone pack. You still get paid a hefty amount. And the whole bit about attacking the attacking district with a dummy corp is really very simple when you're still making money from the clones you sent to the defending district in the first place. You increase the payout from the win and you're just refunding them the money anyway because you -already- get plenty of ISK from a no-show on a clone pack as it is. Removing passive ISK Generation would be a bad idea. It's nice when you have people to attack and when people are attacking you but a lot of good it's going to do you when you don't, you'll just have this block in space with your name on it being worthless. It's basically forcing corporations and alliances to fight unnecessarily, there's no reason to do it other than "for the **** of it", that doesn't make any sense at all and there is no system in Eve Online or Dust 514 that goes off of that system. Passive ISK Generation isn't "insanely stupid", it's actually rather smart considering that you don't want them to spend extra time on PC. It gives corporations a -reason- to do PC and a reason to have districts while we wait for a way to make ISK with work involved (PvE in Null-sec Sovereignty being a primary example). Band-aids need to be applied, sure, but the band-aid your suggesting just turns PC into pub-matches where you have to start your own battles and wait a day or two before they happen. "Edit2: Passive ISK generation should never even have been implemented, so I really have no idea why you're even defending it now." ^ This is personal incredulity. I make a mill or two depending on clones sent/defending but the corp makes more off of a no show attack or defense, but if you're going off of EVE as an example then remember in EVE it costs money to make money, Sov bill, maintenance/fueling POSes, defending your self, you make ISK off of PvE, Manufacturing, PI and the like, PI and Moongoo are the only two ways you can farm and Alliances/Corporations cannot be ran off of moongoo or PI,
Active ISK generation through PvE and PvP would be more preferable with a nominal ISK generation via clones with a small bill from CONCORD making people only hold what thay can defend and make a profit from.
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1488
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Posted - 2014.02.02 20:12:00 -
[177] - Quote
Herman Hardon wrote:LOL u guys are pissed about this ? What about the ppl that bought the bundle packs that were labeled for 1 aur . They got a ton of proto gear and loads of boosters . I know a guy that has over a million proto suits and 20,000 active boosters. I haven't seen **** about how ccp will fix that . In fact anyone that post about it gets takin down . If it seems too good to be true, it is.
I have no sympathy for those, who in their greedy idiocy spent huge amounts of AUR and are now crying because they didn't think things through.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
417
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Posted - 2014.02.02 22:55:00 -
[178] - Quote
Gelhad Thremyr wrote:Ares 514 wrote:Bethhy wrote:They are more worried and debating on what amount of man hours they are going to invest into this immediately.
CCP Has been working on PC 2.0 Since Uprising 1.4(September)
By the name 2.0 a lot of people have been speculating that it is to come with the DUST 2.0 Expansion what ever they deem to name it (Probably won't be Uprising)
I Really do hope they take their time and make sure it's finely polished this time. The Under Delivery of the Planetary Conquest Mechanic in DUST 514 is largely what killed the player counts from Beta to Uprising launch. Most aspiring Corporations and gaming groups where very interested but it was one debacle after another.
So right now they are debating whether to just hotfix PC and give it some simplistic fix and what should it be and who to take off another project to do it.... Or whether to do a partial implementation of PC upgrades...
Or whether to just say screw it and wait... (depends on if they can hotfix it... or forced to do it in the 1.8 patch)
Decisions Decisions... This is the type of logic that leads to CCP making mistake after mistake. You CAN NOT leave a broken mechanic in a game for an extended period of time. It alienates your player base leading to a lack of confidence in CCP and frustration in the user experience. Turning off a no show clone pack refunds is such a simple bandaid to implement that it's illogical they have not done it. Reducing the amount of ISK generated is another simple configuration change they have previously hot fixed. Not acknowledging these issues in a timely mater and resolving them is an enormous failing on CCPs part. The same can be said of their stance on OP weapons and vehicles. Letting us get frustrated day after day while we wait months for a full solution is ridiculous. There is a time and a place for a quick change and CCPs inability to recognize this is their greatest failing IMO. Let us all hope that one day they learn from their repeated failings on this type of issue. What some consider simple fix must always end up being checked by Sony for Quality Assurance. They have just started to enhance their work processes to accomodate MMO's, trust me I am certain they wish things would go quicker for fixes. There is only a certain amount of data that they can hot fix without coming to meddle with client data stored on the PS3 and that triggers an automatic QA on sony's part. There are other factors than simply CCP's willingness to go quicker, so maybe you should send Sony some letters so they let developpers do their things on their platform. But all in all sony is way slacker than Microsoft.
First they hot fixed ISK generation and rewards for PC previously and stated they were going to change it further but never followed through. Hence it's rather simple to infer they can easily adjust these in a hot fix.
Second, you have zero clue what your talking about and generic statements like this are inane. District locking and refunding clone packs has been an ongoing issue for months and months and months. To say they could not have resolved such a simple issue due to sony when they have done so many other things is quite simply stupid.
The issue here is not work involved but prioritization and recognizing that the status quo of leaving it broken is unacceptable.
Please fix the mic bubble bug...
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1488
|
Posted - 2014.02.02 23:01:00 -
[179] - Quote
Ares 514 wrote:Gelhad Thremyr wrote:Ares 514 wrote:Bethhy wrote:They are more worried and debating on what amount of man hours they are going to invest into this immediately.
CCP Has been working on PC 2.0 Since Uprising 1.4(September)
By the name 2.0 a lot of people have been speculating that it is to come with the DUST 2.0 Expansion what ever they deem to name it (Probably won't be Uprising)
I Really do hope they take their time and make sure it's finely polished this time. The Under Delivery of the Planetary Conquest Mechanic in DUST 514 is largely what killed the player counts from Beta to Uprising launch. Most aspiring Corporations and gaming groups where very interested but it was one debacle after another.
So right now they are debating whether to just hotfix PC and give it some simplistic fix and what should it be and who to take off another project to do it.... Or whether to do a partial implementation of PC upgrades...
Or whether to just say screw it and wait... (depends on if they can hotfix it... or forced to do it in the 1.8 patch)
Decisions Decisions... This is the type of logic that leads to CCP making mistake after mistake. You CAN NOT leave a broken mechanic in a game for an extended period of time. It alienates your player base leading to a lack of confidence in CCP and frustration in the user experience. Turning off a no show clone pack refunds is such a simple bandaid to implement that it's illogical they have not done it. Reducing the amount of ISK generated is another simple configuration change they have previously hot fixed. Not acknowledging these issues in a timely mater and resolving them is an enormous failing on CCPs part. The same can be said of their stance on OP weapons and vehicles. Letting us get frustrated day after day while we wait months for a full solution is ridiculous. There is a time and a place for a quick change and CCPs inability to recognize this is their greatest failing IMO. Let us all hope that one day they learn from their repeated failings on this type of issue. What some consider simple fix must always end up being checked by Sony for Quality Assurance. They have just started to enhance their work processes to accomodate MMO's, trust me I am certain they wish things would go quicker for fixes. There is only a certain amount of data that they can hot fix without coming to meddle with client data stored on the PS3 and that triggers an automatic QA on sony's part. There are other factors than simply CCP's willingness to go quicker, so maybe you should send Sony some letters so they let developpers do their things on their platform. But all in all sony is way slacker than Microsoft. First they hot fixed ISK generation and rewards for PC previously and stated they were going to change it further but never followed through. Hence it's rather simple to infer they can easily adjust these in a hot fix. Second, you have zero clue what your talking about and generic statements like this are inane. District locking and refunding clone packs has been an ongoing issue for months and months and months. To say they could not have resolved such a simple issue due to sony when they have done so many other things is quite simply stupid. The issue here is not work involved but prioritization and recognizing that the status quo of leaving it broken is unacceptable. Unless they wanted to just print ISK for their buddies.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
417
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Posted - 2014.02.02 23:03:00 -
[180] - Quote
Alaika Arbosa wrote:Ares 514 wrote:Gelhad Thremyr wrote:Ares 514 wrote:Bethhy wrote:They are more worried and debating on what amount of man hours they are going to invest into this immediately.
CCP Has been working on PC 2.0 Since Uprising 1.4(September)
By the name 2.0 a lot of people have been speculating that it is to come with the DUST 2.0 Expansion what ever they deem to name it (Probably won't be Uprising)
I Really do hope they take their time and make sure it's finely polished this time. The Under Delivery of the Planetary Conquest Mechanic in DUST 514 is largely what killed the player counts from Beta to Uprising launch. Most aspiring Corporations and gaming groups where very interested but it was one debacle after another.
So right now they are debating whether to just hotfix PC and give it some simplistic fix and what should it be and who to take off another project to do it.... Or whether to do a partial implementation of PC upgrades...
Or whether to just say screw it and wait... (depends on if they can hotfix it... or forced to do it in the 1.8 patch)
Decisions Decisions... This is the type of logic that leads to CCP making mistake after mistake. You CAN NOT leave a broken mechanic in a game for an extended period of time. It alienates your player base leading to a lack of confidence in CCP and frustration in the user experience. Turning off a no show clone pack refunds is such a simple bandaid to implement that it's illogical they have not done it. Reducing the amount of ISK generated is another simple configuration change they have previously hot fixed. Not acknowledging these issues in a timely mater and resolving them is an enormous failing on CCPs part. The same can be said of their stance on OP weapons and vehicles. Letting us get frustrated day after day while we wait months for a full solution is ridiculous. There is a time and a place for a quick change and CCPs inability to recognize this is their greatest failing IMO. Let us all hope that one day they learn from their repeated failings on this type of issue. What some consider simple fix must always end up being checked by Sony for Quality Assurance. They have just started to enhance their work processes to accomodate MMO's, trust me I am certain they wish things would go quicker for fixes. There is only a certain amount of data that they can hot fix without coming to meddle with client data stored on the PS3 and that triggers an automatic QA on sony's part. There are other factors than simply CCP's willingness to go quicker, so maybe you should send Sony some letters so they let developpers do their things on their platform. But all in all sony is way slacker than Microsoft. First they hot fixed ISK generation and rewards for PC previously and stated they were going to change it further but never followed through. Hence it's rather simple to infer they can easily adjust these in a hot fix. Second, you have zero clue what your talking about and generic statements like this are inane. District locking and refunding clone packs has been an ongoing issue for months and months and months. To say they could not have resolved such a simple issue due to sony when they have done so many other things is quite simply stupid. The issue here is not work involved but prioritization and recognizing that the status quo of leaving it broken is unacceptable. Unless they wanted to just print ISK for their buddies.
Lol, conspiracy theory time! :)
Please fix the mic bubble bug...
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