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Korvin Lomont
United Pwnage Service RISE of LEGION
565
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Posted - 2014.02.03 09:53:00 -
[31] - Quote
I-Shayz-I wrote:Like srsly wtf.
I'm not talking about using mostly armor, but the fact that no one uses shield extenders in their high slots.
I hardly ever see them using shields, it's always something like 100ish shields with 671 armor. What, is everyone who uses minmatar logistics running 4 damage mods in their high slots? Not only that, but the speed penalty from FOUR plates completely diminishes the Minmatar's inherent agility.
You're doing it wrong. Go be a gallente if you want to do that, you'll be much more effective that way.
I'm mostly curious about the high slots though. I mean, why aren't you using shield extenders? Do they take up too much fitting space? Does having more than 2 damage mods really give you that much of a bonus?
Are Complex Extenders really that bad? Is there something I'm missing here?
Hmm my adv Min Logi is heavily shielded (well as heavy as possible ^^). I will take any buffer thats possible to stay alive behind my heavy of choice |
DeadlyAztec11
Ostrakon Agency Gallente Federation
3886
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Posted - 2014.02.03 10:13:00 -
[32] - Quote
In this instance, Armor with 3+ Complex Damage mods and 5+ natural armor repair is superior to any Shields.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Guinevere Bravo
SVER True Blood Public Disorder.
556
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Posted - 2014.02.03 15:30:00 -
[33] - Quote
Damage mods > Shields
Armour > Shields
Basic Armour plates > Comlpex Shield regulators
I have fittings with profile dampeners, even then ill only run three complex shield extenders, due to the stacking penalty. Minmatar suits just dont have the capacity to shield tank (Due to low recharge) and run 1 damage mod.
I did experiment with a shield suit;
3 X Complex Shield entenders 1X Basic Shield energizer
1X Complex damperners (Or another regulator) 1X Kinetic Mod 1X Shield regulator 1X Basic Armour plate (LOL)
Even then the shield recharge rate is far to slow(23ish) , and the only effective weapon would be a shotgun.. because any rifle just gets out DPS with the help of Damage mods. Also try and kill two guys back to back with this fit with a normal rifle and its a horrible, not the fast, hard hitting suits we grew to know and love.......
Basically it was semi-fesible before the constant shield recharge bug was fixed & before the stacking penalty was introduced.
Now its best to run a combi of the two like the 'omni-tankers' we are supposed to be......
STB EU Director since October 2012.
STB EVE Pilot ; Vervz
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1041
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Posted - 2014.02.03 15:40:00 -
[34] - Quote
Paran Tadec wrote:Agility? Autoaim negates that.
Suit is pretty versatile, but weak as hell when you fit for shields.
Nah. It doesn't. With shields you can strafe fast. Even with Auto-Aim you'll have bullets whiz past you.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Bethhy
Ancient Exiles. Renegade Alliance
1057
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Posted - 2014.02.03 15:45:00 -
[35] - Quote
Throwing down damage is a form of defense for most logistics.
So putting 2 damage mods on with their one weapon limitation is a must. If tanking bullets while fleeing was viable then they would focus on tanking.
Instead the best means these days for survival is damage in highs, considerable armor buffer and to try and turn around, lock on with AA and hold down the fire button...
Shield just has to many weaknesses for the low amount of Effective Health points you get from it. Hopefully the Caldari heavy brings back some form of a true shield tanker. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
1041
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Posted - 2014.02.03 15:48:00 -
[36] - Quote
I highly disagree with the majority of this thread.
Minmatar Assaults who Shield Tank with a Combat Rifle/SMG can kick ass against Armor. They both have advantages and disadvantages. You know who I usually lose to? Not the Armor tankers, but the Shield Tankers. Armor Tankers are slow and so they're easier to HS with a speedy weapon or with a high alpha damage weapon, the AR and the ScR respectively(duh!). Minmatar can outrun you and out strafe you in CQC with a SMG and a Combat Rifle which both weapons are the most effective against armor and either can fire at a high rate or have potential for the highest DPS. I KNOW THIS. 600+ Armor will not save your ass against a competent player shield tanking.
If you don't believe me. Ask Grease Spillet or Noien Blankets to 1v1 you with your 600+ Armor vs their Shields. You'll either lose or get a close call of a win.
Bah. People who Armor tank in Minmatar are silly. It's less efficient at all times. You're trying to compete with true armor tankers who will DEMOLISH you with the right weapons.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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RydogV
Shadow Company HQ
651
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Posted - 2014.02.03 16:00:00 -
[37] - Quote
To each their own. I run max shields on my Min Logi every time. But then again I don't usually focus on slaying too much.
My workhorse Logi is a Minmatar Advanced that is somewhat balanced with just over 300 Shields and just over 400 armor. I go for durability to stay in the fight longer and do my triage thing. Although with changes in TTK, even 700+ HP is melted in seconds. Besides I only run a 'Toxin' AR anyway so I can save the CPU/PG for better equipment.
F**k Damage Mods. Those are for prima donnas with big egos. And chances are, that crutch will be significantly reduced in future updates anyway. Then we'll see how friggin' tough they are |
Chunky Munkey
Amarr Templars Amarr Empire
3035
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Posted - 2014.02.03 16:02:00 -
[38] - Quote
I-Shayz-I wrote:Like srsly wtf.
I'm not talking about using mostly armor, but the fact that no one uses shield extenders in their high slots.
I hardly ever see them using shields, it's always something like 100ish shields with 671 armor. What, is everyone who uses minmatar logistics running 4 damage mods in their high slots? Not only that, but the speed penalty from FOUR plates completely diminishes the Minmatar's inherent agility.
You're doing it wrong. Go be a gallente if you want to do that, you'll be much more effective that way.
I'm mostly curious about the high slots though. I mean, why aren't you using shield extenders? Do they take up too much fitting space? Does having more than 2 damage mods really give you that much of a bonus?
Are Complex Extenders really that bad? Is there something I'm missing here?
You don't see mine because I'm too damn fast.
No.
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Reav Hannari
Red Rock Outriders
2946
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Posted - 2014.02.03 16:03:00 -
[39] - Quote
I hear "TTK is too short, tank doesn't matter" then I see people say they have to super tank to compete.
I hear "Armor is better than shields" but the two new and very popular rifles are more effective against armor.
I hear "Stacked damage mods and armor is the only way to go" but I regularly defend a point using a shield fit Minmatar Logistics, the weaker of the two shield tankers, with no damage mods against three or four guys at a time.
Stealth, cover, mobility and brains beat super tanks and heavily damage modified weapons. Know where the other guy is, make him break cover to get to you and shoot him from an angle he doesn't expect. Standing in front of each other shooting until dead as a military tactic died out a long time ago.
// Lance Commander // Matari Logistics / Scout / Pilot // @ReesNoturana
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
797
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Posted - 2014.02.03 16:07:00 -
[40] - Quote
I run with just 1 damage mod I'll take all the hp I can get. Plus I see little point stacking damage mods. I do just fine
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1042
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Posted - 2014.02.03 16:42:00 -
[41] - Quote
Reav Hannari wrote:I hear "TTK is too short, tank doesn't matter" then I see people say they have to super tank to compete.
I hear "Armor is better than shields" but the two new and very popular rifles are more effective against armor.
I hear "Stacked damage mods and armor is the only way to go" but I regularly defend a point using a shield fit Minmatar Logistics, the weaker of the two shield tankers, with no damage mods against three or four guys at a time.
Stealth, cover, mobility and brains beat super tanks and heavily damage modified weapons. Know where the other guy is, make him break cover to get to you and shoot him from an angle he doesn't expect. Standing in front of each other shooting until dead as a military tactic died out a long time ago.
THIS. THISSS. THIS SHET RIGHT HERE.
You don't know how much THIS is ignored.
I don't wanna hear how one style is more viable than the other. So far, this build and last build, both sides have been pretty balanced. If Armor Tanking was as easy as everyone made it seem, I would be getting 20/0 or better almost every damn game.
All I'm thinking is that Shield-Tankers want to brick tank like the Armor Tankers but that's a big no-no. 600+ Shields and you move as easily as you do with 200+ Shields? Gtfo. That would negate Armor Tanking altogether.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
193
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Posted - 2014.02.03 21:45:00 -
[42] - Quote
Spkr4theDead wrote:But everything melts through armor faster than shield. Even the scrambler rifle, which is supposed to have an advantage against shield.
No sense losing so much mobility for a "buffer" that's easier to take out than shield.
Shows how clueless you are on infantry matters
You're so wrong I'm not even going to bother wasting my time explaining why you're wrong .. it's that obvious to anyone who actually runs as infantry why you're wrong that if you don't understand why you're wrong now, then you probably wouldn't understand why you're wrong even if it was explained to you |
Paran Tadec
The Hetairoi
1937
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Posted - 2014.02.03 23:28:00 -
[43] - Quote
I-Shayz-I wrote:I'm not saying minmatar logi should shield tank...I'm just confused why I never see any proto minmatar logistics with 250 or 330 shields (2 and 3 shield extenders respectively). They almost always are using 0 extenders.
I guess what I'm wondering is why I never see anyone running 250/600 or 330/520. Having over a third of your health able to be recharged quickly, and using one slot for a dampener/armor rep has to be the best fitting possible. You stay at a speed of about 6.8 sprint which is plenty mobile for a minmatar, and you still have a very large EHP.
Not to mention you are a LOGI, I mean, why the heck are all of the support logistics running around being armor tanked? I wasn't talking about Slayer logi's here...No one reps the logi, so why are you making it hard on yourself by making your armor very slow to regen? And again, WHAT ARE YOU PUTTING IN YOUR HIGH SLOTS? Damage mods on a support logi, even if they're better than extenders, makes NO SENSE.
Do people not use logic?
I dot run some fits from time to time that focus on speed hacking and shields, however, its only good for the first couple minutes of a match. But, CCP is taking that role away and giving it to the scout.
Bittervet Proficiency V
thanks logibro!
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