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darkiller240
WarRavens League of Infamy
336
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Posted - 2014.02.02 11:56:00 -
[1] - Quote
These make no sence from a physics stand point, if i get eny of these wrong please tell me
AR ( AKA plasma rifle ) doesn't overheat? , it shoots ultra heated plasma, yes it has no recoil but no overheating?
Dropship shield still makes you rock in the air wile being hit? , the shield is a separate object not the hull itself it soulden't move the dropship around when it gets hit.
Tanks have the same amour all around ?
Railguns should do damage depending on the mass of wich their shooting at, it propels a projectile at high speeds so low weight objects the projectile should go strait frow
Small cover don't protect from grenades
You cant repair yourself with a repair tool, yes this could be game breaking but not really ( think about it heavies, dont have equipment slots and repair tools take a lot of PG and CPU )
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Omareth Nasadra
The New Age Outlaws WINMATAR.
285
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Posted - 2014.02.02 12:06:00 -
[2] - Quote
scout jump from a 5m ledge, fell and die, physics>all
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Korvin Lomont
United Pwnage Service RISE of LEGION
563
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Posted - 2014.02.02 12:06:00 -
[3] - Quote
darkiller240 wrote:
AR ( AKA plasma rifle ) doesn't overheat? , it shoots ultra heated plasma, yes it has no recoil but no overheating?
The AR does overheat it just does not overheat as fast as the ASCR...
The only thing I REALLY want to do is using injectors on my own body (in the book templr one THAT was the main usage for them) |
Sgt Kirk
Fatal Absolution
4345
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Posted - 2014.02.02 12:09:00 -
[4] - Quote
Plasma Rifle does overheat, It's just that the overheat is impossible to reach with the Basic 60 round clip. Use the Krin's Assault Rifle and you'll notice that it overheats around round 70 in the 90 round magazine. |
darkiller240
WarRavens League of Infamy
336
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Posted - 2014.02.02 12:16:00 -
[5] - Quote
Korvin Lomont wrote:darkiller240 wrote:
AR ( AKA plasma rifle ) doesn't overheat? , it shoots ultra heated plasma, yes it has no recoil but no overheating?
The AR does overheat it just does not overheat as fast as the ASCR... The only thing I REALLY want to do is using injectors on my own body (in the book templar one THAT was the main usage for them) addidng
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Jackof All-Trades
The Black Renaissance
423
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Posted - 2014.02.02 12:17:00 -
[6] - Quote
darkiller240 wrote:These make no sence from a physics stand point, if i get eny of these wrong please tell me
AR ( AKA plasma rifle ) doesn't overheat? , it shoots ultra heated plasma, yes it has no recoil but no overheating?
Dropship shield still makes you rock in the air wile being hit? , the shield is a separate object not the hull itself it soulden't move the dropship around when it gets hit.
Tanks have the same amour all around ?
Railguns should do damage depending on the mass of wich their shooting at, it propels a projectile at high speeds so low weight objects the projectile should go strait frow
Small cover don't protect from grenades
You cant repair yourself with a repair tool, yes this could be game breaking but not really ( think about it heavies, dont have equipment slots and repair tools take a lot of PG and CPU ) This is not physics, man... Most of this isn't even realistic (or is answered in lore). Come back later, please.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
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Omni-Specialist
/ Focus: Gallente
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
389
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Posted - 2014.02.02 12:22:00 -
[7] - Quote
AR get's extremely hot (according to Templar One) but the nanites in our bodies numb the pain and fix the damaged tissue, there is also a mention about coolant flushing through the gun when reloading.
If the shield nullifies the force of the projectile then there should be no rocking but if it acts as a solid barrier then it rocks the ship
Tanks and physics? Tanks are pretty well defended all around so why not
Damage is tied to the speed and mass of the projectile not the mass of the target, a 200-300 gram slug slung at 7000m/s vaporizes a scout suit just as easily as it would a heavy
Depending the area it explodes (open field, cramped office, bathroom) height it detonates and distance all play a factor here, it might or might not protect you
Repair tool and physics? It would just be silly looking to kill people giving them self's a golden shower :D
**End boredom**
I will show you fear in a handful of dust.
Latest heavy weapon, the HMG, was added on 2012.05.04, almost 2 years ago.
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Sgt Kirk
Fatal Absolution
4345
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Posted - 2014.02.02 12:28:00 -
[8] - Quote
Also you used to be able to repair yourself but if people are afraid of abusing that they could say some techno babble along the lines of "The Repair tools Nanite technology requires a slight distance for the nanite's IFF (or DUST counterpart) to kick in and register the suit as friendly or not."
Or the Nanites are simply too hot or charged the second they leave the crystal and require a very small distance to cool off.
The Nanite Injector on the other hand I think there is a reason in the description of why you can't use it on a living target but if that doesn't suffice I don't see a problem with Injectors being used. Just add in an overdose feature if you use it too much in a short period of time while not being downed. |
SILENTSAM 69
SONS of LEGION RISE of LEGION
632
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Posted - 2014.02.02 12:35:00 -
[9] - Quote
I really disagree about the shield. If your ship is generating the shield they are connected to it by a force, and so anything knocking the shield would be knocking the ship. It may not be a physical connection, but you do not need a physical connection to apply a force.
In the most basic sense at least think of magnets. |
Hecarim Van Hohen
Bullet Cluster Legacy Rising
389
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Posted - 2014.02.02 12:37:00 -
[10] - Quote
Sgt Kirk wrote:The Nanite Injector on the other hand I think there is a reason in the description of why you can't use it on a living target but if that doesn't suffice I don't see a problem with Injectors being used. Just add in an overdose feature if you use it too much in a short period of time while not being downed.
There is a mention about this in the Templar One also, dude get's shot in the abdomen and is bleeding (nanites in his blood can't keep up with the damage dealt) grabs a injector and voil+í, wound starts to heal thanks to the boost of nanites in his body.
Question: Should the nanite injector have a cluster count (1 revive = -1 cluster in the injector)? Repair tool have a finite amount of nanites?
Just wondering :D
I will show you fear in a handful of dust.
Latest heavy weapon, the HMG, was added on 2012.05.04, almost 2 years ago.
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darkiller240
WarRavens League of Infamy
336
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Posted - 2014.02.02 12:37:00 -
[11] - Quote
SILENTSAM 69 wrote:I really disagree about the shield. If your ship is generating the shield they are connected to it by a force, and so anything knocking the shield would be knocking the ship. It may not be a physical connection, but you do not need a physical connection to apply a force.
In the most basic sense at least think of magnets. yes but its a separate object, the shield absorbs the impact and disperses it frow out the rest of the erea
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
212
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Posted - 2014.02.02 12:45:00 -
[12] - Quote
That's news to me. Can we have the Assault Rifle renamed to Plasma Rifle? and maybe also have it's effects changed. Theres no way of telling it is a plasma rifle from the animation and audio ingame. |
BL4CKST4R
WarRavens League of Infamy
1798
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Posted - 2014.02.02 13:04:00 -
[13] - Quote
darkiller240 wrote:These make no sence from a physics stand point, if i get eny of these wrong please tell me AR ( AKA plasma rifle ) doesn't overheat? , it shoots ultra heated plasma, yes it has no recoil but no overheating? Dropship shield still makes you rock in the air wile being hit? , the shield is a separate object not the hull itself it soulden't move the dropship around when it gets hit. Tanks have the same amour all around ? Railguns should do damage depending on the mass of wich their shooting at, it propels a projectile at high speeds so low weight objects the projectile should go strait frow Small cover don't protect from grenades You cant repair yourself with a repair tool, yes this could be game breaking but not really ( think about it heavies, dont have equipment slots and repair tools take a lot of PG and CPU ) Korvin Lomont wrote:The only thing I REALLY want to do is using injectors on my own body (in the book templar one THAT was the main usage for them)
Earth physics don't work in Dust/EVE... For example the Plasma the A shoots doesn't have a splash radius per say, as the shot travels it is dispersing in the air so even if you miss there should be a cone of hot plasma, although if the plasma is contained then when the shot hits the plasma would leak well explode out and have a temporary DOT. This would apply to all Gallente weapons...
The Railgun doesn't have any kick when it shoots, even though it shoots a massive projectile same with the forge gun. And rail technology is also very susceptible to overheating but they dont.
A dropship can take a forge gun shot yet if it touches a building or another vehicle or a wall it instantly dies.
The MCC stays still in mid air.
Using armor uses PG/CPU is it really that hard to staple sheet metal to your body?
The fact that armor wears you down, I would think that armor would be made from organic carbon chains leading to bonds more powerful than steel yet ultra light.
Plasma weapons do -10 to armor even though the high temperatures are likely to melt armor...
The fact shields repair without draining anything.
A suit way beyond what man can produce cannot prone or vault.
Armor and Shields are not the same!
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BL4CKST4R
WarRavens League of Infamy
1798
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Posted - 2014.02.02 13:05:00 -
[14] - Quote
darkiller240 wrote:SILENTSAM 69 wrote:I really disagree about the shield. If your ship is generating the shield they are connected to it by a force, and so anything knocking the shield would be knocking the ship. It may not be a physical connection, but you do not need a physical connection to apply a force.
In the most basic sense at least think of magnets. yes but its a separate object, the shield absorbs the impact and disperses it frow out the rest of the erea
The depends how the shield is generated, is the shield generated to contour to the ship or is it a "bubble" over the ship.
Armor and Shields are not the same!
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darkiller240
WarRavens League of Infamy
336
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Posted - 2014.02.02 13:15:00 -
[15] - Quote
BL4CKST4R wrote:darkiller240 wrote:SILENTSAM 69 wrote:I really disagree about the shield. If your ship is generating the shield they are connected to it by a force, and so anything knocking the shield would be knocking the ship. It may not be a physical connection, but you do not need a physical connection to apply a force.
In the most basic sense at least think of magnets. yes but its a separate object, the shield absorbs the impact and disperses it frow out the rest of the erea The depends how the shield is generated, is the shield generated to contour to the ship or is it a "bubble" over the ship. well look what i found https://wiki.eveonline.com/en/wiki/Shields something that cought my eye impact between two shielded vessels or between a shielded object like a station and a vessel does not damage either one at all. If shields had any sort of mass, this would not be the case.
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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