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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6964
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Posted - 2014.02.12 02:17:00 -
[31] - Quote
The Terminator T-1000 wrote:I keep hearing about the scramble rifle being so over powered. I have not used one so I can't speak from experience. I looked at the specs and it seems OK to me compared to other semi auto weapons. Am I missing something?
People complain about the capacity for top tier players to reach 105 Damage per shot, with the Amarr Assault skill allowing up to 18 shots to be fired in rapid succession before overheat. The arrogantly think that since the Amarr already have overheat weapons the ScR should overheat that much more than their casual ass spray and pray high RoF guns.
They also don't like the capacity for charged shots which affect the initial balance of any engagement by allowing us a 3x damage modifier if we connect the shot.
Its not OP IMO compared to the RR which significantly outranges the ScR with AR DPS, and the combat rifle laser accurate to 50m with 900 RPM.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Kane Fyea
2611
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Posted - 2014.02.12 02:22:00 -
[32] - Quote
Well I have been using it since it came out so here's my opinion. Also in my opinion all of the racial rifles are OP compared to most other weapons in the game.
The Scrambler Rifle is pretty damn powerful although the overheat mechanic is pretty steep and has killed me many times whether it be the overheat damage itself or simply being defenseless. (You cannot do anything until it's cooled down. Not even switch to a sidearm.) Spamming shots is a little problem. The overheat mechanic keeps you from spamming shots. (I personally prefer charge shotting someone then shooting 2-4 shots afterwards depending on the suit. It usually kills the player unless I miss the charged shot) The scrambler rifle is probably the best of the racial rifles for 1v1 engagements but lacks when engaging multiple targets thanks to the overheat mechanic. The scrambler rifle also has a big mag and ammo pool making it a pretty good weapon to use solo since you don't have to be dependent on a logi or supply depot.
The only change I would do would be a RoF nerf to make spamming shots less effective. Other then that it is pretty balanced (Except for the fact that it is more better then most other weapons in the game)
PS: I'm still editing this so make sure to check back in a little bit |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9053
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Posted - 2014.02.12 02:25:00 -
[33] - Quote
PO0KY wrote:KAGEHOSHI Horned Wolf wrote:PO0KY wrote:It fires as fast as you can pull the trigger, and at 79 damage per shot (no prof or damage mods), it spits out damage very fast. I wouldn't say it's overpowered though... At least in comparison with the other rifles. Its limited by overheat which can actually kill the user with feedback damage. It overheats around 15 quick shots, and you can't run or switch weapons until it cools down. Which is why i said "I wouldn't say its overpowered"But people think its Op because it can do so much in such a short time, especially against shields. Guess I didn't edit and add to my post fast enough
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The Robot Devil
Molon Labe. General Tso's Alliance
1617
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Posted - 2014.02.12 02:34:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:PO0KY wrote:It fires as fast as you can pull the trigger, and at 79 damage per shot (no prof or damage mods), it spits out damage very fast. I wouldn't say it's overpowered though... At least in comparison with the other rifles. Its limited by overheat which can actually kill the user with feedback damage. It overheats around 15 quick shots, and you can't run or switch weapons until it cools down. I would also agree that it isn't overpowered. Even the awesome charge shot that can one-hit kill is balanced; some other gun could kill you in the time it takes to charge a scrambler rifle, and each charge shot fills a huge chunk of the heat gauge, and missing one can spell your doom as a result.
100% accurate. The scram was the first weapon I prototyped, it is a great gun. If I were a better shot I would use it more often. The Amarr assault skill and suit make the weapon much better but I wouldn't call it op.
Dial back most weapons DPS by about 10% and buff a few about 5% and different weapons will be used more often. I die to RR, CR or HMG more than anything else. Couldn't fell you the last time I died to a flaylock or mass driver.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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JARREL THOMAS
Dead Man's Game
78
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Posted - 2014.02.12 02:38:00 -
[35] - Quote
Akdhar Saif wrote:It is OP. People seem to think there is skill involved in hitting R1 rapidly. Do you use a combat riffle by any chance?....
Caldari Loyalist
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Arx Ardashir
Imperium Aeternum
553
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Posted - 2014.02.12 02:42:00 -
[36] - Quote
GRIM GEAR wrote:Back in the day I could only get 1 charged shot and 3 uncharged shots off before over heating and that was with a scout suit which has no bonus towards the scrambler rifle and the old operations bonus. Now though we have the scrambler rifle operations skill which decreases over heating 5% per level at level 5 is 25%; when you add this to the Amarr assault suit racial bonus at level 5 is another 25% reduction to heat build up for a combined over heat reduction of 50% this is in essence where it's over powered. According to the operations skill description, it only increases the rate at which the rifle cools down, not decreases the heat cost per shot. This just means that it will cool off faster between shots (encouraging burst firing) to allow it to keep a somewhat sustained firing. It might also reduce the time needed to cool down after an overheat, but I'm not sure.
The ScR and LR are the only rifles I use on my main, but with that said, I also agree that the charged shot should probably eat up a fair bit more ammo than just 1 'round,' as it's drawing more power from the limited supply (the battery) to increase it's damage.
The people who talk about it doing "79 damage per press of R1" better also be complaining about the CR as well, as it does 105 damage per press of R1 at the same tier (PRO for both before any damage mods). The CR fires at 1200 RPM, meaning the 3 shots in a single burst all come out of the barrel in 0.15 seconds. I doubt you're going to miss your target with any of those bullets if all three are coming out in so short a time.
The CR eats through ammo quicker, certainly, but do you know how many shots it has per clip? 18. The same amount an ScR has on a maxed lvl Amarr Assault suit if they don't use a charge shot. So the ScR can match the CR (somewhat) only when it's on it's on a single suit type, whereas the CR performs the same across all dropsuits. What about reload you say? Well base reload for the CR is 2.6 seconds. So if both an Amarr Assault ScR and an anything CR user fire all 18 shots, the ScR user gets 50 feedback damage and is unable to run, reload, or switch weapons for 5 seconds. The CR user can reload in half that time and start dealing damage again.
Just some more info to help you guys decide if the ScR is OP or not.
I contribute nothing.
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JARREL THOMAS
Dead Man's Game
78
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Posted - 2014.02.12 02:44:00 -
[37] - Quote
PO0KY wrote:KAGEHOSHI Horned Wolf wrote:PO0KY wrote:It fires as fast as you can pull the trigger, and at 79 damage per shot (no prof or damage mods), it spits out damage very fast. I wouldn't say it's overpowered though... At least in comparison with the other rifles. Its limited by overheat which can actually kill the user with feedback damage. It overheats around 15 quick shots, and you can't run or switch weapons until it cools down. Which is why i said "I wouldn't say its overpowered" But people think its Op because it can do so much in such a short time, especially against shields. butt hurt cals that need the OP Rail Riffle to thrive now that weapon is Op it requires no skill.
Caldari Loyalist
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Lea Silencio
0uter.Heaven
1333
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Posted - 2014.02.12 02:44:00 -
[38] - Quote
Akdhar Saif wrote:It is OP. People seem to think there is skill involved in hitting R1 rapidly.
Lol. Skilled users don't trigger spam. Skilled users PLACE thier shots and don't fire a charged shot unless they are 100% sure they can hit it
PurificationGäó
It's what I do.
Amarr Victor
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The Eristic
Sad Panda Solutions
177
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Posted - 2014.02.12 02:56:00 -
[39] - Quote
Johnny Guilt wrote:Because it eats through armor as fast as it does shields while ignoring damage type mechices overall when it comes to TTK.
It REALLY does not. Gal Logis and Heavies are my natural enemies (though, thankfully, the latter have fat heads). |
JARREL THOMAS
Dead Man's Game
78
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Posted - 2014.02.12 02:56:00 -
[40] - Quote
Johnny Guilt wrote:Because it eats through armor as fast as it does shields while ignoring damage type mechices overall when it comes to TTK. Not true as a srambler riffle user wish my corpmate was here to tell ya.
Caldari Loyalist
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Kane Fyea
2611
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Posted - 2014.02.12 02:58:00 -
[41] - Quote
The Eristic wrote:Johnny Guilt wrote:Because it eats through armor as fast as it does shields while ignoring damage type mechices overall when it comes to TTK. It REALLY does not. Gal Logis and Heavies are my natural enemies (though, thankfully, the latter have fat heads). I love them fat heads |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6971
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Posted - 2014.02.12 02:58:00 -
[42] - Quote
JARREL THOMAS wrote:Johnny Guilt wrote:Because it eats through armor as fast as it does shields while ignoring damage type mechices overall when it comes to TTK. Not true as a srambler riffle user wish my corpmate was here to tell ya.
ScR suffers heavily against armour, very heavily. However against weakly armoured targets it will appear to tear through them. Against a heavy, tanked Amarr or Gallente Suit we suffer to no end.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Garth Mandra
The Southern Legion The Umbra Combine
322
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Posted - 2014.02.12 03:05:00 -
[43] - Quote
The SR is pretty powerful. I wouldn't say it's any more powerful than the CR and RR.
Keep in mind that the SR requires drastically more PG and more CPU than all of the other rifles. SR 92/20 CR 81/8 RR 77/14 AR 90/13 |
safura trotsky
Kill Mode Activated
2
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Posted - 2014.02.12 03:08:00 -
[44] - Quote
The only reason it is Op is because the charge shot. if the charge shot were to be removed it would be one of the most balanced weapons in dust.
Thanks for picking me up blueberry!...and again...and again...STAHP!!!
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LEHON Xeon
Ahrendee Mercenaries EoN.
207
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Posted - 2014.02.12 03:23:00 -
[45] - Quote
Well, I've used ScR quite a bit now, both assault and regular variants and I have to say I enjoy it. I use all other rifles as well, and I still have to settle that RR is still currently OP in its current form. No I don't want to hear HTFU either, because I've used it myself. Getting two hit killed by someone you can't even see anywhere on your immediate map, sometimes even after a scan, without a sniper rifle or tank, to me is ridiculous. I have learned to work around this, but when you go up against 10 people all using RRs with fatsuits, there's not all that much you can do really. I don't use an Amarr suit (I actually use it in a logi suit) and I don't have any proficiency in ScR so I don't have a "crutch" lol. ScR really does get rid of people fast, just normally even without head shots. However, there's the overheat drawback.
As for RR, there are no drawbacks. That's the current problem. ScR is a risk/reward type of ordeal, RR is just point and shoot.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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PO0KY
Virtual Syndicate
120
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Posted - 2014.02.12 03:27:00 -
[46] - Quote
KAGEHOSHI Horned Wolf wrote:PO0KY wrote:KAGEHOSHI Horned Wolf wrote:PO0KY wrote:It fires as fast as you can pull the trigger, and at 79 damage per shot (no prof or damage mods), it spits out damage very fast. I wouldn't say it's overpowered though... At least in comparison with the other rifles. Its limited by overheat which can actually kill the user with feedback damage. It overheats around 15 quick shots, and you can't run or switch weapons until it cools down. Which is why i said "I wouldn't say its overpowered"But people think its Op because it can do so much in such a short time, especially against shields. Guess I didn't edit and add to my post fast enough Oops, I didn't see that my bad. I got all defensive |
Vermaak Doe
SVER True Blood
1359
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Posted - 2014.02.12 03:44:00 -
[47] - Quote
Sinboto Simmons wrote:all the rifles are OP, nerf um all, problem solved.
Edit: besides the plasma rifle. This guy gets it.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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LEHON Xeon
Ahrendee Mercenaries EoN.
208
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Posted - 2014.02.12 03:49:00 -
[48] - Quote
Vermaak Doe wrote:Sinboto Simmons wrote:all the rifles are OP, nerf um all, problem solved.
Edit: besides the plasma rifle. This guy gets it.
I wouldn't mind a return of AR.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Dauth Jenkins
Ultramarine Corp
35
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Posted - 2014.02.12 04:42:00 -
[49] - Quote
Akdhar Saif wrote:It is OP. People seem to think there is skill involved in hitting R1 rapidly.
To be honest, there may be some... I know that I was using scream rifles before they became fotm, and that spamming the rifle killed me many times. It's more of an autoaim problem. Try hipfiring it sometimes, and you'll see what I'm talking about.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
1961
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Posted - 2014.02.12 04:59:00 -
[50] - Quote
NK Scout wrote:Nocturnal Soul wrote:Akdhar Saif wrote:It is OP. People seem to think there is skill involved in hitting R1 rapidly. People think there's skill involved in holding R1 you have 1 shot to get right or die Well im stupid and tired so I guess im dead
"But we have been blessed"
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Lea Silencio
0uter.Heaven
1333
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Posted - 2014.02.12 05:40:00 -
[51] - Quote
safura trotsky wrote:The only reason it is Op is because the charge shot. if the charge shot were to be removed it would be one of the most balanced weapons in dust.
Lol. Yeah.....no.
PurificationGäó
It's what I do.
Amarr Victor
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
165
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Posted - 2014.02.12 05:57:00 -
[52] - Quote
NK Scout wrote:PO0KY wrote:It fires as fast as you can pull the trigger, and at 79 damage per shot (no prof or damage mods), it spits out damage very fast. I wouldn't say it's overpowered though... At least in comparison with the other rifles. proficiency negates the armor penalty, if we get a respec, before we get it im getting scr 4-to 5, then proficiency lol no no it doesn't shooting armor with a Scr is like running through waist deep water eventually your going to get to the otherside but your to tired to do anything else afterward |
Mordecai Sanguine
What The French
445
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Posted - 2014.02.12 06:02:00 -
[53] - Quote
The Terminator T-1000 wrote:I keep hearing about the scramble rifle being so over powered. I have not used one so I can't speak from experience. I looked at the specs and it seems OK to me compared to other semi auto weapons. Am I missing something?
High Alpha Damage and DPS pretty high. Stripp off shield at light speed.
BUT :
- Overheat. -Sucks against armor (-20%) - Hard to fit : 11PG STD /20PG Proto. - Miss some bullets and you will not be able to finish a high ehp target because of overheat
It's a sharpshooter weapon. Would be balanced if we could get rid of Aim Assist. (and a lower mag to 25) |
Kal Kronos
L.O.T.I.S. D.E.F.I.A.N.C.E
188
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Posted - 2014.02.12 10:56:00 -
[54] - Quote
Its more of an issue of that it hits a **** tank really hard. Shields are supposed to skirmish, yet scr screws you in the ass before you can react. Add in latency and you end up with rage... I think extenders could use some love if the scr is considered "balanced".
What's not to love about the scrambler rifle, the thing is a precision weapon and at the same time a shotgun.
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Chunky Munkey
Amarr Templars Amarr Empire
3110
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Posted - 2014.02.12 11:03:00 -
[55] - Quote
The scope is crap, so instead of using it at range, people spam shots in cqc. It's OP, but less so than the CR & RR.
No.
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Lynn Beck
Granite Mercenary Division Top Men.
738
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Posted - 2014.02.12 11:07:00 -
[56] - Quote
Nerf RoF or make the heat accumulate PER SHOT, not this modded controller abusing 'per second'
It's bullshit you can shoot 16 on average in 1.1 seconds, or 32 if you're spamming Mods. Also flawed is the fact you need multiple people attacking in succession to even have a chance of killing 1 SCR.
Under 28db
'That's about as scary as Deviljho riding a Jhen Mohran.'
Said 1.8 Assault to the Commando.
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Korvin Lomont
United Pwnage Service RISE of LEGION
612
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Posted - 2014.02.12 11:58:00 -
[57] - Quote
KAGEHOSHI Horned Wolf wrote:PO0KY wrote:It fires as fast as you can pull the trigger, and at 79 damage per shot (no prof or damage mods), it spits out damage very fast. I wouldn't say it's overpowered though... At least in comparison with the other rifles. Its limited by overheat which can actually kill the user with feedback damage. It overheats around 15 quick shots, and you can't run or switch weapons until it cools down. I would also agree that it isn't overpowered. Even the awesome charge shot that can one-hit kill is balanced; some other gun could kill you in the time it takes to charge a scrambler rifle, and each charge shot fills a huge chunk of the heat gauge, and missing one can spell your doom as a result.
Overheat is just a little issue once you get used to it. You still can get up to 16 shots out of that thing at a dps of ~ 840 on std level. The feedback damage is 50 HP to my knowledge sure it could kill you if you are down to 50 eHP but I would not rate this a balancing factor.
The thing is if you compare SR to its (only) counterpart the TAC AR the incredible power of the SR becomes obvious:
50% more dps (than the official dps master races counterpart) in theory (~20% more dps assuming you can achieve a ROF of 480 through fast clicking) ~30% more optimal range (on Proto lvl) ~15% more effective range (on Proto lvl) way higher (hipfire) precision (58.2 for the SR and 47.8 for the TAC)
Clip Size is comparable: ~16 shots before overheat (~20 on amarr proto assault) vs 18 shot before reload.
SR Cooldown time on Proto is 4.5s (comes along with operation skill so no additional SP) TAC Reload time on Proto is 3.0s (2.55 on max skills to get this ~930K additional SP)
The SR has higher fitting requirements.
Soo for the higher fitting req and 1.5 secs slower "reload" (ok you can't sprint during the cooldown phase) you get at least 20% more DPS, more Range and way higher precision....
The SR can also benefit more from modded controlers (as long as you pay attention to overheat)
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1949
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Posted - 2014.02.12 13:35:00 -
[58] - Quote
It's not OP - compared to the other rifles. I can tell you right now I use the CR a lot more for 2 big reasons:
- the fit cost is redunkulous, I have to use a pg mod to fit any kind of legit equipment on my logi suits - the CR is MUCH more forgiving of people who can't aim like Aisha or Lea.
That said, I could see the charge shot using 2 "bullets" instead of one, and I'm always in favor of a stat adjustment that nerfs those pesky modded controllers. But this would necessarily come along with nerfs to the CR and especially RR.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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