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281. Nerf Plasma Cannons - in General Discussions [original thread]
This post makes me so happy. Thank you. Thank you.
- by Kierkegaard Soren - at 2015.03.15 15:40:00
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282. "One giant vehicle nerf with more power to AV", you have g... - in Feedback/Requests [original thread]
Experience of tank vs av combat this far: shield tanks and LAVs have apparently been retrofitted eith top-drawer tin foil armour plating, making them excellent for slow cooking the crews Sunday lunch but not a lot else. Armour tanks were given all...
- by Kierkegaard Soren - at 2015.03.15 02:09:00
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283. How I would balance the myofibril situation - in General Discussions [original thread]
Good solution. I support it.
- by Kierkegaard Soren - at 2015.03.15 00:27:00
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284. Dropships: the future - in Feedback/Requests [original thread]
Dropships have always made me scratch my head; general concesus from the forums is that they are woefully underpowered and largely ignored, but I find them to be absolute monsters on the battlefield when they're being handled by a capable pilot. W...
- by Kierkegaard Soren - at 2015.03.14 21:31:00
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285. Favoured fits for specific game modes. - in Feedback/Requests [original thread]
Pretty simple thought behind this one; my favoured suit to start a domination is not the same as the one I use for ambush, and so on and so forth. It'd be nice if we could assign an additional tag to favoured fits that makes them the default suit ...
- by Kierkegaard Soren - at 2015.03.14 21:23:00
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286. Changes in DUST 514's fundamental vision and my thoughts on it - in General Discussions [original thread]
Jumping is a little crazy. New Eden loses its **** when big changes shake up the meta but my experiences so far make me think that we should implement a charge-delay to high jumps. That way you can get the tactical use out of the module, but you'r...
- by Kierkegaard Soren - at 2015.03.13 22:47:00
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287. im crying. CCP fix gallente commando - in General Discussions [original thread]
TAC AR, PLC, reps, stamina mod and damage mods. Equipment to taste, I like uplinks because I flank constantly. It is my default suit, I love it. Problems with the Galmando are relevant to all commando suits, not just that one.
- by Kierkegaard Soren - at 2015.03.07 19:21:00
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288. Laser/Scrambler rifle operation change - in Feedback/Requests [original thread]
The thing about the scram is that with the assault bonus working for it its exceptionally strong, without it its as much a liability to the owner as it is to the opposition. Twinning the suit bonus to an operation-based cool down could make it ter...
- by Kierkegaard Soren - at 2015.03.03 20:30:00
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289. Why is there so much bad player behavior in Domination? - in General Discussions [original thread]
Poor map design is a factor too. Once a proto squad gets to the objective first they'll hunker down and that's it, game over. Might as well hold back and save your suits. If there was a better incentive for pushing and winning you'd see the player...
- by Kierkegaard Soren - at 2015.02.23 21:25:00
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290. Why isn't there a social Hub? - in Feedback/Requests [original thread]
Because we all hate each other and are, at best, partially-functioning sociopaths. But that aside, yes, it would be nice.
- by Kierkegaard Soren - at 2015.02.22 17:50:00
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291. plasma cannon info needed - in General Discussions [original thread]
Funny, I find the splash my main defense against scouts trying to sneak up on me. Cal and min scouts will melt immediately if they're caught within the splash of even my std Plc. Granted, that's on a Galmando with maxed out relevant skills and a d...
- by Kierkegaard Soren - at 2015.02.22 17:47:00
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292. Can we have inertia now? - in Feedback/Requests [original thread]
The primary reason I can't kill stealers is because I can't track from left to right as fast as they change direction. Inertia would fix this and I'd love to see it.
- by Kierkegaard Soren - at 2015.02.17 21:33:00
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293. Best way to balance the AR (and you're gonna hate it) - in General Discussions [original thread]
I find that high RoF Fire weapons like the assault cr and HMG deal with strafing pretty well, but the AR fails miserably. Personally, I see it inability to push out it's potential damage in the magazine fast enough to be its main problem. Kt can't...
- by Kierkegaard Soren - at 2015.02.14 21:19:00
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294. secondary payment system - in Feedback/Requests [original thread]
MUCH JOY.
- by Kierkegaard Soren - at 2015.02.12 15:46:00
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295. Opening 50 Encrypted Strongboxes (3.5 minute video) - in General Discussions [original thread]
Strongbox drops should work like booster packs in trading card games: a rare that might be a super rare (BPO and officer gear), a few good "uncommons" (large quantities of Proto gear and boosters), and a good chunk of advanced Aurum gear, preferab...
- by Kierkegaard Soren - at 2015.02.10 20:40:00
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296. Mobile factory capacity - in Feedback/Requests [original thread]
10k components to upgrade the factory to level 3? When it only produces 600 units a day? Not counting the cost to upgrade the warbarge to allow it in the first place? Bleh. I'm done with it. I'm not even playing Dust anymore because I feel so unde...
- by Kierkegaard Soren - at 2015.02.10 20:27:00
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297. Orbital Spawns. - in Feedback/Requests [original thread]
Drop pods for squads that can be bought by squad leaders like an orbital would be sweet. Act as a limited-spawn CRU with top-mounted mannable blaster cannon with HP level of a turret installation.
- by Kierkegaard Soren - at 2015.02.09 18:58:00
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298. Do nanite injectors even exist anymore? - in General Discussions [original thread]
Optional call out after being downed broke needles. I understand why it happened, but more people need to call out.
- by Kierkegaard Soren - at 2015.02.08 14:02:00
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299. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
I keep talking about this and it might be getting a bit repetitive now so I do apologise, but components should absolutely be recovered by the winning team of any match as an additional reward. If warbarges are going to be so important to us mercs...
- by Kierkegaard Soren - at 2015.02.08 03:01:00
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300. Components as payout - in Feedback/Requests [original thread]
To upgrade your factory, arguably the most important out of all your subsystems, from level two to level three, costs in excess of ten thousand components, not counting the components required to. Upgrade the warbarge itself to allow you to do tha...
- by Kierkegaard Soren - at 2015.02.08 02:46:00
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