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681. Petition to STOP AMARR SENTINEL NERF from changing HMG profile - in Feedback/Requests [original thread]
IF I USE CAPS LOCK ENOUGH DOES THAT MAKE ME RIGHT?!
- by Kallas Hallytyr - at 2014.09.01 21:49:00
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682. Hotfix Delta: STOP unskilled invisible BOMBERS [VIDEO] - in Feedback/Requests [original thread]
John Psi wrote: We require: 1. The delay after decloaking when you can't use any equipment/weapons. 2. The delay after throwing RE when you can't detonate it. 3. REs should make the warning sound as grenades. 1. The delay is relatively pre...
- by Kallas Hallytyr - at 2014.09.01 21:20:00
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683. Ads balance hotfix delta - in Feedback/Requests [original thread]
Atiim wrote: 3 Volleys do not kill a Python. With 2 Shield Extenders I can get it to 3886 eHP, which is enough to negate 3 volleys of a maxed out Swarm Launcher (3294HP), while still having an Afterburner to escape if I'm stupid enough to stand...
- by Kallas Hallytyr - at 2014.09.01 11:40:00
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684. To Rattati and CPM: Small Railguns. - in Feedback/Requests [original thread]
I agree, except that if we're modifying efficacy numbers then why not fix the profile? Both large and small railguns should be on 89/109.
- by Kallas Hallytyr - at 2014.08.31 00:42:00
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685. [Feedback]- Rattati, this is why the Gallante Assault Rifles are UP - in Feedback/Requests [original thread]
Good analysis and I agree with your suggestions. Though I somewhat disagree with the assessment of the RR: its getting around a 60% range increase (optimal) for an 11% damage reduction.
- by Kallas Hallytyr - at 2014.08.27 12:08:00
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686. In game icons. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: DEA Scott Richardson wrote: Sounds good! It would help me determine who's good & who's not lol SP =/= good No, it's not, but it is still a good, rough indication of what a player is capable of. And a player w...
- by Kallas Hallytyr - at 2014.08.27 11:21:00
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687. changes to the supply depots - in Feedback/Requests [original thread]
Hobo on Fire wrote: Dimitri Rascolovitch wrote: Kallas Hallytyr wrote: Apothecary Za'ki wrote: they dont have to do that, they are just too lazy to bug out back to base to get resupplied Really? Because there are some maps where the...
- by Kallas Hallytyr - at 2014.08.27 11:19:00
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688. In game icons. - in Feedback/Requests [original thread]
As in, some kind of public symbol showed by your name that shows certain SP landmarks? I could get behind that! Would be useful to see in the Team rosters who is brand new and who is a 30+ million veteran.
- by Kallas Hallytyr - at 2014.08.27 02:20:00
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689. changes to the supply depots - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: they dont have to do that, they are just too lazy to bug out back to base to get resupplied Really? Because there are some maps where the redline spawns have inaccessible depots, or no depot at all ( Border Gulch anyo...
- by Kallas Hallytyr - at 2014.08.26 17:35:00
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690. Scout Dropship - in Feedback/Requests [original thread]
+1 More effective or not it is cool. Nose gunners would actually be more and less useful, since they would be able to see what the pilot sees, making it easier to know immediately what the pilot wants you to target. Edit: Though I think it shoul...
- by Kallas Hallytyr - at 2014.08.26 17:27:00
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691. selling assets to NPC - in Feedback/Requests [original thread]
Zatara Rought wrote: This has been suggested many times. All of us are pushing for it. Huzzah for CPM1! Nag them Zatara, nag them until their ears bleed! Then use email :P
- by Kallas Hallytyr - at 2014.08.20 23:36:00
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692. Gû+Gû¦Gû+ Installations GùÅ Ground GùÅ Vehicles GùÅ Infantry -vs- Dropships Gû¦Gû+... - in Feedback/Requests [original thread]
Breakin' Stuff: I agree tat ADSs don't need a resilience buff, but your first reply is BS. 3 shots each is utter tosh. Yes if the Gunnlogi is fitting no extra HP/tanking modules, but only idiots and special snowflakes do that. A fitted Python is ...
- by Kallas Hallytyr - at 2014.08.20 22:35:00
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693. Can we bump up Gallente assault/sentinel/commando repair? - in Feedback/Requests [original thread]
Pokey Dravon wrote: You have go under the assumption that "If its possible, people will do it", even if you personally dont. I'm not saying I'm against the idea, I just wish it were tied to modules instead, since that gives the same advantage, ...
- by Kallas Hallytyr - at 2014.08.20 22:27:00
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694. [Request]: Player/vehicle animation change/upgrade! - in Feedback/Requests [original thread]
Would love to have this. But since DUST's Fanfest Rouge Wedding, I highly doubt we'll see this. Here's hoping though!
- by Kallas Hallytyr - at 2014.08.20 22:21:00
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695. [Feedback] Stamina/Melee mods should be combined into one - in Feedback/Requests [original thread]
+1. For the skill books: refund the SP in Hand to Hand and roll it into the Cardiac Regulator skill.
- by Kallas Hallytyr - at 2014.08.20 22:19:00
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696. Vehicle deployment idea - in Feedback/Requests [original thread]
I am very much of the same mind as the others: it's an idea that makes sense and would make additional interplay during a battle but due to the pre-Rattati incompetent helming of this game, the maps and supply depot locations would simply be ripe ...
- by Kallas Hallytyr - at 2014.08.20 22:16:00
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697. selling assets to NPC - in Feedback/Requests [original thread]
As always, this feature really needs to be in the game or salvage is pointless: the original intention was to allow players to sell their salvage to supplement their payments. Without selling, our payouts are effectively reduced just 'because'. +...
- by Kallas Hallytyr - at 2014.08.20 22:14:00
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698. Swarm Launchers Now Like PeaShooters - in Feedback/Requests [original thread]
Adipem Nothi wrote: 1. Farm 2. Get Hit 3. Fly Away Please, help me think of roles with less risk exposure than this. So far I've come up with: * MCC AFK * Redline Sentinel w/Thales Are there many others? If not, then the ADS role is by defin...
- by Kallas Hallytyr - at 2014.08.20 22:06:00
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699. Swarm Launchers Now Like PeaShooters - in Feedback/Requests [original thread]
Adipem Nothi wrote: HAV / ADS - High Reward / Low Risk Schwarms - Low Reward / High Risk How to Fix HAV / ADS - Nerf recovery, such that when repelled they remain repelled for longer than a few seconds. Schwarms - Buff range, such that the s...
- by Kallas Hallytyr - at 2014.08.19 19:16:00
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700. Assult Dropships - in Feedback/Requests [original thread]
Well, I see a lot of uninformed views: - flying an ADS is not easy. Hard to learn? No, but to be good is more than just getting in and shooting missiles. Infantry are essentially pinpricks from the height ADSs can engage at. Then you have to fact...
- by Kallas Hallytyr - at 2014.08.19 14:00:00
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