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bamboo x
Eternal Beings Proficiency V.
1110
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Posted - 2014.09.01 20:41:00 -
[31] - Quote
because assault rifles are relevant in this discussion
Click here to prevent Amarr Sentinel unfair nerf
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Monkey MAC
Rough Riders..
3395
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Posted - 2014.09.01 20:47:00 -
[32] - Quote
bamboo x wrote:because assault rifles are relevant in this discussion
Yeah
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3398
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Posted - 2014.09.01 21:04:00 -
[33] - Quote
Monkey MAC wrote:bamboo x wrote:because assault rifles are relevant in this discussion Yeah
Now also includes the HMG
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
122
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Posted - 2014.09.01 21:04:00 -
[34] - Quote
TBh I kinda agree I don't run cal sent but I do run minnie sentinel ..and amar..The resistance profiles does make a difference
But beyond that what blows my mind about this is..Caldari will have better resistance. .isn't that like against lore? Fast ..substantial self recover and the best resistance profile...There will be caldari sentinels ever where running alone just slaughtering. Thanks for the heads up bamboo..looks like it's time to. Polish off my minmatar sent and put away my amarian.
PS ccp if u just gave me my ******* scrambler lance this wouldn't matter
WHERE IS MY SCRAMBLER LANCE
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
74
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Posted - 2014.09.01 21:04:00 -
[35] - Quote
There would literally be no point in running heavy anymore. Why? 1 of all armored dropsuits are the most common. Nerf the gal/Amarr and you will get min that are somewhat common and the not really commons cal heavies. If you look at most weapon profiles, most do more damage to shields. Logis rep armored heavies. There will be less of them to put uplinks and to rep you so you don't have to run a lot or die a lot. Les gal/Amarr = less logis which = less uplinks which equals less heavies as starter fit cuz they don't want to run a lot. Then both might go assaults or scouts and all heavies will not be used and then there would be less forge gunners to take out vehicles hat are killing the rest of your teammates. Scouts would then take over the game for there speed and ability to kill the remaining dropsuits in 1-2 shots. All because you wanted to Nerf armored heavies.
SPAWN.KILL.DIE.RESPAWN.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
74
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Posted - 2014.09.01 21:06:00 -
[36] - Quote
If this happens I want a skill refund to I skill ALL HEAVIES and caldari stuff and go full proto scout/assault.
SPAWN.KILL.DIE.RESPAWN.
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ImIvan
30
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Posted - 2014.09.01 21:14:00 -
[37] - Quote
bamboo x wrote:This is exactly what's wrong with CCP's design methods and this forum.
Most of the people who play the game actually have a life and don't come on here to voice their opinion. So they effectively do not matter especially because they are in the PSN playerbase.
If they did there would be a lot of "fixes" that never go through because they are just dumb ideas that are perpetuated by trolls like you who resort to insults and are completely inconsiderate and rude. Any idea that is not your idea is worthless well guess what in the real world outside of CCP's bubble you are wrong. U mad bro? U mad cuz not everybody agrees? U mad about that bro? Maybe you should keep spamming threads, that will sure help bro! (But the new damage profile I do not agree with, I say -5% +5%, but that doesn't mean you should be a ****, try to be reasonable)
Why must you use prototypes?
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bamboo x
Eternal Beings Proficiency V.
1112
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Posted - 2014.09.01 21:30:00 -
[38] - Quote
Monkey MAC wrote:TTK Cal Sent (-15% Shields +15% Armour) - 1.8 Seconds Min Sent (-15% Shields +15% Armour) -1.7 Seconds Gal Sent (-15% Shields + 5% Armour) - 2.0 Seconds Amr Sent (-15% Shields + 0% Armour) - 2.2 Seconds Still seems pretty balanced to me.
Now let's put what an Amarr and Caldari are SUPPOSED to run.
http://www.protofits.com/fittings/shared/337/7304
652 shields 487 armor. Those 652 shields will soak up the majority of a Six Kin Burst leaving plenty of room for it to stay alive. What if he has a logi on him and is behind cover? He will be back up to full health from zero shields in 8 seconds and will start repairing at 86 shields per second. If he chooses to run a shield energizer he can start repairing when his shields aren't fully gone in 2.4 seconds. If he chooses to run an armor rep he doesn't even need the Logi on him.
http://www.protofits.com/fittings/shared/337/6443
450 shields 1344 armor. His shields take FOREVER to recharge. He can't afford to run reps in a serious fight so he literally has ZERO armor reps. Even with a Core Focused rep tool on him it will take 10 seconds to fully heal. Combine this with the nerf against HMG damage and it's easy to see the problem. Six kin will kill him even faster than Caldari because Amarr has to charge into the fight, and Caldari can easily hang back behind cover.
What if there are two Caldari sentinels instead of a Caldari and his logi? Normally an Amarr can take out two other Amarr heavies if he has a Logi and they don't. In this case he and his Logi will be slaughtered.
What if his Logi dies first? What if Minmatar and Gallente decide to start running shield extenders to compensate for the OP caldari? Amarr Sentinel is screwed.
Not only has the Sentinel Fitting Nerf made Amarr the WORST FORGE GUNNER but now he will be the WORST HMG USER.
Click here to prevent Amarr Sentinel unfair nerf
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bamboo x
Eternal Beings Proficiency V.
1112
|
Posted - 2014.09.01 21:32:00 -
[39] - Quote
ImIvan wrote: U mad bro? U mad cuz not everybody agrees? U mad about that bro? Maybe you should keep spamming threads, that will sure help bro! (But the new damage profile I do not agree with, I say -5% +5%, but that doesn't mean you should be a ****, try to be reasonable)
Did you even see what they said to me?
Click here to prevent Amarr Sentinel unfair nerf
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
124
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Posted - 2014.09.01 21:33:00 -
[40] - Quote
bamboo x wrote:Monkey MAC wrote:TTK Cal Sent (-15% Shields +15% Armour) - 1.8 Seconds Min Sent (-15% Shields +15% Armour) -1.7 Seconds Gal Sent (-15% Shields + 5% Armour) - 2.0 Seconds Amr Sent (-15% Shields + 0% Armour) - 2.2 Seconds Still seems pretty balanced to me. Now let's put what an Amarr and Caldari are SUPPOSED to run. http://www.protofits.com/fittings/shared/337/7304652 shields 487 armor. Those 652 shields will soak up the majority of a Six Kin Burst leaving plenty of room for it to stay alive. What if he has a logi on him and is behind cover? He will be back up to full health from zero shields in 8 seconds and will start repairing at 86 shields per second. http://www.protofits.com/fittings/shared/337/6443450 shields 1344 armor. His shields take FOREVER to recharge. He can't afford to run reps in a serious fight so he literally has ZERO armor reps. Even with a Core Focused rep tool on him it will take 10 seconds to fully heal. Combine this with the nerf against HMG damage and it's easy to see the problem. Six kin will kill him even faster than Caldari because Amarr has to charge into the fight, and Caldari can easily hang back behind cover. What if there are two Caldari sentinels instead of a Caldari and his logi? Normally an Amarr can take out two other Amarr heavies if he has a Logi and they don't. In this case he and his Logi will be slaughtered. What if his Logi dies first? What if Minmatar and Gallente decide to start running shield extenders to compensate for the OP caldari? Amarr Sentinel is screwed. Not only has the Sentinel Fitting Nerf made Amarr the WORST FORGE GUNNER but now he will be the WORST HMG USER. Your well constructed arguments are a blessing for my alcohol riddled mind..i can now in vision my poor amar sentinels future hell
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Jack 3enimble
Vengeance Unbound Dark Taboo
269
|
Posted - 2014.09.01 21:36:00 -
[41] - Quote
bamboo x wrote:Vulpes Dolosus wrote:So we have a Cal sent that has 830-950hp and has about a 50-30hp/sec regen (respectively, which needs a second or 3 to start up), which can all be vaporized in a second by a well placed Flux, vs a potential +1.3k armor + shield buffer and +150hp/sec repair and damage mod Amarr.
Yeah, I'm not seeing itGǪ Amarr doesn't get that repair without a logi. Caldari can operate independently of it. Do I have to ******* go on protofits and stack shield extenders on a cal sentinel to get the ******* point across to you people?
Dude stacking shield extenders severly penalizes shield delay. So basically a Cal sent has regen lower than scouts but with 4x the amount of base shields. To get high regen you need to run rechargers and sacrifice HP. If you want to tank it out you'll need a complex ragulator that gets rid of the shield stacking penalty leaving you completely dependent on logi support because you have have no armor repair while armor makes up for 40% of the HP. You don't have a single clue about running the suit in the field. Delay kicks in and if one dude pings you it starts all over again. I don't see the problem here. Shield suits are much harder to run than armor suits. Fitting wise and in the field. Did I mention how armor suits are the only ones to effectively benefit from damage mods?
Go fly a kite.
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
126
|
Posted - 2014.09.01 21:38:00 -
[42] - Quote
Jack 3enimble wrote:bamboo x wrote:Vulpes Dolosus wrote:So we have a Cal sent that has 830-950hp and has about a 50-30hp/sec regen (respectively, which needs a second or 3 to start up), which can all be vaporized in a second by a well placed Flux, vs a potential +1.3k armor + shield buffer and +150hp/sec repair and damage mod Amarr.
Yeah, I'm not seeing itGǪ Amarr doesn't get that repair without a logi. Caldari can operate independently of it. Do I have to ******* go on protofits and stack shield extenders on a cal sentinel to get the ******* point across to you people? Dude stacking shield extenders severly penalizes shield delay. So basically a Cal sent has regen lower than scouts but with 4x the amount of base shields. To get high regen you need to run rechargers and sacrifice HP. If you want to tank it out you'll need a complex ragulator that gets rid of the shield stacking penalty leaving you completely dependent on logi support because you have have no armor repair while armor makes up for 40% of the HP. You don't have a single clue about running the suit in the field. Delay kicks in and if one dude pings you it starts all over again. I don't see the problem here. Shield suits are much harder to run than armor suits. Fitting wise and in the field. Did I mention how armor suits are the only ones to effectively benefit from damage mods? Go fly a kite. Hey funny bamboo did you think of this cal sent are also much harder to shotgun..As ****** a are effective vs armor lol
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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bamboo x
Eternal Beings Proficiency V.
1112
|
Posted - 2014.09.01 21:39:00 -
[43] - Quote
On top of that Amarr can only run one damage mod but Caldari can run three if he so chooses. That means Caldari still soaks 10% of the HMG damage up and Amarr is taking a full 15% damage because of the Caldari's HMG proficiency eating right through Amarr's resistances and you add ~7% for each heavy damage mod the Caldari chooses to run.
Click here to prevent Amarr Sentinel unfair nerf
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5414
|
Posted - 2014.09.01 21:39:00 -
[44] - Quote
Maiden selena MORTIMOR wrote:TBh I kinda agree I don't run cal sent but I do run minnie sentinel ..and amar..The resistance profiles does make a difference
But beyond that what blows my mind about this is..Caldari will have better resistance. .isn't that like against lore? Fast ..substantial self recover and the best resistance profile...There will be caldari sentinels ever where running alone just slaughtering. Thanks for the heads up bamboo..looks like it's time to. Polish off my minmatar sent and put away my amarian.
PS ccp if u just gave me my ******* scrambler lance this wouldn't matter
WHERE IS MY SCRAMBLER LANCE
Where the fk is everything.
They can create from current assets. They just need to slice up the models, resize etc, etc and we can create new weapons using parts off other models and attaching, reshaping etc to existing models.
They could at least enlarge the scr, lower the rof and increase damage and heat build up!.............Scrambler lance!.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5414
|
Posted - 2014.09.01 21:42:00 -
[45] - Quote
Maiden selena MORTIMOR wrote:bamboo x wrote:Monkey MAC wrote:TTK Cal Sent (-15% Shields +15% Armour) - 1.8 Seconds Min Sent (-15% Shields +15% Armour) -1.7 Seconds Gal Sent (-15% Shields + 5% Armour) - 2.0 Seconds Amr Sent (-15% Shields + 0% Armour) - 2.2 Seconds Still seems pretty balanced to me. Now let's put what an Amarr and Caldari are SUPPOSED to run. http://www.protofits.com/fittings/shared/337/7304652 shields 487 armor. Those 652 shields will soak up the majority of a Six Kin Burst leaving plenty of room for it to stay alive. What if he has a logi on him and is behind cover? He will be back up to full health from zero shields in 8 seconds and will start repairing at 86 shields per second. http://www.protofits.com/fittings/shared/337/6443450 shields 1344 armor. His shields take FOREVER to recharge. He can't afford to run reps in a serious fight so he literally has ZERO armor reps. Even with a Core Focused rep tool on him it will take 10 seconds to fully heal. Combine this with the nerf against HMG damage and it's easy to see the problem. Six kin will kill him even faster than Caldari because Amarr has to charge into the fight, and Caldari can easily hang back behind cover. What if there are two Caldari sentinels instead of a Caldari and his logi? Normally an Amarr can take out two other Amarr heavies if he has a Logi and they don't. In this case he and his Logi will be slaughtered. What if his Logi dies first? What if Minmatar and Gallente decide to start running shield extenders to compensate for the OP caldari? Amarr Sentinel is screwed. Not only has the Sentinel Fitting Nerf made Amarr the WORST FORGE GUNNER but now he will be the WORST HMG USER. Your well constructed arguments are a blessing for my alcohol riddled mind..i can now in vision my poor amar sentinels future hell
There isn't actually any cake though.
My hometown beat Manchester united.
Git gud man utd.
4-0
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Wasten
Anti Her0s
10
|
Posted - 2014.09.01 21:42:00 -
[46] - Quote
The Gal sentinel is a joke now, I can get about the same hp and reps on my proto assault with better scan and speed. |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
126
|
Posted - 2014.09.01 21:43:00 -
[47] - Quote
Wasten wrote:The Gal sentinel is a joke now, I can get about the same hp and reps on my proto assault with better scan and speed. I've noticed..at least my laser rifle will still be viable in delta
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
bamboo x
Eternal Beings Proficiency V.
1112
|
Posted - 2014.09.01 21:43:00 -
[48] - Quote
Jack 3enimble wrote:
Dude stacking shield extenders severly penalizes shield delay. So basically a Cal sent has regen lower than scouts but with 4x the amount of base shields. To get high regen you need to run rechargers and sacrifice HP. If you want to tank it out you'll need a complex ragulator that gets rid of the shield stacking penalty leaving you completely dependent on logi support because you have have no armor repair while armor makes up for 40% of the HP. You don't have a single clue about running the suit in the field. Delay kicks in and if one dude pings you it starts all over again. I don't see the problem here. Shield suits are much harder to run than armor suits. Fitting wise and in the field. Did I mention how armor suits are the only ones to effectively benefit from damage mods?
Go fly a kite.
Amarr does not have the ability to rep his shields. Ever. Once they're gone, they'll be gone for a minute. All the Caldari will have to do at that point is aim for the body and let the Six Kin Burst do the work for him.
I wonder, will you be able to OHKO an armor-based heavy with one burst even if his shields are chargd with a headshot? THINK ABOUT IT YOU FOOLS
Click here to prevent Amarr Sentinel unfair nerf
|
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
126
|
Posted - 2014.09.01 21:44:00 -
[49] - Quote
TechMechMeds wrote:Maiden selena MORTIMOR wrote:TBh I kinda agree I don't run cal sent but I do run minnie sentinel ..and amar..The resistance profiles does make a difference
But beyond that what blows my mind about this is..Caldari will have better resistance. .isn't that like against lore? Fast ..substantial self recover and the best resistance profile...There will be caldari sentinels ever where running alone just slaughtering. Thanks for the heads up bamboo..looks like it's time to. Polish off my minmatar sent and put away my amarian.
PS ccp if u just gave me my ******* scrambler lance this wouldn't matter
WHERE IS MY SCRAMBLER LANCE Where the fk is everything. They can create from current assets. They just need to slice up the models, resize etc, etc and we can create new weapons using parts off other models and attaching, reshaping etc to existing models. They could at least enlarge the scr, lower the rof and increase damage and heat build up!.............Scrambler lance!. Nah like the laser rifle but huge dmg multiplier n fast overheat
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Jack 3enimble
Vengeance Unbound Dark Taboo
269
|
Posted - 2014.09.01 21:45:00 -
[50] - Quote
bamboo x wrote:Jack 3enimble wrote:
Dude stacking shield extenders severly penalizes shield delay. So basically a Cal sent has regen lower than scouts but with 4x the amount of base shields. To get high regen you need to run rechargers and sacrifice HP. If you want to tank it out you'll need a complex ragulator that gets rid of the shield stacking penalty leaving you completely dependent on logi support because you have have no armor repair while armor makes up for 40% of the HP. You don't have a single clue about running the suit in the field. Delay kicks in and if one dude pings you it starts all over again. I don't see the problem here. Shield suits are much harder to run than armor suits. Fitting wise and in the field. Did I mention how armor suits are the only ones to effectively benefit from damage mods?
Go fly a kite.
Amarr does not have the ability to rep his shields. Ever. Once they're gone, they'll be gone for a minute. All the Caldari will have to do at that point is aim for the body and let the Six Kin Burst do the work for him. I wonder, will you be able to OHKO an armor-based heavy with one burst even if his shields are chargd with a headshot? THINK ABOUT IT YOU FOOLS
So you want your armor suit to rep shields aswell? My cal sent still needs a armor repair mod to rep armor (the ONLY low slot) What does your sentinel need to rep shields? If you want 2 highs than give me 2 lows, |
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
126
|
Posted - 2014.09.01 21:45:00 -
[51] - Quote
bamboo x wrote:Jack 3enimble wrote:
Dude stacking shield extenders severly penalizes shield delay. So basically a Cal sent has regen lower than scouts but with 4x the amount of base shields. To get high regen you need to run rechargers and sacrifice HP. If you want to tank it out you'll need a complex ragulator that gets rid of the shield stacking penalty leaving you completely dependent on logi support because you have have no armor repair while armor makes up for 40% of the HP. You don't have a single clue about running the suit in the field. Delay kicks in and if one dude pings you it starts all over again. I don't see the problem here. Shield suits are much harder to run than armor suits. Fitting wise and in the field. Did I mention how armor suits are the only ones to effectively benefit from damage mods?
Go fly a kite.
Amarr does not have the ability to rep his shields. Ever. Once they're gone, they'll be gone for a minute. All the Caldari will have to do at that point is aim for the body and let the Six Kin Burst do the work for him. I wonder, will you be able to OHKO an armor-based heavy with one burst even if his shields are chargd with a headshot? THINK ABOUT IT YOU FOOLS Time to pull out my scr ascr commando huh
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
3065
|
Posted - 2014.09.01 21:47:00 -
[52] - Quote
bamboo x wrote:Jack 3enimble wrote:
Dude stacking shield extenders severly penalizes shield delay. So basically a Cal sent has regen lower than scouts but with 4x the amount of base shields. To get high regen you need to run rechargers and sacrifice HP. If you want to tank it out you'll need a complex ragulator that gets rid of the shield stacking penalty leaving you completely dependent on logi support because you have have no armor repair while armor makes up for 40% of the HP. You don't have a single clue about running the suit in the field. Delay kicks in and if one dude pings you it starts all over again. I don't see the problem here. Shield suits are much harder to run than armor suits. Fitting wise and in the field. Did I mention how armor suits are the only ones to effectively benefit from damage mods?
Go fly a kite.
Amarr does not have the ability to rep his shields. Ever. Once they're gone, they'll be gone for a minute. All the Caldari will have to do at that point is aim for the body and let the Six Kin Burst do the work for him. I wonder, will you be able to OHKO an armor-based heavy with one burst even if his shields are chargd with a headshot? THINK ABOUT IT YOU FOOLS My assault gets one and two bursted by HMG's all day.
Tanker/Logi/Assault
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
126
|
Posted - 2014.09.01 21:48:00 -
[53] - Quote
Jack 3enimble wrote:bamboo x wrote:Jack 3enimble wrote:
Dude stacking shield extenders severly penalizes shield delay. So basically a Cal sent has regen lower than scouts but with 4x the amount of base shields. To get high regen you need to run rechargers and sacrifice HP. If you want to tank it out you'll need a complex ragulator that gets rid of the shield stacking penalty leaving you completely dependent on logi support because you have have no armor repair while armor makes up for 40% of the HP. You don't have a single clue about running the suit in the field. Delay kicks in and if one dude pings you it starts all over again. I don't see the problem here. Shield suits are much harder to run than armor suits. Fitting wise and in the field. Did I mention how armor suits are the only ones to effectively benefit from damage mods?
Go fly a kite.
Amarr does not have the ability to rep his shields. Ever. Once they're gone, they'll be gone for a minute. All the Caldari will have to do at that point is aim for the body and let the Six Kin Burst do the work for him. I wonder, will you be able to OHKO an armor-based heavy with one burst even if his shields are chargd with a headshot? THINK ABOUT IT YOU FOOLS So you want your armor suit to rep shields aswell? My cal sent still needs a armor repair mod to rep armor (the ONLY low slot)What does your sentinel need to rep shields? When push comes to shove your cal sentinels tank is shield which reps by itself unlike armor. Cal sentinels can brick tank to 100% and maintain recovery on their main tank unlike gal and amar. You don't have to use modules to recover..just to recover faster
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
126
|
Posted - 2014.09.01 21:49:00 -
[54] - Quote
Benjamin Ciscko wrote:bamboo x wrote:Jack 3enimble wrote:
Dude stacking shield extenders severly penalizes shield delay. So basically a Cal sent has regen lower than scouts but with 4x the amount of base shields. To get high regen you need to run rechargers and sacrifice HP. If you want to tank it out you'll need a complex ragulator that gets rid of the shield stacking penalty leaving you completely dependent on logi support because you have have no armor repair while armor makes up for 40% of the HP. You don't have a single clue about running the suit in the field. Delay kicks in and if one dude pings you it starts all over again. I don't see the problem here. Shield suits are much harder to run than armor suits. Fitting wise and in the field. Did I mention how armor suits are the only ones to effectively benefit from damage mods?
Go fly a kite.
Amarr does not have the ability to rep his shields. Ever. Once they're gone, they'll be gone for a minute. All the Caldari will have to do at that point is aim for the body and let the Six Kin Burst do the work for him. I wonder, will you be able to OHKO an armor-based heavy with one burst even if his shields are chargd with a headshot? THINK ABOUT IT YOU FOOLS My assault gets one and two bursted by HMG's all day. My assault would if I wasn't 100 meters away with lr
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
bamboo x
Eternal Beings Proficiency V.
1113
|
Posted - 2014.09.01 21:49:00 -
[55] - Quote
Jack 3enimble wrote:So you want your armor suit to rep shields aswell? My cal sent still needs a armor repair mod to rep armor (the ONLY low slot)What does your sentinel need to rep shields?
Go back and read my post. The only thing you actually lose from replacing a shield reg with an armor rep is the regular shield recharge delay. It's still about the same once your shields are depleted.
So literally when you are in a real fight against other heavies the shield reg isn't as good as an armor rep because you need that extra buffer against Six Kin Burst.
Keep in mind the Burst is getting nerfed again so you will definitely have more survivability against it than Amarr.
LOOK... Why don't we do -10/+10 for projectiles, that way Caldari are buffed against shields and the damage against armor stays the same. I am mostly just against the +15 against armor. That is what scares me the most.
Click here to prevent Amarr Sentinel unfair nerf
|
Kallas Hallytyr
Skullbreakers
732
|
Posted - 2014.09.01 21:49:00 -
[56] - Quote
IF I USE CAPS LOCK ENOUGH DOES THAT MAKE ME RIGHT?!
Alt of Halla Murr.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5416
|
Posted - 2014.09.01 21:50:00 -
[57] - Quote
Kallas Hallytyr wrote:IF I USE CAPS LOCK ENOUGH DOES THAT MAKE ME RIGHT?!
NO!.
BUT IT DOES FOR ME.
My hometown beat Manchester united.
Git gud man utd.
4-0
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2471
|
Posted - 2014.09.01 21:51:00 -
[58] - Quote
Dear god the tears in here are plentiful but of poor quality.
Moving on. |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
127
|
Posted - 2014.09.01 21:51:00 -
[59] - Quote
bamboo x wrote:Jack 3enimble wrote:So you want your armor suit to rep shields aswell? My cal sent still needs a armor repair mod to rep armor (the ONLY low slot)What does your sentinel need to rep shields? Go back and read my post. The only thing you actually lose from replacing a shield reg with an armor rep is the regular shield recharge delay. It's still about the same once your shields are depleted. So literally when you are in a real fight against other heavies the shield reg isn't as good as an armor rep because you need that extra buffer against Six Kin Burst. Keep in mind the Burst is getting nerfed again so you will definitely have more survivability against it than Amarr. LOOK... Why don't we do -10/+10 for projectiles, that way Caldari are buffed against shields and the damage against armor stays the same. I am mostly just against the +15 against armor. That is what scares me the most. now I can definitely get behind -10/+10
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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bamboo x
Eternal Beings Proficiency V.
1113
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Posted - 2014.09.01 21:52:00 -
[60] - Quote
who is actually signing this again? drunk guy?
Click here to prevent Amarr Sentinel unfair nerf
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