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441. Cpl Fosters 200 mill isk give away..... - in General Discussions [original thread]
Give it to Judge Rhadamanthus. Considering his work for the community with regards to piloting Dropships and his well-considered videos highlighting issues of balance, not to mention the fact that Assault Dropships are retardedly expensive, he de...
- by Kallas Hallytyr - at 2014.01.01 16:02:00
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442. Dear Soma/Sica scrubs - in General Discussions [original thread]
Crimson Cerberes wrote: Rule #3 If the best counter to something is itself: OP. Dropships are good counters to HAVs. Unfortunately, the Redline prevents HAVs from having to actually expose themselves to danger.
- by Kallas Hallytyr - at 2013.12.31 23:06:00
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443. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Leonid Tybalt wrote: TL;DR remove the redlines, bring in more alternative starting spawnpoints and spread them out far apart on the edges of each map. I very much agree with this notion. The biggest issue is the redline and the intent to cou...
- by Kallas Hallytyr - at 2013.12.30 21:33:00
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444. A Question for the Pilots - Incubus or Python? - in General Discussions [original thread]
Python seems, to me at least, to be the better at support friendly infantry: faster ROF of the Missiles (which are the superior AP weapons) and faster handling means that they are more capable of suppressing enemy infantry and reacting to shifts. ...
- by Kallas Hallytyr - at 2013.12.30 15:51:00
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445. Should Remote Explosives Kill a Tank? - in General Discussions [original thread]
1. Sneak up 2. Place RE's 3. Flux the tank (removes the Maddy's buffer/strips the Gunny's down) 4. ??? 5. Profit. I kill plenty of tanks with my RE scout fit. My only problem is the incredible acceleration of tanks which means that I'm left chasi...
- by Kallas Hallytyr - at 2013.12.29 13:15:00
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446. Solution for the 4 Racial Rifles. (Balance) - in General Discussions [original thread]
Bringing all "X Rifle" damage down by 5% would bring more balance: it would mean that all other weapons would be viable within their niche. The reason the Rifles are so common is because they are so versatile where the speciality weapons (HMG, M...
- by Kallas Hallytyr - at 2013.12.28 20:53:00
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447. Snipers.. do you still hate them - in General Discussions [original thread]
Salviatino Maiano wrote: Sniping from the redline does suck for infantry... but, "to shoot at individuals as opportunity offers from a concealed or distant position," one definition of a sniper. Snipers are to not be seen or heard, what would y...
- by Kallas Hallytyr - at 2013.12.28 12:42:00
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448. Hi CCP,Assault dropship is OP.Looking at this video - in General Discussions [original thread]
AV versus Dropships: Swarms: - Hardener up, little damage and doesn't cancel shield regen. - Hardener down, plentiful damage. Forge Guns: - Hardener up, decent damage, cancels shield regen. - Hardener down, loads of damage. Large Blasters: ...
- by Kallas Hallytyr - at 2013.12.26 13:30:00
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449. Need some help from you amazing people - in General Discussions [original thread]
daishi mk03 wrote: Isn't Cardiff where Doctor Who takes place? Do you know Doctor Who, Jason? He also knows the Queen. All British people do!
- by Kallas Hallytyr - at 2013.12.26 12:32:00
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450. Invisible tanks - in General Discussions [original thread]
Passive Scanning, unless you specifically build it up, is only 10m for most frames and still only 16m for lights. Active Scanning should pick it up, but sometimes it can be temperamental as occasionally you can scan over something, see it appear w...
- by Kallas Hallytyr - at 2013.12.26 12:16:00
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451. PSA: 2 shot 500,000 ISK 30mil SP DS with 50k ISK, 0 SP militia rail tanks! - in General Discussions [original thread]
ratamaq doc wrote: I'm sorry for DS pilots, but here is a word to you. If you kill me in a skirmish, I will spawn back in my redline and remove you. I had no beef with you before you killed me, then you made it personal. Except infantry are...
- by Kallas Hallytyr - at 2013.12.26 02:30:00
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452. GOD F*CKING DAM!@#$%^&*( - in General Discussions [original thread]
Pvt Numnutz wrote: I don't know why people think dropship pilots want to be op when we just don't want to be destroyed in 2 seconds flat. 2 seconds?! You must be some kind of god: tell me how you survive for so long!
- by Kallas Hallytyr - at 2013.12.25 00:30:00
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453. GOD F*CKING DAM!@#$%^&*( - in General Discussions [original thread]
KING CHECKMATE wrote: Translation: Like most Vehicle Drivers; I hate having counters Translation: Like most KING CHECKMATE posts, this one is 99% talking out of his arse.
- by Kallas Hallytyr - at 2013.12.24 22:16:00
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454. GOD F*CKING DAM!@#$%^&*( - in General Discussions [original thread]
Tell me more.
- by Kallas Hallytyr - at 2013.12.24 22:15:00
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455. give all vehicle active modules a 10%..... - in General Discussions [original thread]
I don't think that's a solution to the issues present with vehicles currently. Issue #1: Module use is aimed at 'waves of opportunity' but can be circumvented by stacking multiple to negate or at least severely reduce the 'downtime'. Issue #2: Ve...
- by Kallas Hallytyr - at 2013.12.24 20:30:00
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456. I don't see the problem with... - in General Discussions [original thread]
Personally, I run RE's and Flux grenades on my scout suit and chase after HAV's like I'm an injury lawyer chasing an ambulance. Dump the RE's, hit them with a Flux to strip an Armour HAV's shields/reduce a Shield HAV's and then hit them with 4500 ...
- by Kallas Hallytyr - at 2013.12.24 20:25:00
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457. Totally balanced! - in General Discussions [original thread]
Spkr4theDead wrote: Anmol Singh wrote: 60k isk stock Sica> 500k Python Sica 2 hits the f*cking python... Whose fault is it the pilot doesn't perma-harden shields? Sica then maybe takes three shots to down it? 1400 odd damage from a ...
- by Kallas Hallytyr - at 2013.12.24 20:23:00
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458. Totally balanced! - in General Discussions [original thread]
ISK will be a balancing factor once the player market comes in: when more powerful things are much more expensive, it will actually constitute a significant investment. That we don't have the player market is a problem with ISK balancing...
- by Kallas Hallytyr - at 2013.12.24 20:18:00
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459. Am I the only one who thinks domination is one sided. - in General Discussions [original thread]
Whenever I play Domination games alone, I assign myself specific tasks: remove as many enemy uplinks, plant as many friendly ones, cause a big ruckus, etc. Usually though I avoid Domination because it can so easily devolve into a boring 'battle'.
- by Kallas Hallytyr - at 2013.12.24 20:14:00
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460. the redline - in General Discussions [original thread]
New idea: MCC contains Merc Launchers! Essentially, instead of the redline, you have a ground base (which is now vulnerable to aggression) and the MCC, but the MCC has Merc Launchers which players can use to fire themselves in rough directions, po...
- by Kallas Hallytyr - at 2013.12.24 20:12:00
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