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121. Strafing - in General Discussions [original thread]
Nano Vyper wrote: Strafing is a tactic. Just like jumpshotting/dropshotting in CoD. The only people who complain about it are the people who don't do it. Gun Skill 101 I do it when I want to win a firefight and I still think it's utter bulls...
- by Kallas Hallytyr - at 2015.01.18 23:42:00
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122. Daily Swarm Launcher Discussion - in General Discussions [original thread]
Atiim wrote: If those 2-4 dropships were working together as opposed to being completely independent (and therefore have the force and power of only 1 DS) than there's no way the 2 Swarmers would destroy them unless the Pilots are scrubs. Rem...
- by Kallas Hallytyr - at 2015.01.17 09:05:00
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123. [ALL CALL] Dropship pilots - in General Discussions [original thread]
Just to poke my head in to say I'll help, but brain is currently mushy, so won't be til tomorrow at the earliest.
- by Kallas Hallytyr - at 2015.01.17 09:03:00
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124. PvE! Poll inside - in General Discussions [original thread]
Ripley Riley wrote: it isn't better it's different . Exactly this. PvP can get stressful: I don't want to bring my A-game every time because 'matchmaking' dropped me against the Prima Gallicus Proto squad and small other proto-stomp corp,...
- by Kallas Hallytyr - at 2015.01.17 01:37:00
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125. PvE! Poll inside - in General Discussions [original thread]
Yes I would. Although considering that many of us have already paid for this when we signed up with a Merc Pack way back when...I think those players should get in for free!
- by Kallas Hallytyr - at 2015.01.17 00:27:00
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126. Forge Gun Nerf needed - in General Discussions [original thread]
Hector Carson wrote: Forge gun is OP being able to shoot up to 500 meters is bullshit anyone here agree? As a vehicle user, no, I do not agree. True Adamance wrote: Seems like a very short range for an anti tank/ vehicle gun. When we h...
- by Kallas Hallytyr - at 2015.01.16 04:00:00
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127. Daily swarm qq - in General Discussions [original thread]
xavier zor wrote: anyone keen to inform me what wyrkomi swarms do with 2 damage mods? 312 per missile/1248 per volley. 1.4 base lock-on time/1.05 max operation; 0.2 lock-on delay. 1248 * 1.07 (1x DMod) * 1.0602 (2x DMod) = 1415.75 1415.75 * ...
- by Kallas Hallytyr - at 2015.01.15 05:29:00
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128. Vehicle reintroductions, is it dead? - in General Discussions [original thread]
Rowdy Railgunner wrote: And why should we contribute? Last time people contributed CCP did the exact opposite to what people wanted to happen. Then they lost 60% of their player base and even now they are still feeling the effects of that day. ...
- by Kallas Hallytyr - at 2015.01.10 08:01:00
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129. Vehicle reintroductions, is it dead? - in General Discussions [original thread]
CCP Rattati wrote: Neither my mental state nor vacations are affecting this. After the first 20 pages were dragged down into the useless drivel I have come to expect between vehicle and infantry discussions, I decided to let it simmer and see i...
- by Kallas Hallytyr - at 2015.01.10 06:17:00
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130. Machinima tools with overhead map. I have several questions. - in General Discussions [original thread]
Jadek Menaheim wrote: Joel II X wrote: Assuming that you're not receiving a live recording of the area through the warbarge feed. Having a tactical camera equipment would be kind of cool, I guess. You place it, and when you pull out your a...
- by Kallas Hallytyr - at 2015.01.07 06:07:00
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131. Why all vehicles should be removed.. - in General Discussions [original thread]
SgtMajSquish MLBJ wrote: I like the WP cost for vehicles. It doesnt have to be much, but it would justify the buffing of vehicles as they would be more 'valuable'. LAVs and DSs would keep their 'free' cost as some people need the help traversin...
- by Kallas Hallytyr - at 2015.01.07 01:26:00
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132. Why all vehicles should be removed.. - in General Discussions [original thread]
Bethhy wrote: This is what your basing your entire argument on gameplay for a dropship Don't think that you understand me, and you clearly have little grasp on reality. I've flown since dropships came out, and I've been flying ADS since they ...
- by Kallas Hallytyr - at 2015.01.06 23:29:00
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133. Why all vehicles should be removed.. - in General Discussions [original thread]
Bethhy wrote: (1) Dropships should get large War-point rewards for transporting Troops from A->B.... It should be the main area the UI selects for a spawn point in maps.. When it is above an Objective defending it's squad mates and provi...
- by Kallas Hallytyr - at 2015.01.06 23:29:00
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134. Why all vehicles should be removed.. - in General Discussions [original thread]
From Stuff514 : minDamageToCauseShieldRechargePause102.0 STD/MLT Swarm: 260 base; *0.8 profile = 208 damage per missile; *0.6 hardener = 124.8: breaks regen threshold. ADV Swarm : 286 base: *0.8 profile = 228.8 damage per missile; *0.6 hardener ...
- by Kallas Hallytyr - at 2015.01.06 22:43:00
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135. Why all vehicles should be removed.. - in General Discussions [original thread]
Bethhy wrote: -Dropships are currently used only for slaying and getting ontop of buildings.... And anything you have purposed leaves them pigeon holed in a useless function that will never contribute to DUST 514 ever in that state. Pigeon ho...
- by Kallas Hallytyr - at 2015.01.06 21:40:00
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136. Why all vehicles should be removed.. - in General Discussions [original thread]
Bethhy wrote: Please show me where Rattati Said ADS's are supposed to be some gun platform of the sky that is never supposed to stop moving or it will die? It doesn't make any sense... I didn't say that they weren't supposed to stop moving o...
- by Kallas Hallytyr - at 2015.01.06 21:39:00
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137. Why all vehicles should be removed.. - in General Discussions [original thread]
Bethhy wrote: Dropships where supposed to be able to fly low(So the doors open) and Mercenaries could jump out without the need for Inertia Dampener.. You're looking at that backwards: inertia dampeners mean you don't have to fly low. Some...
- by Kallas Hallytyr - at 2015.01.06 19:22:00
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138. Why all vehicles should be removed.. - in General Discussions [original thread]
Bethhy wrote: Dropships where never supposed to be Glorified "Fighters" For the air.... With a Wet paper bag for defense to balance the offensive capabilities. So...we're (ADSs) supposed to have meh offensive capabilties (since the NDS can do...
- by Kallas Hallytyr - at 2015.01.06 19:21:00
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139. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Vitantur Nothus wrote: We've no reason to believe that the Scout remains overpowered; there's no reason to further marginalize or gift away what remaining strengths it has. The Scout cannot rival the staying power of other units. Other units sh...
- by Kallas Hallytyr - at 2015.01.06 17:29:00
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140. Why all vehicles should be removed.. - in General Discussions [original thread]
Djinn SouI wrote: At least this is how I see it but tanks?? *gets hit by one swarm launcher, goes to run and hide* wastes time repping and waiting for modules to recover. Why not keep defending? "Because I dont wanna lose millions of isk QQ. S...
- by Kallas Hallytyr - at 2015.01.06 17:17:00
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