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Charlotte O'Dell
Fatal Absolution
1346
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Posted - 2013.12.31 16:02:00 -
[31] - Quote
Monkey MAC wrote:How is there nothing wrong with 'REAL' tanks? The only way 'REAL' tanks could be balanced by comparison to there WEAKER counterparts is if you consider tank spam a problem.
Which poses a lot of questions. What's wrong with plenty of tanks? It's like saying the Plasma Cannon is overpowered because I went against a team who only used Plasma cannons.
What's wrong with everyone having access to tanks? Its meant to be all out war around here, the tank threat should be constant.
Why can't we use 0SP tanks? Didn't you tell us that we should be countering tanks with tanks?
Why can't tanks be cheap? Why should tanks be reserved for the chosen elite with enough money to run them?
Also I severly disagree with the use of ISK to balance spam, that's not the way to do, because you then get overpowered weapons only the rich, or those using aurum can wield, which is counterproductive. You should not balance on ISK, but price should be determined by balance. Therefore a balanced aspect will have an ISK value that reflects its survivability and usefulness on the battlefield.
REAL tanks are in no way balanced, you cannot at this point in time defend against any tank without the use of a squads worth of AV, or using your own tank.
The first is throughly impractical, the second you sit and complain about. Tanks need to be around often enough that a squad will consider running wjth one member as Full Time AV.
1.7 tanks were grossly underpowered not gonna deny that, but in this iteration tanks are grossly overpowered.
I agree with you that they are overpowered. It is a very controversial issue and extremely complicated. A MLT tank nerd, iso increase, hardener nerd, and a swarm buff might all be required to balance tanks, though these changes must be very conservative. I want tanks to be challenging again.
Charlotte O'Dell is the highest level unicorn!
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axis alpha
Red Star. EoN.
129
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Posted - 2013.12.31 16:12:00 -
[32] - Quote
Crimson Cerberes wrote:Rule #1
If CEOPyrex starts using an item consistently, it is OP. (it isn't overpowered because he uses it, it is OP so he uses it)
Rule #2
Tryhards all flocking to the same thing? It is OP.
Rule #3
If the best counter to something is itself: OP.
Three simple rules, they never fail. That's so got damn ignorant.
The best part of waking up,
is whiskey in my cuuuuup!
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King Kobrah
SyNergy Gaming EoN.
1426
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Posted - 2013.12.31 16:14:00 -
[33] - Quote
I love popping both militia damage mods on my militia railgun on my militia tank to blow up a madrugar someone dumped 10m sp into
Tank babby tears are delicious. |
Benjamin Ciscko
The Generals General Tso's Alliance
1068
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Posted - 2013.12.31 16:25:00 -
[34] - Quote
Charlotte O'Dell wrote:TheAmazing FlyingPig wrote:*watches Atiim slowly circle the thread* i feel like he has a list of tankers and he watches the GD section, refreshing every 10 seconds, and check the top posts, to check if one of us authored it, if so, then he clicks and says something along the lines of "stupid tankers, don't bother arguing with them." Then All 20 of us swarm on him and then I post a picture of him going 2/9 in a pub and then everyone calls him bad and I comment that he may be mad because he is bad, and so forth. I don't like Atiim. He is not my friend. Twilight Sparkle and the Mane 6 are my friends. I once had a thread almost slip past him though but he caught it on the second page.
Tanker/Assault
Can I have my ADV and PRO tanks now (Honeyed Lamb enroute).
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ROMULUS H3X
research lab
14
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Posted - 2013.12.31 16:43:00 -
[35] - Quote
All I do is Forge, since I am dedicated to this one role (22mil sp into Forge and Forge accessories) I take down ALL tanks, ALL dropships, ALL jeeps. Over the past month I've noticed so many people complaining about Tank spam and Tankbushes... Honestly I personally don't mind the tanks, they all get blown up soon enough. The true and real problem to this is that the Pilot suits are not yet released, once that factor is adding into the equation you will see a lot less people calling in tanks while wearing their Proto assault suits or Proto heavys just because they know they can hop out of the tank in HALF A FUCKIN SECOND and chase you down while you are using a Forge gun( or swarmer). Not saying I don't point blank forge some of these tankers that hop out... I just shouldn't have to always kill the tank THEN have to chase down the god dam pilot.
All in all, there are just 2 main flaws that need to be balanced- the fact that the MLT ones are apparently too cheap which I don't think needs to even be mentioned it's such common knowledge and the fact that pilots can pretty much EJECT from a tank in a millisecond...... GO DOWN WITH YOUR SHIPS YOU ROTTEN TANKERS, thank you have a good day :) |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1448
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Posted - 2013.12.31 16:46:00 -
[36] - Quote
Benjamin Ciscko wrote:Charlotte O'Dell wrote:TheAmazing FlyingPig wrote:*watches Atiim slowly circle the thread* i feel like he has a list of tankers and he watches the GD section, refreshing every 10 seconds, and check the top posts, to check if one of us authored it, if so, then he clicks and says something along the lines of "stupid tankers, don't bother arguing with them." Then All 20 of us swarm on him and then I post a picture of him going 2/9 in a pub and then everyone calls him bad and I comment that he may be mad because he is bad, and so forth. I don't like Atiim. He is not my friend. Twilight Sparkle and the Mane 6 are my friends. I once had a thread almost slip past him though but he caught it on the second page.
Now now, somebody has to have impossibly biased opinions on the AV side to counter Spkr4TheDead. They are the yin and yang of Dust AV vs pilots.
I very much like the idea of points for damage vs vehicles, because honestly area denial is about the best you can hope for with even a proto swarm launcher against any non-reckless tank at present. And that's fine, I would argue that proto AV should be a bit more effective against a (dirt-cheap!) militia vehicle, but obviously I should not have been able to solo a 500k+ ISK tank as easily as I could a month ago.
Give me points for area denial and maybe make milita tanks a little more expensive and maybe I'll undelete my AV suit fitting. Until then, I'm off to build my own AV tanks....
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Flix Keptick
Red Star. EoN.
3198
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Posted - 2013.12.31 17:51:00 -
[37] - Quote
Very good read. I personally think that if solution 1.6 and 2 were implemented than tanks would become extremely close to perfect balance (cause we still need webs)
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Monkey MAC
Lost Millennium
1359
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Posted - 2013.12.31 19:44:00 -
[38] - Quote
Charlotte O'Dell wrote:Monkey MAC wrote:How is there nothing wrong with 'REAL' tanks? The only way 'REAL' tanks could be balanced by comparison to there WEAKER counterparts is if you consider tank spam a problem.
Which poses a lot of questions. What's wrong with plenty of tanks? It's like saying the Plasma Cannon is overpowered because I went against a team who only used Plasma cannons.
What's wrong with everyone having access to tanks? Its meant to be all out war around here, the tank threat should be constant.
Why can't we use 0SP tanks? Didn't you tell us that we should be countering tanks with tanks?
Why can't tanks be cheap? Why should tanks be reserved for the chosen elite with enough money to run them?
Also I severly disagree with the use of ISK to balance spam, that's not the way to do, because you then get overpowered weapons only the rich, or those using aurum can wield, which is counterproductive. You should not balance on ISK, but price should be determined by balance. Therefore a balanced aspect will have an ISK value that reflects its survivability and usefulness on the battlefield.
REAL tanks are in no way balanced, you cannot at this point in time defend against any tank without the use of a squads worth of AV, or using your own tank.
The first is throughly impractical, the second you sit and complain about. Tanks need to be around often enough that a squad will consider running wjth one member as Full Time AV.
1.7 tanks were grossly underpowered not gonna deny that, but in this iteration tanks are grossly overpowered. I agree with you that they are overpowered. It is a very controversial issue and extremely complicated. A MLT tank nerd, iso increase, hardener nerd, and a swarm buff might all be required to balance tanks, though these changes must be very conservative. I want tanks to be challenging again.
Good, however the mlt variants don't need a nerf, in their current they can fight off skilled in tankers with superior tactics and position - which is how it should be.
Like I said above, don't increase the price of tanks UNTIL tanks are balanced, ISK isn't a balancing tool.
However I do agree on nerfing hardners in some way or another, we don't need to nerf the strength or time of hardeners, what we do need to do is add stacking penalties to them to make cycling them impossible and to discourage the use of multiple hardners (both one after the other, or at the same time).
AV could do with a little damage back, Proto AV should be strong enough to make a std tank with ADV modules soil his trousers, SOLO. However unless the AV is part of a vehicle squad, it shouldn't be worthwhile chasing it for the kill.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
260
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Posted - 2013.12.31 20:10:00 -
[39] - Quote
How can you tell when someone is a tank scrub ??? Does a Gunnlogi or a Madrugar that uses militia turrets and mods constitute a tank scrub ??? Is it just those who use militia tanks that are considered tank scrubs ??? How do you know that they don't have SP's invested into the core items and mods and if so , would you still consider then tank scrubs ???
What if someone who uses high end items on their tank because they know it's easier to destroy a militia tank ... instead of facing them with militia tanks , one on one ( hell they already have the advantage of SP's invested ) and if the militia tank still destroys them are they still considered a tank scrub ???
What I'm getting at is that EVERYONE starts somewhere and in all actuality being a tank vet doesn't make you better than one who is just starting to speck or those who have not specked at all into tanks . They might have SP's into the core and mods for all you know . No one should be called a scrub because one day you might get smashed by that same scrub and then you will be considered the scrub .
Everyone has to start somewhere . When the prototype tanks come out then all the garbage talking can start but right now it's just too early to be calling anyone a scrub . High end gear , as everybody knows , can actually hide someone's flaws and weaknesses . Stand toe to toe with the same fits and see what the results will be and that would be tipped in those who consider themselves pro's favor because of the skill points present , if they are placed into the right places .
Let your game speak for it's self and stop the name calling and insults . I know for a fact that a " REAL TANKER " doesn't have to keep on letting everyone know that and second they don't insult other tankers because they started on the bottom just like those who are attempting to establish themselves now are doing .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Leadfoot10
Molon Labe. Public Disorder.
166
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Posted - 2013.12.31 20:14:00 -
[40] - Quote
Well said, Shinobi. I don't get all the looking down at others thing that seems to go along with tankers (and frankly, many people on this forum).
What happened to respecting your competition?
At the end of the day there will always be someone better than you. If not now, eventually..... |
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Everything Dies
Chatelain Rapid Response Gallente Federation
394
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Posted - 2013.12.31 20:24:00 -
[41] - Quote
Charlotte O'Dell wrote:Stop ruining the good name of those who stayed with tanks from 1.0-.1.7
You are no better than the Duvolle/Gallogi tryhards of 1.7 or the MD/Flaylock/Callogis of 1.4 or callogi/Tars of 1.0; you disgust me. I want you to know that I dedicate every battle to hunting you down and farming your SP-less death machines like a Thale farms Frontline suits.
Cease and desist or I will QQ until a visit to the GD section makes your skull bleed.
I'll stop calling in my militia rail tank just as soon as it's no longer the cheaper---and more effective--AV option when compared to my proto SL build. Hell, my scout + RE suit is more effective than swarms at this point.
Life is killing me.
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THUNDERGROOVE
ZionTCD Public Disorder.
438
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Posted - 2013.12.31 20:42:00 -
[42] - Quote
Everything Dies wrote:I'll stop calling in my militia rail tank just as soon as it's no longer the cheaper---and more effective--AV option when compared to my proto SL build. Hell, my scout + RE suit is more effective than swarms at this point. If you had half a brain you'd be able to deal with tanks with proper AV. I'm sorry but that's honestly how it is. Plant traps. Setup an ambush. Hell, position yourself in a half decent spot instead of standing in the middle of the road not even strafing in your "Anti-armor" fit. I will say that tanks accelerate a bit too fast but that hasn't stopped me from destroying every tank I've had to with pretty much every form of AV including a plasma cannon, forge, swarm, remotes, proprieties and hell I even popped a Soma with my HMG. Not to mention I only have ADV plasma cannons, ADV swarms, PRO forge gun, ADV remotes and proxies.
Redline rail tank? What ever are you going to do?
- Get a dropship
- Get 3 friends who have AV fits
- Fly low and fast all the way to their redline
- Use afterburner as you get into the redline so he can't track you.
- Bail out and deal with him
If you don' t have friends and are somewhat decent at flying you can pack it with remotes and crash into him. Which is only the 3rd most scrubby tactic in DUST for dealing with tanks.
Teamwork > Skill Teamwork wins matches.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Cat Merc
Ahrendee Mercenaries EoN.
5218
|
Posted - 2013.12.31 22:16:00 -
[43] - Quote
Buff AV and buff dropships in proportion to the AV buff?
Maybe?
No?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Foundation Seldon
Gespenster Kompanie
335
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Posted - 2013.12.31 22:48:00 -
[44] - Quote
THUNDERGROOVE wrote:Everything Dies wrote:I'll stop calling in my militia rail tank just as soon as it's no longer the cheaper---and more effective--AV option when compared to my proto SL build. Hell, my scout + RE suit is more effective than swarms at this point. If you had half a brain you'd be able to deal with tanks with proper AV. I'm sorry but that's honestly how it is. Plant traps. Setup an ambush. Hell, position yourself in a half decent spot instead of standing in the middle of the road not even strafing in your "Anti-armor" fit. I will say that tanks accelerate a bit too fast but that hasn't stopped me from destroying every tank I've had to with pretty much every form of AV including a plasma cannon, forge, swarm, remotes, proprieties and hell I even popped a Soma with my HMG. Not to mention I only have ADV plasma cannons, ADV swarms, PRO forge gun, ADV remotes and proxies. Redline rail tank? What ever are you going to do?
- Get a dropship
- Get 3 friends who have AV fits
- Fly low and fast all the way to their redline
- Use afterburner as you get into the redline so he can't track you.
- Bail out and deal with him
If you don' t have friends and are somewhat decent at flying you can pack it with remotes and crash into him. Which is only the 3rd most scrubby tactic in DUST for dealing with tanks. Teamwork > Skill Teamwork wins matches.
Oh, please. This is a ridiculous post.
"Proper" AV is prohibitively expensive and, in most cases, simply isn't as effective. He's absolutely right to be using the tactics he's using. The fact that he's using the REAL counter to tanks (Large Rail + Damage mods) and NOT wasting his time with the damn near worthless incarnations of the Forge Gun (due to the speed buff) and Swarms (due to the everything) shows that he has more in the way of brainpower than anyone I see still wasting their times with a Proto Swarm / AV suit that costs more than the Tank he's trying to take out.
Remotes or Remotes + Vehicles
That's the only relevant infantry based AV, for everything else fit a Sica with 2 Damage Mods in the highs and go to town.
1.7 LAVs - Thoughts and Discussion
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
412
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Posted - 2013.12.31 23:06:00 -
[45] - Quote
I am on both sides of the fence cause my alt is a tanker, "thanks charlotte for all the help a long long time ago" "Go honey badgers!!!!!!"
I've been doing pretty well with AV, solo'd quite a few maddy's with my wyrikomi's, but for the most part it takes a co-ordinated effort, which my AV guys are doing very well at.
Nav Hiv brought up a good point about drop ships, they are being used a LOT more, infantry,tanks, assault dropships that can chase off a tank makes for some interesting matches.
CEO
Invictus Maneo~ "I remain unvanquished"
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Kallas Hallytyr
Skullbreakers
224
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Posted - 2013.12.31 23:06:00 -
[46] - Quote
Crimson Cerberes wrote:Rule #3 If the best counter to something is itself: OP.
Dropships are good counters to HAVs. Unfortunately, the Redline prevents HAVs from having to actually expose themselves to danger. |
Scout Registry
208
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Posted - 2014.01.01 00:13:00 -
[47] - Quote
Hi O'Dell! Good post. If I may ask your thoughts on ...
1) ... REs and RE-based tactics? 2) ... the state of infantry-based AV weapons? 3) ... current and future HAV count limits? 4) ... Hardeners and Hardener stacking? 5) ... HAV landspeed? 4) ... Nyain San swapping GalLogi spam for HAV spam?
@ Spkr / Ghosts Chance I understand that you two are big boys now, and I know you are both very strong and very brave. But the above questions are for grown ups only, which is why I've specifically asked O'Dell. Thank you both. I know you're eager to help. I promise to make time for your derpa derp in other threads. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1368
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Posted - 2014.01.01 00:23:00 -
[48] - Quote
Crimson Cerberes wrote:Rule #1
If CEOPyrex starts using an item consistently, it is OP. (it isn't overpowered because he uses it, it is OP so he uses it)
Rule #2
Tryhards all flocking to the same thing? It is OP.
Rule #3
If the best counter to something is itself: OP.
Three simple rules, they never fail. a sniper breaks rule 3, so it's OP
AR's break rule 2, so they are OP
CEOPryex uses scouts so tht's OP
worst rules Ever.
Main - BobThe843CakeMan
Ringing for PC for a price, msg for details.
Prices are based on who ur facing and how i feel.
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Henchmen21
Planet Express LLC
353
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Posted - 2014.01.01 00:31:00 -
[49] - Quote
IMHO a noob with a mlt tank is less of a scrub then a bunch of vets squading up to pubstomp in high SP tanks.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Atiim
Living Like Larry Schwag
2885
|
Posted - 2014.01.01 00:42:00 -
[50] - Quote
I say 10WP is way too little. I'd say something like 25WP.
As for your thoughts on lowering the cost to an extent, I doubt it considering how many people are already expecting a price increase and have purchased excess amounts of them (like 200 of them). But it is a step in the right direction.
I disagree with 1.5. To an extent. Buffing AV will not send Dropships back to the "Dark Ages". They now rely on a much higher eHP ceiling than they did in 1.6. On the other hand, outright buffing AV wouldn't really solve most of the problems we currently face.
I also must disagree with what your final statement in regards to the "3 Dimensional Battlefield we currently see in 1.7".
Uprising 1.7 has no 3 dimensional battlefield. The battlefield consits of 5 Tanks + 2 ADSs + 11 Infantry vs 14 Infantry + 2AV.
Also, what part of "Investing SP does not justify power" do you not get?
...
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Atiim
Living Like Larry Schwag
2886
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Posted - 2014.01.01 00:50:00 -
[51] - Quote
Charlotte O'Dell wrote:lol. I think Atiim is the most hated person since Lueko and Checkmate Oh noes, I am hated.
King Checkmate? I'm actually quite fond of the guy (No homo)
Luekoplast? Don't know him.
...
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Atiim
Living Like Larry Schwag
2886
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Posted - 2014.01.01 00:59:00 -
[52] - Quote
Charlotte O'Dell wrote:TheAmazing FlyingPig wrote:*watches Atiim slowly circle the thread* i feel like he has a list of tankers and he watches the GD section, refreshing every 10 seconds, and check the top posts, to check if one of us authored it, if so, then he clicks and says something along the lines of "stupid tankers, don't bother arguing with them." Then All 20 of us swarm on him and then I post a picture of him going 2/9 in a pub and then everyone calls him bad and I comment that he may be mad because he is bad, and so forth. I don't like Atiim. He is not my friend. Twilight Sparkle and the Mane 6 are my friends. Not gonna lie, I actually kinda smirked at that first sentence.
Yes, I went 2/9 in a PUB match. Trying out PLCs for the 1st time in months does that to you. Shall I bake the cookies?
I'm not saying I'm a good player. In fact, I admit to being a not-so-good player. I have terrible gun-game, I can't go pull of scores like 30/0 or 60/0 unless I am using "special things". However, I can bet all of my ISK that if somebody was to record my game-play, it wouldn't be 2/9 bad. You can post the pics if you desire, for I am already admitting to going 2/9 in a PUB match.
I don't really like you either. Nor am I trying or wanting to be your friend. Working as Intended I assume?
...
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Atiim
Living Like Larry Schwag
2886
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Posted - 2014.01.01 01:05:00 -
[53] - Quote
BobThe 844-1 CakeMan wrote:Crimson Cerberes wrote:Rule #1
If CEOPyrex starts using an item consistently, it is OP. (it isn't overpowered because he uses it, it is OP so he uses it)
Rule #2
Tryhards all flocking to the same thing? It is OP.
Rule #3
If the best counter to something is itself: OP.
Three simple rules, they never fail. a sniper breaks rule 3, so it's OP AR's break rule 2, so they are OP CEOPryex uses scouts so tht's OP worst rules Ever. I watched a video of CEOPyrex replace his Light Weapon Slot with Flaylock Pistols. I say Rule #1 has some weight behind it.
ARs aren't the best counter to themselves. I can 1-2 shot an AR user if I get the jump on them with a SCR, I'd melt an AR user with a RR if he's a good 20-30m away, and may God lay rest to the poor soul who attempts to face a CR user in CQC.
The ARs are balanced around themselves. Niche weapons, not so much.
...
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Saxbrin Shain
Ivory Vanguard
144
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Posted - 2014.01.01 01:37:00 -
[54] - Quote
THUNDERGROOVE wrote:Everything Dies wrote:I'll stop calling in my militia rail tank just as soon as it's no longer the cheaper---and more effective--AV option when compared to my proto SL build. Hell, my scout + RE suit is more effective than swarms at this point. If you had half a brain you'd be able to deal with tanks with proper AV. I'm sorry but that's honestly how it is. Plant traps. Setup an ambush. Hell, position yourself in a half decent spot instead of standing in the middle of the road not even strafing in your "Anti-armor" fit. I will say that tanks accelerate a bit too fast but that hasn't stopped me from destroying every tank I've had to with pretty much every form of AV including a plasma cannon, forge, swarm, remotes, proprieties and hell I even popped a Soma with my HMG. Not to mention I only have ADV plasma cannons, ADV swarms, PRO forge gun, ADV remotes and proxies. Redline rail tank? What ever are you going to do?
- Get a dropship
- Get 3 friends who have AV fits
- Fly low and fast all the way to their redline
- Use afterburner as you get into the redline so he can't track you.
- Bail out and deal with him
If you don' t have friends and are somewhat decent at flying you can pack it with remotes and crash into him. Which is only the 3rd most scrubby tactic in DUST for dealing with tanks. Teamwork > Skill Teamwork wins matches. "Proper AV" means requiring 4 coordinated players, each in fits that cost more than a tank, to deal with a single enemy in a tank? Nah. We'll just go with 4 Militia Rail Tanks for less and pop the tank like a pi+¦ata. HTFU.
IMMORTALS; From the Sands to the Stars
We fight until we die.
Then we fight some more.
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hgghyujh
Expert Intervention Caldari State
211
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Posted - 2014.01.01 01:38:00 -
[55] - Quote
Charlotte O'Dell wrote:Stop ruining the good name of those who stayed with tanks from 1.0-.1.7
You are no better than the Duvolle/Gallogi tryhards of 1.7 or the MD/Flaylock/Callogis of 1.4 or callogi/Tars of 1.0; you disgust me. I want you to know that I dedicate every battle to hunting you down and farming your SP-less death machines like a Thale farms Frontline suits.
Cease and desist or I will QQ until a visit to the GD section makes your skull bleed.
To those who QQ about tanks being "OP":
No, REAL tanks are not OP. They cost around half a million ISK and losing 1 puts us in debt for the next 2-3 battles. That is PERFECT. 7 was ridiculous, but so is 1/3- like the soma and sica fits which cost 80k- I can lose 3 and still profit in a good battle. That is broken. That is why tanks are being spammed. These leaves us with 2 options, which I, as the Highest Level Unicorn, have deemed best choice: 1) Nerf militia tanksGǪGǪjust kidding. What this does is give no truly effective counter to the real tankers who will roflstomp infantry otherwise. Having powerful militia tank is necessary to keep tanks in check, when one is not a 'tanker'. 1.5) Buff AV. Sounds great until you realize that dropships are finally becoming useful, and an AV buff would knock them back into the dark ages. 1.6) Award 10 WP / 1000 DMG inflicted vs vehicles w/ AV weapons 2) Increase militia tank cost to 150k and STD hulls to 200k. Now, the real tankers will not be affected, but mlt tnk spam is impossible because losing more than 1 puts the user in the hole for the next battle- just like a tank should.
A tank should be powerful, yes, but it should not be something deployed more than once in a pub match. At the same time, it should not take 7 battles to generate enough ISK to deploy one tank.
Right now, a good gunlogi/maddy cost 400k. A good sica/soma costs 80k. Most battles will give someone around 200k. Ratios are as follows: STD(2:1) MLT (1:2). It needs to change to: MLT(1:1). MEaning, losing 1 STD tank fit takes 2 battles to regernate, losing 1 militia takes 1 battle to regenerate.
If this change was implemented, we would no longer see people spamming tanks because it bumps their KDR because most somas/sicas do not survive an entire battle- especially if there is a real tanker on the other team. Because of this, only expert tankers and those curious about driving tanks all deploy tanks. MLT tanks will still be powerful and accessible, STD well fitted tanks will not be only accessible to the rich, and infantry can enjoy a game with much less tank spam than we have now, while still delighting in the 3-Dimensional battlefield that 1.7 has brought us.
Also, award WP/DMG when using AV weapons First of all go **** your self, tanks just became enjoyable to play, I'm no tank loyalist, but why should that keep me from playing something when ccp got it right??? Second tank spam is a good thing, that's how the game is suppose to be, vehicles at all times, now that said blaster is way too strong against infantry, swarms need a tweak(preferably dumb fire), and as you said WP for damage would help form a standing dedicated AV force which would allow all your boring infantry to fight on unbothered. Third if they raise the price of tanks, they need to massively bonus the isk rewards for killing tanks. Or tanks will go away with only a few exceptions, which means there will be no dedicated AV for those few exceptions, making every one ***** that tanks are OP and unkillable, leading to tanks getting a further nerf.............. you get the Idea. |
Aizen Intiki
Hell's Gate Inc
625
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Posted - 2014.01.01 01:43:00 -
[56] - Quote
Also, the active modules up to enhanced needs nerfing. Why in the **** did Wolfman think it was a good idea to make them as good as the best ones?
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Atiim
Living Like Larry Schwag
2887
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Posted - 2014.01.01 01:44:00 -
[57] - Quote
Aizen Intiki wrote:Also, the active modules up to enhanced needs nerfing. Why in the **** did Wolfman think it was a good idea to make them as good as the best ones? So that Skill>SP.
Most hated person since Lueko and Checkmate
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Lorhak Gannarsein
952
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Posted - 2014.01.01 01:52:00 -
[58] - Quote
Atiim wrote:Aizen Intiki wrote:Also, the active modules up to enhanced needs nerfing. Why in the **** did Wolfman think it was a good idea to make them as good as the best ones? So that Skill>SP.
Then what's the point of SP?
Might as well go play Battlefield.
PRO tanker and proud.
Lentarr Legionary.
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Atiim
Living Like Larry Schwag
2887
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Posted - 2014.01.01 01:54:00 -
[59] - Quote
Charlotte O'Dell wrote:Stinker Butt wrote:I just took my noob alt and ran 4 matches with a Sica, and no mods. took first place every match and didn't die until the very end - that was to a redline rail tank. I lost 59k out of 4 matches. You can make them 150k if you want, but they're still OP. Everyone does it because they're easy wins. Gunnlogi and Madruger are even easier wins. Gunlogi/Maddy are more costly and not spammable because of it. 97k Is not costly.
And the Federation Madrugar and State Gunnlogi throws your argument out the window,
Most hated person since Lueko and Checkmate
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Atiim
Living Like Larry Schwag
2887
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Posted - 2014.01.01 01:58:00 -
[60] - Quote
Lorhak Gannarsein wrote:Atiim wrote:Aizen Intiki wrote:Also, the active modules up to enhanced needs nerfing. Why in the **** did Wolfman think it was a good idea to make them as good as the best ones? So that Skill>SP. Then what's the point of SP? Might as well go play Battlefield. In terms of Tank vs Tank battles, little to none.
In terms of AV vs Tank battles, tons (assuming you don't just recall when your mods die like a smart person would).
Most hated person since Lueko and Checkmate
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