Pages: 1 2 3 4 5 6 7 8 9 10 20 |
461. 12 Days of Dust gift guesses - the 25th's gift - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=131532&find=unread
- by Kallas Hallytyr - at 2013.12.24 18:55:00
|
462. Who else fought on caldari prime? - in General Discussions [original thread]
I was there (at least with my main, anyway) and still have the suits.
- by Kallas Hallytyr - at 2013.12.24 18:47:00
|
463. 12 Days of Dust - in General Discussions [original thread]
Psyon Sebiestor wrote: I'm not interested .. you couldn't pay me to play this game in the state it's in right now xD Can I have your ISK?
- by Kallas Hallytyr - at 2013.12.24 09:35:00
|
464. 12 days of Dust speculations - in General Discussions [original thread]
Remote Explosive. The icon looks like a targeting thingy...but it's actually a bomb, gosh!
- by Kallas Hallytyr - at 2013.12.24 08:10:00
|
465. the redline - in General Discussions [original thread]
howard sanchez wrote: Do teams win games from behind the red line? No Do pub stompers hate that it is more difficult to persecute newbs that hide behind the red line? Yes Do players really hate being sniped ( by rifles or tanks) from behind th...
- by Kallas Hallytyr - at 2013.12.23 22:54:00
|
466. newberries allowed to play fw yay or nay - in General Discussions [original thread]
I would suggest a lower limit, something like 2-5 million Skill Points. I don't think it would be fair to rule out new players completely, but once they're over a million in they've likely got at least the basics down and FW would actually be a go...
- by Kallas Hallytyr - at 2013.12.22 16:27:00
|
467. VERY SIMPLE QUICK QUESTION - in General Discussions [original thread]
The early endings are most likely Clone Reserves Depleted victories/defeats: that is, whenever one side loses all of their clones, the battle is over even if the MCC's are still active.
- by Kallas Hallytyr - at 2013.12.22 14:40:00
|
468. So tankers, let me get this straight - in General Discussions [original thread]
Tankers have no right to complain about price until ADS hulls become cheaper.
- by Kallas Hallytyr - at 2013.12.22 11:40:00
|
469. Mass drivers need a buff - in General Discussions [original thread]
Mass Drivers are fine. They aren't for everyone and they are certainly not as easy as some people would have you believe, but they are not bad.
- by Kallas Hallytyr - at 2013.12.21 18:44:00
|
470. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
CommanderBolt, the issue is redline rail-tanks: that is, a counter that is uncounterable. There is no method of preventing rail-tanks from dominating an area, and there is no way of retaliating because of an arbitrary (red)line drawn in the sa...
- by Kallas Hallytyr - at 2013.12.21 18:00:00
|
471. Assault Ship (not dropship) - in General Discussions [original thread]
It looks like a New Eden Lagann. Want.
- by Kallas Hallytyr - at 2013.12.20 12:32:00
|
472. Attention LOGI'S - in General Discussions [original thread]
Mossellia Delt wrote: If you see a fatsuit meleeing you over and over and following you around, and he has full armour, maybe drop a hive for him/her ? Attention MORONS! If you see other people on their team, maybe don't expect them to have...
- by Kallas Hallytyr - at 2013.12.17 22:51:00
|
473. **** THIS IMBALANCED PIECE OF **** GAME!!! - in General Discussions [original thread]
http://25.media.tumblr.com/4e5137b1449c90f9ba986169a65c1ae4/tumblr_mn2sjuQG7F1rcy99do1_500.gif
- by Kallas Hallytyr - at 2013.12.17 22:23:00
|
474. 1.8, Any word of what it will contain? - in General Discussions [original thread]
We will know about 30 seconds before they finish the downtime update that deploys 1.8
- by Kallas Hallytyr - at 2013.12.17 22:18:00
|
475. Hardeners and Speed - in General Discussions [original thread]
Jason, I enjoy reading your reasonable posts about tanks. Just thought I'd actually type it visibly... As a dropship pilot, I'm always worried about vehicle balance tweaks: I personally feel that tank speed is one of the most important aspects to...
- by Kallas Hallytyr - at 2013.12.16 23:23:00
|
476. Faction vs public contracts - in General Discussions [original thread]
Dbukalski wrote: Is faction gear proto gear with better cpu/pg requirements or is it proto gear with lower sp requirements? Yes. There are two kinds of equipment available: - Factional gear that has reduced skill requirements, but has the s...
- by Kallas Hallytyr - at 2013.12.16 06:18:00
|
477. well funs over... - in General Discussions [original thread]
calisk galern wrote: they don't belong in this game You must have watched a different trailer. Because pretty much all of these trailers that have a wider scope than one specific facet of Dust have HAVs in quite prominently. There is, in fac...
- by Kallas Hallytyr - at 2013.12.15 04:49:00
|
478. So Dropship Pilots - in General Discussions [original thread]
Yoma Carrim wrote: I'm sorry to hear this. As a rail tanker I find it more fun to be in the thick of it where I can bring my main gun to bare without having to compensate much for travel time (maybe im just a bad shot.) I would have thought the...
- by Kallas Hallytyr - at 2013.12.14 21:47:00
|
479. This is How CCP Wanted Tanks and AV to Be - in General Discussions [original thread]
Justin Tymes wrote: The only reason to use Infantry is to capture objectives. If I wanted Tank514, I'd just play World of Tanks. Wait, infantry... wins games? You'd never think it considering the volume of tank QQ...
- by Kallas Hallytyr - at 2013.12.14 21:38:00
|
480. So Dropship Pilots - in General Discussions [original thread]
Vulpes Dolosus wrote: When redline rails get nerfed or have a proper counter, then I'll be having more fun. For now, yeah, it's much more fun than before (but still frustrating at times). I know it's not a true counter, but I now have a tech...
- by Kallas Hallytyr - at 2013.12.14 21:28:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |