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21. Railguns - in General Discussions [original thread]
No.
- by Kallas Hallytyr - at 2015.07.18 13:18:00
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22. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Alena Ventrallis wrote: Devadander wrote: A one hardener limit would doom shield HAV. You assume we can't buss shield gardeners to account for a limit. 60% for instance. No thanks. I remember 1.7. I am a Python pilot and I am strongly ag...
- by Kallas Hallytyr - at 2015.07.18 02:19:00
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23. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Aeon Amadi wrote: [Is my proposal on making Armor Repairers active again acceptable? Sorry got a bit carried away Personally, yes. Though I also feel that they would need something a little bit more than 'just' only being active, somethi...
- by Kallas Hallytyr - at 2015.07.18 02:08:00
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24. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Aeon Amadi wrote: Kallas Hallytyr wrote: Devadander wrote: A one hardener limit would doom shield HAV. This is wholeheartedly agree with. With Shield regen able to be halted, Shield tanks need that extra resistance, especially consideri...
- by Kallas Hallytyr - at 2015.07.18 01:39:00
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25. Nerf impenetrable Madrugars already - in General Discussions [original thread]
General Mosquito wrote: Sorry I missed your earlier post, but thank you for reposting it. Clearly, I was wrong about it being an absolute. Given the margin, prof wouldn't even push it over. Prof and a single damage mod would, although that wo...
- by Kallas Hallytyr - at 2015.07.18 01:08:00
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26. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Devadander wrote: I already pointed out that the PLC is a crap weapon vs any HAV. Idc about the math, I know firsthand. I...don't care. This was in no way a response to your posts and is, in fact, a response to General Mosquito's specific q...
- by Kallas Hallytyr - at 2015.07.18 00:33:00
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27. Nerf impenetrable Madrugars already - in General Discussions [original thread]
General Mosquito wrote: I say three lai dais and a PLC round will destroy a dual rep Maddy, and simple math says it is correct. You said that two people should be a sufficient threat to a tank, I gave you a list of methods that would cut throug...
- by Kallas Hallytyr - at 2015.07.18 00:22:00
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28. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Devadander wrote: In the spirit of being constructive. TL;DR If you can't solo a tank, maybe not keep trying solo. And if you keep dying as a solo tanker, maybe make a 3 man tank and get some friends. Most of those are about the Gunnlogi, wh...
- by Kallas Hallytyr - at 2015.07.17 23:30:00
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29. Nerf impenetrable Madrugars already - in General Discussions [original thread]
General Mosquito wrote: Simple question, can 3 lai dais and a PLC shot take out a dual rep dual hardener madrugar with its hardeners up? Yes or no? Simple answer: no, the tank will survive. Long answer: Lai Dai Packed does 1563 damage * 0.6...
- by Kallas Hallytyr - at 2015.07.17 14:49:00
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30. Python vs. Incubus - in General Discussions [original thread]
I don't see a particular issue, gameplay wise - I'm not suggesting they swap. Regardless, I've taken us off topic. Nerfing Incubi doesn't solve anything. Buffing Pythons, reasonably, does.
- by Kallas Hallytyr - at 2015.07.15 23:04:00
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31. Python vs. Incubus - in General Discussions [original thread]
Darth-Carbonite GIO wrote: Kallas Hallytyr wrote: Darth, I find that it doesn't matter what speed the dropships is going with regards the collision. Pythons take tons of damage, even at barely above stationary and Incubi take barely any at f...
- by Kallas Hallytyr - at 2015.07.15 22:16:00
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32. Python vs. Incubus - in General Discussions [original thread]
Darth, I find that it doesn't matter what speed the dropships is going with regards the collision. Pythons take tons of damage, even at barely above stationary and Incubi take barely any at full tilt.
- by Kallas Hallytyr - at 2015.07.15 21:18:00
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33. Python vs. Incubus - in General Discussions [original thread]
Talos Vagheitan wrote: A drop ship should die from 3 proto swarm volleys. Especially considering we only have BASIC tier dropships currently. Dropships are not meant to be flying tanks. By that logic, ADSs should be far tougher than DSs, s...
- by Kallas Hallytyr - at 2015.07.15 18:01:00
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34. Python vs. Incubus - in General Discussions [original thread]
Talos Vagheitan wrote: If a swarm nerf/overhaul happens (which most people I've talked to support) then Incubus' would be truly out of hand. That depends entirely on the nature of any Swarm modifications. I have been vehement in my support of...
- by Kallas Hallytyr - at 2015.07.15 12:42:00
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35. I love the new slot layout - in General Discussions [original thread]
The fitting freedom it opens up at STD/ADV is brilliant. I love it.
- by Kallas Hallytyr - at 2015.07.09 02:36:00
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36. redline on this map - in General Discussions [original thread]
There are many problems with the redline, one of them being how retardedly close to the fighting they are...still.
- by Kallas Hallytyr - at 2015.07.08 01:07:00
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37. A controversal topic. - in General Discussions [original thread]
"Oh, you spent money on boosters? Screw you, thanks for the money to support the game but we have no respect for your investment of time, effort nor money." That's basically what a wipe would amount to.
- by Kallas Hallytyr - at 2015.06.30 01:46:00
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38. PVP only games are..... - in General Discussions [original thread]
Mejt0 wrote: Small playerbase. Can't be split even more. Except that everyone would be able to play whenever they want and enjoy it. Include a squad PVE mode and the game will do better than ever. The small player base argument is dumb.
- by Kallas Hallytyr - at 2015.06.29 23:40:00
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39. Requesting a clarification on vehicles - in General Discussions [original thread]
What is the current position? Neither, they're a hot mess. What should they be? Either, it's kind of irrelevant which as long as a design path actually gets decided upon.
- by Kallas Hallytyr - at 2015.06.27 23:43:00
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40. We need new maps. - in General Discussions [original thread]
Summa Militum wrote: Kallas Hallytyr wrote: I would also like new maps. Though I'd also like for someone with a brain to decide the domination points, especially if that's the only game mode we're allowed to play... Why is that the only g...
- by Kallas Hallytyr - at 2015.06.23 19:55:00
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